210. When all was ready, and four days' notice had been given, twelve

men came from the neighboring pueblo of Ki'ndotliz, Blue House, to

compete with the great gambler. They bet their own persons, and after

a brief contest they lost themselves to Nohoílpi. Again a notice of

four days was given, and again twelve men of Ki'ndotliz--relatives of

the former twelve--came to play, and these also lost themselves. For

the third time an announcement, four days in advance of a game, was

given; this time some women were among the twelve contestants, and

they, too, lost themselves. All were put to work on the building of

Kintyél as soon as they forfeited their liberty. At the end of another

four days the children of these men and women came to try to win back

their parents, but they succeeded only in adding themselves to the

number of the gambler's slaves. On a fifth trial, after four days'

warning, twelve leading men of Blue House were lost, among them the

chief of the pueblo. On a sixth duly announced gambling day, twelve

more men, all important persons, staked their liberty and lost it. Up

to this time the Navahoes had kept count of the winnings of Nohoílpi,

but afterwards people from other pueblos came in such numbers to play

and lose that they could keep count no longer. In addition to their

own persons the later victims brought in beads, shells, turquoise,

and all sorts of valuables, and gambled them away. With the labor of

all these slaves it was not long until the great Kintyél was finished.

211. But all this time the Navahoes had been merely spectators, and had

taken no part in the games. One day the voice of the beneficent god,

Hastséyalti,[73] was heard faintly in the distance crying his usual

call, "Wu`hu`hu`hú." His voice was heard, as it is always heard,

four times, each time nearer and nearer, and immediately after the

last call, which was loud and clear, Hastséyalti appeared at the

door of a hut where dwelt a young couple who had no children, and

with them he communicated by means of signs. He told them that the

people of Ki'ndotliz had lost at game with Nohoílpi two great shells,

the greatest treasures of the pueblo; that the Sun had coveted these

shells and had begged them from the gambler; that the latter had

refused the request of the Sun and the Sun was angry. In consequence

of all this, as Hastséyalti related, in twelve days from his visit

certain divine personages would meet in the mountains, in a place

which he designated, to hold a great ceremony. He invited the young

man to be present at the ceremony and disappeared.

212. The Navaho kept count of the passing days; on the twelfth day

he repaired to the appointed place, and there he found a great

assemblage of the gods. There were Hastséyalti, Hastséhogan[74]

and his son, Ni'ltsi[75] (Wind), Tsalyél (Darkness), Tsápani (Bat),

Listsó (Great Snake), Tsilkáli (a little bird), Nasi'zi (Gopher),

and many others. Besides these there were present a number of pets or

domesticated animals belonging to the gambler, who were dissatisfied

with their lot, were anxious to be free, and would gladly obtain

their share of the spoils in case their master was ruined. Ni'ltsi

(Wind) had spoken to them, and they had come to enter into the plot

against Nohoílpi. All night the gods danced and sang and performed

their mystic rites for the purpose of giving to the son of Hastséhogan

powers, as a gambler, equal to those of Nohoílpi. When the morning came

they washed the young neophyte all over, dried him with meal, dressed

him in clothes exactly like those the gambler wore, and in every way

made him look as much like the gambler as possible, and then they

counselled as to what other means they should take to outwit Nohoílpi.

213. In the first place, they desired to find out how he felt about

having refused to his father, the Sun, the two great shells. "I will

do this," said Ni'ltsi (Wind), "for I can penetrate everywhere, and no

one can see me;" but the others said: "No; you can go everywhere, but

you cannot travel without making a noise and disturbing people. Let

Tsalyél (Darkness) go on this errand, for he also goes wherever

he wills, yet he makes no noise." So Tsalyél went to the gambler's

house, entered his room, went all through his body while he slept,

and searched well his mind, and he came back saying, "Nohoílpi is

sorry for what he has done." Ni'ltsi, however, did not believe this;

so, although his services had been before refused, he repaired to

the chamber where the gambler slept, and went all through his body

and searched well his mind; but he, too, came back saying Nohoílpi

was sorry that he had refused to give the great shells to his father.

214. One of the games they proposed to play is called taká-thad-sáta,

or the thirteen chips. (It is played with thirteen thin flat pieces of

wood, which are colored red on one side and left white or uncolored

on the other side. Success depends on the number of chips which,

being thrown upwards, fall with their white sides up.) "Leave the game

to me," said the Bat; "I have made thirteen chips that are white on

both sides. I will hide myself in the ceiling, and when our champion

throws up his chips I will grasp them and throw down my chips instead."

215. Another game they were to play is called nánzoz.[76] (It is played

with two long sticks or poles, of peculiar shape and construction,

one marked with red and the other with black, and a single hoop. A

long, many-tailed string, called the "turkey-claw," is secured

to the end of each pole.) "Leave nánzoz to me," said Great Snake;

"I will hide myself in the hoop and make it fall where I please."

216. Another game was one called tsi'nbetsil, or push-on-the-wood. (In

this the contestants push against a tree until it is torn from its

roots and falls.) "I will see that this game is won," said Nasi'zi,

the Gopher; "I will gnaw the roots of the tree, so that he who shoves

it may easily make it fall."

217. In the game tsol, or ball, the object was to hit the ball so that

it would fall beyond a certain line. "I will win this game for you,"

said the little bird Tsilkáli, "for I will hide within the ball,

and fly with it wherever I want to go. Do not hit the ball hard;

give it only a light tap, and depend on me to carry it."

218. The pets of the gambler begged the Wind to blow hard, so that they

might have an excuse to give their master for not keeping due watch

when he was in danger, and in the morning the Wind blew for them a

strong gale. At dawn the whole party of conspirators left the mountain,

and came down to the brow of the canyon to watch until sunrise.

219. Nohoílpi had two wives, who were the prettiest women in the

whole land. Wherever she went, each carried in her hand a stick with

something tied on the end of it, as a sign that she was the wife of

the great gambler.

220. It was their custom for one of them to go every morning at

sunrise to a neighboring spring to get water. So at sunrise the

watchers on the brow of the cliff saw one of the wives coming out

of the gambler's house with a water-jar on her head, whereupon the

son of Hastséhogan descended into the canyon and followed her to

the spring. She was not aware of his presence until she had filled

her water-jar; then she supposed it to be her own husband, whom the

youth was dressed and adorned to represent, and she allowed him to

approach her. She soon discovered her error, however, but, deeming

it prudent to say nothing, she suffered him to follow her into the

house. As he entered, he observed that many of the slaves had already

assembled; perhaps they were aware that some trouble was in store for

their master. The latter looked up with an angry face; he felt jealous

when he saw the stranger entering immediately after his wife. He said

nothing of this, however, but asked at once the important question,

"Have you come to gamble with me?" This he repeated four times, and

each time the young Hastséhogan said "No." Thinking the stranger feared

to play with him, Nohoílpi went on challenging him recklessly. "I'll

bet myself against yourself;" "I'll bet my feet against your feet;"

"I'll bet my legs against your legs;" and so on he offered to bet

every and any part of his body against the same part of his adversary,

ending by mentioning his hair.

221. In the mean time the party of divine ones, who had been watching

from above, came down, and people from the neighboring pueblos came in,

and among these were two boys, who were dressed in costumes similar to

those worn by the wives of the gambler. The young Hastséhogan pointed

to these and said, "I will bet my wives against your wives." The

great gambler accepted the wager, and the four persons, two women

and two mock-women, were placed sitting in a row near the wall. First

they played the game of thirteen chips. The Bat assisted, as he had

promised the son of Hastséhogan and the latter soon won the game,

and with it the wives of Nohoílpi.

222. This was the only game played inside the house; then all went out

of doors, and games of various kinds were played. First they tried

nánzoz. The track already prepared lay east and west, but, prompted

by the Wind God, the stranger insisted on having a track made from

north to south, and again, at the bidding of Wind, he chose the red

stick. The son of Hastséhogan threw the wheel; at first it seemed

about to fall on the gambler's pole, in the "turkey-claw" of which it

was entangled; but to the great surprise of the gambler it extricated

itself, rolled farther on, and fell on the pole of his opponent. The

latter ran to pick up the ring, lest Nohoílpi in doing so might hurt

the snake inside; but the gambler was so angry that he threw his stick

away and gave up the game, hoping to do better in the next contest,

which was that of pushing down trees.

223. For this the great gambler pointed out two small trees, but his

opponent insisted that larger trees must be found. After some search

they agreed upon two of good size, which grew close together, and of

these the Wind told the youth which one he must select. The gambler

strained with all his might at his tree, but could not move it, while

his opponent, when his turn came, shoved the other tree prostrate

with little effort, for its roots had all been severed by Gopher.

224. Then followed a variety of games, on which Nohoílpi staked his

wealth in shells and precious stones, his houses, and many of his

slaves, and lost all.

225. The last game was that of the ball. On the line over which

the ball was to be knocked all the people were assembled; on one

side were those who still remained slaves; on the other side were

the freedmen and those who had come to wager themselves, hoping

to rescue their kinsmen. Nohoílpi bet on this game the last of his

slaves and his own person. The gambler struck his ball a heavy blow,

but it did not reach the line; the stranger gave his but a light tap,

and the bird within it flew with it far beyond the line, whereat the

released captives jumped over the line and joined their people.

226. The victor ordered all the shells, beads, and precious stones,

and the great shells, to be brought forth. He gave the beads and

shells to Hastséyalti, that they might be distributed among the gods;

the two great shells were given to the Sun.[77]

227. In the mean time Nohoílpi sat to one side saying bitter things,

bemoaning his fate, and cursing and threatening his enemies. "I will

kill you all with the lightning. I will send war and disease among

you. May the cold freeze you! May the fire burn you! May the waters

drown you!" he cried. "He has cursed enough," whispered Ni'ltsi to

the son of Hastséhogan. "Put an end to his angry words." So the young

victor called Nohoílpi to him and said: "You have bet yourself and

have lost; you are now my slave and must do my bidding. You are not a

god, for my power has prevailed against yours." The victor had a bow

of magic power named Eti'n Dilyi'l, or the Bow of Darkness; he bent

this upwards, and placing the string on the ground he bade his slave

stand on the string; then he shot Nohoílpi up into the sky as if he

had been an arrow. Up and up he went, growing smaller and smaller

to the sight till he faded to a mere speck and finally disappeared

altogether. As he flew upwards he was heard to mutter in the angry

tones of abuse and imprecation, until he was too far away to be heard;

but no one could distinguish anything he said as he ascended.

228. He flew up in the sky until he came to the home of Békotsidi,[78]

the god who carries the moon, and who is supposed by the Navahoes

to be identical with the God of the Americans. He is very old, and

dwells in a long row of stone houses. When Nohoílpi arrived at the

house of Békotsidi he related to the latter all his misadventures in

the lower world and said, "Now I am poor, and this is why I have come

to see you." "You need be poor no longer," said Békotsidi; "I will

provide for you." So he made for the gambler pets or domestic animals

of new kinds, different to those which he had in the Chaco valley;

he made for him sheep, asses, horses, swine, goats, and fowls. He

also gave him bayeta,[79] and other cloths of bright colors, more

beautiful than those woven by his slaves at Kintyél. He made, too,

a new people, the Mexicans, for the gambler to rule over, and then

he sent him back to this world again, but he descended far to the

south of his former abode, and reached the earth in old Mexico.

229. Nohoílpi's people increased greatly in Mexico, and after a while

they began to move towards the north, and build towns along the Rio

Grande. Nohoílpi came with them until they arrived at a place north of

Santa Fé. There they ceased building, and he returned to old Mexico,

where he still lives, and where he is now the Nakaí Digíni, or God

of the Mexicans.

230. The Navaho who went at the bidding of the Sun to the tryst of the

gods stayed with them till the gambler was shot into the sky. Then he

returned to his people and told all he had seen. The young stranger

went back to Tse`gíhi, the home of the yéi.

231. The wanderers were not long at Kintyél, but while they were

they met some of the Daylight People. From Kintyél they moved

to To`i'ndotsos, and here Mai,[80] the Coyote, married a Navaho

woman. He remained in the Navaho camp nine days, and then he went

to visit Dasáni, the Porcupine. The latter took a piece of bark,

scratched his nose with it till the blood flowed freely out over it,

put it on the fire, and there roasted it slowly until it turned into

a piece of fine meat. Porcupine then spread some clean herbs on the

ground, laid the roasted meat on these, and invited his visitor

to partake. Coyote was delighted; he had never had a nicer meal,

and when he was leaving he invited his host to return the visit in

two days. At the appointed time Porcupine presented himself at the

hut of Coyote. The latter greeted his guest, bade him be seated, and

rushed out of the house. In a few minutes he returned with a piece

of bark. With this he scratched his nose, as he had seen Porcupine

doing, and allowed the blood to flow. He placed the bloody bark over

the fire, where in a moment it burst into flames and was soon reduced

to ashes. Coyote hung his head in shame and Porcupine went home hungry.

232. Soon after this Coyote visited Maítso,[80] the Wolf. The latter

took down, from among the rafters of his hut, two of the old-fashioned

reed arrows with wooden heads, such as the Navahoes used in the

ancient days; he pulled out the wooden points, rolled them on his

thigh, moistened them in his mouth, and buried them in the hot ashes

beside the fire. After waiting a little while and talking to his guest,

he raked out from the ashes, where he had buried the arrow points,

two fine cooked puddings of minced meat; these he laid on a mat of

fresh herbs and told Coyote to help himself. Coyote again enjoyed his

meal greatly, and soon after, when he rose to leave, he invited Wolf

to pay him a visit in two days. Wolf went in due time to the house of

Coyote, and when he had seated himself the host took two arrow-heads,

as Wolf had done, rolled them on his thigh, put them in his mouth,

and buried them in the hot ashes. After waiting a while, he raked

the ashes and found nothing but two pieces of charred wood where

he had placed the arrow-heads. This time he gave no evidence of his

disappointment, but sat and talked with his guest just as if nothing

had happened, until Wolf, seeing no sign of dinner and becoming very

hungry, got up and went home.

233. In those days the Chicken-hawks and the Hummingbirds were known

as great hunters. They were friendly to one another and dwelt together

in one camp.

234. Coyote went to pay them a visit, and when he arrived at the camp

he entered one of the huts of the Hummingbirds. He found therein two

beautiful Hummingbird maidens, gayly dressed, with rows of deer-hoof

pendants on their skirts and shoulders. He lay down in the lodge and

said to the maidens: "Where is everybody to-day? I heard there were

many people camped here, but the camp seems deserted." The maidens

replied: "There are many people camped here, but to-day the men are

all out hunting."

235. Now, Coyote was a dandy; he was always beautifully dressed; he

had a nice otter-skin quiver and his face was painted in spots. The

maidens, when they had looked well at him, bent their heads together

and whispered to one another, "He is a handsome young man. He is

beautifully dressed. He must be a person of some importance." He spent

the day gossipping with the maidens and telling them wonderful tales

about himself. "Would you know who I am?" he said. "I am the God of

Tsisnadzi'ni Mountain. I have no need to hunt. All I have to do is

to will the death of an animal and it dies. Your people have no need

to wear themselves out hunting for game. I can kill all they want

without labor."

236. At nightfall, when the hunters returned, the maidens left the

lodge, went to where their friends were assembled, and told them

all about the visitor. When the maidens had finished their story,

the chief directed one of the young men to go over to the hut,

peep in over the curtain in the doorway, and see what the stranger

looked like. The young man did as he was bidden, making no noise, and

looked into the lodge unobserved by Coyote. When he returned to the

chief he said: "The stranger is a fine-looking man and is beautifully

dressed. Perhaps he is indeed a god." The chief then said: "It may be

that all is true which he has told the maidens. We have to travel far

in all sorts of weather and to work hard to secure food. He may know

some way to save us from labor, so let us be kind to him. Go, one of

you maidens, back to the lodge to serve him." Hearing these words,

the younger of the two young women returned to the lodge. Her clothing

was ornamented with many pendants of bone and hoof that rattled with

every movement she made, and for this reason Coyote named her Tsiké

Nazi'li, or Young Woman Who Rattles.

237. In the morning she went to the lodge where her people were,

and where a good breakfast was already prepared, and she brought

a large dishful of the food for Coyote to eat. As she was about to

depart with the food her people charged her to tell Coyote nothing

of certain bad neighbors of theirs, lest he might visit them and work

wonders for their benefit. But their injunctions came too late. Already

Tsiké Nazi'li had told him all about these bad neighbors, and he had

made up his mind to visit them.

238. When breakfast was over she said: "Now the hunters are going

out." He replied: "I will go with them." So he joined the party,

and they travelled together till they got to the brow of a high hill

which overlooked an extensive country. Here Coyote told his companions

to remain concealed while he went into the plain and drove the game

toward them. When he got out of sight, he tied to his tail a long

fagot of shredded cedar-bark, which he set on fire, and then he ran

over the country in a wide circle as fast as he could go. Everywhere

the fagot touched it set fire to the grass, and raised a long line of

flame and smoke which drove the antelope up to where the hunters were

concealed. A great quantity of game was killed; the hunters returned

laden with meat, and their faith in Coyote was unbounded.

239. Next morning they all went out once more to hunt. Again the

hunters concealed themselves on the brow of a hill, and again Coyote

tied the blazing fagot to his tail and ran. The people on the hilltop

watched the line of fire advancing over the plain; but when it turned

around as if to come back to the place from which it started, it

suddenly ceased. Much game was driven toward the party in ambush;

but Coyote did not return, and the hunters went to work cutting up

the meat and cooking food for themselves.

240. Coyote, in the mean time, had gone to seek the bad neighbors. He

untied his brand at the place where the hunters had seen the line

of fire cease, and wandered off in a different direction. After

a while he came to two great trees, a spruce and a pine, growing

close together, and filled with chattering birds of two kinds. The

spruce-tree was filled with birds called Tsi'di Béze, and the

pine-tree with birds called Tsi'di Sási. They were all busily

engaged in playing a game which Coyote had never seen before. They

would pull out their eyes, toss these up to the top of the tree, cry

"Drop back, my eyes! Drop back!" and catch the eyes as they descended

in their proper sockets. Coyote watched their play for a long time,

and at length, becoming fascinated with the game, he cried out to

the Tsi'di Sási in the pine-tree, "Pull out my eyes for me. I want

to play, too." "No," they replied, "we will have nothing to do with

you." Again and again he begged to be allowed to join in the sport,

and again and again they refused him. But when he had pleaded for the

fourth time, they flew down to where Coyote sat, and, taking sharp

sticks, they gouged his eyes out. The eyes were thrown up to the top

of the pine-tree, and when they fell down Coyote caught them in his

orbits and could see again as well as ever. Coyote was delighted

with the result of his first venture, and he begged them to pull

his eyes out again, but they said angrily: "We do not want to play

with you. We have done enough for you now. Go and leave us." But he

continued to whine and beg until again they pulled out his eyes and

tossed them up with the same happy result as before. Thus four times

were his eyes pulled out, thrown upward, and caught back again in the

head. But when he begged them to pull out his eyes for the fifth time,

they went to a distance and held a council among themselves. When

they returned they pulled his eyes out once more; but this time

they took pains to pull out the strings of the eyes (optic nerves)

at the same time; these they tied together, and, when the eyes were

again flung up in the tree, they caught on one of the branches and

there they stayed. Now Coyote was in mortal distress. "Drop back, my

eyes! Drop back!" he cried. But back they never came, and he sat there

with his nose pointed up toward the top of the tree, and he howled

and prayed and wept. At last the birds took pity on him and said:

"Let us make other eyes for him." So they took a couple of partly

dried pieces of pine gum and rolled them into two balls; these were

stuck into the empty sockets, and, although they were not good eyes,

they gave him sight enough to see his way home. The gum was yellow,

and for this reason coyotes have had yellow eyes ever since.

241. He crept back, as best he could, to the place where he had left

the hunters, and where he found them cutting and cooking meat. He

sat down facing the fire, but he soon found that his gum eyes were

getting soft with the heat, so he turned his side to the fire. The

hunters gave him a piece of raw liver, supposing he would cook it

himself. Not daring to turn towards the fire, lest his eyes should

melt altogether, he threw the liver on the coals without looking,

and when he tried afterwards to take it up he thrust his hand at

random into the fire and caught nothing but hot coals that burned

him. Fearing that his strange action was observed, he tried to pass

it off as a joke, and every time he picked up a hot coal he cried:

"Don't burn me, liver! Don't burn me, liver!" After a while the hunters

seated around the fire began to notice his singular motions and words,

and one said to another: "He does not act as usual. Go and see what

is the matter with him." The hunter who was thus bidden went over in

front of Coyote, looked at him closely, and saw melted gum pouring

out from between his eyelids.

242. It happened that during the day, while Coyote was absent, a

messenger had come to the camp of the hunters from another camp to tell

them that an individual named Mai, or Coyote, had left his home, and

had been seen going toward the camp of the Hummingbirds, and to warn

them against him. "He is an idler and a trickster,--beware of him,"

said the messenger. So when they found out the condition of their

visitor they said: "This must be Coyote of whom we have heard. He

has been playing with the Tsi'di Sási and has lost his eyes."

Navaho Legends · 第 7 / 29 段