CHAPTER V.

HOW TO MAKE A LAWN-TENNIS NET.

LET us see; it was that old medical gentleman, Galen the Greek, who

first wrote upon tennis, speaking of the sport as healthy exercise, was

it not? Well, girls, it really does not matter much to us whether he

was the first to write it up and the Greeks the first to play it, or

whether the game originated in France in the fifteenth century, as some

claim. What _we_ want to know is, can we all learn to play tennis? Does

it cost much? What kind of gowns and shoes must we wear? And is it an

enjoyable game?

There is no doubt, we think, of its being a right royal pastime, as it

has been called both the “king of games” and the “game of kings;” the

latter because it was enjoyed by princes and nobles—so much enjoyed,

that in both England and France edicts were published forbidding the

common people to play it.

Girls, do you wonder if they always had the choice of courts, and so

never took part in the fun of spinning the racket in the air while

the adversary called out “rough” or “smooth;” or whether they played

as we do, taking their defeats pleasantly and wearing their honors

gracefully, while always doing their very best?

They must have played well, for it is said that Louis XI., Henry II.,

and Charles IX., were experts, and that Henry VIII. of England was

extremely fond of the sport.

We can easily learn to play this most popular and exhilarating of

games. But we must be suitably clothed in order to thoroughly enjoy it

and receive all the benefit the recreation brings to both mind and body.

Flannel seems to be the best material for a tennis suit—it is so soft

and yielding, and so well adapted for a defence against either cold

or heat. Then, make your tennis gown of flannel; the skirt in plaits,

without drapery; the postilion basque of Jersey cloth, soft and

elastic, matching the skirt in color.

Sew the skirt of your gown on a sleeveless waist, made of lining or

muslin. The Jersey will fit nicely over this, and you can play better

and feel far more comfortable than when the weight is allowed to drag

on the hips. For it is nonsense to attempt to take part in any athletic

game unless you can have perfect freedom of action; in short, you

should be so dressed as to be utterly unconscious of your clothing.

[Illustration: An Old Game.]

Either crochet a Tam O’Shanter hat or make one of the dress material,

as these are not so apt to fall off while running as a straw hat.

“Last, but not least,” come the shoes. Of course, rubber-soled shoes

are the best. But if these are not to be had, remove the heels from an

old pair of ordinary shoes, and they will do very well; heels roughen

and cut the courts.

The actual cost of a lawn-tennis set need only be the price of the

rackets and balls, and rope and cord necessary when you learn

=How to Make a Lawn-Tennis Net,=

which is not difficult.

First procure two pieces of cotton rope, three-sixteenths of an inch

in size, each thirty-four feet long, costing about twenty-five cents

apiece. Then one and a half pound of hammock twine or macrimé cord, No.

24, which will not cost more than fifty cents. Next, two lengths of

cotton rope for guy-ropes, each five feet, price, both included, ten

cents; making the total amount $1.10 for a strong, firm, tennis net

which will prove serviceable and last many a season.

[Illustration: Stake.]

[Illustration: Peg.]

[Illustration: Runner.]

[Illustration: Runner and Guy-rope.]

[Illustration: The Fid.]

The other materials necessary are all home-made. These consist of two

stakes, each five feet long (Fig. 12). Any kind of a strong pole, when

sharpened at one end and a notch cut at the other, will answer the

purpose. Four pegs, each one foot long (Fig. 13). These may be easily

made of old broomsticks. Four runners (Fig. 14), each five inches long,

one and a quarter wide, and about half an inch thick, with holes bored

near each end large enough to allow the guy-rope (Fig. 15) to pass

through. A fid or mesh-stick of any kind of wood (Fig. 16), about a

foot or ten inches long, with circumference measuring three inches. A

hammock-needle (Fig. 17), nine or ten inches long and one wide, which

may be bought for ten cents, or whittled out of a piece of ash or

hickory by some kind brother. Tassels are not necessary, though it is

much better to have them, as they make the top line of the net more

distinct and add to its appearance. Make about forty bright-colored

tassels of worsted, or bits of flannel cut in very narrow strips, three

inches long, allowing ten or twelve strips to each tassel. Commence

your tennis net by first threading the needle; take it in the left

hand, and use the thumb to hold the end of the cord in place while

looping it over the tongue (see Fig. 18); pass the cord down under the

needle to the opposite side, and catch it over the tongue. Repeat this

until the needle is full.

[Illustration: Hammock-needle.]

[Illustration: Fig 19]

[Illustration: Fig 20]

[Illustration: Needle Threaded.]

[Illustration: Knots.]

Next, take a piece of rope thirty-four feet long, and make a long loop

in one end, tying the knot so that it can readily be untied again.

Throw the loop over some convenient hook or door-knob (Fig. 19) with

the knot at the knob or hook. Tie the cord on the needle to the loop,

place the fid or mesh-stick under the cord close to the loop (Fig. 20),

with the thumb on the cord to hold it in place (Fig. 25), while you

pass the needle around the mesh-stick, and, with its point toward you,

pass it through the loop from the top, bringing it over the mesh-stick.

This will make the first half of the knot (Fig. 21). Pull this tight,

holding it in place with the thumb while you throw the cord over your

hand, which forms the loop as seen in Fig. 22. Then pass the needle

from under through the loop, pulling it tight to fasten the knot. Hold

it in place with the thumb, and repeat these movements for the next

knot. Fig. 23 shows a number of these knots finished. A in Fig. 23 is a

knot before it is drawn tight; B in Figs. 21, 22, 23 is the string that

runs to the needle, C is the rope, and D is the mesh-stick. About two

hundred and sixty-four of these knots or meshes will make the net the

regular length, thirty-three feet.

[Illustration: Fig 24]

In knitting across, the meshes will accumulate on the fid; shove them

off to the left, a few at a time, to make space for others. When the

desired number of meshes are finished to form the first row, shove them

all off the fid, as shown in Fig. 24.

Begin the next row by again placing the fid under the cord (Fig. 24).

Take up the first mesh, drawing it close to the mesh-stick, hold it

in place with the thumb while throwing the cord over your hand, pass

the needle on the left-hand side of the mesh from under through the

loop (Fig. 25); pull this tight, and you will have tied the common

knitting-knot. Repeat this with all the loops until the row is finished.

When it becomes necessary to thread or fill the needle, tie the ends

of the cord with the knot shown in Fig. 26, which, when properly

tightened, cannot slip. Wrap each end of the cord from the knot

securely to the main cord with strong thread, to give the net a neat

appearance.

Continue netting until the net is three feet wide. Then untie the rope,

and spread the net by sliding the knots apart, and fasten the second

rope to the bottom of the net by tying the rope securely to the first

mesh with the cord on the needle; then carry the rope and cord to the

next mesh, hold the rope, cord, and mesh firmly in place, and throw the

cord over your hand, passing the needle down through the mesh under

the rope and cord out through the loop (Fig. 27). Pull this tight,

and continue in like manner, knitting each successive mesh to the

rope until the net is all fastened on. Turn back the end of the rope

and wrap it down neatly with strong string (Fig. 28). In the same way

secure the other end, and also the ends of the first or top rope.

[Illustration: Fig. 25.]

[Illustration: Fig. 26.]

This completes the lawn-tennis net proper. The bright tassels can now

be tied at intervals along the top of the net, and four pieces of twine

fastened on each end of the net at equal distances apart. These are for

tying the net to the poles (Fig. 29).

[Illustration: Fig. 17]

[Illustration: Fig. 18]

To erect the lawn-tennis net, plant the two poles firmly in the ground

a little over thirty-three feet apart, tie the net to the poles, then

drive in the pegs, two to each pole, about five feet from the pole

(Fig. 30); slide a runner on each end of the two guy-ropes by first

threading the rope through one of the holes in the runner, then pass

the rope over the side down through the other hole and fasten it with

a knot (Fig. 15). Next tie around the notch in the top of the poles the

guy-ropes, with runners attached, and slip each loop made by the runner

over each peg (Fig. 31), allowing the rope to fall in the groove A near

the top of the peg; tighten the rope by pushing up the runners. The

stakes are thus held in position by ropes running out to the pegs in

the ground (Fig. 30).

[Illustration: Fig 27]

[Illustration: Fig. 30.—The Home-Made Net.]

Now we understand how to make and erect a lawn-tennis net; but what

shall we do about the court? Of course, that must be all ready before

we can set up the net. We must now learn how to lay out a

=Lawn-Tennis Court.=

The best ground for this is turf, though it may be of asphalt, or earth

mixed with fine gravel; sometimes wood is used.

The diagram on page 64 (Fig. 32) shows the construction of a

lawn-tennis court for two, three, or four-handed games.

Lay out the court with a hundred-foot measuring-tape, by marking the

lines with whitewash, chalk, paint, or plaster-of-Paris.

First the side line, seventy-eight feet, AB. This gives you one side

of your court. Then the base line, thirty-six feet, AC, which, with

their parallel lines CD and DB, form the boundaries of a court for

four-handed games. Now lay off the side lines of the single court,

EG and FH, which are parallel to the others and four and a half feet

inside of them. Divide the court across the centre by the net, fastened

to the poles O and P. The lines EF and GH are called base lines.

Twenty-one feet from the net, mark the service lines, MN and TV. Then

make the central longitudinal line, IJ, and the court is complete.

[Illustration: Fig. 31]

Now everything is prepared for the game. Hold your racket firmly, and

try to keep the ball flying over the net, back and forth, as often as

possible.

For the guidance of those who have had no opportunity of learning to

play lawn-tennis the following rules are given, as adopted by the

United States National Lawn-Tennis Association.

First, however, we would say that it is not necessary always to have an

umpire or a referee, as spoken of in the

=Rules for Lawn-Tennis.=

THE GAME.

1. The choice of sides, and the right to serve in the first game, shall

be decided by toss; provided that, if the winner of the toss choose the

right to serve, the other player shall have choice of sides, and _vice

versa_. If one player choose the court, the other may elect not to

serve.

2. The players shall stand on opposite sides of the net; the player who

first delivers the ball shall be called the _server_, and the other the

_striker-out_.

[Illustration: Fig. 32

LAWN-TENNIS COURT.]

3. At the end of the first game the striker-out shall become server,

and the server shall become striker-out; and so on, alternately, in all

the subsequent games of the set, or series of sets.

4. The server shall serve with one foot on the base line, and with

the other foot behind that line, but not necessarily upon the ground.

He shall deliver the service from the right to the left courts

alternately, beginning from the right.

5. The ball served must drop between the service line, half-court line,

and side line of the court, diagonally opposite to that from which it

was served.

6. It is a _fault_ if the server fail to strike the ball, or if the

ball served drop in the net, or beyond the service line, or out of

court, or in the wrong court; or if the server do not stand as directed

by law 4.

7. A ball falling on a line is regarded as falling in the court bounded

by that line.

8. A fault cannot be taken.

9. After a fault the server shall serve again from the same court from

which he served that fault, unless it was a fault because he served

from the wrong court.

10. A fault cannot be claimed after the next service is delivered.

11. The server shall not serve till the striker-out is ready. If the

latter attempt to return the service he shall be deemed ready.

12. A service or fault, delivered when the striker-out is not ready

counts for nothing.

13. The service shall not be _volleyed_, _i.e._, taken, before it has

touched the ground.

14. A ball is in play on leaving the server’s racket, except as

provided for in law 6.

15. It is a good return, although the ball touch the net; but a

service, otherwise good, which touches the net, shall count for nothing.

16. The server wins a stroke if the striker-out volley the service,

or if he fail to return the service or the ball in play; or if he

return the service or the ball in play so that it drops outside of his

opponent’s court; or if he otherwise lose a stroke, as provided by law

18.

17. The striker-out wins a stroke if the server serve two consecutive

faults; or if he fail to return the ball in play; or if he return the

ball in play so that it drops outside of his opponent’s court; or if he

otherwise lose a stroke as provided by law 18.

18. Either player loses a stroke if he return the service or the ball

in play so that it touches a post of the net; or if the ball touch him

or anything that he wears or carries, except his racket in the act of

striking; or if he touch the ball with his racket more than once; or if

he touch the net or any of its supports while the ball is in play; or

if he volley the ball before it has passed the net.

19. In case any player is obstructed by any accident, the ball shall be

considered a _let_.

20. On either player winning his first stroke, the score is called

15 for that player; on either player winning his second stroke, the

score is called 30 for that player; on either player winning his third

stroke, the score is called 40 for that player; and the fourth stroke

won by either player is scored game for that player, except as below:

If both players have won three strokes, the score is called _deuce_;

and the next stroke won by either player is scored _advantage_ for that

player. If the same player wins the next stroke, he wins the game; if

he loses the next stroke the score returns to deuce; and so on, until

one player wins the two strokes immediately following the score of

deuce, when game is scored for that player.

21. The player who first wins six games wins the set; except as

follows: If both players win five games, the score is called _games

all_; and the next game won by either player is scored _advantage game_

for that player. If the same player wins the next game, he wins the

set; if he loses the next game, the score returns to games all; and

so on, until either player wins the two games immediately following

the score of games all, when he wins the set. But individual clubs, at

their own tournaments, may modify this rule at their discretion.

22. The players shall change sides at the end of every set; but the

umpire, on appeal from either player, before the toss for choice, may

direct the players to change sides at the end of every game of each

set, if, in his opinion, either side have a distinct advantage, owing

to the sun, wind, or any other accidental cause; but if the appeal be

made after the toss for choice, the umpire can only direct the players

to change sides at the end of every game of the odd or deciding set.

23. When a series of sets is played, the player who served in the last

game of one set shall be striker-out in the first game of the next.

24. The referee shall call the game after an interval of five minutes

between sets, if either player so order.

25. The above laws shall apply to the three-handed and four-handed

games, except as below:

26. In the three-handed game, the single player shall serve in every

alternate game.

27. In the four-handed game, the pair who have the right to serve in

the first game shall decide which partner shall do so; and the opposing

pair shall decide in like manner for the second game. The partner of

the player who served in the first game shall serve in the third, and

the partner of the player who served in the second game shall serve

in the fourth; and the same order shall be maintained in all the

subsequent games of the set.

28. At the beginning of the next set, either partner of the pair which

struck out in the last game of the last set may serve, and the same

privilege is given to their opponents in the second game of the new set.

29. The players shall take the service alternately throughout the

game; a player cannot receive a service delivered to his partner;

and the order of service and striking out once established shall not

be altered, nor shall the striker-out change courts to receive the

service, till the end of the set.

30. It is a fault if the ball served does not drop between the service

line, half-court line, and service side line of the court, diagonally

opposite to that from which it was served.

31. In matches, the decision of the umpire shall be final. Should there

be two umpires, they shall divide the court between them, and the

decision of each shall be final in his share of the court.

ODDS.

A _bisque_ is one point which can be taken by the receiver of the odds

at any time in the set except as follows:

(_a_) A bisque cannot be taken after a service is delivered.

(_b_) The server may not take a bisque after a fault, but the

striker-out may do so.

One or more bisques may be given to increase or diminish other odds.

_Half fifteen_ is one stroke given at the beginning of the second,

fourth, and every subsequent alternate game of a set.

_Fifteen_ is one stroke given at the beginning of every game of a set.

_Half thirty_ is one stroke given at the beginning of the first game,

two strokes given at the beginning of the second game; and so on,

alternately, in all the subsequent games of the set.

_Thirty_ is two strokes given at the beginning of every game of a set.

_Half forty_ is two strokes given at the beginning of the first game,

three strokes given at the beginning of the second game; and so on,

alternately, in all the subsequent games of the set.

_Forty_ is three strokes given at the beginning of every game of a set.

_Half court:_ The players may agree into which half court, right or

left, the giver of the odds shall play; and the latter loses a stroke

if the ball returned by him drops outside any of the lines which bound

that half court.

THE BALLS.

The balls shall measure not less than 2-15/32 inches, nor more than 2½

inches in diameter; and shall weigh not less than 1-15/16 oz., nor more

than 2 oz.

[Illustration]

[Illustration: The May-Pole Dance.]

How to amuse yourself and others · 第 5 / 42 章