ILLUSTRATIVE HAND NO. 2

TRICK 2.--This situation demands careful attention. If the

diamond is led from Y’s hand for Z to trump, the adversaries must

obtain the lead at the next trick, and would promptly lead trumps to

prevent any further ruffing. Z can estimate that he has but five sure

tricks in the two hands, three trump tricks, the diamond trick, the

ruff, and the possibility of making a trick with the king of clubs.

This, however, would give the adversaries the game and the rubber. To

win the game, two ruffs must be obtained and Z cannot afford to make

the situation clear to his opponents. He leads the seven of clubs

from Y’s hand in order to establish the cross-ruff.

It is this form of strategy that wins games and rubbers for the

clever player. Z takes the one chance to win the game.

TRICK 3.--B’s best play is unquestionably the trump. He has

both the spade and the club suit protected, his partner is marked

with strength in diamonds, and he can lead trumps with safety, but

not knowing that the weak hand can ruff, he returns his partner’s

original lead.

TRICK 7.--A can stop the cross-ruff by trumping with the

king of hearts, but this play would not afford him any advantage, as

Y would discard a losing spade, and Z may not have another trump.

TRICK 8.--There is no reason for B to trump. To discard is

his best play.

Advanced Bridge; The Higher Principles of the Game Analysed and Explained · 第 164 / 256 题