"And when they were up they were up,

And when they were down they were down;

And when they were halfway up the hill,

They were neither up nor down."

This game may be played out of doors around a bush, in which case the

player who is It must circle around the outside of the ring formed by

the other players instead of standing in the center.

[Illustration: FLOWER MATCH]

FLOWER MATCH

_2 to 10 players._

_Out of doors._

This is one of the pretty Oriental games recorded from Korea by

Mr. Culin, and is played by the children of that country,

Japan, and China.

The players each gather a handful of meadow bloom--blossoms and grass

indiscriminately, not selecting the contents of the bunch. All sit

down in a group. The first player lays out one from his pile, say a

buttercup. All of the players around the circle try to match this,

that is, each one who has buttercups lays all of them in a pile with

that of the first player, who appropriates the entire pile when this

has gone around the circle. Then the next player lays out something

which all must try to match. The one wins who has the largest number

of grasses or blossoms all counted together at the end. Different

sorts of grasses and leaves count in this game as well as different

kinds or colors of blossoms.

GRASS BLADE

_2 to 10 players._

_Out of doors._

This is a pretty game for little children, recorded by Mr.

Culin, as played by the children of Japan, China, and Korea.

Each child gathers a handful of grass, the soft, flexible grass blades

being best for the purpose. The players are all seated in a group. One

child makes a loop of a blade of grass by holding the two ends in his

hand. Another child loops a blade of grass through this and the two

pull; the one whose grass blade breaks loses, and the two pieces as

trophies are given to the successful player, who then matches his

grass blade with the next, and so on around the circle until his grass

blade breaks, when he loses his turn and the next player has a similar

turn. The one wins who has the greatest pile of trophies at the end.

HANDS UP--HANDS DOWN

_10 to 60 players._

_Schoolroom._

This is a schoolroom adaptation of Up Jenkins, and is designed

especially for use as children assemble in a class room before the

opening of the school session. The only material required is a small

paper or worsted ball of a size that may be hidden in the clinched

hand.

The players are divided into two groups, each group seated, partly

facing the other (indicated by arrows in the diagram) with a captain

standing before each side at _C_.

The side starting the game is given a small ball of paper or worsted,

and at the command of the captain of the _opposing_ side the players

pass the ball rapidly from one to another. Each player makes the

motion of passing, so as to deceive the opposing group as to the

whereabouts of the ball.

[Illustration diagram: HANDS UP, HANDS DOWN]

The captain and players of the opposing group meanwhile keep a sharp

lookout for the ball without leaving their seats.

After a short time of passing, the captain, who started the passing

(Group _B_, diagram) calls suddenly, "Hands up!" and immediately all

passing in Group _A_ must cease, and all hands must be raised high

overhead and tightly clinched, so the player having the ball, when the

passing ceased, may not disclose the fact.

The _B_ captain again gives a sudden command of "Hands down!"

Immediately all hands are brought down softly on the desk in front of

each player of Group _A_, hands wide open, palms downward, and again

the player with the ball tries to hide it under his hand.

The players of Group _B_, who think they know who has the ball, raise

their hands. No player may speak unless called by his captain. When

called, he may say, "Under J.'s right hand" (or left hand, as the case

may be). J. raises the right hand, and if the guesser be mistaken,

places that hand in his lap, it being thereafter out of commission, so

to speak. No other player of Group _A_ moves a hand. Should the ball

be found under the hand raised, the opposing group, _i.e._ Group _B_,

receives as many points as there are hands left upon the desks.

Otherwise, the search continues, the captain of Group _B_ asking

players of his group to order a hand raised, or orders it himself,

until the ball is discovered. Group _B_ now takes the ball and passes

it from one to another, and Group _A_ gives commands through its

captain. The side making a score of three hundred points wins. A side

loses ten points when a player talks or calls for a hand to be raised

without the permission or call of the captain.

This adaptation was made by Miss Adela J. Smith of New York

City, and received honorable mention in a competition for

schoolroom games conducted by the Girls' Branch of the Public

Schools Athletic League of New York City, in 1906. It is here

published by the kind permission of the author, and of the

Girls' Branch, and of Messrs. A. G. Spalding & Brothers,

publishers of the handbook in which the game first appeared.

HEN ROOST

_5 to 30 or more players._

_Parlor; schoolroom._

Each of the players except one chooses a word, which should be the

name of some object, and in answering any questions put to him in the

game he must introduce this word which he has chosen into each answer.

The odd player takes the place of questioner. He may ask one or more

questions of each player, as he sees fit, the dialogue taking any turn

he chooses, the following being suggestive of the general tone of

it:--

The questioner says: "I heard that you got into the hen roost

yesterday. How did you get in?"

Answer: "With the dictionary."

To the next player: "What did you find there?"

Answer: "A horse."

To the next player: "What did you give him to eat?"

Answer: "A sofa pillow," etc.

Any player who laughs, or who fails to answer promptly or correctly to

the question, must change places with the questioner. Forfeits may

also be required if desired.

HORNS

_5 to 60 players._

_Indoors; out of doors; schoolroom._

This game is played very much like "Simon says." It is a quiet game

that may be played with all of the players seated, their forefingers

placed on their knees or on a table or desk in front of them. One who

is leader says:--

"All horns up!"

"Cat's horns up!" or

"Cow's horns up!"

whereupon he lifts his own forefingers, pointing upward. Should he

name an animal that has horns, all of the players lift their fingers

in similar manner, but should he name an animal such as a cat, that

has no horns, any player that lifts his fingers in imitation of the

leader is out of the game.

INITIALS

_5 to 30 or more players._

_House party._

For this game it will be necessary to prepare slips of paper, one for

each player. At the head of the paper are written the initials of some

person who will be present; under this a series of questions which the

player drawing the paper is to answer. The papers are put in a box or

hat and drawn by the players, or held in the hand with the initials

concealed and drawn in that way. A certain time may be allowed, if

desired, for the answering of the questions.

The answers must be written in each case immediately below the

question, must consist of only as many words as there are initials at

the top of the sheet, and the words of the answer must begin with the

initials in their proper order. For example:--

H. B. B.

1. To whom does this paper belong? (Henry B. Brown.)

2. What is his character? (Horrid, but bearable.)

3. What kind of hair has he? (Heavy, burnished brown.)

4. What kind of eyes has he? (Heavenly, bright blue.)

5. What books does he prefer? (Handsomely bound biographies.)

6. What animals does he prefer? (Howling big bears.)

7. What is his chief occupation? (Hammering bulky boxes.)

8. What do you surmise regarding his future? (He'd better beware.)

9. What does he think of the opposite sex? (Hebes! Bright beauties!)

10. What does he think of the world in general?

(He's becoming bewildered.)

LEAF BY LEAF

_Any number of players._

_Out of doors; indoors._

A basket of leaves is provided, no two of the leaves being alike.

These may be leaves from trees, shrubs, or plants, or flowers may be

used in the same way.

The players are each provided with a card or slip of paper and a

pencil, and are seated. One leaf is handed to the first player, who

passes it on to the next, and so on until it has made the round of the

group. Each player, in turn, if he can identify the leaf, writes the

name of it on a card. Each leaf is thus passed.

The host or hostess then reads a correct list, naming the leaves in

the order in which they were passed. The player wins who has the

largest number correct.

This is an especially pleasing game for nature students.

LITERARY LORE

_5 to 30 or more players._

_House party._

Each player is given a sheet of paper on which the following questions

are written. The player wins who writes correct answers to the largest

number of questions. This game may be worked up from the writings of

any poet or author. Examples are given from Tennyson and Longfellow.

The answers are appended here, but in playing the game should be read

by the host or hostess at the end.

TENNYSON

1. What poem is it that sings down the vale?--The Brook.

2. What is the poem whose father is king?--The Princess.

3. The poem that honors a friend who is gone?--In Memoriam.

4. The poem that rules in the spring?--The May Queen.

5. The poem that lives in the depths of the sea?--The Mermaid.

6. The poem once baked in a pie?--The Blackbird.

7. The poem from which all its dwellers have gone?--The

Deserted House.

8. The poem that is a good-by?--The Farewell.

9. The poem whose dress was tatters and rags?--The Beggar Maid.

10. The poem that lets in light?--The Window.

11. The poem in which we see castles in Spain?--The Day Dream.

12. The poem that sees in the night?--The Owl.

LONGFELLOW

1. What poem is it that helps to shoe your horse?--The

Village Blacksmith.

2. The poem that needs an umbrella?--The Rainy Day. An April Day.

3. The poem that carries you across?--The Bridge.

4. The poem that finds you weary?--The Day is Done.

5. The poem that keeps the time?--The Old Clock on the Stairs.

6. The poem that belongs to little people?--The Children's Hour.

LONDON

_2 players._

_Indoors; schoolroom; seashore._

[Illustration diagram: LONDON]

This is a quiet game in which the players are all seated. A diagram is

drawn on a slate or piece of paper of oblong shape, about six by ten

inches in outside dimensions, if the surface admits of one so large.

This is divided by a horizontal line every two inches. It is an

advantage if the players have different colored pencils, but this is

not necessary. A piece of paper is placed at the bottom of the diagram

and blown over the diagram toward the top; or a small piece of glass

or china called a "chipper" is used, the latter being nicked or

snapped with the fingers. The first player snaps his chipper, and in

whichever place it stops marks with a pencil a small round "_o_" to

represent a man's head. The chipper is then returned to its starting

place and the play is repeated. This is continued until the player has

marked a head in each of the horizontal spaces; or should his chipper

land a second time in a space in which he has already marked such a

head, he makes a larger round under the head to represent the body of

a man. The third time it lands in this place he makes a downward

stroke for a leg, and the fourth time one for a second leg, which

completes the man. Should three complete men be so drawn in one

space, the player, without shooting again, draws what are called

"arms," that is, a horizontal line from the figures across the space

to the outside limits. This occupies the space completely and keeps

the other player out of that space; that is, the other cannot put any

men in it or add to any which he may already have started there.

The first player continues to play until the chipper lands on a line;

a player whose chipper lands on a line or outside of the diagram loses

his turn. The other player then takes his turn, and may start,

continue, or complete men in any spaces which the first player has not

occupied with three armed men, even though the latter may have started

men in the space or have completed two of them. Each player may build

only on his own men.

The player wins who succeeds in occupying the largest number of spaces

with three armed men of his own drawing.

The space at the top of the diagram, called "London," is especially

advantageous. No men are marked in it, but should the chipper land

there at any time, the player may draw a head in every other space on

the diagram, or add one mark to any one drawing he may have already in

each space.

This game may be played on the seashore or playground or wherever the

diagram may be drawn in hard earth.

For the schoolroom it is an interesting diversion for pupils who

assemble early before the opening of the school session.

MINISTER'S CAT (THE)

_Any number of players._

_Parlor; schoolroom._

The first player says, "The minister's cat is an avaricious cat,"

using an adjective which begins with "a" to describe the cat.

The next player makes a remark about the cat, using the same initial

letter for the adjective; for instance, that it is an "aggressive"

cat. This is continued, each player using a different adjective

beginning with the letter "_a_," until the game has gone entirely

around the circle. The first player then makes a similar remark about

the cat, using an adjective beginning with "_b_." This goes around,

and so on through the alphabet. Any player who is slow to respond, or

who fails, must either drop out of the game or pay a forfeit, as may

be decided at the start.

MUSIC BOX

_3 to 60 players._

_House party; schoolroom; playground._

Each player is given a slip of paper and pencil. Some one who has a

good repertoire of popular airs sits at the piano--or lacking a piano,

may sing without words--and goes briefly through snatches of one air

after another, each of the players writing on his slip of paper the

name of the air, or leaving a blank if he be unable to name it. The

one wins who names the largest number of airs correctly.

This is an admirable game to use for old ballads, such as "Annie

Laurie," "Suwanee River," "My Old Kentucky Home," "Blue Bells of

Scotland," etc., or for national airs, or for both together. In a

company that is well up on current music, airs from current songs and

popular operas may be used successfully.

MY LADY'S LAP DOG

_5 to 30 of more players._

_Parlor._

My lady's lapdog.

Two plump partridges and my lady's lapdog.

Three great elephants, two plump partridges, and my lady's

lapdog.

Four Persian cherry trees, three great elephants, etc.

Five Limerick oysters, four Persian cherry trees, etc.

Six bottles of Frontignac, five Limerick oysters, etc.

Seven swans a swimming, six bottles of Frontignac, etc.

Eight flip flap floating fly boats, seven swans, etc.

Nine merchants going to Bagdad, eight flip flap, etc.

Ten Italian dancing masters going to teach ten Arabian magpies

how to dance, nine merchants going to Bagdad, etc.

Eleven guests going to celebrate the marriage of the Princess

Baldroubadour with the Prince of Terra del Fuego, ten Italian

dancing masters going to teach ten Arabian magpies, etc.

Twelve triumphant trumpeters triumphantly trumpeting the

tragical tradition of Telemachus, eleven guests going to

celebrate the marriage, etc.

The players sit in a circle; the one who is leader turns to the next

player and says, "My lady's lapdog." This player turns to the one next

him and repeats the phrase, which is thus handed around the circle.

When it gets back to the leader, the leader turns to his neighbor and

adds an item to that previously mentioned, saying, "Two plump

partridges and my lady's lapdog." This goes around the circle, when

the leader says, "Three great elephants, two plump partridges, and my

lady's lapdog," and so on, adding each time different items according

to the formula given above. Any player failing to repeat the list

correctly pays a forfeit.

VARIATION.--For younger players, the following list may be found

better:--

A big fat hen.

Two ducks and a big fat hen.

Three wild geese, two ducks, and a big fat hen.

Four plump partridges, three wild geese, two ducks, etc.

Five pouting pigeons, four plump partridges, three, etc.

Six long-legged cranes, five pouting pigeons, etc.

Seven green parrots, six long-legged cranes, etc.

Eight screeching owls, seven green parrots, six long-legged,

etc.

Nine ugly black turkey buzzards, eight screeching owls, etc.

Ten thousand domesticated chimney swallows, nine ugly black

turkey buzzards, eight screeching owls, etc.

NAUGHTS AND CROSSES

_2 players._

_Indoors; out of doors._

[Illustration diagram: NAUGHTS AND CROSSES]

A diagram is drawn on a slate, paper, or the ground, and consists of

two vertical lines, crossed by two horizontal lines. One player

chooses to write "naughts" (o) and the other "crosses" (x). The

players take turns in marking a naught or a cross in one of the nine

places provided by the diagram, the object being to get three naughts

or three crosses in a row. This row may be either vertical,

horizontal, or diagonal.

A score is kept of the games won by each player, and a third score is

kept of the games played in which neither player wins.

This game may be played at the seashore, on the playground, or

wherever the diagram may be traced on the earth.

For school use it is an interesting diversion for pupils who assemble

early before a session opens, or who remain in over a rainy noontime.

NIMBLE SQUIRREL

_Any number of players._

_Schoolroom; parlor; playground._

This is a device for mental arithmetic. It is one of which

children are very fond. As the play element may enter very

largely into the fanciful suggestions used by the teacher, it

seems in place in a book of games.

The teacher states her problem in a manner similar to the following:--

"There was a tree with fifty branches. A squirrel started on the first

branch, jumped up three branches [to the fourth], came halfway down

[to the second], went three times as high [sixth branch], fell halfway

down [third branch], saw a dog, and ran to the top of the tree; fell

to the ground and started over again; went up eight branches, jumped

past three branches," etc., finishing up with, "How many branches from

the top was he?"

This game has been found intensely interesting for children through

the upper grades of the elementary schools.

PENNY WISE

_5 to 30 players._

_House party._

Each player is provided with a bright new penny (of design prior to

1909), a piece of paper, and a pencil. On the paper are written

beforehand, or to dictation, the following requirements, of course

without the answers. The player wins who has the largest number of

correct answers.

Find on the penny the following:--

The name of a song.--America.

A privilege.--Liberty.

A part of Indian corn.--Ear.

A part of a hill.--Brow.

Something denoting self.--Eye (I).

Part of a door.--Lock (of hair).

A weapon of war.--Arrow.

An act of protection.--Shield.

A gallant.--Beau (bow).

A punishment.--Stripes.

Part of a plant.--Leaf.

A piece of jewelry.--Ring.

A nut.--Acorn.

A musical term.--Bar.

An occupation.--Milling.

A foreign fruit.--Date.

Trimming for a hat.--Feather.

What ships sail on.--Sea (C).

A perfume.--Scent (cent).

A religious edifice.--Temple.

A messenger.--One sent (cent).

A method of voting.--Ayes and Noes (eyes and nose).

A Chinese beverage.--Tea (T).

A gaudy flower.--Tulips (two lips).

Comfort.--Ease (E. E.).

A small animal.--Hare (hair).

A term of marriage.--United state.

An ancient honor.--Wreath.

One of the first families.--Indian.

PLANTING A GARDEN

_5 to 30 or more players._

_House party._

Each player is provided with a sheet of paper and a pencil. The game

consists in one player writing down something that he has planted and

the next player stating what came up. Anything may be planted, though

the questioner must have in mind something that could come up from

what he writes. He must sign his initials. The names of the plants

that come up must bear some direct relation, punning or otherwise, to

the things planted.

For example, a player writes, "I planted a kitten; what came up?" The

paper is handed to the next player, who writes, "Pussy willows."

After the questions are written, the papers are collected and

redistributed, and each writes an answer to the question he has drawn.

They are then collected again, and the hostess reads the questions and

answers. Any question not answered must be replied to by the player

who wrote it. Examples follow:--

1. Plant an angry wise man; what will come up?--Scarlet sage.

2. Plant a box of candy; what will come up?--Candytuft.

3. Cupid's arrow; what will come up?--Bleeding heart.

4. Some steps.--Hops.

5. Days, months, and years.--Thyme.

6. Christmas Eve.--Star of Bethlehem.

7. Orange blossoms.--Bridal wreath.

8. A sermon.--Jack in the pulpit.

9. Cuff on the ear.--Box.

10. Grief.--Weeping willow.

11. Cinderella at midnight.--Lady's slipper.

12. A ship that has nowhere to go.--Portulaca (port you lack, ah!).

13. Star spangled banner and Union Jack.--Flags.

14. Claws and a roar.--Tiger lilies.

15. A Richmond caterpillar.--Virginia creeper.

16. Contentment.--Heart's-ease.

17. What a married man never has.--Batchelor's buttons.

18. Sad beauties.--Bluebells.

19. Labyrinth.--Maize.

PRINCE OF PARIS

_10 to 30 players._

_Parlor; schoolroom._

A player is chosen as leader; the others are numbered consecutively

from one up, and are all seated.

The leader, standing in front, says, "The Prince of Paris has lost his

hat. Did you find it, Number Four, sir?" whereupon Number Four jumps

to his feet and says:--

"What, sir! I, sir?"

_Leader._ "Yes, sir! You, sir!"

_No. Four._ "Not I, sir!"

_Leader._ "Who, then, sir?"

_No. Four._ "Number Seven, sir."

Number Seven, as soon as his number is called, must jump at once to

his feet and say:--

"What, sir! I, sir?"

_Leader._ "Yes, sir! You, sir."

_No. Seven._ "Not I, sir!"

_Leader._ "Who then, sir?"

_No. Seven._ "Number Three, sir!"

Number Three immediately jumps to his feet, and the same dialogue is

repeated. The object of the game is for the leader to try to repeat

the statement, "The Prince of Paris has lost his hat," before the last

player named can jump to his feet and say, "What, sir! I, sir?" If he

succeeds in doing this, he changes places with the player who failed

in promptness, that player becoming leader.

Should any player fail to say "Sir" in the proper place, this also is

a mistake, and the leader may change places with such player.

This game has much sport in it for house parties or other uses.

RECOGNITION

_Any number of players._

_Parlor; schoolroom._

Each player is given a card or slip prepared with the following

questions, or the list may be dictated at the time.

What famous persons, historical or mythical, do these objects suggest?

1. Hatchet? (George Washington.)

2. A rail fence? (Abraham Lincoln.)

3. A kite? (Benjamin Franklin.)

4. A muddy cloak? (Sir Walter Raleigh.)

5. A lonely island? (Robinson Crusoe.)

6. A burning bush? (Moses.)

7. A ruff? (Queen Elizabeth.)

8. A glass slipper? (Cinderella.)

9. An apple? (William Tell.)

10. A silver lamp? (Aladdin.)

11. A smooth, round stone? (David.)

12. Long hair? (Sampson.)

13. A dove? (Noah.)

14. A pomegranate seed? (Persephone.)

15. A spider web? (Robert Bruce.)

16. A key? (Bluebeard.)

17. A wolf? (Red Riding Hood.)

18. A steamboat? (Robert Fulton.)

SCAT

_2 players._

_Indoors; out of doors; schoolroom._

One player holds on his upturned palm a ruler, a paper knife, or a

small thin strip of wood. The other player takes this quickly and

tries to "scat" or hit the opponent's palm with the ruler before he

can withdraw his hand. The game will be made more interesting by

feints on the part of the player who has to take the ruler, he giving

several appearances of taking it before really doing so. When a player

succeeds in hitting his opponent's hand with the ruler they change

parts in the game. Count is kept of the unsuccessful hits, the player

winning who has the smallest score when the play ends.

This is one of the diversions useful for rainy day recesses in school,

or for pupils who congregate before a session opens.

SEEKING FOR GOLD

_5 to 15 players._

_Out of doors; seashore._

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