CATCH PENNY.--One elbow is raised level with the shoulder, the arm

being bent to bring the hand toward the chest. Three or four pennies

are placed in a pile on the bent elbow. Suddenly the elbow is dropped

and the same hand moved downward quickly in an effort to catch the

pennies before they fall to the ground.

CHINESE GET-UP.--Two persons sit on the floor back to back with arms

locked, and retaining such relative positions they try to stand

upright.

COIN AND CARD SNAP.--Balance a visiting card on the tip of the middle

or forefinger. On top of the card place a dime or nickle; this should

be exactly over the tip of the finger and in the middle of the card.

Snap the edge of the card with a finger of the other hand, so that the

card will be shot from under the coin and leave the coin balanced on

the finger.

DOG COLLAR.--Two players on hands and knees on a mat, rug, or cushion,

face each other with about three feet distance between them. A knotted

towel or a strap, or anything that will not chafe or cut the flesh, is

thrown over both heads like a collar, being long enough to encircle

the two. The head should be held well upward to prevent this from

slipping off. At a signal, the players pull against each other, each

trying to pull the opponent from the mat or to pull the collar from

around his neck.

DOG JUMP.--The performer holds a stick horizontally between the

forefingers of his hands, pressing with the fingers to keep it from

falling. Keeping the stick in this position, he should jump over it

forward and then backward. The same feat may be performed by pressing

together the middle fingers of the two hands without a stick and

jumping over them forward and backward, as a dog jumps through curved

arms.

DOT AND CARRY TWO.--This is a spectacular feat of strength for three

performers, A, B, and C. They stand in line, side by side, A standing

in the center with B on his right and C on his left. He stoops down

and passes his right hand behind the left thigh of B, and clasps B's

right hand. He then passes his left hand behind C's right thigh, and

takes hold of C's left hand. B and C pass each one arm around A's

neck, and A, by raising himself gradually to a standing position, will

find that he is able to lift the other two from the ground.

HAND STAND SALUTE.--A player is required to stand on his hands with

legs stretched at full length in the air, and then wriggle the feet at

the ankles.

HEEL AND TOE SPRING.--A line is drawn on the floor. The performer

places his heels against this line, bends down, grasps the toes with

the fingers underneath the feet and pointing backward toward the

heels. He then leans forward slightly to get an impetus, and jumps

backward over the line.

This same feat may be reversed. Standing in the same position, the

performer toes a line and jumps over it forward.

JUG HANDLE.--The performer places his hands across the chest, with the

tips of the middle fingers touching and the elbows extending on each

side like a jug handle. Another player tries to pull the arms apart,

either by working at them separately or together. Jerking is not

permissible; the pull must be steady.

Until one has tried this, it is surprising to find that even a strong

person cannot overcome a weaker one in this position.

LAST AND FIRST.--Place one foot immediately behind the other. On the

rear foot place a small object, such as a light book, a slipper, or a

small stick. With a sudden movement lift the forward foot, at the same

instant hopping on the rear foot with a kicking movement forward, so

as to throw the object forward beyond a given mark.

LATH AND PLASTER.--Rub the top of the head with one hand, and

simultaneously pat the chest with the other hand. Reverse the

movement, patting the head and rubbing the chest. Do each of these

things with the hands changed, the hand that was on the chest being

placed on the head, and _vice versa_.

PICK ME UP.--The performer is required to stand against the wall, drop

a handkerchief at his feet, and without bending the knees stoop and

pick up the handkerchief.

PICK UP AND PUSH UP.--A line is drawn about two feet from a wall,

which is toed by the performer, facing the wall. Between the line and

the wall is placed a stool directly in front of the performer. The

player leans forward, puts the top of his head against the wall, picks

up the stool with his hands, and pushes himself backward to an upright

position, getting an impetus from the head only, and lifting the stool

as he does so.

PINCUSHION.--On a chair having a cane or rush or wooden bottom a pin

is stuck on the edge of the seat, or just under the edge, well around

on one side toward the back. The performer starts sitting in the

chair, and without leaving it, or touching his hands or feet to the

floor, must reach around so as to remove the pin with his teeth.

PRAY DO.--A line is marked on the floor. The performer stands with his

toes on the line, and without using his hands or moving his feet,

kneels down and gets up again.

RABBIT HOP.--This should be done on a soft mat or cushion. The

performer kneels; then sits back on the heels and grasps the insteps

with his hands. From this position he leans suddenly forward, and

while doing so pulls the feet up from the floor. In the instant that

his weight is released, he hitches forward on the knees, the two knees

moving forward alternately.

ROTARY.--Raise both arms above the head. Move both with a rotary

motion in opposite directions, describing a circle in the air, with

the right hand moving forward and with the left moving backward

simultaneously.

Extend both arms in slanting position downward from the shoulders,

elbows straight. Describe circles in the air with both arms, the hands

at about the level of the hips, the right turning forward and the left

backward.

"RUBBER NECK."--In this feat a kneeling performer is required to pick

a card up from the floor with his teeth, both hands being behind his

back. The card is placed in front of him at the length of his forearm

and hand from one knee. This distance is measured by placing the elbow

against the knee and stretching the forearm and the hand at full

length on the floor; the point which the middle finger reaches is the

point at which the card must be placed. The card has the ends folded

down so as to rest like a small table on the floor. The nearer edge of

it must rest on the line determined as above specified.

SCALES.--Hold a weight out at arm's length for a given time.

SIAMESE TWINS.--Two players (two boys or two girls), of about the same

height and weight, stand back to back and lock arms. The object is to

walk in one direction, using first the legs of one player and then

those of the other. This may be done by one player moving his feet

forward slightly. This is accomplished by both bending the knees, and

the player on the side toward which progress is to be made sliding his

feet forward. Bracing his feet in the new position, he straightens his

entire body upright, drawing the rear player after him until both are

in the same relative position as at the start. This constitutes one

step, and is repeated over as long a distance as may be specified or

desired.

[Illustration: SKIN THE SNAKE

_Reprinted from Dr. Isaac T. Headland's "Chinese Boy and Girl," by

kind permission of Messrs. Fleming H. Revell and Co._

]

SKIN THE SNAKE.--This is a feat for several performers--from five to

fifty or more, and is suitable for the gymnasium. The players stand in

a line, one behind another, with a short distance between. Each player

bends forward and stretches one hand backward between his legs, while

with the other hand he grasps that of the player in front, who has

assumed the same position. When all are in position, the line begins

backing, the player at the rear end of the line lying down on his

back, and the next player walking backward astride over him until he

can go no farther, when he also lies down with the first player's head

between his legs. This backing and lying-down movement continues until

all the players are lying in a straight line on the floor. Then the

last one to lie down gets up and walks astride the line toward the

front, raising the man next behind him to his feet, and so on until

all again are standing in the original position. The grasp of hands is

retained throughout.

It hardly need be said that this game is of Chinese origin. It

makes a very funny spectacle, especially if done rapidly.

STOOPING PUSH.--Draw a line on the floor. Toe it with the feet spread

wide apart. Reach around outside of the legs and grasp a light

dumb-bell or other object of similar weight with both hands; throw or

slide it forward on the floor from between the feet, the hands being

kept together throughout. The object is to see how far the dumb-bell

may be thrown without the player losing his balance.

TANTALUS.--The left foot and leg and left cheek are placed close

against the wall. The right foot is then slightly lifted in an effort

to touch the left knee. Having reached it, the position should be

steadily maintained for a few moments.

THUMB SPRING.--This is similar to the Wall Spring, but differs both in

method of execution and in general difficulty. The performer places

the inner side of the thumbs against a wall, or the edge of a table or

window sill may be used. No other part of the hands should touch this

surface. The feet should then be moved as far backward as possible.

The body will then be leaning forward; and from this position, without

any movement of the feet, a sudden push should be made from the

thumbs, the object being to recover the upright position. It is well

to begin with a slight distance and work up to a greater one.

WALL PIVOT.--One foot is placed against a wall at about the height of

the knee. The other foot is thrown over it, the body making a complete

turn in the air, so that the free foot may touch the ground in time to

sustain the weight before a tumble. Thus, if the right foot be placed

against the wall, the left leg will be thrown over it and the body

turned over toward the right, the left foot being replaced on the

floor to receive the weight. This is usually easier if done with a

short run, and is best practiced on a thick gymnasium mattress.

WALL SPRING.--The performer should stand facing a wall and a short

distance from it. Keeping his feet in one spot, he should lean forward

and place the palms of his hands flat against the wall; from this

position he should then make a sudden push and spring backward to an

upright position. With some practice, this may be done with a very

considerable distance between the feet and the wall.

WOODEN SOLDIER.--The arms are folded across the chest. In this

position the performer is required to lie down on the back and rise

again to an upright standing position, without assistance from either

hands or elbows.

WRIGGLE WALK.--The performer stands with heels together and toes

pointed outward. Simultaneously he raises the right toes and the left

heel, and turns them toward the same direction, the right toes inward

and the left heel outward, pivoting on the opposite toe and heel. This

is then reversed, so as to continue progress in the same direction.

Resting on the toes and heel just moved, he lifts the opposite ones;

that is, the left toes moving outward, the right heel moving inward,

and so progresses for a specified distance.

IV. FORFEITS

Many of the things described in the previous section of this

chapter may be used as forfeits.

Forfeits are used in many games as a penalty for failure, and

may be an occasion for much merriment. The usual method of

collecting and disposing of the forfeits is for each player

when he fails, to deposit with some one person designated for

the purpose some article which shall serve to identify him when

the penalties are assigned. This may be a ring, some small

article from the pocket, a bonbon, a pebble, or flower, a bit

of ribbon, or other ornament of dress.

When the game is over, the forfeits are redeemed. For this

purpose one player is chosen as the judge, who is seated.

Behind him stands a player who takes one article at a time from

the pile of collected forfeits, holds it over the head of the

judge so that he may not see it, and says, "Heavy, heavy hangs

over thy head."

The judge then asks, "Fine or superfine?" (meaning, boy or

girl?)

The holder answers, "Fine," if a boy, and "Superfine," if a

girl, and adds, "What must the owner do to redeem it?"

The judge then pronounces sentence. Part of the sport of this

imposing of penalties for forfeits is the ignorance of the

judge as to who is the owner of the forfeit.

The following penalties are appropriate for the paying of

forfeits, and many of the feats previously described are also

suitable.

The practice of forfeits is prehistoric, and is thought to have

originated in the custom of paying ransom for immunity from

punishment for crimes. As used in games of later years, the

main object has been to make the offender ridiculous.

AFFIRMATIVE, THE.--A player is required to ask a question that cannot

be answered in the negative. The question is, "What does y-e-s spell?"

BLARNEY STONE.--The player is required to pay a compliment to each

person in the room in turn.

BLIND WALTZ.--Two players are blindfolded and told to waltz together.

CHEW THE STRING.--Two bonbons are wrapped in paper and tied each to a

piece of string six yards in length. These are placed on the floor at

a distance from each other, the free end of each string being given

to one of the two players who are assigned to this penalty. At a

signal, each player puts his piece of string in his mouth, and with

hands behind back chews rapidly at the string, trying to get it all

into the mouth. The one who first gets to his piece of candy is

rewarded by having both pieces.

CONSTANTINOPLE.--The player is required to "Spell Constantinople, one

syllable at a time." As soon as he gets to the letter "_i_," all of

the other players shout the following syllable, "No!" The speller

naturally thinks that he has made a mistake, and commences again. Each

time that he gets to the letter "_i_," the same cry of "No" is made,

and the poor victim may become very much confused, and doubt his own

memory as to spelling before he discovers the trick.

CORDIAL GREETING, A.--This penalty is imposed upon two players at

once. They are blindfolded and led to opposite corners of the room.

They are then told to go toward each other and shake hands.

CRAWL, THE.--The player is required to leave the room with two legs

and come back with six. He does this by bringing a chair with him when

he returns.

DANGEROUS POSITION, A.--The player is required to sit upon the fire.

This is done by writing the words "the fire" on a slip of paper, and

then sitting on it.

ENNUI.--The player is required to yawn until he makes some one else

yawn.

FOOTBALL.--A ball the size of an orange is made of crumpled paper. It

is placed on the floor, and the player is required to stand at a point

three times the length of his foot from the ball. From this point he

is required without bending the knees to kick the ball out of the way.

FORUM, THE.--The player is required to make a speech on any subject

assigned by the judge.

FOUR FEET.--The player is required to put four feet against the wall.

He does this by placing the feet of a chair against the wall.

GRASSHOPPER.--The player is required to hold one foot in his hand and

hop on the other around the room.

HAND-TO-HAND.--A player is given some small article to hold in each

hand, such as a flower or lead pencil, and required to stretch both

arms at full length sideways, the right arm to the right and the left

arm to the left. He is then required to bring both articles into one

hand without bending shoulders or elbows; or, to state it differently,

without bringing the hands any nearer together. This may be done by

placing one of the objects on a table with one hand, turning around,

and picking it up with the other hand.

HAYSTACK.--A player is required to make a pile of chairs as high as

his head, and then take off his shoes and jump over them. (Jump over

the shoes.)

HOTTENTOT TACKLE.--The player is required to cross the arms and grasp

the left ear with the right hand and the nose with the left hand. He

is then suddenly to release the grasp and reverse the position of the

hands, grasping the right ear with the left hand and the nose with the

right hand. This should be repeated several times in quick succession.

INSIDE AND OUT.--The player is required to kiss a book inside and

outside without opening it. He accomplishes this seemingly impossible

task by taking the book out of the room, kissing it there, coming

back, and kissing it again inside the room.

JINGLES.--The player is given two pairs of rhymes and required to

write a verse of four lines ending with the prescribed rhymes. This

same forfeit may be imposed on several different players at once, an

added interest arising from comparison of the finished verses.

KNIGHT OF THE RUEFUL COUNTENANCE.--This requires two players, one who

is assigned to be the knight and the other to be the squire.

The squire takes the knight by the arm and leads him before each lady

present. The squire kisses the hand of each lady in turn, and after

each kiss carefully wipes the knight's mouth with a handkerchief. The

knight must display his grief at the loss of so many opportunities by

preserving throughout an unsmiling countenance.

LITTLE DOG TRAY.--The player is required to crawl under the table on

all fours and bark like a dog.

LITTLE GERMAN BAND, THE.--Three or four players are told to imitate a

little German band, each being required to represent a certain

instrument, and all to join in rendering some popular air, which

should be assigned.

LITTLE SUNSHINE.--The player is required to walk around the room and

bestow a smile on each person in turn.

LUNCH COUNTER.--An apple is suspended at head height on the end of a

string from a chandelier or portière pole. The delinquent player is

required to walk up to the apple and take a bite from it without help

from the hands. For obvious reasons, only one person should be allowed

to bite at an apple.

MOODS.--The player is required to laugh in one corner of the room, to

sing in the second corner, to cry in the third, and to whistle or

dance in the fourth.

NEGATIVE SIDE, THE.--The player is required to answer "No" to a

question put to him by each member of the company in turn. This may be

made very funny if he be required, for instance, thereby to express

dislike for his favorite occupations or friends.

PILGRIMAGE TO ROME, A.--The judge announces that the player who is to

redeem this forfeit is about to make a pilgrimage to Rome, and

requests that each member of the company give him something to take on

his journey. The pilgrim is then required to pass around the room

while each person, in turn, presents him with some article, the more

inappropriate or difficult or cumbersome to carry the better. These

may consist, for instance, of a small chair, a sofa pillow, a house

plant, a big basket, a lunch consisting of a nut, etc. These must all

be carried at once, and when all have been collected, the pilgrim must

make one entire round of the room before laying any of them down.

SAFETY POINT.--The player is required to put one hand where the other

cannot touch it. He does this by placing the right hand on the left

elbow, or _vice versa_.

SO NEAR AND YET SO FAR.--Two players are required to stand upon an

open newspaper in such a manner that they cannot possibly touch one

another. They will find the solution of the problem in placing the

newspaper over the sill of a door, and then closing the door between

them.

SPOON FOOD.--Two players are blindfolded and seated on the floor, each

with a large towel or napkin pinned around the neck like a bib. Each

is then given a bowl filled with corn meal or flour, and a spoon.

When all is ready, the two players are told to feed each other. This

forfeit makes as much sport for the rest of the company as for those

engaged in its performance.

THREE QUESTIONS.--The delinquent player is sent out of the room. While

he is gone, the remaining players decide on three questions, to which

he must reply "Yes" or "No" before he knows what the questions are.

When he returns, he is asked if he will answer the first question with

"Yes" or "No." Having made his choice, the question is then repeated

to him, often resulting in much laughter from the incongruity of the

answer. The other questions are answered in the same way.

TIDBIT.--The player is required to bite an inch off the poker. He does

this by holding the poker about an inch from his face and making a

bite at it.

TOAST OF THE EVENING, THE.--The player is required to propose his or

her own health in a complimentary speech about himself or herself.

UMBRELLA STAND.--A closed umbrella or a cane is held upright on the

floor by pressing on the top of it with the forefinger. The player is

then required to release his hold, to pirouette rapidly, and snatch

the umbrella before it falls to the ground.

VERSE LENGTHS.--The player is required to repeat a verse or jingle,

stating the number of the word after each word. For example:--

"Yankee, _one_, Doodle, _two_, went, _three_, to, _four_, town,

_five_," etc.

WALKING SPANISH.--The player is given a cane or closed umbrella. He

rests this on the floor, places both hands on top of it, and then

rests his forehead on the hands. While in this position, he is

required to turn around three times, then suddenly stand with head

erect, and walk straight ahead.

ZOO, THE.--The player is required to imitate a donkey or any other

animal.

SINGING GAMES

SINGING GAMES

DID YOU EVER SEE A LASSIE?

_10 to 60 or more players._

_Playground; gymnasium._

This is a game for very little children, and with a little suggestion

as to the exercises or movements to be illustrated by the "lassie,"

may be the source of some very good exercise as well as a pleasing

game.

All of the players but one form a circle, clasping hands. They circle

around, singing the first two lines of the verse. While they are doing

this, the odd player stands in the center and illustrates some

movement which he chooses for the others to imitate. During the last

two lines of the verse the players stand in place, drop hands, and

imitate the movements of the center player, which he continues in

unison with them.

Did you ever see a lassie, a lassie, a lassie,

Did you ever see a lassie do _this_ way and _that_?

Do _this_ way and _that_ way, and _this_ way and _that_ way;

Did you ever see a lassie do _this_ way and _that_?

When a boy is in the center, the word "lassie" should be changed to

"laddie."

The player may imitate any activity, such as mowing grass, raking hay,

prancing like a horse, or turning a hand organ; may use dancing steps

or movements such as bowing, courtesying, skipping, whirling in dance

steps with the hands over the head, etc.; or may take any gymnastic

movements, such as hopping, jumping, arm, head, trunk, or leg

exercises, etc.

[Illustration music: Did You Ever See a Lassie?

Did you ev-er see a las-sie, a

las-sie, a las-sie, Did you ev-er see a

las-sie do _this_ way and _that_? Do _this_ way and

_that_ way, and _this_ way and _that_ way; Did you

ev-er see a las-sie do _this_ way and _that_?

]

[Illustration: DRAW A BUCKET OF WATER]

DRAW A BUCKET OF WATER

_4 to 60 or more players._

_Indoors; out of doors._

This game is played in groups of four, generally by girls. Two players

face each other, clasping hands at full arm's length. The other two

face each other in the same way, with their arms crossing those of the

first couple at right angles. Bracing the feet, the couples sway

backward and forward, singing the following rhyme:--

[Illustration music:

Draw a buck-et of wa-ter, For my la-dy's daugh-ter,

One in a rush, Two in a rush,

Please, lit-tle girl, bob un-der the bush.

]

Draw a bucket of water,

For my lady's daughter.

One in a rush,

Two in a rush,

Please little girl, bob under the bush.

As the last line is said, the players all raise their arms without

unclasping the hands and place them around their companions, who

stoop to step inside. They will then be standing in a circle with arms

around each other's waists. The game finishes by dancing in this

position around in a ring, repeating the verse once more.

Games for the Playground, Home, School and Gymnasium · 第 19 / 33 段