CHAPTER VII

THANKSGIVING PARTY

=Apple, Orange and Pumpkin Games=

WE must have six little yellow pumpkins for our new Thanksgiving game,

but we may hunt high and low, far and near, for real ones the required

size, and not find them, because natural pumpkins are much too large.

So we shall have to make oranges and apples into

=Little Pumpkins=

[Illustration: Fig. 79.—Stand an apple on a square of paper.]

Select apples about two inches in diameter, all as near of a size as

possible and preferably somewhat flattened at top and bottom. Cut

a square of orange-colored tissue paper and stand an apple, stem

uppermost, on its centre (Fig. 79). Bring one side of the tissue paper

up to the top of the apple and take a wee plait in the paper, at the

same time smoothing it up from the bottom of the apple (Fig. 80). Make

several more plaits and bring the nearest corner of the paper up to the

apple top. Continue plaiting the tissue paper around the apple (Fig.

81) while constantly smoothing it up from the bottom and over the apple

until the apple is completely covered and all the edges and corners of

the orange-colored paper are folded and brought together at the top

of the apple (Fig. 82). Hold the covered apple in your left hand and

with your right hand twist the ends of the tissue paper around the stem

(Fig. 83).

[Illustration: Fig. 80.—Take a plait in the paper.]

[Illustration: Fig. 81.—Bring the nearest corner of the paper to the

top of apple.]

[Illustration: Playing the Pumpkin Game.]

[Illustration: Fig. 82.—Constantly smooth it up from the bottom until

the apple is covered.]

[Illustration: Fig. 83.—Twist the ends of the paper around the stem.]

[Illustration: Fig. 84.—Wind the long end of the thread tightly around

the apple.]

[Illustration: Fig. 85.—Pinch a square of green tissue paper over the

stem.]

Examine the apple and make sure there are no raised ridges in the paper

and that the entire covering lies flat and smooth. Tie one end of a

piece of brown thread around the base of the stem. Wind the long end of

the thread once tightly around the apple, giving it a twist around the

stem to secure it in place (Fig. 84). The thread must pass across the

exact centre of the blossom end of the apple. As you wind the thread

turn the fruit and watch the thread that it may not swerve either to

this side or that. A second time wind the thread around the apple,

making the first encircling thread band double. Cross this double band

with another double band, marking the apple into quarters, secure the

thread about the stem, and again wind it around the apple, dividing two

opposite quarters each into two pieces.

[Illustration: Fig. 86.—Tie a thread around the base of the stem.]

[Illustration: Fig. 87.—A little yellow pumpkin.]

Divide all the quarters in the same way, then pinch a small square of

bright green tissue paper over the covered stem (Fig. 85), smooth it

down close and tight and tie a thread around the base (Fig. 86). Bend

the extreme end of the stem until it curls, and the result will be a

cunning little yellow pumpkin (Fig. 87). Fig. 88 shows how the cross

threads should meet at the centre of the blossom end of the fruit.

[Illustration: Fig. 88.—Shows how the cross threads should meet.]

An ordinary pastry-board about twenty-six inches long and nineteen

inches wide must do duty for

=The Game Court=

(Fig. 89). Find the centre of the board by running two straight lines

diagonally across from corner to corner, the spot where the two lines

meet and cross marks the centre of the board (Fig. 90). Make a small

circle two inches in diameter around centre spot, surround this circle

with a larger circle seven inches in diameter. Erase the diagonal lines

within the circles and run straight lines radiating outward midway

between the diagonal lines from the edge of the larger circle across

the face of the pastry-board. With four more lines cut off the four

corners of the court, number the divisions as in Fig. 91, and the game

court will be finished.

[Illustration: Fig. 89.—A pastry-board for the Game Court.]

[Illustration: Fig. 90.—Run two straight lines from corner to corner.]

[Illustration: Fig. 91.—The Game Court is finished.]

Stand the little pumpkins, at equal distances apart, on the larger

circle of the court, and on the small circle stand a natural, large,

round apple without tissue paper cover.

=The Game=

may be played by any number. The object of the game is to spin the

apple so that it will hit one or more of the surrounding pumpkins and

roll or shove them on to the highest marked divisions of the game-court.

Each player is allowed only one trial at a time, turns being taken

successively by the different players. The spinning of the apple

must always be started on the small central circle where the apple

is stationed. When the apple rolls off the board the player may have

another trial; if the apple rolls off on the second trial she simply

loses her turn, there being no other penalty. When a pumpkin lands

on one of the dividing lines it counts ten against the player. Often

an apple will strike several pumpkins, sending them off on different

divisions. Every pumpkin then counts the number in the division on

which it stops; sometimes more than one pumpkin will land in the

same division, and each pumpkin so landing counts the number in that

division. When the apple sends but one pumpkin, the player scores

merely the number of that one division on which it lands. After each

play the pumpkins must be replaced in the circle ready for the next

player.

Five rounds constitute a game and the highest record scored wins. When

played by sides there must be an equal number of players on each side.

The side making the highest score wins the game.

For the next game let all the players sit on the floor in a ring and by

the light of only wee pumpkin lanterns tell a

=Rapid-Transit Thanksgiving Story=

The leader must begin the tale, which may or may not be original. He

must speak for only a few minutes, then stop, when his right-hand

neighbor, without hesitation, must take up the story and carry it

on for a few moments. In this way the story goes the round, each

right-hand player in turn telling his part. Every player has the

privilege of making his portion of the tale original, even though the

preceding part may not be so. It is also the privilege of every one

to change the story to a dream, or a fairy tale. Quotations may be

introduced, verses recited, or snatches of song sung; in fact, the

oftener the story is twisted and turned the greater the interest; but

there must always be some connection between the part being told and

that which has gone before. The entire romance must be finished before

the light in the wee pumpkins burns out. If a player should fail to

continue the story when his turn comes, he must pay a forfeit, and when

the story is finished, redeeming the forfeits adds to the fun.

If many guests are present, divide them into small groups for the

rapid-transit story.

Make a miniature

=Pumpkin Lantern=

for each girl and boy present. Take a symmetrical apple which stands

firm and steady on the blossom end. Select the best side for the face,

and with the small blade of a penknife cut on it a crescent with ends

turned upward for the mouth. Cut a triangle for the nose, two small

squares for eyes, and two short crescents, points turned upward, for

eyebrows (Fig. 92).

Turn the apple over and cut an opening in the back as shown at Fig.

93. Be extremely cautious not to break or tear the edges of the apple

skin while cutting the features and back opening. With the small blade

of the penknife inserted at the back opening cut away the inside of

the apple little by little, taking great care not to drive the knife

far enough into the apple to puncture the skin. When you reach the

core, screw the large blade of the knife around until the core is

sufficiently broken to allow of being cut away without danger of

injuring the apple skin by accidental stabs.

[Illustration: Fig. 92.—Cut features in the miniature pumpkin.]

[Illustration: Fig. 93.—Cut an opening at the back.]

After most of the inside has been removed turn the apple around and

look at the features; if you cannot yet see daylight through them,

insert the small blade from the outside of the apple, through each

feature in turn, and by degrees cut away the meat, without enlarging

the openings of the different features. Should this prove ineffectual,

again turn to the back of the apple and work from the inside, removing

more of the contents and making the layer of apple thinner next to

the skin. Then once more try through the features from the outside.

This time the result should be distinctly clear openings for all the

features. You cannot help smiling when you look at the apple now, for

you see such a comical little face.

[Illustration: Fig. 94.—Cut a section from a candle.]

[Illustration: Fig. 95.—Make the bottom larger than the top.]

Cut a short section from an ordinary wax candle (Fig. 94), shave down

the sides, making the bottom heavier and larger than the top (Fig.

95). Run a pin through the centre of the candle from bottom to top;

then pull it out. Fit the candle inside on the centre of the bottom of

the apple, hold it in place while you run the pin up from the outside

of the apple, through the skin and into the pinhole in the centre of

the little candle. The pin should hold the candle firmly in place;

if it does not do so, pull the pin out and see what is the matter;

possibly the candle needs hollowing out a trifle at the base in order

to fit the slight rise in the apple on which the candle stands. Put

on your thinking cap, examine and _make_ the candle stand absolutely

straight and firm.

[Illustration: Fig. 96.]

[Illustration: Fig. 97. Orange Lanterns.]

Manufacture all the other individual pumpkin lanterns in the same way,

and when story-telling time arrives set a lantern in front of every

girl and boy in the circle and light the candle in each little pumpkin.

The effect will be charming and inspiring for the story-tellers.

Oranges with all the pulp extracted also makes very pumpkin-like

lanterns when cut in a similar way to the apple lanterns (Figs. 96 and

97).

Anything may be given as

=A Forfeit=

and the forfeits are redeemed in the good old way. The leader is

blindfolded and seated. A girl or boy stands back of the leader, and,

taking one of the forfeits, holds it over her head, while repeating

these words, “Heavy, heavy hangs over your head.” The leader replies

with the question: “Fine or superfine?” If the forfeit belongs to a

girl, the answer is “superfine,” if to a boy, “fine.” The same player

adds, “What shall the owner do to redeem it?” The leader names a

penalty, such as, kneel to the prettiest, bow to the wittiest, or, look

angry, then smile your sweetest. The leader may inflict one of these,

or any other, making the penalty as funny as she desires, but it must

never cause a player to feel in the least uncomfortable, for every girl

and boy should be given just as good a time as possible, that all may

return to their homes from the Thanksgiving games happy and pleased

with their evening’s fun.

Things Worth Doing and How To Do Them · 第 7 / 19 章