Three concentric circles should be drawn on the ground or floor, after

the idea of a target. Their size will depend somewhat on the skill of

the players, but for the youngest players the inner circle should be

not more than two feet in diameter and the outer circle six feet in

diameter. For those more skilled, smaller circles may be used. From

ten to thirty feet from the outer rim of the largest circle a

straight line is drawn on the ground, to serve as a throwing line.

Where there is a small number of players, all may use one target.

Where there is a large number, several targets should be drawn and the

players divided into as many groups. Each group has three bean bags,

or if out of doors, small blocks of wood, stones, or shells may be

used. Each player throws in turn, throwing each of the three bags or

other objects at each turn. The thrower stands with his toe on the

throwing line and tosses a bag toward the target. If the bag stops

within the center circle, it scores fifteen points; if between the

center circle and the next larger one, it scores ten points; and if

between the middle circle and the largest or outer one, it scores five

points. For very little children a bag that lands on a line may score

for the larger circle which it touches. For more expert players, a bag

landing on a line does not score at all. The player wins who has the

highest score in five rounds of the game.

TEACHER AND CLASS

_5 to 60 players._

_Playground; gymnasium; class room._

_Bean bags; balls._

This game may be played with either bean bags or balls, and is one of

the simplest and earliest tossing games, being generally used when

pupils are first acquiring skill in handling a ball. With very rapid

play and greater distance between the "teacher" and the "class," it

may become very interesting, however, for older players.

One player is chosen for the "teacher." The others stand in a line

side by side, facing her, at an interval of from five to twenty feet.

Where there are many players, there should be several groups of this

kind, with a distinct interval between groups to avoid mistakes or

confusion. It is desirable to have from six to ten players for each

"teacher."

The teacher starts the game by tossing the ball to each pupil in turn,

and it is immediately tossed back to her. Each pupil missing goes to

the foot of the line. If the teacher misses, the player at the head of

the line takes her place, the teacher going to the foot. The action

should be as rapid as possible.

VAULTING RELAY

_10 to 60 players._

_Schoolroom._

_Bean Bags._

[Illustration diagram: VAULTING RELAY]

The players stand in line in the aisles between the desks, all facing

to the right or left (facing open windows preferred). The first player

at the front of each line will hold a bean bag in his right hand, if

facing left, or in his left hand, if facing right. At the command

"Start!" the bean bag must be passed toward the rear to each player,

in turn, until the player at the end of the line receives it. Each

player, after passing the bean bag, must place one hand on his desk

and the other on the back of his chair, jump over his chair, turn,

jump back again, and take his position in the aisle by the next seat,

moving back one seat toward the rear of the line each time the bean

bag has been passed, and so on until he returns to his place in line.

The player receiving the bean bag at the end of the line must run to

the head of the line, as shown in the diagram, and pass the bag to the

next player. This continues until each player returns to his place in

line. The line wins whose original leader first gets back to his own

place.

This game was originated by Mr. James J. Jardine, of New York

City, and received honorable mention in a competition for

schoolroom games conducted by the Girls' Branch of the Public

Schools Athletic League of New York City in 1906. It is here

published by the kind permission of the author, and of the

Girls' Branch, and of Messrs. A. G. Spalding & Brothers,

publishers of the handbook in which the game first appeared.

BALL GAMES SUITABLE FOR BEAN BAGS

All run

Arch Ball

Ball Chase

Ball Puss

Ball Tag

Call Ball

Center Catch Ball

Circle Ball

Club Bowls

Center Club Bowls

Circle Club Bowls

Line Club Bowls (Single)

Line Club Bowls (Double)

Corner Spry

Dead Ball

Dodge Ball

Home Run

Line Ball

Over and Under Relay

Overtake

Pig in a Hole

Ring Call Ball

Roley Poley

Round Ball

Russian Hole Ball

Schoolroom Dodge Ball

Spud

Stride Ball

Toss Ball

Tree Ball

Zigzag Games

Circle Zigzag

Line Zigzag I, II, III

Zigzag Overhead Toss

BALL GAMES

BALL GAMES

ALL RUN

_10 to 30 or more players._

_Playground; gymnasium._

_Hand ball; bean bag._

This game is played with a hand ball or basket ball and is a gymnasium

adaptation of the wall ball game known as "Burley Whush" or "Ball

Stand."

A square is drawn on the ground or floor. All of the players gather

within this, including one who holds the ball. The ball man throws the

ball in the air, whereupon all of the other players run in any

direction as far as they can. The thrower remains on his place,

catches the ball, and as he does so cries "Hold!" Upon hearing this,

all of the others must instantly stop running. The thrower then aims

his ball at one of these other players, and if he succeeds in hitting

him, the player hit must change places with the thrower. Should he

miss, all of the players return to the square and the same thrower

takes another trial. Should he miss hitting a player a second time, he

must be "court-martialed," _i.e._ stand twenty feet from the square

with his back turned to the players congregated there, who pelt him

with their balls, each one having one throw.

ARCH BALL

_10 to 100 players._

_Playground; gymnasium; schoolroom._

_Basket ball; bean bag; oat sack; any substitute._

This game is very similar to Pass Ball, but is here described under

another name, as it differs from Pass Ball in (1) not having the run

to a goal line; (2) admitting of variations, as in the passing of

several articles; (3) being comparatively informal without the scoring

of fouls and other strict observance of rules that class Pass Ball

with athletic events.

[Illustration diagram: ARCH BALL]

The players line up in two or more single files, which compete with

each other, and must therefore contain an equal number of players. The

captain or leader of each file toes a line drawn across the ground and

holds a basket ball (a bean bag or other object may be used). At a

given signal he passes the ball backward over his head to the player

next behind, who in turn passes it backward as rapidly as possible,

and so on until it reaches the last player in the line. He at once

runs forward, carrying the ball to the front of the line, which moves

backward one place to make room for him. He toes the line and passes

the ball backward over his head. The play continues until the captain

reaches the end of the line, and runs forward with the ball to his

original place at the head of the file. As he takes his place there,

he holds the ball aloft as a signal that he has finished. The file

wins whose captain is the first to return to his place.

The game may be made very enlivening by passing several articles in

rapid succession, each of a different and contrasting character, such

as a basket ball, tennis ball, Indian club, heavy medicine ball, bean

bag, light dumb-bell, three-or five-pound iron dumb-bell, etc. In this

form of the game the last player must accumulate all of the articles

before running forward with them, or the score may be made on the

arrival of the last article at the rear of the line.

FOR THE SCHOOLROOM.--See also _Hand over head bean bag_, in which the

entire class plays at once.

The players raise their seats where this is possible, and stand

between the desk and the seat. Where the seats cannot be raised, the

players may sit in the seats or on the desks. An even number of

players should be in each line, and only alternate lines play

simultaneously, so as to leave clear the necessary aisle space for

running. Those at the front of the lines should hold a ball or any

substitute for passing backward over the head, such as a bean bag,

eraser, foot rule, or book. At a given signal the object is passed

backward over the head to the next player in the rear, who in turn

passes it backward, and so on down the line until the last player

receives it. He runs forward on the _right_-hand side of his desk to

the first seat. At the same time the other players in his row step

into the aisle at the _left_ of the desks and move backward one place.

The line wins whose original leader first gets back to the front.

As in all games in the schoolroom in which part of the players are

seated while others run, care should be taken that there are no feet

in the aisle over which the runners might trip.

ARCH GOAL BALL

_10 to 60 players._

_Playground; gymnasium._

_Basket ball._

The players are divided into groups, and line up in single file in two

or more lines facing a basket ball goal or any substitute. Each line

has a basket ball. At a signal each leader passes the ball backward

overhead, the next player catches it and passes it in the same way,

and so on to the end of the line. When the last player receives the

ball, he runs forward and tries to throw it into the basket, standing

on a line marked from five to ten feet from the goal. He is allowed

but one throw, when he quickly takes his place at the front of his

line (which moves backward one place to make room for him), and at

once passes the ball backward overhead. The last player, in turn, runs

forward, throws for goal, etc. This is repeated until each player in a

line has thrown for the goal. Each goal made scores two points for the

team. The team wins which has the highest score when all of the

players have thrown.

This may also be played on time. Then each player throws until he

succeeds in getting the ball into the basket. The team wins whose last

man finishes first.

BALL CHASE

_4 to 20 players._

_Playground; gymnasium._

_Hand ball or substitute._

A row of caps is set against a wall or fence, or a series of holes dug

in the ground. At a point ten or twenty feet from these all of the

players stand, and one selected as thrower throws a ball into one of

the caps or holes. Any substitute may be used for a ball, such as a

small block of wood or a stone. Should he miss, he repeats the throw

until he succeeds. As soon as a ball lands in a cap, the owner of the

cap runs away, and all of the others chase him until caught.

It will be seen that this game may best be played where there is

opportunity for considerable dodging around and behind obstacles. The

player being chased is exempt if he can get back to his own cap before

being caught by the others. If caught, however, he becomes thrower for

the next round; otherwise the first thrower continues in that

position.

In a gymnasium a series of circles may be drawn on the floor in place

of the holes or caps, and a bean bag tossed into them.

BALL DRILL

(See _Hand Ball Drill_ and _Wall Ball Drill_.)

BALLOON BALL

_10 to 60 players._

_Schoolroom._

_Inflated balloon._

There are two goals, each consisting of a string stretched on opposite

sides of the room from front to rear, at a height of six feet. There

may be any number of players, who are divided into two teams.

The teams are seated in alternate rows. The A's represent the players

on one team, the B's the players on the opposing team. The balloon is

thrown in the air in the center by the teacher, and the players of

both teams strike it with open hand.

Object.--The players of team A try to bat the balloon over goal A; the

players of team B try to send it over goal B.

Fouls.--Fouls are called for the following:--

Standing more than half erect.

Leaving seat entirely.

Raising desk (if movable).

Striking ball with clinched hand.

Score.--Each goal made counts two points. One point is also awarded to

the opposing team for each foul.

This game may be varied by having a goal keeper for each team whose

duty shall be to prevent the balloon from crossing his or her goal

line. This goal keeper should stand, and should have a free use of the

aisle in front of the goal.

This game was originated by Mr. Henry J. Silverman of New York

City, and submitted in a competition for schoolroom games

conducted by the Girls' Branch of the Public Schools Athletic

League of New York City in 1906. This game was one that

received honorable mention, and is here published by the kind

permission of the author, and of the Girls' Branch, and of

Messrs. A. G. Spalding & Brothers, who published the handbook

in which the game first appeared.

BALLOON GOAL

_10 to 100 players._

_Schoolroom; parlor; gymnasium._

_Inflated balloon._

[Illustration diagram: BALLOON GOAL]

The game is played with two toy balloons, preferably twelve inches in

diameter, one red and one blue, which are struck with the open hand

only. When the gas of the balloon is exhausted, the rubber bag may be

refilled with the breath, when it will be found still to float

sufficiently in the air for the purposes of the game.

The class is divided into two teams, preferably designated by colors

corresponding to the balls, worn on the arm or otherwise. The teams

are assigned by rows across the room from side to side, the first row

of pupils belonging to the red team, the second to the blue, the third

to the red, etc. Four goals are formed by stretching a tape diagonally

across each of the four corners of the room about five feet from the

floor, the goals in the diagonally opposite corners having the same

colors, two of red and two of blue. The game consists in hitting the

balloon with the open hand so that it will float down behind a goal

tape, the red balloon scoring when it enters the red goals, and the

blue balloon when it enters the blue goals. There are no goal guards,

but it is the object of all players belonging to the red team to get

the red balloon into the red goals, and of the blue team to keep it

out. Similarly, the object of the blue team is to get the blue balloon

into the blue goals and of the red team to keep it out.

The game starts by the teacher putting the balloons in play by

tossing them up in the center of the room, when each side immediately

begins to play for them. It has been found that with two balloons and

four goals, and the interference offered by fixed seats and desks, it

is unnecessary to limit the players to any given area. This, however,

may be done should play become rough.

A score keeper scores one for each team making a goal with its

balloon, but the game continues without interruption, the balloon

being at once put in play again by the teacher.

A fifteen-minute game should be divided into at least three periods,

the teacher signaling for a rest at the end of each five minutes.

This game is admirable for the parlor, and may also be played in the

gymnasium or playground.

This game was originated by Mr. Max Liebgold of New York City,

and received the prize offered by Mrs. Henry Siegel in the

competition for schoolroom games conducted by the Girls' Branch

of the Public Schools Athletic League of New York City in 1906.

The game is here published by the kind permission of the

author, and of the Girls' Branch, and of Messrs. A. G. Spalding

& Brothers, who publish the handbook in which the game first

appeared.

BALL PUSS

_3 to 30 or more players._

_Playground; gymnasium; schoolroom._

_Gas ball; basket ball; hand ball; bean bag._

This is a form of ball tag. In it each player chooses a home or

corner, as in Puss in the Corner, or Home Tag. When played out of

doors, trees may be used for this purpose; in a gymnasium, pillars or

different pieces of apparatus; in the schoolroom, the corners of the

room, the front and rear corner desks, the teacher's desk, the

radiator, or any other objective points. The players who are so

stationed beckon to each other to exchange places, and as they run

from one place to another the one who is It tries to hit them with the

ball. Any one so hit changes places with the one who is It.

As in all ball-tag games, either a ball or bean bag may be used. If

played in the schoolroom, a light gas ball should be used; elsewhere,

anything from a light-weight hand ball to a basket ball would be

suitable. Hard balls should be avoided.

Where there are many playing, it is advisable to have two or three

who take the part of thrower or Puss (It), in which case there will be

two or three balls or bean bags in play at the same time, and the game

is made more rapid.

BALL STAND

(Burley Whush)

_5 to 20 players._

_Out of doors; gymnasium._

_Hand ball; tennis ball._

This game is started by tossing a ball against a wall or on the roof

of a house from which it may roll back. The players all stand in a

group or row, from ten to twenty feet from the wall. One of the number

is chosen as thrower and tosses the ball as indicated, at the same

moment calling the name of one of the other players. This player must

dash forward and catch the ball before it strikes the ground, while at

the same moment all of the other players run as far away as possible.

Should the one called succeed in catching the ball, the players come

back and the thrower throws again, calling the name of some other

player. Should the one whose name is called fail, however, to catch

the ball, he calls out "Stand!" upon which the others must stop in

their flight. The ball man then picks up the ball, and from where he

stands throws it in his turn at one of the players. Any player so hit

calls out "Hit!" and becomes at once the ball man. The other players

immediately run again without returning to the wall, but stop as soon

as the one hit calls "Stand!" which he must do upon picking up the

ball.

This is continued until the ball fails to hit one of the players, when

all return to the original starting place, where the last thrower of

the ball throws it against the wall and the game begins again.

The players in their flight, the object of which of course is to

diminish the chances of being hit by the ball, may run behind any

obstacle, such as a bush or around the corner of a house, but in any

such case must extend a hand so it shall be visible beyond this

obstacle, that the ball man may still have an opportunity to hit

them.

BALL TAG

_3 to 60 players._

_Playground; gymnasium; schoolroom._

_Gas ball; bean bag; basket ball; hand ball._

There are several forms of ball tag, each quite distinctive,

and all interesting and making good games. A soft ball or bean

bag should be used in all of these games, or with older players

a basket ball or other large, comparatively light-weight ball.

The players scatter promiscuously. One player, who is It, tries to hit

one of the other players with a ball or bean bag. Any player thus hit

becomes It and must try to tag others in the same way. When a player

fails to hit one for whom he aims, the thrower must pick up his own

ball or bag, except in the schoolroom, where the seats and desks

interfere with this. There any adjacent player may pick up the ball

and throw it back to the one who is It. Players may dodge in any way,

as by stooping, jumping, or the usual sideways movements.

Where there are many playing, it is advisable to have two or three who

take the part of thrower or It, in which case there will be two or

three balls or bean bags in play at the same time, and the game is

much more rapid.

If played in the schoolroom, a light gas ball or bean bag should be

used. Elsewhere, anything from a light-weight hand ball to a basket

ball would be suitable. Hard balls should be avoided.

BASKET BALL DISTANCE THROW

_10 to 30 or more players._

_Playground; gymnasium._

_Basket ball._

This is an interesting and simple athletic event, as well as a

good game. It is especially useful for players drilling on the

handling of the basket ball or shotput, and is a good

substitute for shotput for girls.

A full circle six feet in diameter is drawn on the ground. A heavy

line is drawn across its center, which serves as a throwing line. The

player stands in the circle and throws the basket ball from this

throwing line toward other lines drawn in the throwing space as

specified below, the ball scoring according to its landing in relation

to these other lines.

[Illustration diagram: BASKET BALL DISTANCE THROW]

The lines drawn across the throwing space must be parallel with the

throwing line in the circle. For players below the seventh year of the

elementary school course (below twelve years of age) these three lines

should be respectively twelve, eighteen, and twenty-seven feet from

the forward edge of the circle. For players from the seventh and

eighth year of the school course (that is, thirteen and fourteen years

of age) these three lines should be respectively fifteen, twenty-one,

and thirty-one feet from the forward edge of the circle. These

measurements are for girls. For boys the longer distance given between

lines will be found generally advisable, and they may even be

increased.

The players are divided into competing teams, the players of each team

throwing in rapid succession. Each player has but one turn, unless the

ball should strike some obstacle before touching the ground, when

another trial is allowed. A thrower must at the start stand in the

circle and toe the throwing line, drawn across the center of the

circle; in completing the throw he must not fall or step forward over

the outer line of the circle in front of him. If at any part of the

throw, from its start to finish, the thrower be out of the circle, it

is considered a foul and does not score, the number of players in the

team being counted as one less when the total or average is figured.

The best form for throwing is that described for Battle Ball.

For each throw to the first line (the twelve or fifteen foot line) or

any point between it and the next line, a team scores one point. For

each throw to the second line (the eighteen or twenty-one foot line),

or between it and the next line, a team scores three points. For each

throw to or beyond the third line (the twenty-seven or thirty-one foot

line) a team scores five points. The team averaging or adding the

largest score wins first place in the event. If the number of players

be not even, the score is decided by an average instead of by adding.

Where several groups or teams are competing, if there be a judge for

each team and floor space for more than one diagram, two or more teams

should throw at once.

BATTLE BALL

_6 to 12 players._

_Playground; gymnasium._

_Basket ball; Indian clubs._

This is one of the best and most interesting of the simpler

team games. Briefly stated, it consists in trying to dislodge

Indian clubs or tenpins placed at the rear of the enemies'

territory. Players should be trained to coöperate and to

understand the importance of each doing well his particular

part. Playing into the hands of each other when necessary, as

in passing the ball to good throwers, is one of the most

important features of team work.

GROUND.--A ground measuring about fifty feet long by twenty-five wide

should be divided into two equal parts by a line across the center.

The rear boundary of each half is the goal or club line on which the

Indian clubs are placed. Above these club lines a cord or rope is

stretched seven feet from the ground. This cord may be fastened to

posts on either side of the ground, or jump standards may be used to

support it. If desired, back stops may be placed across the ground at

a distance of five feet beyond the club line and extending beyond the

boundaries of the court on either side.

Indian clubs or tenpins weighing two or three pounds are placed on the

club line, there being one pair for each club guard. One pair of these

clubs should be placed in the center of the line and one at each end

of it three feet from the posts that hold the cord. The clubs of each

pair should be separated by a distance of eighteen inches.

TEAMS AND OFFICIALS.--The teams consist of from three to six players

on each side, though five on a side is the most desirable number. The

description of this game and the diagram assume five players to a

team. Each team chooses a captain, who settles disputes (unless other

officers be appointed for this purpose, as hereinafter stated), and

who assigns places for the other players as he sees fit. He himself

occupies any place he desires.

[Illustration diagram: BATTLE BALL]

Each team is divided into club guards and forwards. For five players

there should be three club guards, each standing before a pair of

clubs, and two forwards or throwers, who stand near the dividing line.

In the placing of players it is desirable to place the best catchers

as club guards and the best throwers as forwards. In addition to the

team players, it is desirable to have a referee, two judges, and one

or two scorers, though all these offices may be filled by the same

person.

The referee should keep time, should start the game, should announce

scores and settle disputes. The judges, one for each side, should

watch for fouls and report points made by their respective sides to

their scorers.

OBJECTS.--The objects of the game are (1) to knock over the opponents'

clubs with the ball; (2) to make a goal by passing the ball beyond the

opponents' club line under the string but not hitting the clubs.

START.--The sides toss up for the ball or choose by drawing cuts (see

chapter on "Counting out and Choosing Sides.")

Games for the Playground, Home, School and Gymnasium · 第 23 / 33 段