TRICK 2.--Should B lead another round of hearts the weak
hand would “ruff” and the strong hand would discard.
TRICK 4.--The dealer requires every trick to win the game.
To accomplish this both finesses must be successful. The trumps held
in the two hands are in sequence from the six to the queen, and
should B have the king of trumps three times protected, the lead must
be kept in Y’s hand. Many a hand has been ruined by the incorrect
play of this position.
TRICK 10.--Z has the opportunity to make a brilliant coup.
To catch the ten of spades he must lead through A’s hand, and,
therefore, trumps Y’s winning club in order to obtain the lead.