GLOSSARY

=Book.=--The first six tricks won by the same partners.

=Bring-in.=--To make the cards of a suit.

=By Cards.=--The number of tricks won, more than six, or over

the “Book,” is the number by cards. For instance, eight tricks are

equal to two by cards.

=Cards of Re-entry.=--A winning card which will bring into play

another suit. Sometimes the re-entry is in the suit itself, but when

a suit with a re-entry is spoken of, it means that the re-entry is in

another suit.

=Chicane.=--A hand dealt without a trump.

=Command.=--The best card or cards of a suit. The ability to

stop the suit at any time.

=Coup.=--A brilliant play resulting in gain.

=Covering.=--Putting a higher card on the trick when not the

last player.

=Cross-ruff.=--When two suits are being trumped by opposite

hands.

=Des Chapelles Coup.=--Sacrificing a high card, by leading it to

make an entry card for your partner’s hand.

=Discarding.=--When unable to follow suit, throwing away a

card of a suit which is not trumps.

=Doubling.=--Increasing the value of the trick points.

=Doubtful Cards=.--Cards which may or may not win tricks.

=Ducking.=--Refusing to play the master card of a suit, with the

object of making the smaller cards in the suit.

=Dummy.=--The player whose cards are exposed on the table.

=Duplicate.=--A modification in which each hand is played more

than once.

=Echo.=--Playing a higher card before a lower, to your partner’s

high card lead.

=Eldest Hand.=--The player on the dealer’s left.

=Entry Card.=--A card, with which you can obtain the lead.

=Established Suit.=--A suit in which the partners can win every

trick.

=Exposed Card.=--Any card which is shown, but is not played to

the trick, such as one or two cards inadvertently played at once.

=Fall.=--The cards as they are played.

=False Cards.=--Playing the ace, holding the king, or any

similar attempt to conceal the cards held.

=Finesse.=--Any attempt to win a trick with a card which is not

the best in the hand, nor in sequence with it.

=Follow.=--The cards played of the suit led.

=Forcing.=--Making a player trump to win the trick.

=Fourchette.=--The card next higher and next lower than the one

led. Holding jack, nine, ten led--you hold a fourchette.

=Fourth Best.=--Counting from the highest card in the suit.

=Going Over.=--Doubling the value of the trick points.

=Guarded Suits.=--A high card so protected by smaller cards that

it cannot be caught by the adversaries’ lead of higher cards.

=Holding Up.=--Refusing to play the best, and sometimes the

second best card, of a suit.

=Honours.=--In trumps the A K Q J 10 of the suit. At “no-trumps,”

the four aces.

=Leader.=--The first player to any trick.

=Leading Through.=--Leading suit with a view to what the

second hand holds in it.

=Leading Up To.=--Playing a suit with a view to what the fourth

hand holds in it.

=Little Slam.=--Twelve tricks won out of thirteen.

=Long Suit.=--A suit of more than three cards.

=Long Trump.=--The last trump in play.

=Losing Cards.=--Cards which cannot possibly take tricks.

=Love-all.=--The state of the score before either side has made

a point.

=Master Cards.=--Any card of a suit the best in play.

=Odd Trick.=--The first trick over the book of six.

=Opening.=--You “open” a suit when you are the first to lead a

card from the suit. The original leader is said to make the opening

lead.

=Original Lead.=--The opening of the hand.

=Pass.=--When no effort is made to take a trick.

=Revoke.=--Renouncing while still holding cards of the suit led.

=Round.=--The cards that compose the trick.

=Rubber.=--Two out of three games.

=Ruffing.=--Trumping a trick.

=Sequence.=--Two or more cards of equal value.

=Short Suit.=--Any suit of less than four cards.

=Singleton.=--A suit of which you hold originally but one card.

=Slam.=--Winning all thirteen tricks.

=Tenace.=--The best and third best of a suit. Ace and queen are

tenace over the king, jack.

=Third Hand.=--The leader’s partner.

=Throwing the Lead.=--Purposely playing a losing card that you

may not retain the lead.

=Unblocking.=--Getting rid of a card that may stop the run of a

long suit.

=Underplay.=--Playing a low card with a higher card in hand.

=Weak Suits.=--Those in which tricks are impossible, or very

improbable.

=Weakness.=--Inability to stop a suit.

=Younger Hand.=--The partner of the original leader.

Advanced Bridge; The Higher Principles of the Game Analysed and Explained · 第 255 / 256 题