PASSED MAKES

The success of an original “no-trump” make is often due to the fact

that the adversaries do not discover the dealer’s weak suit; a passed

“no-trumper,” however, is exposed, and has the additional

disadvantage of the dealer’s acknowledged weakness. The dealer

shows by passing that he has not a strong hand; neither has he

much strength in the red suits; while this latter inference may be

doubtful, for the dealer often passes with fair strength in diamonds

and occasionally in both red suits, still the fact remains that a

passed “no-trump” make that is weak in the red suits, is extremely

risky.

It is remarkable how many passed “no-trumpers” go astray, and the

number proves the necessity for more cautious passed makes. The

dummy hand, in declaring the trump, should keep in mind the general

rules suggested for the dealer, and be governed in his choice by the

state of the score, by the general strength of his hand, and by the

dealer’s acknowledged weakness.

A speculative spirit is so strong in some players that they find

it difficult to resist announcing a make which they know to be

unsound, yet with which they hope, by a fortuitous combination of

circumstances, to win. Often the result of one hand, which proves

nothing, will encourage this tendency toward unsound makes.

Be very careful about declaring a red trump with but four cards. The

beginner’s distaste for spade makes, frequently leads to a light red

make which is doubled, and the game thrown away. As a general rule,

it is wrong to attempt a red trump unless the hand is worth at least

four tricks. With fewer than four tricks, make the declaration that

will lose the least. The score will often warrant a risky make, but

consider that your partner knew the score and did not deem his hand

worth a venture. Do not flatter your partner by a few kind remarks

and then place a hand on the table that is a disgrace to your

judgment.

When you are ahead on the game, avoid all weak heart and diamond

makes. If you must gamble, a “no-trump” make is a safer speculation.

With four or more clubs, including two honours and one or two

worthless spades, clubs will usually prove the more profitable

declaration. For defensive purposes a club is useful and is a safer

defence than an extremely weak spade, which the adversaries will

probably double.

Do not hesitate to make it spades when your hand is weak; and be

cautious at all times about making a declaration which will more

easily win the game for your adversaries than for you.

Advanced Bridge; The Higher Principles of the Game Analysed and Explained · 第 73 / 256 题