CHAPTER I

MARBLES--HOW PLAYED

Marbles: Where and how made; different games; terms of game; how to

gain skill.

CHAPTER II

WHIP TOPS AND TOP GAMES

Whip tops, peg tops, and some other tops; how they are played; top

games.

CHAPTER III

KITES AND HOW MADE

About kites; how made; their practical uses; flying contests.

CHAPTER IV

HOOPS, WHEELS AND BUZZERS

Hoops, wheels and buzzers; stilts, different kinds; how used and how

procured.

CHAPTER V

LET'S GO A-FISHING

"Let's go a-fishing"; bait of many kinds and how to get it. Fishing

outfit; its care.

SUMMER

CHAPTER VI

BOATING AND CANOEING

Useful hints on boating and canoeing. "Don'ts" to be observed.

Definitions.

CHAPTER VII

SMALL SAIL BOATS

How to make and manage small sail boats.

CHAPTER VIII

HOW TO SWIM

Can you swim? How to learn. Confidence.

CHAPTER IX

STYLES OF SWIMMING

Styles of swimming; floating, diving; water games.

CHAPTER X

THINGS BOYS SHOULD KNOW

How sides are chosen in games of contest; some things all boys should

know.

CHAPTER XI

CURIOUS RHYMES FOR GAMES

Curious rhymes in counting out games.

CHAPTER XII

TAG AND BULL IN THE RING

All about the good old game of tag, and bull in the ring.

CHAPTER XIII

ALL ABOUT LEAP FROG

Do you know all about leap frog?

CHAPTER XIV

DUCK ON THE ROCK--CAT

Dead Turtle; Duck on Rock; Brick Skittles; Tip Cat; Country Cat;

American Cat.

CHAPTER XV

BALL, BAT AND RACKET

And now for ball! Some good games that can be played with ball, bat

and racket. Town ball; two old cats; hand ball.

CHAPTER XVI

AMERICAN BASEBALL

The great American game of baseball. Some things every player should

know. Rules.

AUTUMN

CHAPTER XVII

ALL ABOUT FOOTBALL

The strenuous game of football. How to lay out the ground. Pointers

for players.

CHAPTER XVIII

MUMBLY PEG--HOP SCOTCH

Mumbly peg; jackstones; Hop Scotch.

CHAPTER XIX

HOW TO CAMP OUT

How and where to prepare camp. A delightful way in which to spend a

vacation, if you know the way.

CHAPTER XX

BICYCLES AND LASSOES

Can you ride a bike? Information on wheels. How to throw a lariat.

CHAPTER XXI

GOLF, HOCKEY AND SHINNY

The old Scotch game of golf, hockey and shinny.

WINTER

CHAPTER XXII

SKATING--SKIING--SNOW SHOEING

On the ice and snow. The royal sport of skating. Some hints on skiing

and snow shoes.

CHAPTER XXIII

COASTING--TOBOGGANING--SLEDS

Coasting. How to make sleds. The bob sled. The toboggan. Snow games.

CHAPTER XXIV

GENERAL ATHLETICS

Walking, Running, Jumping.

CHAPTER XXV

CRIES--SHOUTS--COLLEGE YELLS

Battle cries, hailing shouts, and college yells.

CHAPTER XXVI

CLEVER TRICKS

Vanishing feats. Curious illusions. Various deceptive amusements.

CHAPTER XXVII

SLEIGHT-OF-HAND

Balancing. Juggling. Transformations.

INTRODUCTION

Among the many good and wise things said by the great Lincoln was

this: "Give me the boy with promise of the man in him, and give me the

man with the memory of the boy in him, and both can sit at my table,

and if they sit together, we'll have all the better time!"

This book of out-door games for boys will make better boys, and

they'll get a lot more joy out of life and be the better men in time,

for having read it and carried out its rules as to wholesome, honest

sport.

The boy who plays an honest game will do an honest business, and he'll

win over "the sneak."

If you are "a grown-up," read this book, and in doing so live over

again the joyous, gladsome days of your boyhood, and you will sigh, as

we do while writing this: "Would I were a boy again!"

We want the mother, as well as the father, to read this book, for it

will recall the brothers of far-off days, and bring her into closer

sympathy--we must not say "love," for that is already strong enough

--with the exuberance of her boys.

And the girls? Why, bless you! They, too, should read every scrap of

this book, for they will find in it many of their own games, and not

one that they could not play and enjoy, if circumstances permitted.

And the grand-parents? God bless them! Why, they'll enjoy it quite as

much as the young folks.

SPRING

CHAPTER I

MARBLES: WHERE MADE; TERMS OF THE GAMES; DIFFERENT GAMES; HOW TO

ACQUIRE SKILL

Each season has its own particular work for the farmer, and he does

his work without direction from or consultation with his neighbors or

any one else. Each season has its own particular games for the young

folks, and they take to them without any suggestion from outsiders,

just as young ducks take to water, without any instructions from the

mother bird. The seasons in the south temperate zone are just the

opposite to those in the north. Some years ago I spent the months of

July and August in New Zealand, and great was my surprise to find the

boys down at Dunedin snowballing on the Fourth of July, while the

sleigh-bells made music through the streets. In the following October,

which is the spring month in Victoria, Australia, I found the

youngsters of Melbourne playing marbles, just as the boys in New York

had been doing when I left it the previous May.

MARBLES

We have reason to believe that the first marbles were fashioned from

pebbles on the ocean's shore, or ground into roundness by the action

of river currents. We do not know when or where marbles originated,

but of the antiquity of the game we are very sure. Egyptian boys

played marbles before the days of Moses, and marbles are among the

treasures found buried in the ruins of Pompeii, which you will

remember was destroyed by an eruption of lava from Vesuvius in the

first century of the Christian era. To-day marbles are played in every

civilized land under the sun, and with slight differences, the method

of shooting and the games are practically the same.

Germans are the greatest toy and game-makers in the world, and so we

should not be surprised to learn that that great country not only

produces the most marbles, but also the very best. From Germany we get

the finest "agates," the beauty and value of which every lover of the

game knows. The more common marbles are made in Saxony, of a fine kind

of white limestone, which is practically a variety of the building

material known as "marble," and from which the name is derived. Broken

into small pieces, and the irregular bits placed between two grooved

grinders, the lower one being stone and the upper wood, power is

applied, and after much rotating the spheres are turned out, hundreds

at a time, and these are afterwards sorted and polished.

Glass marbles, some of which are imitation agates, are cast in moulds

that close so perfectly that the place where they join cannot be seen

in the finished product. China marbles are made from pottery-clay, and

after being joined are baked, and sometimes they are painted. The

small gray, brown or black marbles, usually called "commies," are

little balls of clay, baked and glazed. These, being the cheapest, are

the most numerous, and are usually the objects of attack, and so

change owners the oftenest.

NAMES OF MARBLES AND PLAY TERMS

While the names of marbles and the terms of the game may vary slightly

in different parts of the United States, they are in the main so much

alike that the following will be understood by all boys throughout the

land:

The _Taw_ or _Shooter_ is the marble used for shooting.

The _Taw Line_, or _Scratch_, is a line drawn for a starting point in

the game.

_Ducks_ are marbles to be shot at.

_Dubs_, an abbreviation of "doubles," means that you get all the

marbles knocked out with one shot.

_Fen Dubs_, an abbreviation of "defend doubles," is shouted by an

opponent before the play, and means that you must put back all but one

marble.

_Lofting_ means shooting through the air, so that your taw does not

touch the earth till it hits the object aimed at or a point near it.

_Knuckling Down_ means resting the knuckles on the ground while

shooting.

_Histing_ or _Hoisting_ is holding some distance above the ground. It

is not permitted in Bull Ring or in Meg-on-a-string.

_Roundsters_ means taking a new position to avoid an obstruction. It

is not allowed in Bull Ring.

_Sidings_ means moving your taw from one side to the other in a

straight line when about to shoot It is barred in Bull Ring.

_Burying_ is when the taw, if in a good spot, is forced into the

ground with the heel of the shoe. This is seldom allowed; "Fen

buryings" being the accepted law of experts. _Laying_ means placing

the marbles in the ring.

_Clearances_ means the removal of all obstructions between the players

and the ducks.

_Sneaking_ means shooting for a position.

_Babying_ is shooting so as not to send the taw too far. Good players

often do this so as to secure a position from which they can "skin the

ring."

_Dabsters_ are little squares of cloth or skin laid under the knuckles

when playing to keep them from being cut by constant contact with the

hard ground.

_Marble Bag_ saves pockets and explains itself.

According to quality, marbles are known as "agates," "crystals,"

"chinas," "alleys," "potteries," and "commies," or the cheapest and

least prized.

The three great essentials of the game are the boys, the marbles, and

suitable ground.

The marble is shot from the hollow of the crooked index finger, and

projected by the thumb. Good shooting is often done in this way, but

the most expert shots place the marble on the point of the index

finger, and project it with a firmer grip of the thumb. This method

is more difficult to acquire, but it pays as does everything that

requires practice and effort. A good player, as in billiards, can make

his taw carom for position, or he can make it remain stationary, while

the marble struck shoots away in a straight line.

SOME GOOD GAMES

A boy can practice the above, and I would advise him to do so, but it

takes at least two boys to make a game--just as it takes two to make a

quarrel, and you must never be one of the latter. Just here let me say

that the boy who loses his temper, or who has not the manhood to

accept defeat in the right spirit, does not make a desirable friend or

playmate, for if he cannot conquer himself he is unfit to contest in

the sports of youth or in the business of maturer years.

FAT

Fat is one of our oldest and simplest marble games. It is played in

this way: Make a ring eighteen inches or two feet in diameter; ten

feet back draw or scratch a taw line to shoot from. If four boys are

playing, each places a marble, as indicated, or if there are more

players the marbles are placed at equal distances about the ring. The

order of the play having been decided on, by shooting or rolling

towards the taw line, the nearness to which decides the question,

number one shoots for the ring, and if he knocks out a marble, he

shoots again from where his taw rests, and so keeps on until he has

missed. Number two knuckles down at the taw line and shoots, as did

number one. If the first taw is within range, he can shoot at that,

and if he hits it, then number one must hand number two all the ducks

he has knocked from the ring. If number two can hit number one's taw

again, then number one is killed, and must retire from that game.

When number two misses, the next in order shoots, either at the ring

or at the line taw, and so the game proceeds till all the marbles are

knocked out, or all but the last player are killed. In the second

game, the first man killed is the last to shoot, and so they take

turns in the order of their defeat This game is the more fascinating

for its uncertainty, for often the last player knocks out the taw of

one who so far has been getting all the ducks, and he gets credit for

his score.

FOLLOWINGS

can hardly be called a game. It is played by two boys--usually when

they have more important business on hand; the first boy shoots in

the direction both are traveling; the second follows, and whenever one

chances to be hit it counts one for the shooter.

KNUCKS

In this game, one boy, called "Knucks," takes a small marble between

his knuckles, then places the clenched hand on the ground. The other

player knuckles down at the taw line, four or five feet away, and

shoots--he must not roll--at the marble held by the other. Every time

the "Knucks" marble is hit, it counts one for the shooter; each time

he misses in the three shots, it counts an additional shot for

"Knucks" when it comes his turn.

THE LONG RING

About eight or nine feet from the taw line make an elongated ring,

composed of two sections of a circle, crossing each other. Draw a

circle down the center of the long ring, and on this place the

marbles. If there are only two players, then each lays a duck at the

intersection of the curves. Each additional player adds a duck to the

line.

Where there are only two players, the first is sure to "sneak," that

is, to roll his taw so that it will rest near one of the marbles in

the ring. If number two hits number one, and so kills him, he wins the

game, but if there are more than two in the game, number one is put

out. Number two has another shot, from the place where his taw rests,

at the ducks in the ring, and he keeps on till he misses. So the game

is kept up till all the ducks are knocked from the ring. If it is

agreed in advance, each player may lay more than one duck in the ring.

In this game the killed are not dead, if there are more than two

players. They can play when the turn comes, but it must always be from

the taw line.

THE BULL RING

This is one of the oldest and best games. The ring should be from four

to ten feet in diameter. The ducks are placed in the form of a cross,

in the middle of the ring, the number each is to "whack up" being

agreed upon in advance. The order of play is usually decided on by

knuckling down and rolling for the opposite side of the ring. The

first player "lofts" at the ducks. He must drive the marble outside

the ring for a win. If his own taw goes outside, the successful player

can come back to the ring edge for his next shot. If it is a miss and

the taw goes outside the ring, it must be replaced inside at the

point of exit. When a taw is struck the owner is "dead" for that game,

and the successful player keeps on shooting till he misses.

When two or more ducks are knocked out of the ring, the player is

entitled to raise his score by that number, provided he shouts "Dubs"

before the others cry "Fen dubs." If a player is caught "hunching,"

that is, pushing his fist beyond the line while shooting, and makes a

hit, he must replace the marble and shoot over again. "Histings" and

the use of "bowlers" are barred in the bull ring.

"Sneaking," that is, shooting the taw so that it will rest near the

middle of the ring, is allowed. If this taw is not hit, it may be able

to skin the ring when its turn comes. A dead man, when his turn comes,

and there are enough ducks remaining to warrant the risk, may re-enter

the game by placing in the ring twice as many marbles as were at first

required, and an additional duck near the edge of the ring; on this

duck he caroms so as to send it out, then if his taw is in a good

place, he may come out ahead.

DUCK-IN-A-HOLE

Make three shallow holes, and about ten feet away draw the taw line.

The holes are three feet apart. The object of each player is to shoot

his taw so that it will enter and stay in the first hole. If he

succeeds, he is allowed to place his thumb on the far edge of the

first hole, and using his hand as a pair of dinders, by a twist of the

wrist he marks with his longest finger a curved line on the ground.

This is called "taking a span." From the span line he shoots at the

second hole, and if successful continues on to the third. If this is

won, he takes a span backward for the middle hole. If he reaches the

first hole, he repeats it over, but this time he is entitled to two

spans. The third time, if there is no miss, he can take three spans,

and if he succeeds, he becomes a "King Duck," and takes four spans.

If the first player misses, and the second player rolls into the first

hole, he takes a span and shoots--if it is near--at the first taw, and

if he hits, he can place his taw in the second hole, and so on till he

misses. When number one's turn comes, he must shoot from the spot

where his taw rests.

In this game the first king has a great advantage because of his four

spans. Each time a player hits another, he scores one point, and the

hit loses one. By the time all have become King Ducks the game is

over, or it may be decided in advance that when one has made five or

ten points, the game shall end.

MEG-IN-A-HOLE

differs from the foregoing game, in the fact that there is no taw

line. The player shoots from one end at the middle hole. If he

succeeds, he is entitled to a span, and he keeps on as before till he

becomes a king. Before this, he can take but one span in any

direction, but as a king, he can take one foot measure--his own foot

--and a span from the first hole; two feet and a span from the second

hole, and three feet and a span from the third hole. This gives him a

great advantage, and if there is no rival king he is "Monarch of all

he surveys." If there is a second king, the first one assigns him the

first hole to guard, because from this he can take only one foot and a

span. When all become kings, or the points agreed on are won, the game

is over.

SQUARE RING

A "Square Ring" sounds odd, but such things go in playing marbles. The

square may be of any size, but four feet is the best. The taw line

must be from twenty to thirty feet away. Before a player can win the

game he must first kill all the others. Perhaps that is why it is

sometimes called "Injun."

The first player is at a great disadvantage, for if he knocks out a

duck he must replace it, and if his taw stops inside the ring he has

killed himself, and is out of the game. The best way is not to knuckle

down but to toss for a good position near the ring. The second player,

for obvious reasons, must keep away as far as possible from the first,

so he shoots through the ring with force, hoping to get a duck on the

way, for he does not have to replace it. He can take the duck back to

taw and holding it in his left hand shoot at it so as to send his own

taw close to number one, which he can then kill.

If number two misses, number three pitches his marble off to one side,

and so the game goes on, each player guarding his own taw and trying

to kill his rivals. Knocking out ducks gives the privilege just

described, after which the duck is replaced.

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