CHAPTER XXIV.

ELYSIUM.

The Celtic conception of Elysium, the product at once of religion,

mythology, and romantic imagination, is found in a series of Irish and

Welsh tales. We do not know that a similar conception existed among the

continental Celts, but, considering the likeness of their beliefs in

other matters to those of the insular Celts, there is a strong

probability that it did. There are four typical presentations of the

Elysium conception. In Ireland, while the gods were believed to have

retired within the hills or _síd_, it is not unlikely that some of them

had always been supposed to live in these or in a subterranean world,

and it is therefore possible that what may be called the subterranean or

_síd_ type of Elysium is old. But other types also appear--that of a

western island Elysium, of a world below the waters, and of a world

co-extensive with this and entered by a mist.

The names of the Irish Elysium are sometimes of a general character--Mag

Mór, "the Great Plain"; Mag Mell, "the Pleasant Plain"; Tír n'Aill, "the

Other-world"; Tir na m-Beo, "the Land of the Living"; Tír na n-Og, "the

Land of Youth"; and Tír Tairngiri, "the Land of Promise"--possibly of

Christian origin. Local names are Tír fa Tonn, "Land under Waves";

I-Bresail and the Land of Falga, names of the island Elysium. The last

denotes the Isle of Man as Elysium, and it may have been so regarded by

Goidels in Britain at an early time.[1231] To this period may belong the

tales of Cúchulainn's raid on Falga, carried at a later time to Ireland.

Tír Tairngiri is also identified with the Isle of Man.[1232]

A brief résumé of the principal Elysium tales is necessary as a

preliminary to a discussion of the problems which they involve, though

it can give but little idea of the beauty and romanticism of the tales

themselves. These, if not actually composed in pagan times, are based

upon story-germs current before the coming of Christianity to Ireland.

1. _The síd Elysium._--In the story of Etain, when Mider discovered her

in her rebirth, he described the land whither he would carry her, its

music and its fair people, its warm streams, its choice mead and wine.

There is eternal youth, and love is blameless. It is within Mider's

_síd_, and Etain accompanies him there. In the sequel King Eochaid's

Druid discovers the _síd_, which is captured by the king, who then

regains Etain.[1233] Other tales refer to the _síd_ in similar terms,

and describe its treasures, its food and drink better than those of

earth. It is in most respects similar to the island Elysium, save that

it is localised on earth.

2. _The island Elysium._--The story of the voyage of Bran is found

fragmentarily in the eleventh century _LU_, and complete in the

fourteenth and sixteenth century MSS. It tells how Bran heard mysterious

music when asleep. On waking he found a silver branch with blossoms, and

next day there appeared a mysterious woman singing the glory of the land

overseas, its music, its wonderful tree, its freedom from pain and

death. It is one of thrice fifty islands to the west of Erin, and there

she dwells with thousands of "motley women." Before she disappears the

branch leaps into her hand. Bran set sail with his comrades and met

Manannan crossing the sea in his chariot. The god told him that the sea

was a flowery plain, Mag Mell, and that all around, unseen to Bran, were

people playing and drinking "without sin." He bade him sail on to the

Land of Women. Then the voyagers went on and reached the Isle of Joy,

where one of their number remained behind. At last they came to the Land

of Women, and we hear of their welcome, the dreamlike lapse of time, the

food and drink which had for each the taste he desired. Finally the tale

recounts their home-sickness, the warning they received not to set foot

on Erin, how one of their number leaped ashore and turned to ashes, how

Bran from his boat told of his wanderings and then disappeared for

ever.[1234]

Another story tells how Connla was visited by a goddess from Mag Mell.

Her people dwell in a _síd_ and are called "men of the _síd_." She

invites him to go to the immortal land, and departs, leaving him an

apple, which supports him for a month without growing less. Then she

reappears and tells Connla that "the Ever-Living Ones" desire him to

join them. She bids him come with her to the Land of Joy where there are

only women. He steps into her crystal boat and vanishes from his father

and the Druid who has vainly tried to exercise his spells against

her.[1235] In this tale there is a confusion between the _síd_ and the

island Elysium.

The eighteenth century poem of Oisin in Tír na n-Og is probably based on

old legends, and describes how Niam, daughter of the king of Tír na

n-Og, placed _geasa_ on Oisin to accompany her to that land of immortal

youth and beauty. He mounted on her steed, which plunged forwards across

the sea, and brought them to the land where Oisin spent three hundred

years before returning to Ireland, and there suffering, as has been

seen, from the breaking of the tabu not to set foot on the soil of

Erin.[1236]

In _Serglige Conculaind_, "Cúchulainn's Sickness," the goddess Fand,

deserted by Manannan, offers herself to the hero if he will help her

sister's husband Labraid against his enemies in Mag Mell. Labraid lives

in an island frequented by troops of women, and possessing an

inexhaustible vat of mead and trees with magic fruit. It is reached with

marvellous speed in a boat of bronze. After a preliminary visit by his

charioteer Laeg, Cúchulainn goes thither, vanquishes Labraid's foes, and

remains a month with Fand. He returns to Ireland, and now we hear of the

struggle for him between his wife Emer and Fand. But Manannan suddenly

appears, reawakens Fand's love, and she departs with him. The god shakes

his cloak between her and Cúchulainn to prevent their ever meeting

again.[1237] In this story Labraid, Fand, and Liban, Fand's sister,

though dwellers on an island Elysium, are called _síd_-folk. The two

regions are partially confused, but not wholly, since Manannan is

described as coming from his own land (Elysium) to woo Fand. Apparently

Labraid of the Swift Hand on the Sword (who, though called "chief of the

_síde_", is certainly a war-god) is at enmity with Manannan's hosts, and

it is these with whom Cúchulainn has to fight.[1238]

In an Ossianic tale several of the Fians were carried off to the Land of

Promise. After many adventures, Fionn, Diarmaid, and others discover

them, and threaten to destroy the land if they are not restored. Its

king, Avarta, agrees to the restoration, and with fifteen of his men

carries the Fians to Erin on one horse. Having reached there, he bids

them look at a certain field, and while they are doing so, he and his

men disappear.[1239]

3. _Land under Waves._--Fiachna, of the men of the _síd_, appeared to

the men of Connaught, and begged their help against Goll, who had

abducted his wife. Loegaire and his men dive with Fiachna into Loch

Naneane, and reach a wonderful land, with marvellous music and where the

rain is ale. They and the _síd_-folk attack the fort of Mag Mell and

defeat Goll. Each then obtains a woman of the _síde_, but at the end of

a year they become homesick. They are warned not to descend from

horseback in Erin. Arrived among their own people, they describe the

marvels of Tír fa Tonn, and then return there, and are no more

seen.[1240] Here, again, the _síd_ Elysium and Land under Waves are

confused, and the divine tribes are at war, as in the story of

Cúchulainn.

In a section of the Ossianic tale just cited, Fionn and his men arrive

on an island, where Diarmaid reaches a beautiful country at the bottom

of a well. This is Tír fa Tonn, and Diarmaid fights its king who has

usurped his nephew's inheritance, and thus recovers it for him.[1241]

4. _Co-extensive with this world._--An early example of this type is

found in the _Adventures of Cormac_. A divine visitant appeared to

Cormac and gave him in exchange for his wife, son, and daughter, his

branch of golden apples, which when shaken produced sweetest music,

dispelling sorrow. After a year Cormac set out to seek his family, and

as he journeyed encountered a mist in which he discovered a strange

house. Its master and mistress--Manannan and his consort--offered him

shelter. The god brought in a pig, every quarter of which was cooked in

the telling of a true tale, the pig afterwards coming to life again.

Cormac, in his tale, described how he had lost his family, whereupon

Manannan made him sleep, and brought his wife and children in. Later he

produced a cup which broke when a lie was told, but became whole again

when a true word was spoken. The god said Cormac's wife had now a new

husband, and the cup broke, but was restored when the goddess declared

this to be a lie. Next morning all had disappeared, and Cormac and his

family found themselves in his own palace, with cup and branch by their

side.[1242] Similarly, in _The Champion's Ecstasy_, a mysterious

horseman appears out of a mist to Conn and leads him to a palace, where

he reveals himself as the god Lug, and where there is a woman called

"the Sovereignty of Erin." Beside the palace is a golden tree.[1243] In

the story of Bran, Mag Mell is said to be all around the hero, though he

knows it not--an analogous conception to what is found in these tales,

and another instance is that of the mysterious house entered by

Conchobar and Dechtire.[1244] Mag Mell may thus have been regarded as a

mysterious district of Erin. This magic mist enclosing a marvellous

dwelling occurs in many other tales, and it was in a mist that the

Tuatha Déa came to Ireland.

A certain correspondence to these Irish beliefs is found in Brythonic

story, but here the Elysium conception has been influenced by Christian

ideas. Elysium is called _Annwfn_, meaning "an abyss," "the state of the

dead," "hell," and it is also conceived of as _is elfydd_, "beneath the

earth."[1245] But in the tales it bears no likeness to these meanings of

the word, save in so far as it has been confused by their Christian

redactors with hell. It is a region on the earth's surface or an over-or

under-sea world, in which some of the characteristics of the Irish

Elysium are found--a cauldron, a well of drink sweeter than wine, and

animals greatly desired by mortals, while it is of great beauty and its

people are not subject to death or disease. Hence the name _Annwfn_ has

probably taken the place of some earlier pagan title of Elysium.

In the tale of Pwyll, the earliest reference to _Annwfn_ occurs. It is

ruled by Arawn, at war with Hafgan. Arawn obtains the help of Pwyll by

exchanging kingdoms with him for a year, and Pwyll defeats Hafgan. It is

a beautiful land, where merriment and feasting go on continuously, and

its queen is of great loveliness. It has no subterranean character, and

is conceived apparently as contiguous to Pwyll's kingdom.[1246] In other

tales it is the land whence Gwydion and others obtain various

animals.[1247] The later folk-conception of the demoniac dogs of Annwfn

may be based on an old myth of dogs with which its king hunted. These

are referred to in the story of Pwyll.[1248]

_Annwfn_ is also the name of a land under waves or over sea, called also

_Caer Sidi_, "the revolving castle," about which "are ocean's streams."

It is "known to Manawyddan and Pryderi," just as the Irish Elysium was

ruled by Manannan.[1249] Another "Caer of Defence" is beneath the

waves.[1250] Perhaps the two ideas were interchangeable. The people of

this land are free from death and disease, and in it is "an abundant

well, sweeter than white wine the drink in it." There also is a cauldron

belonging to the lord of Annwfn, which was stolen by Arthur and his men.

Such a cauldron is the property of people belonging to a water world in

the _Mabinogion_.[1251]

The description of the isle of Avallon (later identified with

Glastonbury), whither Arthur was carried, completes the likeness to the

Irish Elysium. No tempest, excess of heat or cold, nor noxious animal

afflicts it; it is blessed with eternal spring and with fruit and

flowers growing without labour; it is the land of eternal youth,

unvisited by death or disease. It has a _regia virgo_ lovelier than her

lovely attendants; she cured Arthur of his wounds, hence she is the

Morgen of other tales, and she and her maidens may be identified with

the divine women of the Irish isle of women. Morgen is called a _dea

phantastica_, and she may be compared with Liban, who cured Cúchulainn

of his sickness.[1252]

The identification of Avallon with Glastonbury is probably post-pagan,

and the names applied to Glastonbury--Avallon, _Insula Pomonum_, _Insula

vitrea_--may be primitive names of Elysium. William of Malmesbury

derives _Insula Pomonum_ in its application to Glastonbury from a native

name _Insula Avallonioe_, which he connects with the Brythonic _avalla_,

"apples," because Glastenig found an apple tree there.[1253] The name

may thus have been connected with marvellous apple trees, like those of

the Irish Elysium. But he also suggests that it may be derived from the

name of Avalloc, living there with his daughters. Avalloc is evidently

the "Rex Avallon" (Avallach) to whose palace Arthur was carried and

healed by the _regia virgo_.[1254] He may therefore have been a mythic

lord of Elysium, and his daughters would correspond to the maidens of

the isle. William also derives "Glastonbury" from the name of an

eponymous founder Glastenig, or from its native name _Ynesuuitron_,

"Glass Island." This name reappears in Chretien's _Eric_ in the form

"l'isle de verre." Giraldus explains the name from the glassy waters

around Glastonbury, but it may be an early name of Elysium.[1255] Glass

must have appealed to the imagination of Celt, Teuton, and Slav, for we

hear of Merlin's glass house, a glass fort discovered by Arthur, a glass

tower attacked by the Milesians, Etain's glass _grianan_, and a boat of

glass which conveyed Connla to Elysium. In Teutonic and Slavonic myth

and _Märchen_, glass mountains, on which dwell mysterious personages,

frequently occur.

The origin of the Celtic Elysium belief may be found in universal myths

of a golden age long ago in some distant Elysian region, where men had

lived with the gods. Into that region brave mortals might still

penetrate, though it was lost to mankind as a whole. In some mythologies

this Elysium is the land whither men go after death. Possibly the Celtic

myth of man's early intercourse with the gods in a lost region took two

forms. In one it was a joyful subterranean region whither the Celt hoped

to go after death. In the other it was not recoverable, nor was it the

land of the dead, but favoured mortals might reach it in life. The

Celtic Elysium belief, as known through the tales just cited, is always

of this second kind. We surmise, however, that the land of the dead was

a joyous underworld ruled over by a god of fertility and of the dead,

and from that region men had originally come forth. The later

association of gods with the _síd_ was a continuation of this belief,

but now the _síd_ are certainly not a land of the dead, but Elysium pure

and simple. There must therefore have been at an early period a tendency

to distinguish between the happy region of the dead, and the distant

Elysium, if the two were ever really connected. The subject is obscure,

but it is not impossible that another origin of the Elysium idea may be

found in the phenomenon of the setting sun: it suggested to the

continental Celts that far off there was a divine land where the sun-god

rested. When the Celts reached the coast this divine western land would

necessarily be located in a far-off island, seen perhaps on the horizon.

Hence it would also be regarded as connected with the sea-god, Manannan,

or by whatsoever name he was called. The distant Elysium, whether on

land or across the sea, was conceived in identical terms, and hence also

whenever the hollow hills or _síd_ were regarded as an abode of the

gods, they also were described just as Elysium was.

The idea of a world under the waters is common to many mythologies, and,

generally speaking, it originated in the animistic belief that every

part of nature has its indwelling spirits. Hence the spirits or gods of

the waters were thought of as dwelling below the waters. Tales of

supernatural beings appearing out of the waters, the custom of throwing

offerings therein, the belief that human beings were carried below the

surface or could live in the region beneath the waves, are all connected

with this animistic idea. Among the Celts this water-world assumed many

aspects of Elysium, and it has names in common with it, e.g. it is

called Mag Mell. Hence in many popular tales it is hardly differentiated

from the island Elysium; oversea and under-waves are often synonymous.

Hence, too, the belief that such water-worlds as I-Bresail, or Welsh

fairy-lands, or sunken cities off the Breton coast, rise periodically to

the surface, and would remain there permanently, like an island Elysium,

if some mortal would fulfil certain conditions.[1256]

The Celtic belief in Tír fa Tonn is closely connected with the current

belief in submerged towns or lands, found in greatest detail on the

Breton coast. Here there are many such legends, but most prominent are

those which tell how the town of Is was submerged because of the

wickedness of its people, or of Dahut, its king's daughter, who

sometimes still seeks the love of mortals. It is occasionally seen below

the waves or even on their surface.[1257] Elsewhere in Celtic regions

similar legends are found, and the submersion is the result of a curse,

of the breaking of a tabu, or of neglect to cover a sacred well.[1258]

Probably the tradition of actual cataclysms or inroads of the sea, such

as the Celts encountered on the coasts of Holland, may account for some

of these legends, which then mingled with myths of the divine

water-world.

The idea that Elysium is co-extensive with this world and hidden in a

mist is perhaps connected with the belief in the magical powers of the

gods. As the Druids could raise a mist at will, so too might the gods,

who then created a temporary Elysium in it. From such a mist, usually on

a hill, supernatural beings often emerged to meet mortals, and in

_Märchen_ fairyland is sometimes found within a mist.[1259] It was

already believed that part of the gods' land was not far off; it was

invisibly on or within the hills on whose slopes men saw the mist

swirling mysteriously. Hence the mist may simply have concealed the

_síd_ of the gods. But there may also have been a belief that this world

was actually interpenetrated by the divine world, for this is believed

of fairyland in Welsh and Irish folk-lore. Men may unwittingly interfere

with it, or have it suddenly revealed to them, or be carried into it and

made invisible.[1260]

In most of the tales Elysium is a land without grief or death, where

there is immortal youth and peace, and every kind of delight. But in

some, while the sensuous delights are still the same, the inhabitants

are at war, invite the aid of mortals to overcome their foes, and are

even slain in fight. Still in both groups Elysium is a land of gods and

supernatural folk whither mortals are invited by favour. It is never the

world of the dead; its people are not mortals who have died and gone

thither. The two conceptions of Elysium as a land of peace and

deathlessness, and as a land where war and death may occur, may both be

primitive. The latter may have been formed by reflecting back on the

divine world the actions of the world of mortals, and it would also be

on a parallel with the conception of the world of the dead where

warriors perhaps still fought, since they were buried with their

weapons. There were also myths of gods warring with each other. But men

may also have felt that the gods were not as themselves, that their land

must be one of peace and deathlessness. Hence the idea of the peaceful

Elysium, which perhaps found most favour with the people. Mr. Nutt

thought that the idea of a warlike Elysium may have resulted from

Scandinavian influence acting on existing tales of a peaceful

Elysium,[1261] but we know that old myths of divine wars already

existed. Perhaps this conception arose among the Celts as a warlike

people, appealing to their warrior instincts, while the peaceful Elysium

may have been the product of the Celts as an agricultural folk, for we

have seen that the Celt was now a fighter, now a farmer. In its peaceful

aspect Elysium is "a familiar, cultivated land," where the fruits of the

earth are produced without labour, and where there are no storms or

excess of heat or cold--the fancies which would appeal to a toiling,

agricultural people. There food is produced magically, yet naturally,

and in agricultural ritual men sought to increase their food supply

magically. In the tales this process is, so to speak, heightened.[1262]

Some writers have maintained that Elysium is simply the land of the

dead, although nothing in the existing tales justifies this

interpretation. M. D'Arbois argues for this view, resting his theory

mainly on a passage in the story of Connla, interpreted by him in a way

which does not give its real meaning.[1263] The words are spoken by the

goddess to Connla, and their sense is--"The Ever-Living Ones invite

thee. Thou art a champion to Tethra's people. They see thee every day in

the assemblies of thy fatherland, among thy familiar loved ones."[1264]

M. D'Arbois assumes that Tethra, a Fomorian, is lord of Elysium, and

that after his defeat by the Tuatha Déa, he, like Kronos, took refuge

there, and now reigns as lord of the dead. By translating _ar-dot-chiat_

("they see thee," 3rd plur., pres. ind.) as "on t'y verra," he maintains

that Connla, by going to Elysium, will be seen among the gatherings of

his dead kinsfolk. But the words, "Thou art a champion to Tethra's

people," cannot be made to mean that Tethra is a god of the dead. It

means simply that Connla is a mighty warrior, one of those whom Tethra,

a war-god, would have approved. The phrase, "Tethra's mighty men," used

elsewhere,[1265] is a conventional one for warriors. The rest of the

goddess's words imply that the Immortals from afar, or perhaps "Tethra's

mighty men," i.e. warriors in this world, see Connla in the assemblies

of his fatherland in Erin, among his familiar friends. Dread death

awaits _them_, she has just said, but the Immortals desire Connla to

escape that by coming to Elysium. Her words do not imply that he will

meet his dead ancestors there, nor is she in any sense a goddess of

death. If the dead went to Elysium, there would be little need for

inviting a living person to go there. Had Connla's dead ancestors or

Tethra's people (warriors) been in Elysium, this would contradict the

picture drawn by the goddess of the land whither she desires him to

go--a land of women, not of men. Moreover, the rulers of Elysium are

always members of the Tuatha Dé Danann or the _síd_-folk, never a

Fomorian like Tethra.[1266]

M. D'Arbois also assumes that "Spain" in Nennius' account of the Irish

invasions and in Irish texts means the land of the dead, and that it was

introduced in place of some such title as Mag Mór or Mag Mell by "the

euhemerising process of the Irish Christians." But in other documents

penned by Irish Christians these and other pagan titles of Elysium

remain unchanged. Nor is there the slightest proof that the words used

by Tuan MacCaraill about the invaders of Ireland, "They all died," were

rendered in an original text, now lost according to M. D'Arbois, "They

set sail for Mag Mór or Mag Mell," a formula in which Nennius saw

indications of a return to Spain.[1267] Spain, in this hypothetical

text, was the Land of the Dead or Elysium, whence the invaders came.

This "lost original" exists in M. D'Arbois imagination, and there is not

the slightest evidence for these alterations. Once, indeed, Tailtiu is

called daughter of Magh Mór, King of Spain, but here a person, not a

place, is spoken of.[1268] Sir John Rh[^y]s accepts the identification

of Spain with Elysium as the land of the dead, and finds in every

reference to Spain a reference to the Other-world, which he regards as a

region ruled by "dark divinities." But neither the lords of Elysium nor

the Celtic Dispater were dark or gloomy deities, and the land of the

dead was certainly not a land of darkness any more than Elysium. The

numerous references to Spain probably point to old traditions regarding

a connection between Spain and Ireland in early times, both commercial

and social, and it is not impossible that Goidelic invaders did reach

Ireland from Spain.[1269] Early maps and geographers make Ireland and

Spain contiguous; hence in an Irish tale Ireland is visible from Spain,

and this geographical error would strengthen existing traditions.[1270]

"Spain" was used vaguely, but it does not appear to have meant Elysium

or the Land of the Dead. If it did, it is strange that the Tuatha Dé

Danann are never brought into connection with it.

One of the most marked characteristics of the Celtic Elysium is its

deathlessness. It is "the land of the living" or of "the Ever-Living

Ones," and of eternal youth. Most primitive races believe that death is

an accident befalling men who are naturally immortal; hence freedom from

such an accident naturally characterises the people of the divine land.

But, as in other mythologies, that immortality is more or less dependent

on the eating or drinking of some food or drink of immortality. Manannan

had immortal swine, which, killed one day, came alive next day, and with

their flesh he made the Tuatha Dé Danann immortal. Immortality was also

conferred by the drinking of Goibniu's ale, which, either by itself or

with the flesh of swine, formed his immortal feast. The food of Elysium

was inexhaustible, and whoever ate it found it to possess that taste

which he preferred. The fruit of certain trees in Elysium was also

believed to confer immortality and other qualities. Laeg saw one hundred

and fifty trees growing in Mag Mell; their nuts fed three hundred

people. The apple given by the goddess to Connla was inexhaustible, and

he was still eating it with her when Teigue, son of Cian, visited

Elysium. "When once they had partaken of it, nor age nor dimness could

affect them."[1271] Apples, crimson nuts, and rowan berries are

specifically said to be the food of the gods in the tale of _Diarmaid

and Grainne_. Through carelessness one of the berries was dropped on

earth, and from it grew a tree, the berries of which had the effect of

wine or mead, and three of them eaten by a man of a hundred years made

him youthful. It was guarded by a giant.[1272] A similar tree growing on

earth--a rowan guarded by a dragon, is found in the tale of Fraoch, who

was bidden to bring a branch of it to Ailill. Its berries had the virtue

of nine meals; they healed the wounded, and added a year to a man's

life.[1273] At the wells which were the source of Irish rivers were

supposed to grow hazel-trees with crimson nuts, which fell into the

water and were eaten by salmon.[1274] If these were caught and eaten,

the eater obtained wisdom and knowledge. These wells were in Erin, but

in some instances the well with its hazels and salmon is in the

Other-world,[1275] and it is obvious that the crimson nuts are the same

as the food of the gods in _Diarmaid and Grainne_.

Why should immortality be dependent on the eating of certain foods? Most

of man's irrational ideas have some reason in them, and probably man's

knowledge that without food life would come to an end, joined to his

idea of deathlessness, led him to believe that there was a certain food

which produced immortality just as ordinary food supported life. On it

gods and deathless beings were fed. Similarly, as water cleansed and

invigorated, it was thought that some special kind of water had these

powers in a marvellous degree. Hence arose the tales of the Fountain of

Youth and the belief in healing wells. From the knowledge of the

nourishing power of food, sprang the idea that some food conferred the

qualities inherent in it, e.g. the flesh of divine animals eaten

sacramentally, and that gods obtained their immortality from eating or

drinking. This idea is widespread. The Babylonian gods had food and

water of Life; Egyptian myth spoke of the bread and beer of eternity

which nourished the gods; the Hindus and Iranians knew of the divine

_soma_ or _haoma_; and in Scandinavian myth the gods renewed their youth

by tasting Iduna's golden apples.

In Celtic Elysium tales, the fruit of a tree is most usually the food of

immortality. The fruit never diminishes and always satisfies, and it is

the food of the gods. When eaten by mortals it confers immortality upon

them; in other words, it makes them of like nature to the gods, and this

is doubtless derived from the widespread idea that the eating of food

given by a stranger makes a man of one kin with him. Hence to eat the

food of gods, fairies, or of the dead, binds the mortal to them and he

cannot leave their land. This might be illustrated from a wide range of

myth and folk-belief. When Connla ate the apple he at once desired to go

to Elysium, and he could not leave it once he was there; he had become

akin to its people. In the stories of Bran and Oisin, they are not said

to have eaten such fruit, but the primitive form of the tales may have

contained this incident, and this would explain why they could not set

foot on earth unscathed, and why Bran and his followers, or, in the tale

of Fiachna, Loegaire and his men who had drunk the ale of Elysium,

returned thither. In other tales, it is true, those who eat food in

Elysium can return to earth--Cormac and Cúchulainn; but had we the

primitive form of these tales we should probably find that they had

refrained from eating. The incident of the fruit given by an immortal to

a mortal may have borrowed something from the wide folk-custom of the

presentation of an apple as a gage of love or as a part of the marriage

rite.[1276] Its acceptance denotes willingness to enter upon betrothal

or marriage. But as in the Roman rite of _confarreatio_ with its savage

parallels, the underlying idea is probably that which has just been

considered, namely, that the giving and acceptance of food produces the

bond of kinship.

As various nuts and fruits were prized in Ireland as food, and were

perhaps used in some cases to produce an intoxicant,[1277] it is evident

that the trees of Elysium were, primarily, a magnified form of earthly

trees. But all such trees were doubtless objects of a cult before their

produce was generally eaten; they were first sacred or totem-trees, and

their food eaten only occasionally and sacramentally. If so, this would

explain why they grew in Elysium and their fruit was the food of the

gods. For whatever man eats or drinks is generally supposed to have been

first eaten and drunk by the gods, like the _soma_. But, growing in

Elysium, these trees, like the trees of most myths of Elysium, are far

more marvellous than any known on earth. They have branches of silver

and golden apples; they have magical supplies of fruit, they produce

wonderful music which sometimes causes sleep or oblivion; and birds

perch in their branches and warble melody "such that the sick would

sleep to it." It should be noted also that, as Miss Hull points out, in

some tales the branch of a divine tree becomes a talisman leading the

mortal to Elysium; in this resembling the golden bough plucked by Æneas

before visiting the underworld.[1278] This, however, is not the

fundamental characteristic of the tree, in Irish story. Possibly, as Mr.

A.B. Cook maintains, the branch giving entrance to Elysium is derived

from the branch borne by early Celtic kings of the wood, while the tree

is an imaginative form of those which incarnated a vegetation

spirit.[1279] Be this as it may, it is rather the fruit eaten by the

mortal which binds him to the Immortal Land.

The inhabitants of Elysium are not only immortal, but also invisible at

will. They make themselves visible to one person only out of many

present with him. Connla alone sees the goddess, invisible to his father

and the Druid. Mananuan is visible to Bran, but there are many near the

hero whom he does not see; and when the same god comes to Fand, he is

invisible to Cúchulainn and those with him. So Mider says to Etain, "We

behold, and are not beheld."[1280] Occasionally, too, the people of

Elysium have the power of shape-shifting--Fand and Liban appear to

Cúchulainn as birds.

The hazel of knowledge connects wisdom with the gods' world, and in

Celtic belief generally civilisation and culture were supposed to have

come from the gods. The things of their land were coveted by men, and

often stolen thence by them. In Welsh and Irish tales, often with

reference to the Other-world, a magical cauldron has a prominent place.

Dagda possessed such a cauldron and it was inexhaustible, and a vat of

inexhaustible mead is described in the story of _Cúchulain's Sickness_.

Whatever was put into such cauldrons satisfied all, no matter how

numerous they might be.[1281] Cúchulainn obtained one from the daughter

of the king of Scath, and also carried off the king's three cows.[1282]

In an analogous story, he stole from Cúroi, by the connivance of his

wife Bláthnat, her father Mider's cauldron, three cows, and the woman

herself. But in another version Cúchulainn and Cúroi go to Mider's

stronghold in the Isle of Falga (Elysium), and steal cauldron, cows, and

Bláthnat. These were taken from Cúchulainn by Cúroi; hence his revenge

as in the previous tale.[1283] Thus the theft was from Elysium. In the

Welsh poem "The Spoils of Annwfn," Arthur stole a cauldron from Annwfn.

Its rim was encrusted with pearls, voices issued from it, it was kept

boiling by the breath of nine maidens, and it would not boil a coward's

food.[1284]

As has been seen from the story of Gwion, he was set to watch a cauldron

which must boil until it yielded "three drops of the grace of

inspiration." It belonged to Tegid Voel and Cerridwen, divine rulers of

a Land under the Waters.[1285] In the _Mabinogi_ of Branwen, her brother

Bran received a cauldron from two beings, a man and a huge woman, who

came from a lake. This cauldron was given by him to the king of Erin,

and it had the property of restoring to life the slain who were placed

in it.[1286]

The three properties of the cauldron--inexhaustibility, inspiration, and

regeneration--may be summed up in one word, fertility; and it is

significant that the god with whom such a cauldron was associated,

Dagda, was a god of fertility. But we have just seen it associated,

directly or indirectly, with goddesses--Cerridwen, Branwen, the woman

from the lake--and perhaps this may point to an earlier cult of

goddesses of fertility, later transferred to gods. In this light the

cauldron's power of restoring to life is significant, since in early

belief life is associated with what is feminine. Woman as the fruitful

mother suggested that the Earth, which produced and nourished, was also

female. Hence arose the cult of the Earth-mother who was often also a

goddess of love as well as of fertility. Cerridwen, in all probability,

was a goddess of fertility, and Branwen a goddess of love.[1287] The

cult of fertility was usually associated with orgiastic and

indiscriminate love-making, and it is not impossible that the cauldron,

like the Hindu _yoni_, was a symbol of fertility.[1288] Again, the

slaughter and cooking of animals was usually regarded as a sacred act in

primitive life. The animals were cooked in enormous cauldrons, which

were found as an invariable part of the furniture of every Celtic

house.[1289] The quantities of meat which they contained may have

suggested inexhaustibility to people to whom the cauldron was already a

symbol of fertility. Thus the symbolic cauldron of a fertility cult was

merged with the cauldron used in the religious slaughter and cooking of

animal food. The cauldron was also used in ritual. The Cimri slaughtered

human victims over a cauldron and filled it with their blood; victims

sacrificed to Teutates were suffocated in a vat (_semicupium_); and in

Ireland "a cauldron of truth" was used in the ordeal of boiling

water.[1290] Like the food of men which was regarded as the food of the

gods, the cauldron of this world became the marvellous cauldron of the

Other-world, and as it then became necessary to explain the origin of

such cauldrons on earth, myths arose, telling how they had been stolen

from the divine land by adventurous heroes, Cúchulainn, Arthur, etc. In

other instances, the cauldron is replaced by a magic vessel or cup

stolen from supernatural beings by heroes of the Fionn saga or of

_Märchen_.[1291] Here, too, it may be noted that the Graal of Arthurian

romance has affinities with the Celtic cauldron. In the _Conte du Graal_

of pseudo-Chrétien, a cup comes in of itself and serves all present with

food. This is a simple conception of the Graal, but in other poems its

magical and sacrosanct character is heightened. It supplies the food

which the eater prefers, it gives immortal youth and immunity from

wounds. In these respects it presents an unmistakable likeness to the

cauldron of Celtic myth. But, again, it was the vessel in which Christ

had instituted the Blessed Sacrament; it contained His Blood; and it had

been given by our Lord to Joseph of Arimathea. Thus in the Graal there

was a fusion of the magic cauldron of Celtic paganism and the Sacred

Chalice of Christianity, with the product made mystic and glorious in a

most wonderful manner. The story of the Graal became immensely popular,

and, deepening in ethical, mystical, and romantic import as time went

on, was taken up by one poet after another, who "used it as a type of

the loftiest goal of man's effort."[1292]

In other ways myth told how the gifts of civilisation came from the

gods' world. When man came to domesticate animals, it was believed in

course of time that the knowledge of domestication or, more usually, the

animals themselves had come from the gods, only, in this case, the

animals were of a magical, supernatural kind. Such a belief underlies

the stories in which Cúchulainn steals cows from their divine owners. In

other instances, heroes who obtain a wife from the _síd_-folk, obtain

also cattle from the _síd_.[1293] As has been seen the swine given to

Pryderi by Arawn, king of Annwfn, and hitherto unknown to man, are

stolen from him by Gwydion, Pryderi being son of Pwyll, a temporary king

of Annwfn, and in all probability both were lords of Elysium. The theft,

in the original form of the myth, must thus have been from Elysium,

though we have a hint in "The Spoils of Annwfn" that Gwydion (Gweir) was

unsuccessful and was imprisoned in Annwfn, to which imprisonment the

later blending of Annwfn with hell gave a doleful aspect.[1294] In a

late Welsh MS., a white roebuck and a puppy (or, in the _Triads_, a

bitch, a roebuck, and a lapwing) were stolen by Amæthon from Annwfn, and

the story presents archaic features.[1295] In some of these tales the

animals are transferred to earth by a divine or semi-divine being, in

whom we may see an early Celtic culture-hero. The tales are attenuated

forms of older myths which showed how all domestic animals were at first

the property of the gods, and an echo of these is still heard in

_Märchen_ describing the theft of cattle from fairyland. In the most

primitive form of the tales the theft was doubtless from the underworld

of gods of fertility, the place whither the dead went. But with the rise

of myths telling of a distant Elysium, it was inevitable that some tales

should connect the animals and the theft with that far-off land. So far

as the Irish and Welsh tales are concerned, the thefts seem mainly to be

from Elysium.[1296]

Love-making has a large place in the Elysium tales. Goddesses seek the

love of mortals, and the mortal desires to visit Elysium because of

their enticements. But the love-making of Elysium is "without sin,

without crime," and this phrase may perhaps suggest the existence of

ritual sex-unions at stated times for magical influence upon the

fertility of the earth, these unions not being regarded as immoral, even

when they trespassed on customary tribal law. In some of the stories

Elysium is composed of many islands, one of which is the "island of

women."[1297] These women and their queen give their favours to Bran and

his men or to Maelduin and his company. Similar "islands of women" occur

in _Märchen_, still current among Celtic peoples, and actual islands

were or still are called by that name--Eigg and Groagez off the Breton

coast.[1298] Similar islands of women are known to Chinese, Japanese,

and Ainu folk-lore, to Greek mythology (Circe's and Calypso's islands),

and to ancient Egyptian conceptions of the future life.[1299] They were

also known elsewhere,[1300] and we may therefore assume that in

describing such an island as part of Elysium, the Celts were using

something common to universal folk-belief. But it may also owe something

to actual custom, to the memory of a time when women performed their

rites in seclusion, a seclusion perhaps recalled in the references to

the mysterious nature of the island, its inaccessibility, and its

disappearance once the mortal leaves it. To these rites men may have

been admitted by favour, but perhaps to their detriment, because of

their temporary partner's extreme erotic madness. This is the case in

the Chinese tales of the island of women, and this, rather than

home-sickness, may explain the desire of Bran, Oisin, etc., to leave

Elysium. Celtic women performed orgiastic rites on islands, as has been

seen.[1301] All this may have originated the belief in an island of

beautiful divine women as part of Elysium, while it also heightened its

sensuous aspect.

Borrowed from the delight which the Celt took in music is the recurring

reference to the marvellous music which swelled in Elysium. There, as

the goddess says to Bran, "there is nothing rough or harsh, but sweet

music striking on the ear." It sounded from birds on every tree, from

the branches of trees, from marvellous stones, and from the harps of

divine musicians. And this is recalled in the ravishing music which the

belated traveller hears as he passes fairy-haunted spots--"what pipes

and timbrels, what wild ecstasy!" The romantic beauty of Elysium is

described in these Celtic tales in a way unequalled in all other sagas

or _Märchen_, and it is insisted on by those who come to lure mortals

there. The beauty of its landscapes--hills, white cliffs, valleys, sea

and shore, lakes and rivers,--of its trees, its inhabitants, and its

birds,--the charm of its summer haze, is obviously the product of the

imagination of a people keenly alive to natural beauty. The opening

lines sung by the goddess to Bran strike a note which sounds through all

Celtic literature:

"There is a distant isle, around which sea-horses glisten,

...

A beauty of a wondrous land, whose aspects are lovely,

Whose view is a fair country, incomparable in its haze.

It is a day of lasting weather, that showers silver on the land;

A pure white cliff on the range of the sea,

Which from the sun receives its heat."

So Oisin describes it: "I saw a country all green and full of flowers,

with beautiful smooth plains, blue hills, and lakes and waterfalls." All

this and more than this is the reflection of nature as it is found in

Celtic regions, and as it was seen by the eye of Celtic dreamers, and

interpreted to a poetic race by them.

In Irish accounts of the _síd_, Dagda has the supremacy, wrested later

from him by Oengus, but generally each owner of a _síd_ is its lord. In

Welsh tradition Arawn is lord of Annwfn, but his claims are contested by

a rival, and other lords of Elysium are known. Manannan, a god of the

sea, appears to be lord of the Irish island Elysium which is called "the

land of Manannan," perhaps because it was easy to associate an oversea

world "around which sea-horses glisten" with a god whose mythic steeds

were the waves. But as it lay towards the sunset, and as some of its

aspects may have been suggested by the glories of the setting sun, the

sun-god Lug was also associated with it, though he hardly takes the

place of Manannan.

Most of the aspects of Elysium appear unchanged in later folk-belief,

but it has now become fairyland--a place within hills, mounds, or _síd_,

of marvellous beauty, with magic properties, and where time lapses as in

a dream. A wonderful oversea land is also found in _Märchen_ and

tradition, and Tír na n-Og is still a living reality to the Celt. There

is the fountain of youth, healing balsams, life-giving fruits, beautiful

women or fairy folk. It is the true land of heart's desire. In the

eleventh century MSS. from which our knowledge of Elysium is mainly

drawn, but which imply a remote antiquity for the materials and ideas of

the tales, the _síd_-world is still the world of divine beings, though

these are beginning to assume the traits of fairies. Probably among the

people themselves the change had already begun to be made, and the land

of the gods was simply fairyland. In Wales the same change had taken

place, as is seen by Giraldus' account of Elidurus enticed to a

subterranean fairyland by two small people.[1302]

Some of the Elysium tales have been influenced by Christian conceptions,

and in a certain group, the _Imrama_ or "Voyages," Elysium finally

becomes the Christian paradise or heaven. But the Elysium conception

also reacted on Christian ideas of paradise. In the _Voyage of

Maelduin_, which bears some resemblance to the story of Bran, the

Christian influence is still indefinite, but it is more marked in the

_Voyage of Snedgus and MacRiagla_. One island has become a kind of

intermediate state, where dwell Enoch and Elijah, and many others

waiting for the day of judgment. Another island resembles the Christian

heaven. But in the _Voyage of Brandan_ the pagan elements have

practically disappeared; there is an island of hell and an island of

paradise.[1303] The island conception is the last relic of paganism, but

now the voyage is undertaken for the purpose of revenge or penance or

pilgrimage. Another series of tales of visionary journeys to hell or

heaven are purely Christian, yet the joys of heaven have a sensuous

aspect which recalls those of the pagan Elysium. In one of these, _The

Tidings of Doomsday_,[1304] there are two hells, and besides heaven

there is a place for the _boni non valde_, resembling the island of

Enoch and Elijah in the _Voyage of Snedgus_. The connection of Elysium

with the Christian paradise is seen in the title _Tir Tairngiri_, "The

Land of Promise," which is applied to the heavenly kingdom or the land

flowing with milk and honey in early glosses, e.g. on Heb. iv. 4, vi.

15, where Canaan and the _regnum c[oe]lorum_ are called _Tír Tairngiri_,

and in a gloss to 1 Cor. x. 4, where the heavenly land is called Tír

Tairngiri Innambéo, "The Land of Promise of the Living Ones," thus

likening it to the "Land of the Living" in the story of Connla.

Sensuous as many of the aspects of Elysium are, they have yet a

spiritual aspect which must not be overlooked. The emphasis placed on

its beauty, its music, its rest and peace, its oblivion, is spiritual

rather than sensual, while the dwelling of favoured mortals there with

divine beings is suggestive of that union with the divine which is the

essence of all religion. Though men are lured to seek it, they do not

leave it, or they go back to it after a brief absence, and Laeg says

that he would prefer Elysium to the kingship of all Ireland, and his

words are echoed by others. And the lure of the goddess often emphasises

the freedom from turmoil, grief, and the rude alarms of earthly life.

This "sweet and blessed country" is described with all the passion of a

poetical race who dreamed of perfect happiness, and saw in the joy of

nature's beauty, the love of women, and the thought of unbroken peace

and harmony, no small part of man's truest life. Favoured mortals had

reached Elysium, and the hope that he, too, might be so favoured buoyed

up the Celt as he dreamed over this state, which was so much more

blissful even than the future state of the dead. Many races have

imagined a happy Other-world, but no other race has so filled it with

magic beauty, or so persistently recurred to it as the Celts. They stood

on the cliffs which faced the west, and as the pageant of sunset passed

before them, or as at midday the light shimmered on the far horizon and

on shadowy islands, they gazed with wistful eyes as if to catch a

glimpse of Elysium beyond the fountains of the deep and the halls of the

setting sun. In all this we see the Celtic version of a primitive and

instinctive human belief. Man refuses to think that the misery and

disappointment and strife and pain of life must always be his. He hopes

and believes that there is reserved for him, somewhere and at some time,

eternal happiness and eternal love.

FOOTNOTES:

[1231] Nutt-Meyer, i. 213.

[1232] Joyce, _OCR_ 431.

[1233] D'Arbois, ii. 311; _IT_ i. 113 f.; O'Curry, _MC_ iii. 190.

[1234] Nutt-Meyer, i. 1 f., text and translation.

[1235] _LU_ 120_a_; Windisch, _Irische Gramm._ 120 f.; D'Arbois, v. 384

f.; _Gaelic Journal_, ii. 307.

[1236] _TOS_ iv. 234. See also Joyce, _OCR_ 385; Kennedy, 240.

[1237] _LU_ 43 f.; _IT_ i. 205 f.; O'Curry, _Atlantis_, ii., iii.;

D'Arbois, v. 170; Leahy, i. 60 f.

[1238] "From Manannan came foes."

[1239] Joyce, _OCR_ 223 f.

[1240] O'Grady, ii. 290. In this story the sea is identified with

Fiachna's wife.

[1241] Joyce, _OCR_ 253 f.

[1242] _IT_ iii. 211 f.; D'Arbois, ii. 185.

[1243] O'Curry, _MS. Mat._ 388.

[1244] A similar idea occurs in many Fian tales.

[1245] Evans, _Welsh Dict. s.v._ "Annwfn"; Anwyl, 60; Gaidoz, _ZCP_ i.

29 f.

[1246] Loth, i. 27 f.; see p. 111, _supra_.

[1247] Pp. 106, 112, _supra_.

[1248] Guest, iii. 75; Loth, i. 29 f.

[1249] Skene, i. 264, 276. Cf. the _Ille tournoiont_ of the Graal

romances and the revolving houses of _Märchen_. A revolving rampart

occurs in "Maelduin" (_RC_ x. 81).

[1250] Skene, i. 285.

[1251] Pp. 103, 116, _supra_.

[1252] Chretien, _Eric_, 1933 f.; Geoffrey, _Vita Merlini_, 41; San

Marte, _Geoffrey_, 425. Another Irish Liban is called Muirgen, which is

the same as Morgen. See Girald. Cambr. _Spec. Eccl._ Rolls Series, iv.

48.

[1253] William of Malmesbury, _de Ant. Glaston. Eccl._

[1254] San Marte, 425.

[1255] _Op. cit._ iv. 49.

[1256] Joyce, _OCR_ 434; Rh[^y]s, _CFL_ i. 170; Hardiman, _Irish Minst._

i. 367; Sébillot, ii. 56 f.; Girald. Cambr. ii. 12. The underworld is

sometimes reached through a well (cf. p. 282, _supra_; _TI_ iii. 209).

[1257] _Le Braz_{2}, i. p. xxxix, ii. 37 f.; Albert le Grand, _Vies de

Saints de Bretagne_, 63.

[1258] A whole class of such Irish legends is called _Tomhadna_,

"Inundations." A typical instance is that of the town below Lough Neagh,

already referred to by Giraldus Cambrensis, _Top. Hib._ ii. 9; cf. a

Welsh instance in _Itin. Cambr._ i. 2. See Rh[^y]s, _CFL, passim_;

Kennedy, 282; _Rev. des Trad. Pop._ ix. 79.

[1259] _Scott. Celt. Rev._ i. 70; Campbell, _WHT_ Nos. 38, 52; Loth, i.

38.

[1260] Curtin, _Tales_, 158; Rh[^y]s, _CFL_ i. 230.

[1261] Nutt-Meyer, i. 159.

[1262] In the Vedas, Elysium has also a strong agricultural aspect,

probably for the same reasons.

[1263] D'Arbois, ii. 119, 192, 385, vi. 197, 219; _RC_ xxvi. 173; _Les

Druides_, 121.

[1264] For the text see Windisch, _Ir. Gram._ 120: "Totchurethar bii

bithbi at gérait do dáinib Tethrach. ar-dot-chiat each dia i n-dálaib

tathardai eter dugnathu inmaini." Dr. Stokes and Sir John Rh[^y]s have

both privately confirmed the interpretation given above.

[1265] "Dialogue of the Sages," _RC_ xxvi. 33 f.

[1266] Tethra was husband of the war-goddess Badb, and in one text his

name is glossed _badb_ (Cormac, _s.v._ "Tethra"). The name is also

glossed _muir_, "sea," by O'Cleary, and the sea is called "the plain of

Tethra" (_Arch. Rev._ i. 152). These obscure notices do not necessarily

denote that he was ruler of an oversea Elysium.

[1267] Nennius, _Hist. Brit._ § 13; D'Arbois, ii. 86, 134, 231.

[1268] _LL_ 8_b_; Keating, 126.

[1269] Both art _motifs_ and early burial customs in the two countries

are similar. See Reinach, _RC_ xxi. 88; _L'Anthropologie_, 1889, 397;

Siret, _Les Premiere Ages du Metal dans le Sud. Est. de l'Espagne._

[1270] Orosius, i. 2. 71; _LL_ 11_b_.

[1271] D'Arbois, v. 384; O'Grady, ii. 385.

[1272] _TOS_ iii. 119; Joyce, _OCR_ 314. For a folk-tale version see

_Folk-lore_, vii. 321.

[1273] Leahy, i. 36; Campbell, _LF_ 29; _CM_ xiii. 285; _Dean of

Lismore's Book_, 54.

[1274] O'Curry, _MC_ ii. 143; Cormac, 35.

[1275] See p. 187, _supra_; _IT_ iii. 213.

[1276] See Gaidoz, "La Requisition de l'Amour et la Symbolisme de la

Pomme," _Ann. de l'École Pratique des Hautes Études_, 1902; Fraser,

_Pausanias_, iii. 67.

[1277] Rh[^y]s, _HL_ 359.

[1278] "The Silver Bough in Irish Legend," _Folk-Lore_, xii. 431.

[1279] Cook, _Folk-Lore_, xvii. 158.

[1280] _IT_ i. 133.

[1281] O'Donovan, _Battle of Mag Rath_, 50; D'Arbois, v. 67; _IT_ i. 96.

Dagda's cauldron came from Murias, probably an oversea world.

[1282] Miss Hull, 244. Scath is here the Other-world, conceived,

however, as a dismal abode.

[1283] O'Curry, _MC_ ii. 97, iii. 79; Keating, 284 f.; _RC_ xv. 449.

[1284] Skene, i. 264; cf. _RC_ xxii. 14.

[1285] P. 116, _supra_.

[1286] Guest, iii. 321 f.

[1287] See pp. 103, 117, _supra_.

[1288] For the use of a vessel in ritual as a symbol of deity, see

Crooke, _Folk-Lore_, viii. 351 f.

[1289] Diod. Sic. v. 28; Athen. iv. 34; Joyce, _SH_ ii. 124; _Antient

Laws of Ireland_, iv. 327. The cauldrons of Irish houses are said in the

texts to be inexhaustible (cf. _RC_ xxiii. 397).

[1290] Strabo, vii. 2. 1; Lucan, Usener's ed., p. 32; _IT_ iii. 210;

_Antient Laws of Ireland_, i. 195 f.

[1291] Curtin, _HTI_ 249, 262.

[1292] See Villemarqué, _Contes Pop. des anciens Bretons_, Paris, 1842;

Rh[^y]s, _AL_; and especially Nutt, _Legend of the Holy Grail_, 1888.

[1293] "Adventures of Nera," _RC_ x. 226; _RC_ xvi. 62, 64.

[1294] P. 106, _supra_.

[1295] P. 107, _supra_.

[1296] For parallel myths see _Rig-Veda_, i. 53. 2; Campbell, _Travels

in South Africa_, i. 306; Johnston, _Uganda Protectorate_, ii. 704; Ling

Roth, _Natives of Sarawak_, i. 307; and cf. the myth of Prometheus.

[1297] This is found in the stories of Bran, Maelduin, Connla, in Fian

tales (O'Grady, ii. 228, 238), in the "Children of Tuirenn," and in

Gaelic _Märchen_.

[1298] Martin, 277; Sébillot, ii. 76.

[1299] Burton, _Thousand Nights and a Night_, x. 239; Chamberlain, _Aino

Folk-Tales_, 38; _L'Anthropologie_, v. 507; Maspero, _Hist. anc. des

peuples de l'Orient_, i. 183. The lust of the women of these islands is

fatal to their lovers.

[1300] An island near New Guinea is called "the land of women." On it

men are allowed to land temporarily, but only the female offspring of

the women are allowed to survive (_L' Anthrop._ v. 507). The Indians of

Florida had a tradition of an island in a lake inhabited by the fairest

women (Chateaubriand, _Autob._ 1824, ii. 24), and Fijian mythology knows

of an Elysian island of goddesses, near the land of the gods, to which a

few favoured mortals are admitted (Williams, _Fiji_, i. 114).

[1301] P. 274, _supra_. Islands may have been regarded as sacred because

of such cults, as the folk-lore reported by Plutarch suggests (p. 343,

_supra_). Celtic saints retained the veneration for islands, and loved

to dwell on them, and the idea survives in folk-belief. Cf. the

veneration of Lewismen for the Flannan islands.

[1302] Gir. Camb. _Itin. Camb._ i. 8.

[1303] Translations of some of these _Voyages_ by Stokes are given in

_RC_, vols. ix. x. and xiv. See also Zimmer, "Brendan's Meerfahrt,"

_Zeits. für Deut. Alt._ xxxiii.; cf. Nutt-Meyer, ch. 4, 8.

[1304] _RC_ iv. 243.

INDEX

Abnoba, 43.

Adamnan, 72.

Aed Abrat, 65.

Aed Slane, 351.

Aeracura, 37, 44.

Afanc, 190.

Agricultural rites, 3, 4, 57, 80, 107, 140, 227, 237. See Festivals.

Aife, 129.

Aillén, 70.

Aine, 70 f.

Aitherne, 84.

Albiorix, 28.

All Saints' Day, 170.

All Souls' Day, 170.

Allat, 87, 100.

Alpine race, 8, 12.

Altars, 282 f.

Amæthon, 107, 384.

Amairgen, 55, 172.

Ambicatus, 19, 222.

Amours with mortals, divine, 128, 159, 348, 350, 355.

Amulets, 30, 327 f., 323.

Ancestor worship, 165, 200.

Andarta, 41.

Andrasta, 41, 125.

Anextiomarus, 125.

Animal gods, anthropomorphic, 34, 92, 106, 139 f., 158, 210, 212, 226.

Animal worship, 3, 92, 140, 186, 208 f., 260.

Animals, burial of, 186, 211, 221.

Animals, descent from, 213, 216 f.

Animals, domestic, from the gods' land, 37, 384.

Animals, dressing as, 217, 260.

Animals, sacramental eating of, 221 f.

Animals, slaughter of, 382.

Animals, tabooed, 219.

Animism, 173, 185.

Ankou, 345.

Annwfn, 106, 111, 115, 117, 367 f., 381.

Anu, 67 f., 72, 73, 223.

Anwyl, Prof., 41 note, 96.

Apollo, 25, 27, 125, 180, 183, 231.

Arawn, 111, 368, 384, 387.

Archæology, 2.

Arduinna, 43.

Arianrhod, 104, 105, 106, 109 f.

Artemis, 42, 110, 177, 242.

Artaios, 24, 121.

Arthur, 88, 97, 109, 117, 119 f., 211, 242, 344, 369, 381.

Arthurian cycle, 119, 383.

Artor, 121.

Arvalus, 125.

Astrology, 248.

Augustus, 23, 90.

Auto-suggestion, 254.

Avagddu, 116.

Avallon, 120, 369.

Bacchus, 274.

Badb, 58, 71, 72, 136, 137, 232.

Badbcatha, 41, 71.

Balor, 31, 35 note, 54, 57, 89, 90.

Banba, 50, 73, 74.

_Banfeinnidi_, 72.

_Bangaisgedaig_, 72.

Baptism, 196 note, 308 f.

Bards, 117, 299, 325.

Barintus, 88.

Barrex, 125.

Barri, S., 88.

Bear, cult of, 212.

Beddoe, Dr., 12.

Belatucadros, 28, 125.

Belenos, 26, 102, 113, 124, 231, 264, 298.

Belgæ, 9 f.

Beli, 60, 98, 103, 112 f., 124.

_Belinuntia_, 26, 322.

Belinus, 26, 102, 113, 124.

Belisama, 41, 68-69, 125.

Bellovesus, 19.

Beltane, 92, 194, 239, 259, 264.

Bericynthia, 44, 275.

Bertrand, M., 305.

_Bile_, 162, 201.

Bile, 54, 60, 103.

Bird gods, 108, 205, 247.

Birth, 196, 345.

Black Annis' Bower, 67.

Blathnat, 84, 109, 381.

Blodeuwedd, 104, 105 f., 108.

Blood, 240, 244.

Blood, Brotherhood, 131, 240.

Boand, 81, 191.

Boar, cult of, 42.

Bodb, 83.

Bodb Dearg, 64, 78, 86.

Bormana, 43.

Borvo, 43, 183.

Boudicca, 72, 125, 161, 219.

Boughs, 265, 270.

Boundary stones, 284.

Braciaca, 28.

Bran, 34, 98, 100 f., 107, 111, 117, 160, 242, 363, 379 f.

Branwen, 98, 103 f., 381 f., 385.

Braziers, god of, 76.

Brennius, 102, 112 f.

Brennus, 160.

Bres, 53, 54, 58-59.

Brian, 73 f.

Bride, S., 69.

Bridge, 346.

Bridge of Life, 228.

Brigantia, 68, 125.

Brigindo, 68, 275.

Brigit, 41, 58, 68 f., 90, 92.

Brigit, St., 68 f., 88 note, 257.

Broca, 9.

Bronze Age, 148.

Brother-sister unions, 106, 113.

Brown Bull, 130.

Brownie, 166, 189, 245.

_Brug_. See _Síd_.

Brythons, 13.

Brythons, gods of, 85, 95 f., 124.

Buanann, 68, 73, 223.

Bull, cult of, 38, 140, 189, 208, 243.

Burial rites, 309, 337 f.

Caer Sidi, 112, 117, 368.

Cæsar, 22, 29, 219, 223, 233, 283, 294, 334.

Cakes, 266.

Calatin, 131 f.

Calendar, 175 f., 252.

Camulos, 28, 125, 149.

Candlemas, 69.

Cannibalism, 239, 271.

Caoilte, 61, 142, 152, 336.

Caractacus, 103.

Carman, 167.

Carpenters, god of, 76.

Cassiterides, 39.

Cassivellaunus, 113.

Castor and Pollux, 136.

Caswallawn, 98, 102, 112-113.

Cathbad, 127.

Cathubodua, 41, 71.

Caturix, 28.

Cauldron, 84, 92, 112, 116, 120, 368, 381.

Celtæ, 8, 9, 15.

Celtiberians, 176, 246.

Celtic and Teutonic religion, 11.

Celtic empire, 18 f.

Celtic origins, 8 f.

Celtic people, types of, 8.

Celtic religion, evolution of, 3 f.

Celtic religion, higher aspects of, 6.

Celtic religion, homogeneity of, 5.

Celtic religion, Roman influence on, 5.

Celts, gods of, 158.

Celts, religiosity of, 2.

Celts, temperament of, 3, 14.

Cenn Cruaich, 66, 79 note.

Cera, 77.

Cernunnos, 29 f., 32, 101, 136, 212, 282.

Cerridwen, 116 f., 351, 358 f.

Cessair, 50.

Cethlenn, 59, 81.

Cetnad, 249.

Charms, 172, 356.

Church and paganism, 6, 7, 48, 80, 115, 132, 152 f., 174 f., 203 f.,

238, 249, 258, 272, 280, 285, 288-289, 315, 321, 331, 389.

Cian, 75, 89.

Clairvoyance, 307.

Cleena, 70.

Clota, 43, 70.

Clutoida, 70.

Cocidius, 125.

Cock, 219.

Columba, S., 17, 66, 88 note, 181, 238, 315, 324, 331-332, 358.

Combats, ritual, 263, 267.

Comedovæ, 47.

Comyn, M., 143, 151.

Conaire, 84, 220, 252, 255.

Conall Cernach, 134, 136, 230, 240.

Conan, 142.

Conception, magical, 351.

Conchobar, 127, 132, 160, 182, 232, 254, 349.

Conn, 367.

Conncrithir, 73.

Connla, 59, 65, 364, 374, 377, 379, 380.

Conservatism in belief, 193.

Coral, 329.

Coranians, 114.

Cordelia, 99.

Cormac, 67, 68, 88, 366.

Corn-spirit, 92, 107, 117, 168, 173, 213, 260, 262, 273 f., 275.

Corotacus, 125.

Cosmogony, 227 f.

Couvade, 130, 224.

Crafts, gods of, 93.

Cranes, 38.

Craniology, 8 f.

Creation, 230.

Creiddylad, 85, 99, 113.

Creidne, 76, 77.

Creirwy, 116.

Crom Dubh, 80.

Crom Eocha, 79.

Cromm Cruaich, 57, 79, 236, 286.

Cross, 290.

Cross-roads, 174.

Cruithne, 17.

Cúchulainn, 72, 109, 121, 123, 159, 174, 179, 220, 240, 252, 254, 336,

349, 355, 357, 365, 369, 381.

Cúchulainn saga, 38, 63, 71, 87, 97, 127 f., 145, 204, 207.

Culann, 128.

Culture goddesses, 4, 68 f.

Culture gods and heroes, 4, 58, 92-93, 106, 121, 124 note, 136.

Cumal, 125, 142, 145 f., 148 f.

Cúroi, 109, 381.

Cursing wells, 137.

Dagda, 44, 61, 64, 65, 72, 74-75, 77 f., 327, 387.

Damona, 43, 215.

Dance, ritual, 246, 268, 286.

Danu, 63, 67 f., 92, 103, 223.

_Daoine-sidhe_, 62.

D'Arbois, M., 31, 38, 56, 59, 74, 79, 90, 136, 178, 264, 293, 314, 341,

357, 374.

Day of Judgment, 347.

Dead, condition and cult of, 68, 165 f., 282, 330, 333 f., 340, 344 f.,

378.

Dead Debtor, 337.

Dead, land of, and Elysium, 340 f.

Dead living in grave, 338-339.

Debility of Ultonians, 71, 129 f., 224.

Dechelette, M., 166.

Dechtire, 127 f., 348, 354.

_Deiseil_, 193, 237, 271.

Dei Terreni, 64.

Demeter, 44, 68, 117, 274.

Demons, 173 f., 188.

Devorgilla, 133.

Diana, 42, 177.

Diancecht, 77, 84, 207, 325.

Diarmaid, 82, 83, 88, 100, 142, 147, 150, 210, 220, 252, 254, 351,

365-366.

_Dii Casses,_ 39.

Diodorus Siculus, 334.

Dionysus, 211.

Dioscuri, 136.

Dirona, 42, 70.

Dirra, 70.

Disablot, 169.

Disir, 169.

Dispater, 29 f., 44, 60, 100, 169, 218, 229, 341, 345, 376.

Distortion, 128, 132, 134.

Divination, 235, 247 f., 259, 266, 304.

Divine descent, 351, 354.

Divine kings, 253.

Divineresses, 316.

Diviners, 299.

Divining rod, 248.

Dolmens, 283, 330, 352.

Domestication, 210, 214, 225.

_Dominæ_, 47.

Domnu, 57 note, 59, 223.

Dôn, 60, 63, 103, 223.

Donnotaurus, 138, 209.

Dragon, 114, 121, 188.

Drink of oblivion, 324.

Druidesses, 250, 316.

Druidic Hedge, 324.

Druidic sending, 325.

Druids, 6, 22, 61, 76, 150, 161 f., 173, 180, 201, 205 f., 235 f., 238,

246 f., 250, 265, 280-281, 287 f., 293 f., 312.

Druids and Filid, 305 f.

Druids and magic, 310, 319, 325 f.

Druids and medicine, 309.

Druids and monasticism, 305.

Druids and Pythagoras, 303.

Druids and Rome, 312 f.

Druids, classical references to, 301 f.

Druids, dress of, 310 f.

Druids, origin of, 292 f.

Druids, poems of, 2.

Druids, power of, 312.

Druids, teaching of, 307 f., 314, 333.

Druids, varieties of, 298 f.

Drunemeton, 161, 280, 306.

Dualism, 57 f., 60 f.

Dumias, 25.

Dusii, 355.

Dwelling of gods. See Gods, abode of.

Dylan, 104, 110, 178.

_Each uisge_, 188.

Earth and Under-earth, 35, 37, 68.

Earth cults, 3.

Earth divinities, 31, 35, 37, 40, 42, 44 f., 57 note, 65, 67 f., 72, 78,

92, 110, 162, 169, 227, 229 f., 345.

Eclipses, 178.

Ecne, 74, 223.

Ecstasy, 251.

Egg, serpent's, 211.

Elatha, 53, 58, 60.

Elcmar, 78, 87.

Elements, cult of, 171 f.

Elphin, 118.

Elves, 66 note.

Elysium, 59, 78 f., 84, 87, 102, 106, 115, 116, 120, 163, 201, 229 f.,

350, 362 f.

Elysium, and Paradise, 388 f.

Elysium, characteristics of, 373 ff.

Elysium, lords of, 387.

Elysium, names of, 362.

Elysium, origin of, 370 f.

Elysium, varieties of, 363 f.

Emer, 128, 129, 135.

Enbarr, 88, 135.

Eochaid, 83.

Eochaid Ollathair, 78.

Eochaid O'Flynn, 64.

Eogabail, 70.

Epona, 43, 125, 189, 213 f.

Eri, 53.

Eridanus, 27.

Eriu, 73-74.

Esus, 29, 38, 137, 208, 234, 289.

Etain, 82 f., 223, 348, 363, 380.

Etair, 82.

Ethics, 304, 307.

Ethne, 31 note, 89.

Euhemerisation, 49 f., 84, 91, 95, 98, 127.

Eurosswyd, 100.

Evans, Dr., 200.

Evil eye, 59.

Evnissyen, 98.

Exogamy, 222.

_Ex votos_, 195.

Fachan, 251.

Fairies, 43, 45 f., 62, 64 f., 70, 73, 80, 98, 114, 115, 166, 173, 178

note, 183, 185 f., 190, 201, 203, 262, 263, 378.

Fairyland, 372, 385, 388.

_Fáith_, 106, 300, 309.

Falga, 84, 87, 381.

Fand, 65, 87, 88, 135, 365, 380.

Ferdia, 131.

Fergus, 142, 336.

Fertility cults, 3, 56, 70, 73, 78, 83, 92, 93, 112, 114-115, 276, 330,

352, 382 f.

Festivals, 4, 181, 256 f.

Festivals of dead, 167.

Fetich, 289.

Fiachna, 88, 350, 366, 379.

Fians, 143, 365.

_Filid_, 248 f., 300, 305 f., 325.

_Findbennach_, 130.

Finnen, S., 351.

Finntain, 50.

Fionn, 28, 118, 120-121, 125, 142 f., 179, 220, 254, 344, 350, 365-366.

Fionn saga, 83, 97, 111, 120, 142 f.

_Fir Dea_, 63.

_Fir Domnann_, 52 f., 157.

_Fir Síde_, 64, 65.

Firbolgs, 52, 57.

Fires, 199 f., 259, 261 f., 265, 268, 270.

Fires, sacred, 69.

Fish, sacred, 186, 220.

Flann Manistrech, 64.

Flood, 228, 231.

Fomorians, 51, 52 f., 55-56, 65, 72, 83, 89, 90, 114, 133, 189, 237,

251.

Food of immortality, 377 f.

Food as bond of relationship, 379.

Forest divinities, 43, 108.

Fotla, 73-74.

Foundation sacrifices, 238.

Fountains, 171, 174, 181.

Fountains of youth, 378, 388.

Fraoch, 377.

Friuch, 349.

Frazer, Dr. J.G., 170, 176, 269.

Fuamnach, 22.

Funeral sacrifices, 165, 234, 337.

Future life, 333 f.

Galatæ, 18.

Galli, 19.

Gallizenæ, 317. See Priestesses.

Galioin, 52, 57.

Garbh mac Stairn, 139.

Gargantua, 124 note, 230.

Garman, 167.

Gauls, 9, 20.

Gavida, 89, 109.

_Geasa_, 128, 132, 134, 144, 150 f., 160, 252 f. See Tabu.

Geoffrey of Monmouth, 102, 112, 119.

Ghosts, 66, 67, 166, 169, 262, 281, 284, 330, 336.

Ghosts in trees, 202 f.

Gildas, 171.

Gilla Coemain, 64.

Gilvæthwy, 104.

Glass, 370.

Glastonbury, 115, 121, 369.

Goborchin, 189.

God of Connaught, 92.

God of Druidism, 92, 105, 122.

God of Ulster, 92.

Goddesses and mortals, 355.

Goddesses, pre-eminence of, 93, 124, 183.

Godiva, 276.

Gods, abode of, 228 f., 362, 372.

Gods, children of, 159.

Gods, fertility and civilisation from land of, 100, 106-107, 112, 121,

380 f., 383.

Gods uniting with mortals, 159.

Goibniu, 76, 103, 325.

Goidels, 16, 17, 96.

Goll mac Morna, 142.

Gomme, Sir G.L., 181, 295.

Goose, 219.

Govannon, 109 f.

Graal, 383.

Grainne, 150, 254.

Grannos, 26, 42 f., 77, 125, 183.

Gregory of Tours, 194, 196, 275.

Groves, 174, 198, 279 f.

Growth, divinities of, 5, 44, 80, 82, 92, 182.

Gruagach, 245.

Guinevere, 123.

Gurgiunt, 124.

Gutuatri, 298 f.

Gwawl, 99, 111.

Gweir, 106.

Gwion, 117, 351, 381.

Gwydion, 104, 105 f., 117, 368, 385.

Gwyn, 55, 113, 115.

Gwythur, 55.

Hades, 135.

Hafgan, 111, 368.

Hallowe'en, 259, 281.

Hallstatt, 208, 211.

Hallucinations, 323-324.

Hammer as divine symbol, 30, 291.

Hammer, God with, 30 f., 35, 36 f., 79.

Haoma, 76.

Hare, 219.

Harvest, 259, 273.

Head-hunting, 240.

Heads, cult of, 34, 71, 102, 240 f.

Healing plants, 131, 206 f.

Healing ritual, 122, 193 f.

Healing springs, 123, 186.

Hearth as altar, 165 f.

Heaven and earth, 227.

Hen, 219.

Hephaistos, 76.

Heracles, 25, 75, 133.

Heroes in hills, 344.

Hills, 66.

Holder, A., 23.

Horned helmets, 217.

Horns, gods with, 32 f.

Horse, 213 f.

Hu Gadarm, 124 note.

Hyde, Dr., 143-144.

Hyperboreans, 18, 27.

Hypnotism, 307, 310, 323-324.

Iberians, 13.

Icauna, 43.

Iconoclasm, 287.

Igerna, 120.

Images, 79, 85, 204, 277, 283 f.

_Imbas Forosnai_, 248.

Immortality, 158, 333, 376.

Incantations, 80, 248 f., 254, 297, 325.

Incest, 223 f.

Indech, 54, 58.

Inspiration, 116, 118.

Invisibility, 322, 380.

Is, 372.

Iuchar, Iucharbar, 63, 73 f.

Janus, 34, 100.

Joyce, Dr., 65, 143, 236.

Juno, 47.

Junones, 45.

Jullian, 178.

Juppiter, 29.

Kalevala, 142.

Keane, 9.

Keating, 51, 143.

Kei, 122 f.

Keres, 72.

Kieva, 99.

King and fertility, 4, 253.

Kings, divine, 160 f., 243.

Kings, election of, 306.

Kore, 44, 274-275.

Kronos, 59.

La Tène, 208.

Labraid, 65, 365, 369, 380.

Lakes, 181, 194.

Lammas, 273.

Land under waves, 371.

Lear, 86.

Ler, Lir, 49 note, 86, 320.

Lia Fail, 329.

Liban, 65, 365.

Libations, 244 f., 247.

Ligurians, 13.

Llew, 91, 104, 106.

Lludd Llawereint, 85, 99, 102, 113 f., 124.

Llyr, 98 f.

Lochlanners, 56, 147.

Lodens, 113.

Loegaire, 64, 137, 379.

Lonnrot, 142.

Loth, M., 108.

Love, 385.

Lucan, 38, 125, 279, 282, 335 f., 345.

Luchtine, 76.

Lucian, 75, 125.

Lug, 31 note, 35 note, 59, 60, 61, 74, 75, 89 f., 103, 108 f., 128, 131,

134, 137, 167, 272, 348, 353 f.

Lugaid, 132.

Lugnasad, 91, 109, 167 f., 272 f.

Lugoves, 91.

Lugus, 90, 272.

Lycanthropy, 216.

Mabinogion, 2, 95 f.

Mabon, 123, 183.

MacBain, Dr., 16, 56, 78.

MacCuill, MacCecht, and MacGrainne, 74.

Macha, 71, 129, 137, 241.

MacIneely, 89.

MacPherson, 142, 155 f.

Madonna, 289.

Maelduin, 385.

Maelrubha, S. 243.

Magic, 6, 105, 194, 292, 319.

Magic, agricultural, 260, 265-266, 271, 273, 276 note.

Magico-medical rites, 330 f., 332.

Magonia, 180.

Magtured, 53 f., 84.

Man, origin of, 36, 228.

Manannan, 49 note, 64-65, 70, 80, 86 f., 92, 100, 134, 147, 178, 189,

231, 350 f., 358, 364 f., 380, 387.

Manawyddan, 87, 98 f., 100 f., 111, 368.

Mannhardt, 269.

Maponos, 27, 123.

_Märchen_ formulæ, 77, 82, 83, 89, 95, 107-108, 111, 116, 124, 132, 133,

143, 148, 152, 187, 337, 353, 384.

Marriage, sacred, 163, 267, 273.

Mars, 27 f., 85, 180, 214.

Martin, S., 140, 243, 260.

Martinmas, 259. f.

Math, 104 f.

Matholwych, 98.

Matres, 40, 44 f., 72-73, 125, 169, 183, 214, 285, 289.

Matriarchate, 17, 223.

Matronæ, 46, 123, 183.

May-day, 114.

May-queen, 163, 267.

Medb, 130 f.

Medicine, 309 f.

Mediterranean race, 9.

Medros, 84, 209.

Megaliths, 202, 297, 330, 352. See Stonehenge.

Men, cults of, 3.

Mercury, 24 f., 34, 137, 284 f.

Merlin, 120, 121 f.

Mermaids, 190.

Metempsychosis, 303, 348 f.

Meyer, Prof., 16, 294.

Miach, 27.

Mider, 82 f., 209, 363, 380-381.

Midsummer, 70, 92, 176, 184, 191, 194, 200, 215, 235, 239, 257, 268 f.

Mile, 54.

Milesians, 55, 60, 78.

Minerva, 41, 68, 125.

Miracles, 331, 351.

Mistletoe, 162, 176, 199, 205, 243 f., 270.

Mithraism, 209.

Moccus, 24, 210.

Modranicht, 169.

Modron, 123, 183.

Mogons, 27, 125, 180.

Mongan, 88, 120, 350 f., 358.

Moon, 175 f., 246.

Morgen, 159, 178, 369.

Morrigan, 71, 81, 83, 130-131, 136-137, 159, 172.

Morvran, 116, 118.

Mounds, 63, 66.

Mountain gods, 39.

Mountains, 171 f.

Mowat, M., 33, 36.

Muireartach, 56, 179.

Muirne, 148.

Mule, 214.

Mullo, 214.

Music, 329, 386.

Mythological school, 83, 89, 108, 119, 122, 133 f.

Name, 246.

Name-giving, 308 f.

Nantosvelta, 31.

Nature divinities and spirits, 48, 93, 171 f.

Needfire, 199.

Nemaind, 58.

Neman, 71.

Nemedians, 51 f.

_Nemeton_, 161.

Nemetona, 41, 71.

Nennius, 119.

Neo-Druidic heresy, 2 note.

Neptune, 85.

Nera, 339.

Nessa, 128, 349.

Nét, 28, 58, 71.

Neton, 28.

New Year, 170, 259, 261.

Night, 256.

Niskas, 185.

Nodons, 85, 114, 124, 160.

Norse influence, 99, 127.

Nuada, 53 f., 61, 77, 84, 90, 160.

Nuada Necht, 85 f.

Nudd, 113, 115 f., 124, 160.

Nudd Hael, 86.

Nudity, 275-276, 322.

Nutt, Mr., 103, 373.

Nymphs, 43.

Nynnyaw, 113.

Oak, 199.

Oaths, 172 f., 292.

O'Curry, 65, 143.

O'Davoren, 91.

Oengus, 78, 81, 86, 146, 387.

Oghams, 75.

Ogma, 54, 74-75.

Ogmíos, 25, 75.

Oilill Olom, 70.

Oisin, 142, 150-151, 152 f., 222, 364, 379, 387.

Omens, 247 f.

Oracles, 179, 196.

Oran, 238.

_Orbis alius_, 340.

Orbsen, 87.

Ordeals, 196 f., 383.

Orgiastic rites, 80, 261, 265, 386.

Osiris, 66.

Paradise, 388 f.

Partholan, 51.

Pastoral stage, 3, 225, 260.

Patrick, S., 61. 64, 66, 70, 76, 79-80, 132, 151, 152 f., 171, 193, 237,

242, 249, 251, 286, 315 f., 319.

Peanfahel, 17.

Peisgi, 185.

Penn Cruc, 66.

Pennocrucium, 66.

Perambulation, 277.

Persephone, 68, 85.

Picts, 16 f., 217, 220, 222.

Pillar of sky, 228.

Place-names, 16 note, 17, 19, 120, 146, 209, 211.

Plants, 176, 205 f.

Pliny, 162, 175, 198, 205 f., 328.

Plutarch, 343.

Pluto, 34 f.

Plutus, 35.

Poeninus, 39.

Poetry, divinities of, 68, 75.

Pollux, 180.

Polyandry, 74, 223 f.

Polygamy, 17, 224.

Prayer, 245 f.

Pre-Celtic cults, 48, 81, 93, 174, 181, 200, 202, 219, 224, 277, 294 f.,

361.

Priesthood. See Druids.

Priestesses, 69, 180, 192 f., 226, 246, 250, 316, 321.

Priest-kings, 161, 226, 267, 296, 307.

Procopius, 342.

Prophecy, 250 f, 300 f.

Pryderi, 98 f., 110 f., 112, 368, 385.

Pwyll, 110 f., 112, 368, 385.

Pythagoras, 303, 334.

_Quadriviæ_, 47.

Ragnarok, 232.

Rain-making, 266, 321 f.

Rebirth, 88, 117, 128, 348 f.

Reinach, M., 31 note, 38, 137, 211, 287, 297, 317, 340.

Relics, 332.

Retribution, 346.

Rhiannon, 98 f., 110 f.

Rh[^y]s, Sir J., 15, 16, 24, 55, 60, 68, 78, 82 f., 91, 93, 100, 101 f.,

103, 106, 108, 122, 135, 183, 219, 282, 294, 356, 376.

Rigantona, 111.

Rigisama, 28.

River divinities, 43, 46, 123, 182, 243, 354.

Rivers, cult of, 172, 180 f.

Rivers, names of, 182.

Roman and Celtic gods, 22 f., 289 f.

Romans and Druids, 312 f.

Ruadan, 58.

Ruad-rofhessa, 77.

Rucht, 349.

Rudiobus, 214.

Saar, 150.

Sacramental rites, 222, 260, 266, 271.

Sacrifice of aged, 242.

Sacrifice of animals, 140, 181, 189, 205, 242 f., 260, 265.

Sacrifice, foundation, 121, 238 f.

Sacrifice, human, 57, 79, 165, 190, 198, 233 f., 261, 265, 269, 304,

308, 313, 337.

Sacrifice to dead, 165 f., 234, 337.

Sacrificial offerings, 6, 174, 181, 185, 190, 194, 198, 233 f., 299,

308.

Sacrificial survivals, 244 f.

Saints, 115, 209, 217, 251, 285 f., 288, 331 f., 386 note.

Saints and wells, 193.

Saints' days and pagan festivals, 258.

Salmon of knowledge, 149, 187, 377.

Samhain, 56, 70, 80, 167-168, 170, 222, 256 f., 258 f.

Satire, 326.

Saturn, 47.

Scandinavia and Ireland, 148.

Scathach, 129, 135.

_Scotti_, 17.

Sea, 110, 178.

Sébillot, 342.

Segomo, 214.

Segovesus, 19.

Selvanus, 37.

Semnotheoi, 298, 301.

Sequana, 43.

Sergi, Prof., 9, 296.

Serpent, 35, 166, 188, 211.

Serpent with ram's head, 34, 44, 166, 211.

Serpent's egg, 328.

Serpent's glass, 328.

Setanta, 349.

Shape-shifting, 104, 105, 117, 130, 131, 150, 221, 322 f., 350, 356 f.

_Síd_, 63, 64 note, 65, 78.

Silvanus, 29, 36, 218.

Sinend, 187, 191.

Sinnan, 43.

Sirona, 42.

Skene, Dr., 16, 108.

Slain gods and human victims, 159, 168 f., 199, 226, 235, 239, 262, 269,

272.

Sleep, magic, 327.

Smertullos, 35, 136, 289.

Smiths, god of, 76.

Smiths, magic of, 76.

Solar hero, 133.

Soma, 76.

Soul as animal, 360.

Soul, separable, 140, 162, 270.

Spain, 375.

Spells, 246, 254, 325 f.

Squatting gods, 32 f.

Sreng, 84.

Stag, 213.

Stanna, 42.

Stokes, Dr., 16, 56, 71, 77, 222, 264.

Stone circles, 281.

Stonehenge, 27, 121, 200, 281-282.

Stones, cult of, 174, 284, 329.

Sualtaim, 128.

Submerged towns, 231, 372.

Sucellos, 30 f.

Suicide, 234, 345.

Sul, 41, 69, 125.

Suleviæ, 46.

Sun, 178, 268.

Sun myths, 83.

Swan-maidens, 82.

Swastika, 290.

Swine, 25, 106, 117, 209 f.

Swineherds, The Two, 349.

Symbols, 290.

Tabu, 69, 102, 128, 132, 144, 186, 191 f., 210, 219, 252 f., 276, 304,

306, 323, 372. See _Geasa_.

Tadg, 221.

_Taghairm_, 249.

Tailtiu, 167, 273, 376.

_Táin bó Cuailgne_, 127, 130 f.

Taliesin, 95, 97, 116, 323, 335, 356, 358.

Taran, 124.

Taranis, 29, 30, 234.

Taranos, 124.

_Tarbh Uisge_, 189.

_Tarvos Trigaranos_, 38, 137, 208, 289.

Tattooing, 17, 217.

Tegid Voel, 116.

_Teinm Laegha_, 249.

_Tempestarii_, 175, 180.

Temples, 85, 279 f.

Tethra, 58-59, 71, 75, 374.

Teutates, 28, 125, 234.

Teyrnon, 111.

Three-headed gods, 32 f.

Thumb of knowledge, 149.

Thurnam, Dr., 12.

_Tír na n-Og_, 151, 362, 364.

Tombs as sacred places, 165.

Tonsure, 311.

Torque, 34.

Totatis, 125.

Totemism, 149, 187, 201 f., 216, 323, 360, 379.

Toutatis, 28.

Transformation. See Shape-shifting.

Transformation Combat, 353.

Transmigration, 334 f., 348 f., 356, 359 f.

Tree cults, 162, 169, 174, 194, 198 f., 208, 265, 269, 331, 379.

Tree descent from, 202.

Trees of Elysium, 380.

Trees of Immortality, 377 f.

Triads, 34 f., 39, 95 f., 109, 113-114, 115, 118, 120, 123, 124 note.

Triple goddesses, 44 f.

Tristram, 103.

Tuan MacCairill, 57, 357, 375.

Tuatha Dé Danann, 49 f., 60, 61, 63 f., 66, 92 f., 146, 158, 168, 173.

Tutelar divinities, 40, 45, 73.

Tuag, 87.

_Twrch Trwyth_, 108, 119, 211.

Tyr, 84.

Underworld, 60, 102, 112, 341.

Urien, 101.

_Urwisg_, 189.

Uthyr, 101, 120, 122.

Valkyries, 72.

Vegetation cults, 3, 215.

Vegetation gods and spirits, 38, 92, 139, 159, 162 f., 199, 208, 215,

243, 265, 269.

Venus of Quinipily, 289.

Vera, 70.

Vesta, 69.

_Vierges noires_, 46.

Vintius, 180.

_Virgines_, 47.

Viviane, 122.

Vortigern, 121, 238, 315.

Vosegus, 39.

Votive offerings, 185.

Vulcan, 47.

War chants, 246.

War goddesses, 71, 93.

War gods, 4, 27 f., 48, 71, 92, 115, 118, 123, 136.

Warrior, ideal, 132, 136.

Warrior, power of dead, 338.

Washer at the Ford, 73.

Water bull, 189.

Water fairies, 70, 73 note, 190.

Water, guardians of, 195.

Water horse, 188.

Water world, 192 note, 371.

Waves, fighting the, 178.

Waves, nine, 179.

Weapons, 291.

Wells, 77, 180 f., 184, 191, 193 f., 321, 372.

Wells, origin of, 230.

Wheel, god with, 29.

Wheel symbol, 29, 271, 327.

White women, 73.

Wind, 180.

Windisch, Prof., 16.

Wisdom, 74.

Wisdom from eating animal, 149 note.

Wolf god, 36, 216, 218.

Witch, 201, 203, 262, 268, 318, 321.

Women and magic, 319 f.

Women as first civilisers, 41, 45, 192, 317.

Women as warriors, 72.

Women, cults of, 3, 5, 41, 69, 163 f., 225 f., 274 f., 317.

Women, islands of, 385 f.

World catastrophe, 228, 232.

World, origin of, 230.

Wren, 221.

Yama, 101.

Year, division of, 256.

Yule log, 170, 259.

Zeus, 66, 84, 199 f.

Zimmer, 56, 141, 147.

The Religion of the Ancient Celts · 第 24 / 24 章