_Out of doors; seashore._

_Small ball._

This game is played by rolling a ball about the size of a golf ball

into holes made in the ground. Three holes are made by spinning on the

heel. They should be in a straight line, at a distance of from six to

fifteen feet apart. At the same distance from them and at right angles

to them, a line is drawn from which the players roll their balls. The

first player stands with his heel on the bowling line and rolls his

ball into hole number one. If successful, he takes his ball out of the

hole, places his heel in the hole, and rolls the ball to hole two. If

successful, he repeats this play for hole three, and then turns around

and rolls the ball back again into hole two and then into hole one.

Having done this, he starts again at the line and rolls the ball

successively into each of the three holes until he reaches number

three a second time. When this is accomplished, he has won the game.

[Illustration diagram: THREE HOLES]

The probabilities, however, are that the player will not succeed in

making the holes so quickly as here described. Whenever a player's

ball fails to get into a hole, he leaves it where it lies and gives

place to the next player. The next player has the choice of aiming

for the hole or for his antagonist's ball, the latter being a

desirable play if it lies in a position that makes a shorter roll than

to his own. Having hit this ball, he then rolls from that position to

the hole. Should he fail to make either his opponent's ball or the

hole, his ball must lie where it stopped, and the next player takes a

turn. A skillful player will be able to play on his antagonists' balls

so as to serve his own in making short rolls between holes. Whether

the play be interrupted by failures of different players or not, the

player wins who first rolls his ball up the line, down again, and back

to the third hole, as first described.

TOSS BALL

_10 to 60 players._

_Schoolroom._

_Gas ball; bean bag._

This game should be played with a light gas ball or a bean bag, which

the teacher holds, standing in the front of the room. All of the

players are seated. The teacher throws the ball suddenly in any

direction at any player, who must stand at once to catch the ball and

immediately toss it back to the teacher. A player failing to catch the

ball, or catching it without standing, has one point counted against

him. Any player having failed in this way three times is out of the

game and must take his place at one side of the room set apart for

that purpose. As the game progresses, one outside row of seats or the

rear row across the room may be reserved for the players out of the

game, other rows being added as needed.

This game may also be played with a pupil tossing the ball instead of

the teacher. Any player failing to catch the ball, or catching it

while seated, changes places with the thrower instead of being out of

the game, as when the teacher throws. The thrower stands always in the

front of the room. Both methods make a good game.

A large part of the interest of this game lies in the rapidity of the

play and the unexpectedness with which the ball is thrown in any given

direction.

TREE BALL

_5 to 15 or more players._

_Out of doors._

_Football; hand ball; bean bag._

This game is a form of Ball Tag, and may be played with any

light-weight football, or with a bag or sack filled with leaves or

grass.

Each of the players but one chooses a tree, as for the games Puss in

the Corner or Ball Puss. The object of the game for the odd player is

(1) to kick the ball so as to tag one of the tree men with it, and (2)

to secure a tree for himself, which he may do when no one else has it.

The object of the tree players should be not only to avoid the ball by

dodging, which may include running around the trees, but they should

also try to exchange places as frequently as possible, their prowess

in this way serving as an aggravation to the odd man. The game should

be played where there is not much undergrowth, and under such

conditions may be very lively and full of sport.

This game may also be played with a hand ball or bean bag. This should

be tossed instead of kicked. The game differs from Ball Puss in that

the players are tagged by the ball while at their stations instead of

while changing.

VOLLEY BALL

(See also _Schoolroom Volley Ball_.)

_2 to 30 players._

_Playground; gymnasium._

_Volley ball._

This game consists in keeping a large ball in motion back and forth

across a high net by striking it with the open palm. The ball must not

be allowed to touch the floor.

GROUND.--For large teams this game should be played on a ground

measuring fifty feet long and twenty-five feet wide. For smaller teams

a smaller ground will answer.

A tennis net, or net two feet wide, preferably the latter, is

stretched across the center of the ground, from side to side,

extending one or two feet beyond the boundaries on either side. The

upper edge should be from six feet six inches to seven feet six inches

above the ground.

[Illustration diagram: VOLLEY BALL]

PLAYERS.--Any number of players up to thirty may play. The players are

evenly divided into two parties, which scatter over their respective

courts without special arrangement. There is a captain for each side.

An umpire is desirable.

OBJECT OF THE GAME.--The object of the game for each party is to keep

the ball in lively play toward its opponents' court, as each party

scores only on its opponents' failures to return the ball or keep it

in the air.

The ball is put in play by being served by the party which is to

score. The service of the ball, and with it the privilege of scoring,

pass to the opponents according to the rules described hereinafter.

START; RULES FOR SERVICE.--The ball is put in play by being served by

a member of one side, who should stand at the rear of his court with

one foot on the rear boundary line and the other behind the line. From

this position the ball is tossed upward lightly from one hand and

batted with the palm of the other hand toward or into the opponents'

court.

Each server has two trials in which to send the ball into the

opponents' court. The service being over a long course with a

comparatively heavy ball, the following privileges are allowed: a

served ball may be assisted on its course by any two other players on

the server's side; no player so assisting the ball on the serve may

strike it more than twice in succession, and the server under such

circumstances may not strike it more than once; but should the ball

then fail to land in the opponents' court, the server loses his

second serve.

In serving, the ball must be batted at least ten feet by the server

before being touched by any other player on his side.

No "dribbling" is allowed in serving.

A successful server continues serving until his side allows the ball

to touch the floor, knocks it out of bounds, or fails to return it to

the opponents. A server may also lose as follows:

If a returned ball hits a player on the server's side and bounces into

the opponents' court, it is considered in play. If it hits such a

player and does not bounce into the opponents' court, the server is

out, losing his second trial.

If the ball hits the net during service, it is counted a dead ball and

loses the server one of his trials.

If a served ball falls outside the opponents' court, the server loses

his turn.

The players on a side take turns in serving.

RULES OF PLAY.--The ball must always be batted with the open palm. The

ball should be returned by the opponents before it can strike the

ground. Any number of players may strike the ball to send it across

the net, but no player may strike more than twice in succession.

Having struck the ball twice, a player may resume his play only after

some other player has struck it. The ball is thus volleyed back and

forth across the net until one side fails to return it or allows it to

touch the floor, or until it goes out of bounds. A ball is put out of

play by hitting the net in returning after a serve. A ball which

bounds back into the court after striking any other object except the

floor or ceiling is still in play. It is permissible to strike the

ball with both hands at once (open palms).

If a player touches the net at any time, the ball is thereby put out

of play. Should this player be on the serving side, his side loses the

ball and it goes to the opponents. Should this player be on the

receiving side, the serving side scores one point. Should the net be

touched simultaneously by opponents, the ball is thereby put out of

play and the serving side serves again.

No dribbling is allowed at any time through the game; _i.e._ no

keeping the ball in the air by one player hitting it quickly and

repeatedly.

In sending the ball across the net, players should aim for an

unprotected part of the opponents' court, or try in other ways to

place them at a disadvantage.

SCORE.--This is entirely a defensive game, the score being made on

opponents' fouls and failures. Aside from fouls, only the serving side

scores. A good serve unreturned scores one point for the serving side.

A point is similarly scored by the serving side at any time when the

opponents fail to return a ball which is in play. Failure of the

serving side to return a ball to the opponents' court merely puts them

out; that is, the serve passes to the opponents, but no score is made

on the failure. Should a player touching the net be on the receiving

side, the serving side scores one point. A ball sent under the net is

out of play and counts against the side which last struck it, their

opponents scoring one point. If the ball strikes any object outside

the court and bounds back, although it is still in play, it counts

against the side which struck it out, their opponents scoring one

point. A ball sent out of bounds by the receiving side in returning a

service scores one point for the serving side. One point is scored for

the opponents whenever a player catches the ball, or holds it for even

an instant. The game consists of twenty-one points.

WALL BALL DRILL

(See also _Hand Ball Drill_.)

_2 to 10 players._

_Out of doors; gymnasium._

_Hand ball._

This drill consists in throwing a ball against a wall, and

catching it, with the following variations. It may be used for

individual play, or for competition between two players, or as

a game for large numbers. When used for large numbers, the

players should be divided into several teams of equal numbers,

each player throwing in turn for as many feats as he can

perform without failure, each successful feat or play scoring

one point for his team. He gives place to the next player upon

failing.

Each play should be first performed by allowing the ball to bounce

once on the ground before catching it; later it should be caught

without the bound.

1. Throw the ball against the wall, let it bounce once, and catch it;

repeat this three times.

2. Throw, and clap hands three times before catching.

3. Throw, and twirl the hands around each other before catching.

4. Throw, and clap hands and touch the right shoulder.

5. Throw, clap hands, and touch the left shoulder.

6. Throw three times with the right hand and catch with the same hand.

7. Throw three times with the left hand and catch with the same hand.

8. Throw with the right hand and catch with the right with the palm

downward (knuckles up, "dog snack" fashion).

9. Throw with the left hand and catch with the left in the same manner

as in 8.

10. Throw, clap the hands, touch the right knee, and catch.

11. Throw, clap the hands, touch the left knee, and catch.

12. Throw the ball; clap the hands in front, behind, in front again,

and catch the ball.

13. Throw, lift the right knee, clap the hands under it, and catch.

14. Throw, lift the left knee, clap the hands under, and catch.

15. Throw, turn around, and catch.

WAR

_10 to 60 players._

_Playground; gymnasium._

_Basket ball._

Two concentric circles are drawn at each end of the playground, the

size of the circles depending on the number of players. When there are

thirty on each side, the diameter of the inner circle should be

fifteen feet and that of the outer circle thirty feet. The inner

circle is the fortress, and the space between the two circles is the

trench. Behind each trench is drawn a prison ten feet square. The rest

of the floor is the battlefield. The players are divided into two

teams, which take possession of the two fortresses. Then one side

advances to attack the fortress of the other side. The attacking party

has a basket ball, which represents ammunition. The object is to

throw the ball in such a way as to strike within the opponents'

fortress. The assailants surround the trench and pass the ball among

themselves until a favorable opportunity offers for a well-directed

shot. By making this preliminary passing of the ball very rapid, the

enemy is confused as to the quarter from which the ball may be

expected. If one of the assailing party enters the enemy's trench, he

may be tagged, and so become a prisoner, being placed in the prison

and therefore out of the play. If the shot (throw of the ball), when

finally made for the enemy's fortress, be successful, the assailing

party scores one, and all of its men who are held prisoners are set

free.

The defending party during the attack stand within their trench or

their fortress, as they see fit, and try to block the ball. If at any

time the ball falls into their hands, they immediately rush out in an

attack on the enemy's fortress at the opposite end of the ground, and

in transit may tag with the ball, and so make prisoners of, as many of

the enemy as they can touch. The enemy must therefore, when a ball

lands within its opponents' fortress, flee immediately for the safety

of its own fortress. The attacking _en route_ may be done either by

throwing the ball or by touching the opponent with the ball held in

hand; but it may only be done with the ball and not with the hand

alone.

When the opposite fortress has been reached, the attacking party tries

to throw the ball within it, and the game goes on as before. Members

of the defending party may at any time go outside of their trench to

get the ball, but run great risk of being made prisoners in doing so

by having the ball thrown from the enemy so as to hit them. When a

ball is aimed for this purpose, if the player at whom it is aimed

touches or intercepts it in any way, he is a prisoner. Of course he

may dodge it.

Each single point that is made is called a battle, and the side that

wins the greater number of battles within the time limit wins the

game.

This game was originated by Mr. J. E. Doldt, and is here

printed by kind permission of members of the Alumni Association

of the Boston Normal School of Gymnastics, from their book,

_One Hundred and Fifty Gymnastic Games_.

ZIGZAG GAMES

These games may be played with any kind of a ball or with bean

bags.

There are several forms of Zigzag Ball. The simpler forms are

useful in getting young players or those unused to play

accustomed to the skill of handling balls. The more complicated

forms make very lively games, interesting to players of any

age. The different games are played in line and circle

formation. The main characteristics of the different line forms

are as follows:--

(1) The players are divided into groups of two ranks each, each

group forming a separate team. The ball is zigzagged from one

rank to another of a group without skipping any players. The

groups are competitive, as in relay races.

(2) The players stand in groups of two lines each, but these

groups are composed of two different teams, the alternate

players of one rank and the alternate players of the opposite

rank forming one team, and the intervening players of the two

ranks another.

(3) The players are divided into groups, as in the first form,

each group consisting of one team arranged in two ranks which

face each other, but the ball is zigzagged by skipping every

alternate player as it works its way to the end of the line in

one direction, and is tossed by these skipped players on its

return to the front, thus forming a double zigzag.

Other forms of the game are also here given; namely, the Circle

Zigzag, and the Zigzag Overhead Toss, in which latter game the

ball is tossed over the heads of intervening ranks, the players

of alternate ranks belonging to the same party.

In all of these forms the game may be made more lively and

complicated by advancing from the use of one ball to that of

two or more. The kind of ball used will also make a great

difference in the play, anything from a bean bag to a basket

ball or medicine ball being suitable. Where bean bags are used,

it is desirable to have different colored bags for the

different teams.

CIRCLE ZIGZAG

_12 to 60 players._

_Playground; gymnasium; schoolroom._

_Basket ball; hand ball; bean bag._

This is a game of zigzag ball (or bean bag) between concentric

circles, two balls being used, going in opposite directions. The

players stand in two concentric circles, facing each other, each

circle numbered by twos. The first Number One in the outer circle and

the first Number Two in the inner circle have each a ball. These are

put in play at a signal, the play consisting in throwing the balls

backward and forward in a zigzag line from one circle to the other,

the Numbers One in the inner circle throwing to the Numbers One in the

outer, and Numbers Two in the inner to Numbers Two in the outer. The

inner circle should start its ball to the right; the outer circle

should start its ball to the left. The Number One party or the Number

Two party wins according to which first completes the circle three

times.

[Illustration diagram: CIRCLE ZIGZAG]

If desired, the Numbers One may each tie a handkerchief on one arm to

distinguish them from the Numbers Two.

This game may be made more interesting and require much more alertness

on the part of the players by putting more balls into play. This may

be done by the starters starting a second ball around the circle as

soon as the first has reached the third player. In this way several

balls may be used at once.

As in all zigzag games, each player should observe closely before the

game begins from which player he is to catch the ball, and to which

player he is to throw. This will facilitate the rapidity of the play,

a feature on which much of the sport depends. For very young or

unskilled players the action should be rather slow, especially when

the game is being learned.

LINE ZIGZAG--I

_20 to 100 players._

_Playground; gymnasium; schoolroom._

_Any ball; bean bag._

The players are divided into two or more groups which compete against

each other. Each group is divided into two ranks, the players standing

side by side, with a distance of from two to five feet between each

two players. The ranks of a group face each other, with a distance of

five feet between them. One rank should stand farther to the rear than

its _vis-a-vis_, so that each player is opposite a space instead of a

player.

[Illustration diagram: LINE ZIGZAG--I]

The first player in one rank of each group has a ball. At a given

signal this is thrown to the first player in the opposite rank. This

player throws it quickly to the second player of the first rank, and

so on in zigzag form to the end of the line, where the ball is

immediately sent back again in the same way to the front. The group

which first gets its ball back to the head wins.

When players have had a little practice with one ball, two or more

should be used, the starters starting the second ball down the line as

soon as the first ball has reached the third player. Where several

balls are used in this way, the last player of the line must hold the

balls until all are received before starting them on their return

journey.

LINE ZIGZAG--II

_20 to 100 players._

_Playground; gymnasium; schoolroom._

_Any ball; bean bag._

[Illustration diagram: LINE ZIGZAG--II]

In this form of zigzag ball the players are all in two ranks,

which comprise two competing teams, rather than in groups of

two ranks each, as in the preceding game. The players of one

team alternate with the players of the opposing team in each of

the two ranks. The balls will cross in starting and repeatedly

thereafter unless one should outdistance the other.

The players form in two ranks which face each other, with five feet

space between. The players in each rank should be from two to five

feet apart. Each rank numbers off in twos, the first player of one

rank starting with number "one," and the first player of the second

rank starting with number "two." The players stand so as to face each

other directly, instead of facing a space between the players of the

opposite rank, as in the previous form of this game. This will bring a

Number One facing a Number Two all the way down the ranks. If desired,

the Numbers One may each tie a handkerchief on one arm to designate

them, though this help to memory detracts much from the alertness

demanded and cultivated by the game as well as from its sport, and may

be dispensed with after players have become slightly familiar with the

game.

The first player in each rank holds a ball. At a signal this is

thrown to the first player of his own party in the opposite rank, who

as quickly as possible throws it to the second player of his party in

the rank from which he received it, etc.

For instance, the starter who belongs to the Number One team will

throw to the first Number One player opposite him; this will be the

second player in that rank. He, in turn, will throw to the second

Number One player in the rank facing him; this will be the third

player in that rank. In other words, the Number One party zigzags the

ball between all of its members to the end of the line and back again

to the front, and simultaneously the Number Two party does the same

thing with another ball. The party wins whose ball first gets back to

the front.

After some practice, more than one ball may be used, in which case the

last player in each party will have to hold the balls until the last

one is received before starting them on their return journey.

LINE ZIGZAG--III

(Double Zigzag)

_20 to 100 players._

_Playground; gymnasium; schoolroom._

_Any ball; bean bag._

This form of zigzag ball is a combination of the two previously

described.

The players are divided into groups which compete against each other.

Each group is divided in turn into two ranks which stand facing each

other at a distance of five feet, the individual players being from

two to five feet apart.

The players in each rank number off in twos, beginning at the head

with different numbers, so that a Number One in each rank will stand

opposite a Number Two in the opposite rank.

One or more balls are used and are thrown to alternate players,

Numbers One throwing to each other all down the line, and the Numbers

Two throwing to each other all the way back. There should be nothing

to distinguish the players from one another, each being dependent on

his own memory and alertness to know to whom he is to throw the ball

and from whom he is to receive it. The particular success of this game

lies in having a very considerable number of balls in play at once. In

this form the balls do not have to accumulate at the foot of the lines

before being returned to the head, as the last Number One player to

receive the ball tosses it directly across to the last Number Two

player, who begins at once to zigzag it up the line.

[Illustration diagram: LINE ZIGZAG--III]

The group wins which first succeeds in getting all of its balls back

to the head of the line.

ZIGZAG OVERHEAD TOSS

_20 to 100 players._

_Playground; gymnasium; schoolroom._

_Hand ball; basket ball; bean bag._

This game is a variation of Zigzag Ball, and is more difficult and

interesting for older players. The players are divided into two

parties, best distinguished by colors--say Red and Blue. The two

parties stand in even ranks alternately about five feet apart; for

instance, the Red party will form ranks one and three, and will play

together, facing each other, while the Blue party will form ranks two

and four, which will face each other and play together.

Games for the Playground, Home, School and Gymnasium · 第 30 / 33 段