SCENE 1: _Teddy’s Rooms._

How To Write Photoplays

THIRD EDITION

BY

EMBRIE ZUVER

E-Z SCENARIO CO.

NEW YORK CITY

COPYRIGHT, 1915

BY

EMBRIE ZUVER

(All rights reserved.)

INTRODUCTORY.

We endeavor to give you in this Book of Instructions, all the correct

and up-to-date information necessary in writing Photoplays. If you will

_read carefully_, and _follow_ the instructions contained in this book

we can see no reason why you cannot become a successful Scenario writer.

It is needless for us to go into details about the ever-increasing

demand for new pictures, or the wonderful growth of this new industry.

We could make this Book up into 150 or 200 smaller pages, by adding

considerable padding. We could dwell on each subject at great length,

put in unnecessary reading matter for a few cents additional expense.

We do not deem it advisable, however, to confuse or burden you with

padded matter which is not necessary for your success. Our aim is to

show you in a clear and simple manner, how to put your ideas into

_proper_ form necessary for _acceptable_ Photoplays.

CONTENTS

PAGE

LESSON I--Technical Studio Terms 3 to 11

LESSON II--Your Idea 11

LESSON III--Topics to Write About 12

LESSON IV--Formation of Plot 13

LESSON V--Length of Play 14

LESSON VI--Scenario 15

LESSON VII--Subject or Title 17

LESSON VIII--Synopsis 18

LESSON IX--Cast of Characters 18

LESSON X--Scenes 19

LESSON XI--Continuity of Scenes 20

LESSON XII--Plays that are Practical for the Camera 21

LESSON XIII--Leaders or Subtitles 22

LESSON XIV--Telegrams, Letters, etc. 23

LESSON XV--Entrances and Exits 23

LESSON XVI--Stage-settings 24

LESSON XVII--Crisis, Anti-Climax and Climax 24

LESSON XVIII--Outline of Play 25

LESSON XIX--Emotion and Sympathy 26

LESSON XX--General Instructions 27

LESSON XXI--Preparation of Manuscript 27 to 28

LESSON XXII--Where to Sell Plays and Prices Paid 29 to 30

LESSON XXIII--Copyrights 30

LESSON XXIV--Board of Censors 30

LESSON XXV--The Production of a Photoplay 30 to 31

LESSON XXVI--A Few Don’ts 31 to 33

LESSON XXVII--Conclusion 33 to 34

Photoplay Writing

LESSON I.

Every Photo-Playwright should know the various technical terms and

names used in the profession.

You must use the right word at the right time, and, consequently, a

knowledge of the different Photoplay terms and expressions is necessary.

ACTION.

Action means the movements, actions and gestures of the players in the

development of the plot.

ADAPTATION.

A Play written from a copyrighted book, poem or story.

BUST.

A “Bust” is a “Close-Up” of a person taken from the waist line up.

Practically all Directors use the expression “Close-Up” instead of Bust.

CAST OF CHARACTERS.

The cast of characters is simply a list of the important persons who

act in your play.

CHARACTER.

A player who takes part in producing the play.

CLIMAX.

The end of a play or the last scene. The climax is the strongest part

of the Play. The anti-climax is the beginning of the climax or the

unraveling of the plot.

CLOSE-UP.

If you desire to magnify or enlarge some particular scene, person or

object it is called a close-up. To obtain a close-up picture, the

camera is placed very close to the scene or object to be photographed.

A close-up scene is taken when you want the same to show up in a very

distinct and clear manner and is employed to break up an unusually long

scene, or to make a certain point of your story very forceful.

Use Close-Up frequently as they give new life to the scene and make the

characters more familiar to the audience.

Refer to scenes 33 and 50 of sample play.

CONTINUITY.

A continuous story which runs along in a smooth, uninterrupted manner.

“CUT.”

A cut means to shorten an action as in scene 15 of sample play.

“CUT BACK.”

Referring back to a preceding scene. See scene 16.

“CUT IN” LEADER.

A “Cut In” Leader or Subtitle is introduced into a scene after which

the action goes back to the same scene. In other words a “Cut In”

Leader cuts into the middle of a scene. Please refer to Subtitle No. 1

of sample play which is a “Cut In” Leader or “Cut In” Subtitle.

DEVELOPMENT.

The building up of the plot and arranging the action into different

scenes and parts.

DIRECTOR.

The Director is the man who directs the different movements necessary

in taking the pictures. He visualizes your play, arranges the various

scenes, and casts the actors and actresses into their respective

characters. He directs the correct actions of the picture from

beginning to end.

DISSOLVE.

The gradual introduction or _fading out_ of a person or scene.

Is done by double exposure and is used when referring to past

recollections or dream pictures.

EDITOR.

The Editor is the person who passes on your play when sent to the

Moving Picture Manufacturing Companies. If he sees any merit in your

story and has a cast of characters suitable for your play, he will send

you a check for what he thinks the play is worth. If he cannot use your

story he will have same returned to you.

FILM.

The film is in the form of a celluloid ribbon about one inch wide and

is wound on a roll. An average of sixteen pictures are taken in a

second and these sixteen pictures will be on one foot of film.

FLASH.

A very brief glimpse of an action or scene.

INSERTS.

Inserts are put in to make the story more clear to the spectators and

are foreign to the actions of the characters.

Inserts may be in the form of a note, newspaper clipping, telegram,

dialogue, a “Close Up” or in fact anything that is necessary to carry a

scene along or to break a scene if it is too long.

Refer to scenes 23-27-36, 45, 46, 50 of sample play.

LEADERS AND SUBTITLES.

A “Subtitle” is a written explanation preceding a scene--except before

the 1st scene of the Play, when a “Leader” is sometimes used. It is

_not_ advisable, however, to start your Play with a “Leader,” as good

Action is better.

Refer to lesson 13 where we explain more fully the meaning of Leaders

and Subtitles.

MASKS.

Occasionally in moving pictures you will see the vision which a

character witnesses when looking through a hole in the floor or wall

or oftentimes through a field glass. Instead of viewing the picture

in its usual shape it is shown to you in the same way that you would

actually see it if you were to look at it through a field glass. Such

scenes are called masks.

MELODRAMATIC.

A Play of a sensational nature.

PADDING.

Putting unnecessary action into a story in order to make a full reel.

PHOTOPLAY.

A Photoplay or a Moving Picture Play is a story told in pictures, where

all conversation is eliminated and where the camera portrays the story.

In fact, it is simply pantomime or dumb show, presented in pictures or,

in other words, “Silent Drama of the Screens.”

PLOT.

The plot is the theme or idea of your story.

PRODUCER.

Producing companies hire the actors and actresses and take the pictures

as you see them on the screen.

PROJECTING MACHINE.

A projecting machine is the machine that throws the pictures on the

screens as you see them in the moving picture theatres.

PUNCH.

Any action that will create and increase suspense and make the play a

success.

REELS.

Pictures are shown in different reels, viz.: Split reels, single,

double or multiple reels. A Split reel is composed of two separate

short stories, on one reel.

A full one reel contains 1,000 feet of film which can be shown on the

screen in about 20 minutes.

A multiple reel means more than one reel.

REGISTER.

The word register is used when you want to make the _actions_ of the

actor very impressive to the spectators. The actor is supposed to play

his part accordingly.

For examples, refer to scenes 3-5-7-13-17 of sample play.

RELEASES.

Releasing a picture means that the film manufacturer places it upon the

market.

SCENARIO.

Scenario is a common term now being used in the moving picture

business, and means the outline or sketch of a theme, put into scenes

in consecutive order so as to be in form to offer to the producers or

film manufacturing companies.

SCENE.

Action which takes place in one spot without moving or stopping the

camera.

SET.

The arrangement of scenery for interior or exterior scenes.

SUSPENSE.

Some action or part of the Play that arouses the interest of the

audience and makes them “all attention.”

SYNOPSIS.

The synopsis is the story written in a brief, condensed way,

eliminating all unnecessary words. The synopsis enables the Editor to

see, in a few minutes reading, the idea of your play. If your Synopsis

appeals to him he will read the play. If not, he will reject it.

TECHNIQUE.

The correct points of formation or construction for a Photoplay.

VISIONS.

When one of your characters thinks of some happy or well-remembered day

in his or her life, a vision of the scene is reproduced. It is usually

shown in upper right-hand or left-hand corner of the screen.

VISUALIZE.

To be able to picture your story in your mind’s eye, and see that your

idea is practical for screen production.

LESSON II.

YOUR IDEA.

When starting to write your play, first settle upon your idea and add

to it as your imagination pictures the plot, as it develops, until you

have a sequence of events, which will form an interesting Photoplay.

Be original with your ideas, because hundreds of old ones are rejected

every week. Your own personal experiences will often give you good

ideas for a picture. Keen observation will lead to many good Ideas. Be

observing in your everyday mode of living and you will be surprised at

the number of _germs and plots_ you will find for good Photoplays.

Get an idea that is worth while. It is the _Big Idea or Plot_ that must

be carried out to a logical and interesting conclusion.

A great many writers are not able to tell the difference between what

is Plot and what is not. Hundreds of Scenarios are submitted which are

written in neat up-to-date correct Scenario Form but they lack _Plot_

and are consequently returned.

You should be able to visualize your story, and know that what you

are writing can be transferred to the screen. See that the characters

perform the actions according to man’s way of doing things.

Write about subjects with which you are thoroughly familiar, and study

the characteristics of the parties you introduce into your story.

LESSON III.

TOPICS TO WRITE ABOUT.

There are numerous subjects you can write on, namely, Friendship,

Fidelity, Thoughtfulness, High Character, Love for Mankind, Integrity,

Devotion to Parents, Benevolence, Charity or Heroism.

You can also show the folly of dishonest acts, the dangers of weakness

of character, selfishness or dishonorable efforts to gain wealth and

fame.

The parting of friends, the meeting of enemies, the complex working

of governments and politics, the new inventions and rivalry between

inventors, all furnish an everlasting source of _Ideas and Plots_ for

Photoplays.

No matter how sad the play might be, at the different stages, always

try and work out a happy ending.

A great number of themes can be worked into Scenarios that will teach a

good lesson and portray acts that might go home to many in the audience.

In everyday life, you no doubt see many incidents that have merit for

screen entertainment.

Always try to bear in mind, that the highest aim of the Photoplay is to

portray true insight of human nature and character. Write Plays with

_heart interest_.

If so inclined, you can write plays in which children take part, but so

arrange the acts so they will not be impossible for the child actors.

An intelligent child in a nice part in a picture goes far in gladdening

the hearts of the audience.

_Comedy plays_ are in the greatest demand. Good comedies are the most

difficult to write, and naturally sell for the most money. Always

remember, however, to write as your inclination leads you.

The kind of humor wanted is not of the rough nature. You should not try

to make people laugh at cruel or inhuman jokes or depict scenes that

cause accidents.

If you can write a play into which you can put a good moral, it will

add merit to your Scenario.

Plays showing summer scenes should be submitted in the early Spring.

Winter stories should be submitted in the Fall. For instance, if you

have a play with summer scenes showing a Park, the Sea Shore or any

other beautiful summer location, you must submit that kind of a play in

March or April. It takes from six weeks to two months for a producing

company to make the necessary arrangements for the production of a play.

You must therefore, always figure ahead and if you have a Christmas

Play, it should be submitted about October.

LESSON IV.

FORMATION OF PLOT.

Your plot will not come to you in a finished form. You will probably

have the idea in the rough state.

As thought engenders thought, so does one Idea create or develop

another. Draw from your imagination and instead of being content with

one or two ideas, weave a chain of events, ideas and circumstances so

as to make a story worth while.

Arrange the action of your story so that it grows logically, and have

the scenes follow each other in natural succession.

Start with an incident that arouses interest, develop the theme in a

consistent way and work for the big climax at the finish.

Every plot must have a _purpose_ or _problem_ to solve; obstacles will

present themselves and difficulties are bound to arise, which by a

chain of events must be removed.

The last scene must clear up all problems or preceding events.

The _good_ theme, or _object_ of the play, should win out in the end,

although it can be thwarted at different times to cause suspense.

Be sure that suspense predominates and is carried out from the

beginning to the end.

Your story must have strength and be fascinating enough to hold the

spectators throughout the play.

_Plot_ is the keynote of the successful Photoplay and with proper

formation will draw the checks from the Producers.

LESSON V.

LENGTH OF PLAY.

Have your play last about 20 minutes to the reel. It is best to take

your manuscript and go through all the action, in this way you can plan

the length of the play.

Some inexperienced writers send in plays which could be shown in 6 to

8 minutes, while others send them in so full of incidents, it would

require twelve or fourteen hundred feet of film to portray them, as

written, and would take 25 or 30 minutes to show them on the screen.

Always arrange your scenes so that they can be clearly understood.

The way to time a play is to start with the first scene and enact all

the scenes of the Play.

If it takes you only 8 minutes to _act out_ your Play, then you know it

is too short for a one reel picture or 1,000 ft. of film.

_Comedy_ action is much more rapid than _drama_ and in _Comedy_ plays

more scenes are used.

SPLIT REEL PICTURES.

_Split reel pictures_ are _not_ in demand now and only a few companies

are buying them.

ONE REEL PICTURES.

The _average_ one reel pictures, now in demand, have from 40 to 50

scenes for Dramas and from 60 to 80 scenes for Comedies. The number of

scenes, of course, depending on the length of the story. Some scenes

take longer than others; one scene might be 25 seconds long, and

another 3 or 4 minutes. The stage director sometimes adds a few scenes

or cuts some out, as he thinks advisable.

TWO REEL PICTURES.

Two reel pictures are wanted by the majority of Producers and are in

greater demand at present than one reel.

The number of scenes for a two reel picture is naturally about twice as

great as a one reel or from 80 to 160 scenes, depending on the kind of

Play and the amount of action.

LESSON VI.

SCENARIO.

Have a purpose in your plot. _Knowledge and Technique_ in Photoplay

Writing (_without_ an Idea that is _new_ and _original_) are

absolutely worthless.

You must first have a Plot or Idea that is worth-while and different,

something directly appealing and inspiring. On the other hand, your

Plot must be properly constructed in Scenario Form and contain the

necessary technique to make it self-explanatory and marketable.

Film Producers will pay much more for original Ideas worked out into

proper, technical Scenario Form.

Your Scenario should give the Editor an accurate understanding of the

theme of your story, and show what each character is supposed to do.

From the beginning, you should remember that something must be taking

place all the time to accentuate the various developments of the story.

_All sentences of your Scenario should be condensed._ Refer to our

model Scenario.

Refer to our model Scenario and note how all sentences are condensed.

Photoplays are, of course, dumb, and their meaning must be clearly

expressed by action. It is, therefore, not necessary to write as you

would in a book, or as would be spoken on the stage. The scene action

on the screen tells the story, and the camera carries out the details

and theme of the play in an even more comprehensive way.

The beginning of the Play is almost as important as the end.

Arouse interest in your first scene, and you will then have a better

chance to hold the spectator’s attention for the rest of the play.

Always remember, however, to incorporate interest in all scenes, so as

not to allow the thoughts of the spectator to waver or drift away.

You must stimulate the imagination of the audience, so that they will

watch with keen interest every scene in the play.

Write slowly and surely, for a hurriedly written Scenario will no

doubt, contain many faults, and will not create as good an impression

with the Editor as one carefully prepared.

Write a story with _Interest_.

Is there any interest in a story where the wayward son is reformed by

the appeals of his sweetheart?

But let us suppose that the wayward son is caught in the act of

burglary. The master of the house takes his revolver from him, lays it

on the table and tells him to sit down--then we have started interest.

Instead of calling the police, he asks him why he has lowered himself

to such a degrading position as burglarizing.

Then the daughter appears, and although she knows that her father is a

professional gentleman-crook, still she takes an interest in the young

wayward boy and treats him with kindness.

You must, therefore, incorporate interest in every point of the play,

and while the plot must not be over-done, still the actions of the

characters must awaken the emotions of the audience.

You can develop the above idea, strengthen the action as you proceed,

and then after a combination of events, have the daughter reform both

her gentleman-crook father and the wayward son.

Your Scenario should have a number of unusual turns and the Grand

Climax must not be reached till many difficulties have been overcome.

LESSON VII.

SUBJECT OR TITLE.

The _Subject_ or _Title_ of your play is a very important thing. Select

an original _Title_ that is catchy and will attract the attention of

the public, particularly when shown on posters. It should be expressive

of the plot and stimulating to the Editor’s curiosity.

Use as few words as possible for your title; try and limit yourself

from two to five words.

LESSON VIII.

SYNOPSIS.

Write the Synopsis or outline of your story from your idea. The

Synopsis should be as brief as possible; at the same time giving the

reader a clear idea of your play. The Synopsis sells or rejects your

play, so by all means make it attractive and catchy.

In writing the Synopsis, limit yourself to about 250 words, per reel,

as a maximum, for the average Scenario Editor does not want to take

the time to read a long drawn-out Synopsis, which could be better

understood if condensed into fewer words. Arrange your Synopsis into

short sentences, in simple language, expressive, crisp and to the

point. Mention only the VITAL parts of your story and make every

sentence tell something. Introduce only the important characters in

your Synopsis, and do not give them more than one name when referring

to them, for instance: do not mention Martha Stone in one sentence and

then call her Miss Stone in another paragraph. The Reader is liable to

become confused and get the names mixed.

Some people are able to write a better Synopsis if they wait till after

they have written the Scenario. This is a good way for beginners to

do, as all the important point of the story can then be put into the

Synopsis.

LESSON IX.

CAST OF CHARACTERS.

The number of characters to use all depends on the nature of the play.

Some scenes require more characters than others, but it is well to

limit your cast to a few principal or leading characters. _Avoid

unnecessary characters._

The leading characters should appear as early in the play as can be

arranged. As your story will often be written or woven about the

incidents in the life of one or two principal characters, you should

keep them in the foreground as much as possible, and not allow the

minor characters to attract too much attention. Deal with your main

characters first, and then, add your minor characters as they are

needed.

Have your characters natural and true to life. The name of a character

should be short and characteristic. A short name is easier to write and

to remember. Avoid the use of silly or eccentric names, unless you have

an eccentric comedy or farce.

Establish a clear relationship between all characters. See that they

are put in the situation or surroundings in which they naturally belong.

Do not let the spectator lose sight of your leading characters;

follow them through all the incidents of the story in which they are

represented.

Many stories are weak on dramatic characterization. The average amateur

writer has the _leading_ characters very poorly developed and usually

leaves them to wander around alone, without any definite aim or direct

action.

The _leading_ characters must have sufficient action to befit the parts

they are playing and be impressive to the spectators.

LESSON X.

SCENES.

Whenever a picture is taken of new surroundings and background it

becomes a new scene. Each new scene must be shown in your Scenario and

numbered consecutively.

The same stage settings are often used several times with different

action. See Scenes 1-3-5-7-9-45-50-52 of sample Scenario.

Brevity is essential when writing your scenes. Do not endeavor to

depict a scene. In scene I, you will note we mention “Teddy’s Rooms,”

but we do not describe them. We leave that for the Director to do when

arranging the scene.

Make all your scenes as _simple_ as possible. All the details in

connection with the scenes can be taken care of much better by the

Director.

The novice sees moving pictures only in a superficial way and fails to

examine carefully the manner in which they are presented on the screen.

Many inexperienced writers are under the impression that a certain

number of scenes are required for a thousand feet of film, and proceed

to write accordingly. The number of scenes should be gauged by the

length of the play. Time should be spent in gauging the length of your

various scenes to see that none of them contain too much action and

mechanical play.

Study the play as to its technical presentation, forget the plot, for

the time, and interest yourself in the dramatic technique.

The producer often must divide and subdivide some of your scenes into

several scenes, which require _cut backs_, and, naturally, causes

trouble in matching up the broken parts perfectly. Therefore, do not

have long acting scenes, and avoid _narrativeness_, which we find

characteristic among amateur writers. _Briefness_ and _clearness_ are

the principal things to follow; leave nothing to be guessed at or

inferred by the producer or spectators.

LESSON XI.

CONTINUITY OF SCENES.

It is not advisable to have a long lapse of time between scenes. Some

of the best plays are those in which the action takes place in a few

hours or days.

Keep up with your characters in their movements; and try to account

for all lapses of time, making the scene continue in perfect harmony.

Have your characters go from one scene to another in a natural way.

Do not allow a character to pass from the interior of his office to

the interior of another man’s office. In doing so, you destroy the

illusion of the two distinct buildings, perhaps far apart, and break

the continuity of your story by neglecting to follow up the character

in his various movements. If a character is in one scene and you intend

that he appear in the following scene, be sure and have him _exit_ from

the first scene and _enter_ him in the following scene in the proper

manner.

When showing the incidents in the lives of two different characters,

do not show every incident in the life of one and then follow with the

life of the other. Show the experiences of one of the characters in

one scene, then flash the other character in the next scene, and so

on. In this way you keep well balanced the incidents surrounding both

characters until the climax is reached.

For example, refer to scene number 11 of sample play; note we leave

Teddy after he jumps on the car; in the next scene we show Martha and

others, and then show Teddy again in scene number 13.

LESSON XII.

PLAYS THAT ARE PRACTICAL FOR THE CAMERA.

It is not advisable to write scenes that are exceptionally difficult

to photograph, such as a battle in the air, or a conflict in which too

great a number of people are engaged.

Try and lay your scenes in such a way that they can be enacted in the

Studio or the nearby outside surrounding territory of the producer’s

plant.

When reading over your play, examine your different scenes and consider

if it is possible for the camera man to photograph them without

entailing big expense.

LESSON XIII.

LEADERS OR SUBTITLES.

Leaders or Subtitles are used to cover up gaps in continuity, and are

supposed to give the spectator a clearer understanding of the story;

for instance, such expressions as “Next Morning,” “The Horrible News,”

“Later,” or “Midnight,” etc. Such subtitles prepare the audience for

what is to follow, and help to make the following incidents more clear.

It is sometimes impossible to give the proper explanation of the story

_in action_, so a Subtitle is used.

It is not necessary, to place on subtitles the name of the person who

is making the “speech.” You should arrange your title so that there

could be no question as to which character was speaking the lines.

Do not jump from daylight action to night-time without inserting a

subtitle to show elapsion of time, as in sample play Subtitle No.

8--“Next Morning.”

Do not, however, be too free with the use of subtitles, as the action

of your play should tell the story.

The interjection of conversation into a picture play Scenario is

sometimes necessary, but it should be avoided, if at all possible.

The proper wording and placing of Leaders or Inserts will improve the

film immensely.

All speech Inserts should be couched in natural language, reading as if

the character would make such a remark.

If Inserts are in unnatural language, the scene loses considerable

strength.

A short _scene_ is often better than a Subtitle, as it portrays the

incidents in a more impressive manner.

At times, you may be obliged to break a scene; which means that you

flash another scene for a few seconds and then go back and show the

original scene. As an illustration we refer you to Scenes 15, 16 and 17

of sample play.

The average number of words to use in a subtitle is from 2 to 10. A

bit of dialogue which is explanatory can be used _occasionally_ as a

subtitle. Refer to “Inserts” in Scenes 23 and 27 of sample Scenario.

It is a good idea for you to number your Subtitles separately from the

number of scenes, as Subtitle No. 1, Subtitle No. 2, etc.

Put Subtitles between the reels when you have more than a one-reel

picture, as:

Subtitle No. 16.--END OF PART ONE.

_Part Two._ Subtitle No. 17.--THE TRUTH REVEALED.

LESSON XIV.

TELEGRAMS, LETTERS, ETC.

The above are to answer the same purpose as leaders and subtitles and

are used to explain different points in your story.

Do not use telegrams, letters or newspaper articles unless they are

absolutely necessary in the working out of the plot. They detract from

the action of the various scenes, and the audience becomes wearied when

they are obliged to do too much reading on the screens.

Letters and telegrams should be as concise and condensed as you can

make them. It is only necessary to show the portion of the letter

required to convey the meaning and make your story clear.

LESSON XV.

ENTRANCES AND EXITS.

When a character enters or exits from a scene in any manner other than

on foot, make _mention_ of this in your Scenario. Refer to scenes 6 and

11 of sample play. Sometimes a character enters in an automobile and

another character may exit in a cab.

The plural for exit is “exeunt;” for instance, “Teddy exits,” and

“Teddy and Martha exeunt.”

LESSON XVI.

STAGE-SETTINGS.

A real feature in Photoplays is the setting, which is shown by

the scenes and surroundings, and takes the place of the elaborate

description of the novelist.

When a certain setting in your play is to be one of the main features,

name it as a scene; for illustration, “Teddy’s Room,” in sample

Scenario. The stage Director takes care of the _scene settings_, but if

you give a list of Props (as you will see given in the sample Scenario)

it will be of great assistance to the property-man.

Work as much into each setting as possible, as it is an expense to

produce each new setting.

Express your settings or scenes in a few words, and the Director will

do the rest. Avoid showing expensive settings. Always bear in mind that

moving pictures are simply photographs and that the elaborate settings

you may desire must often be taken in the Studio and not in the home of

a millionaire.

A great many Scenarios with good plots have been rejected because the

expense in producing them was too great.

You, of course, _see_ many elaborate settings; but the _play_ and

_situations_ were _strong_ enough to warrant the expense.

LESSON XVII.

CRISIS, ANTI-CLIMAX AND CLIMAX.

Your story may have several crisis points in it, but each crisis

should be stronger and more interesting than the preceding one, until

the _Anti-Climax_, or turning point of the play is reached. Then the

_Climax_, which is the last scene and the point at which the strongest

part is enacted.

You should have interesting incidents throughout your story, so as to

hold the attention of the audience and keep them guessing till the

Climax.

Do not allow the leading characters to win, or the important point to

be gained without considerable difficulty. Prolong the suspense and

make it very hard for the audience to figure out how the Play will end.

A great many Plays are spoiled because the outcome of the story was too

visible to the audience at the first part of the picture.

Unless your play is strong enough to hold the interest of the

spectators, throughout the play, they will be indifferent as to the

outcome of the story.

The Climax must be strong and effective. It is rather difficult for an

amateur to know when and how to write the climax. Do not have a long

drawn-out ending. Simply satisfy the interest of the audience and leave

an impression with a _Punch_. Your story must contain all rudiments

that lead from the _reasonable_ incidents of the plot to the _logical_

ending.

LESSON XVIII.

OUTLINE OF PLAY.

Draw up an outline of your story, give names to your principal

characters, divide and subdivide your scenes, show entrances and exits

of characters, and grouping of incidents.

You can afterwards condense, select and arrange the details. From your

rough Scenario you can work out from 50 to 200 or more scenes.

Analyze your story, and weigh its intrinsic value. If there is enough

material in the plot to warrant and enable you to write a 2 reel

picture you might do so.

If there is a middle in the plot, which is a thrilling situation (a

sort of climax, or anti-climax in itself), and the story is worthy of

further development, you can no doubt, work the play into 2 reels. If

however, the middle, or intermediate climax is missing, and the action

of the plot, leads up to only one big scene, then the logical thing to

do is to make a one reel picture.

You should not start your story with _quick_ action, but it should

increase in action up to its anti-crisis, crisis, anti-climax and then

climax.

We advise you to put your talents to the test in writing plays for

_single_ and _double_ reels _first_.

A _good_ story in a single or double reel, by an amateur writer always

has a better chance of being accepted.

After you have become experienced in Scenario writing, you can attempt

the multiple reels made up in two, three, four, five and more reels.

LESSON XIX.

EMOTION AND SYMPATHY.

True emotion is one of the essentials of a successful Photoplay.

It stirs us into sorrow, pity, anger or contempt, also to laughter and

happiness.

You must have enough real action in your story or plot to enable the

characters to awaken the emotions of the audience. Much of course,

depends upon the character when acting the part, but you are obliged to

furnish a good basis to work on.

Sympathy is a big asset. It reveals itself by stirring our emotions and

works _heart-interest_ into the story.

Bring out the sympathy in the most effective way possible.

There is some sympathy in a scene showing a little boy and his aged

mother living in one small, unventilated room. When you show, however,

that the small boy is the only support for the aged mother, that they

are absolutely destitute, without food, and the mother sick in bed,

then you create sympathy. When action is coupled with your plot and

sympathy, you will as a result, get _real action_.

LESSON XX.

GENERAL INSTRUCTIONS.

After you have written your play you should read it over very

carefully, cut out all unnecessary words, and eliminate any scenes, or

parts of scenes, that are not actually essential.

Take your time in writing your play. Go over it several times before

sending it to the Producer. Every time you read the play you will no

doubt find some place where you can improve it.

Read it over, revise it and change it until you think it is in the best

possible form in which you can put it.

If there is any part of your play that does not seem clear, you should

change that part until there is no doubt in your mind that it cannot be

improved upon.

You should study the moving picture proposition in all of its phases.

Considerable knowledge can be acquired from close observation and

discernment. Familiarize yourself with the chief points and essentials

of the moving picture play, as you see it in your favorite theatre.

Criticize the different plays you see, and, if you observe one you do

not like, try to ascertain why and what is at fault. Study the sequence

of scenes, the exits of the different characters from one scene and

their reappearance in another.

LESSON XXI.

PREPARATION OF MANUSCRIPT.

Your _manuscript_ must be tastefully put together. Use white, unruled

paper, about 8¹⁄₂ × 11 inches in size, which you can secure from your

stationer or druggist.

Have your Scenario _typewritten_, by all means. Very few companies will

buy plays that are not typewritten. You do not stand one chance in a

hundred of getting a play accepted that is not typewritten. Use double

space. Write on one side of the paper only.

Write your Title on the first sheet, the Synopsis on the second, your

cast of characters on the third page, and then start your first scene

on page four. (See sample play.)

Place the Title of your play on upper right-hand corner of _each_ page,

_following_ the Title page. In upper right-hand corner of Title sheet

write, “Submitted at usual rates,” or “Please make offer.” The best

way to do is to mark (Submitted at usual rates). We firmly believe the

producers are all reliable, and will pay you what your play is worth.

Should you prefer to do so you can write (_Please make offer_). When

you ask them to make you an offer, however, it means correspondence,

which most of the producers dislike.

Write your name and complete address in the left-hand corner on the

first and last sheets of manuscript.

Fasten all pages together with paper clips or fasteners, which can be

easily removed.

Please bear in mind not to roll your manuscript. Editors will not read

a rolled manuscript.

Fold pages twice, and place in a legal size envelope, about 9¹⁄₂ × 10

inches, which you can buy at the Post-office.

Address another large envelope to yourself, put on sufficient postage,

and enclose with your Scenario, so the Producer can return your script

to you, if he does not accept it.

The envelope you address to yourself, should be a trifle smaller than

the other, so it will not have to be creased. A creased envelope, quite

often breaks open in the mail, and your script may become lost.

Address your envelope to the “_Scenario Editor_,” of whatever Company

you send your play. To prevent the envelope in which you mail your

script, from being lost, write your name and address on upper

left-hand corner of envelope.

Do not offer your play to any other Company, until the one to whom it

is first sent, has notified you of its rejection.

Do not write the Editor, about the merit of your story, he will judge

the play for himself, and if he wants it, will pay you what it is worth.

If you have been successful as a magazine writer, or sold any other

literary work, you might mention this to the Editor when sending him

your Play.

If your play is rejected, and is soiled or wrinkled when it is sent

back to you, have it rewritten on new paper, before sending it to

another Producer for acceptance.

It is well to have the heading of your different scenes, as well as

your Leaders, Subtitles, or Inserts, written in red ink. This can

easily be done, if the machine has a red ink ribbon. _You will note

we have printed them in italics._ The names of the various Scenes and

Subtitles will show up much more prominently, when written in red ink,

and will facilitate matters considerably for the Editor and Director.

Have a carbon copy of your manuscript made, for your records.

If you do not hear from the Producers (to whom you send your Play) in

a reasonable length of time, say 4 to 6 weeks, then send a registered

letter and enclose a stamped self-addressed envelope for reply.

LESSON XXII.

WHERE TO SELL PLAYS AND PRICES PAID.

We give you, on a separate sheet, which you will find in the front part

of the book, a _complete_ and _up-to-date list_ of the firms, which are

buying _Photoplays_. We have separated them into different groups, so

you can easily pick out the companies, which are in the market for the

style of play you have written.

Twenty-five dollars is a good average for a short play. A long multiple

reel play of exceptional merit will oftentimes bring from two to three

hundred dollars and more.

LESSON XXIII.

COPYRIGHTS.

We do not think it necessary to have your Photoplays copyrighted.

Very few are copyrighted before being presented to the Producers, whom

we believe are thoroughly trustworthy in this respect.

If, however, you want your play copyrighted, you can write to the

“Register of Copyrights,” Washington, D. C., and ask him to send you an

application blank.

He will then advise you, as to the small fee charged, and will give you

all information required.

LESSON XXIV.

BOARD OF CENSORS.

This board was organized in 1909, by the People’s Institute, at the

request of the Film Manufacturers, and approves or rejects the pictures

before they are released for public exhibition. The expenses of the

board are paid by the film interests.

New rules have just been adopted for a higher standard of films.

A rigid ban is put on vice and crime pictures.

The Board is opposed to films, which feature sensuous pictures, and

will not pass pictures glorifying or exonerating the evil doer.

The portrayal of insanity will not be permitted. Scenes which tend to

weaken the religious spirit, and are sacrilegious, will be condemned.

LESSON XXV.

THE PRODUCTION OF A PHOTOPLAY.

We want to give you a general idea of the inner workings of a Scenario

studio, and the production of Photoplays.

In the first place, the Scenario Editor puts the finishing touches on

the manuscript, if necessary, and turns the same over to the Stage

Director.

The Director examines the Scenario very carefully, changes it a little

to suit conditions, plans his scenes, and selects the actors and

actresses he thinks are best qualified to play the various parts. He

rehearses them with the utmost care before he sends for the camera man.

Then, the camera operator turns the crank of the camera machine, as

the different scenes are enacted and winds off the film on which the

photographs are taken.

The pictures are produced on the screen, by the projecting machine,

with such rapidity that it deceives the eye, and appears as one picture.

The projecting machine is called upon to reproduce a picture

three-quarters of an inch square, to one from 15,000 to 30,000 times

that size, according to the dimensions of the screen on which the

picture is shown.

When the picture is first produced on the screen in the studio,

the photography, and work of the actors is carefully examined and

criticized. The defects in photography are taken care of, and improved,

and the mistakes in acting are pointed out to the actors at fault.

If some of the scenes are very poorly acted, they are cut out and

re-enacted.

When the Film Manufacturing Co. thinks the picture is in a satisfactory

condition, they send it to the Exchange, who in turn supply the Theatre.

LESSON XXVI.

A Few Don’ts.

_Don’t Plagiarize_, or try to copy the theme of a popular book, a well

known poem, or magazine story. You will not receive any consideration,

if you infringe on copyrighted books or publications of any kind.

All adaptations from Books, or magazine stories are made by the

salaried Staff writers of the Producers, or by the Scenario Editors

themselves. Producers watch very carefully to see that they are buying

original stories, as a great many law suits take place because the Idea

of the Play was stolen from some copyrighted book or story.

You cannot write a scenario adapted from a copyrighted book or article

unless you secure permission from the author.

_Don’t_ write Scenarios, in which you show impossible inventions, or

impractical machinery. These stretch too much on one’s imagination.

_Don’t_ fill your Scenario with useless adjectives, or words that are

not necessary. The more condensed, and still comprehensive, the better.

_Don’t_ fill your Scenario with trivial details and explanations. They

don’t appeal to Editors.

_Don’t_ write plays that are expensive to produce.

_Don’t_ enlarge or dwell on insignificant incidents in laying out the

different scenes. The _big_ thoughts or ideas are entitled to the big

scenes or settings.

_Don’t_ depict scenes, if you can help it, of train wrecks, ships

sinking, or automobile accidents, as these scenes are too expensive to

produce, and your play is liable to be rejected on that account.

_Don’t_ get high ideas about scenic display. Expensive settings cost

money. The Scenario that can be inexpensively produced has a better

chance of being accepted.

_Don’t_ use too many leading characters. They are too hard to group in

the small radius of the camera.

_Don’t_ keep your characters too long in one scene, and on the other

hand, don’t have too many short scenes. The length of scenes all

depends on the nature of the play.

_Don’t_ try to be humorous if your inclination is for tragedy. Try and

find out the kind of plays to which your nature is best suited.

_Don’t_ write about themes, and ideas which have no meaning. Quite

often you witness a picture and after it is over you say to yourself:

“What was it all about?” Unless your problem is strong enough to be

solved in a logical and reasonable way it is a waste of time to try to

work it into a Scenario.

_Don’t_ write illogical, lurid or immoral plays.

_Don’t_ introduce an action that is not consistent with precedent.

_Don’t_ incorporate actions in your play that are impossible.

_Don’t_ let the thread of your story get broken in writing your play.

Keep the incidents all closely linked together. The tighter the

connection, the better the story. A disjointed action will not suffice.

_Don’t_ write about tragic subjects, murders, suicide, uncanny

incidents, coffins or grave yards.

_Don’t_ reflect on any religion, belief or nationality. Remember the

moving picture audiences are made up of all kinds of people.

_Don’t_ show the commission of a crime, or depict immoral actions.

_Don’t_ write on themes with which you are not familiar. Study your

different characters, and have them do things, that are consistent with

the parts they play.

LESSON XXVII.

CONCLUSION.

Do not be suspicious and imagine your play will be stolen by the

Producer. A person quite often sees a play on the screen which

resembles one of theirs that has been rejected; they immediately jump

to the conclusion that it is their play, and unjustly accuse the Film

Co. They should stop to consider that others might have had the same

idea, and that the Scenario could have been accepted, and the play

produced, before their cherished effusions could have possibly been

written.

Do not be discouraged if you do not sell your first Scenario. Should it

be returned to you, send it to some other company, after you have read

it over, and made any changes for its improvement.

If your play is returned to you it might be due to the fact that the

company to whom you sent it did not have use for that particular kind

of a play, although your play might suit another company.

If your play has any merit, some company will possibly buy it. A great

many plays, have been revised many times, and sent to several different

film manufacturing companies, before they have been accepted.

There is an enormous demand at present and there will be a greater

demand in the future for _original_ Scenarios, especially written for

screen production.

The motion picture industry is going through a change continually, and

logical stories, with human interest and action are needed to take the

place of Scenarios written from old Plays or Books.

The Public is becoming dissatisfied with old plots rehashed from some

published book. You have a better chance of selling your Plays at

present than you had six or eight months ago and the Producer to whom

you submitted it several months ago, may be glad to give it earnest

consideration at present.

Your story, however, must be _original_ and _unique_; must be decidedly

different and with enough real _punch_ to make the Scenario Editor “sit

up and take notice.”

EMBRIE ZUVER Submitted at Usual Rates.

609 West 127th St.

New York City

TIMID TEDDY

_Timid Teddy_

SYNOPSIS.

Teddy Tyler, a young man of about 22 years of age, has been left

several million dollars by his father. He is considered a most

desirable husband by the matrimonially inclined mothers. He is,

however, of a very timid, bashful nature. He doesn’t smoke, drink,

swear, nor stay out late at night. His chum, Harry Jackson, thinks it

a pity that so much money should go to waste when many beautiful young

girls need so many things that the money would buy. He tries to get

Teddy to propose, but without results. He eventually hits upon the idea

of giving Teddy some Dutch courage, that is to get him drunk, thinking

by so doing he will propose to Martha Stone, whom he knows loves Teddy.

He succeeds in getting Teddy “half seas over” and in this condition

takes him to a couple of dances, where he proposes to every girl he

meets. The next morning, when he sobers up, he is confronted by the

awful predicament that he has proposed to at least two ladies who have

accepted him. Neither one is Martha, the girl he desired to propose to.

How he gets out of his trouble and eventually proposes to Martha, gets

married and lives happily ever after, is told in the latter scenes of

this script.

_Timid Teddy_

CAST OF CHARACTERS.

Teddy Tyler Light Comedy Lead

Harry Jackson Juvenile

Edith Harcourt Very, Very Fat Soubrette

Mrs. Harcourt Grande Dame

Tom Ransom Juvenile

Janice Ransom Tall, Scrawny Old Maid

John Stone Character Man

Martha Stone Ingenue

Butler Character Comedian

Supers.

Maids, City Editor, Guests at Dance, Footmen, etc., etc.

Props.

A broom

Bottles

Glasses

Sofa pillows

Punch glasses

Newspapers

Cigars

Cigarette case

Towel for Teddy’s head

Telephone

Materials for breakfast

Limousines

Toilet articles for Teddy

Decanters

A taxi

Punch bowl

Punch ladle

Letters

Cigarettes

Dance programs for both dances

Bromo Seltzer

Bouquet of flowers

A large roll of money

Writing materials

Scene Plot.

Scene 1, 3, 5, 7, 9, 45, 50, 52--Teddy’s rooms.

Scene 2, 6, 51--Exterior of apartment house (Teddy’s).

Scene 4, 8, 30, 32, 34, 36, 38, 40, 42, 44--Teddy’s bedroom, showing

other room, through door.

Scene 10--Living room at Ransom’s.

Scene 11--Exterior of Ransom’s.

Scene 12, 14, 16, 18, 20, 22, 23, 25, 27--Ballroom at the Stones’.

Scene 13, 29, 49--Exterior at the Stones’.

Scene 15, 17, 19, 21, 24, 26, 28--Alcove of ballroom at Stones’.

Scene 31, 33, 35, 46--Edith’s boudoir.

Scene 37, 39, 41, 47--Breakfast room at Ransom’s.

Scene 43--Newspaper office.

Scene 48--Mail box at street corner.

REASONS FOR GIVING PROP AND SCENE PLOTS; IN ADDITION TO CAST OF

CHARACTERS.

The cast of characters is given as a guide for the director to quickly

pick his types, without being obliged to wade through an entire

manuscript and bother to read scene by scene. All directors have

different methods of casting their pictures; no two working alike, and,

although some may pay no attention to the cast of characters yet most

all of the directors working for the Syndicate, or Trust studios, find

it easier to have a cast submitted.

The property plot is made out to aid the property man for, though he

reads through the script, the same as the director, yet a list of

important props, being typed, saves him a great amount of time, and

time is of value in studios.

The scene plot is done for the same purpose, it not only saves the

carpenter time in making his sets, but aids the director in knowing

just how many scenes take place in the various sets. When the scene

plot is made out, the director can see at a glance which sets have the

most number of scenes and thus can have them set accordingly.

_Timid Teddy_

SCENE 1: _Teddy’s Rooms._

Butler cleaning glasses and tidying up room and attending to other

various duties such as one would attend to when they “buttle.”

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