Plots and Counter-Plots

On the shoulders of the head keeper falls the responsibility of all

the mistakes that mar a day's sport. His position is unfortunate, for

though he may perfect every arrangement, the success of the day must

depend on good shooting and the perfect carrying out of orders. His

plans must be set in motion amid every kind of distraction--a general

in command on a battlefield is not more harassed by questions, plots,

and counter-plots than the commander of a shoot. Guns are no sooner

told where to go than they inquire the way--one is asking querulously

where he will find his cartridges, another is sure his position is

hopeless, while the beaters require constant attention, for if they

are left alone to move on to the next beat they will lose themselves

as a matter of course. In partridge-driving the keeper's nerves are

stretched to breaking-point. Half a drive is finished, and not a bird

has shown itself; the suspense grows almost unendurable before the

swirling clouds of birds at last suddenly rise, and go on beautifully

in twos and tens and twenties--in a stream that no man can count.

The great art is to give even shooting through the day, and to

distribute sport evenly among the guns, without favouritism--unless,

indeed, orders are that the cream of the sport must pass the way of

an important personage. If a keeper, for reasons of his own, should

wish the bulk of the game to go to one quarter, he can manage this

by retarding one end of the line of beaters, or by ordering certain

beaters to tap with their staves more vigorously than the others--and

by this stratagem his partiality is hidden completely from the

sportsmen.

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A Gamekeeper's Note-book · 第 231 / 312 题