TRICK 1.--Z hopes to exhaust the hearts in B’s hand.
TRICK 4.--To make two odd tricks is simple. To win the game A must
not get the lead. With an established suit against you, you
should not take a finesse, which would allow the adversary with the
established suit to obtain the lead. To lead the queen of clubs from
Y’s hands would be dangerous. The possibilities lie in the diamond
suit. Z, therefore, leads a diamond and allows B to win the trick.
The dealer must play the ace of clubs, for, should the diamonds fall,
the game is assured.