The gamekeeper is a trained detective. He is for ever setting a trap
to catch a poacher. Across a ride where poachers may come at night, he
will stretch a piece of invisible twine or wire, and he is at pains
to place it just so far from a sharp stump that any one tripping will
probably break a nose. Anxious for a good night's rest, he keeps a
light burning in one of his cottage windows, so that the poachers may
think he is out and about; or when he goes out he pulls down a blind
in his bedroom, as if he were sleeping within. Meeting workmen in
the lanes near his preserves, he sends his dog for a sniff at their
dinner-baskets--the dog soon tells him if there is game inside where
should be bread and cheese.
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