PART II.

HANDS 156

APPENDIX A.

AMERICAN LEADS 281

APPENDIX B.

THE PLAIN-SUIT ECHO 287

APPENDIX C.

ON THE ORIGINAL LEAD OF KING 289

THE LAWS OF WHIST.

BY PERMISSION, _VERBATIM_ FROM THE CLUB CODE.

THE FOOT NOTES ARE ADDED BY THE AUTHOR.

THE RUBBER.

1. The rubber is the best of three games. If the first two games be won

by the same players, the third game is not played.

SCORING.

2. A game consists of five points. Each trick, above six, counts one

point.

3. Honours, _i.e._, Ace, King, Queen, and Knave of trumps, are thus

reckoned:

If a player and his partner, either separately or conjointly, hold--

I. The four honours, they score four points.

II. Any three honours, they score two points.

III. Only two honours, they do not score.

4. Those players, who, at the commencement of a deal, are at the score

of four, cannot score honours.

5. The penalty for a revoke[1] takes precedence of all other scores.

Tricks score next. Honours last.

6. Honours, unless claimed before the trump card of the following deal

is turned up, cannot be scored.

7. To score honours is not sufficient; they must be called at the end

of the hand; if so called, they may be scored at any time during the

game.

8. The winners gain--

I. A treble, or game of three points, when their adversaries

have not scored.

II. A double, or game of two points, when their adversaries

have scored less than three.

III. A single, or game of one point, when their adversaries have

scored three, or four.

9. The winners of the rubber gain two points (commonly called the

rubber points), in addition to the value of their games.

10. Should the rubber have consisted of three games, the value of the

losers' game is deducted from the gross number of points gained by

their opponents.

11. If an erroneous score be proved, such mistake can be corrected

prior to the conclusion of the game in which it occurred, and such game

is not concluded until the trump card of the following deal has been

turned up.

12. If an erroneous score, affecting the amount of the rubber,[2] be

proved, such mistake can be rectified at any time during the rubber.

CUTTING.

13. The ace is the lowest card.

14. In all cases, every one must cut from the same pack.

15. Should a player expose more than one card, he must cut again.

FORMATION OF TABLE.

16. If there are more than four candidates, the players are selected by

cutting: those first in the room having the preference. The four who

cut the lowest cards play first, and again cut to decide on partners;

the two lowest play against the two highest; the lowest is the dealer,

who has choice of cards and seats, and, having once made his selection,

must abide by it.

17. When there are more than six candidates, those who cut the two next

lowest cards belong to the table, which is complete with six players;

on the retirement of one of those six players, the candidate who cut

the next lowest card has a prior right to any after-comer to enter the

table.

CUTTING CARDS OF EQUAL VALUE.

18. Two players cutting cards of equal value,[3] unless such cards are

the two highest, cut again; should they be the two lowest, a fresh cut

is necessary to decide which of those two deals.[4]

19. Three players cutting cards of equal value cut again; should the

fourth (or remaining) card be the highest, the two lowest of the new

cut are partners, the lower of those two the dealer; should the fourth

card be the lowest, the two highest are partners, the original lowest

the dealer.[5]

CUTTING OUT.

20. At the end of a rubber, should admission be claimed by any one,

or by two candidates, he who has, or they who have, played a greater

number of consecutive rubbers than the others is, or are, out; but

when all have played the same number, they must cut to decide upon the

out-goers; the highest are out.

ENTRY AND RE-ENTRY.

21. A candidate wishing to enter a table must declare such intention

prior to any of the players having cut a card, either for the purpose

of commencing a fresh rubber, or of cutting out.

22. In the formation of fresh tables, those candidates who have neither

belonged to nor played at any other table have the prior right of

entry; the others decide their right of admission by cutting.

23. Any one quitting a table prior to the conclusion of a rubber, may,

with consent of the other three players, appoint a substitute in his

absence during that rubber.

24. A player cutting into one table, whilst belonging to another, loses

his right[6] of re-entry into that latter, and takes his chance of

cutting in, as if he were a fresh candidate.[7]

25. If any one break up a table, the remaining players have the

prior right to him of entry into any other, and should there not be

sufficient vacancies at such other table to admit all those candidates,

they settle their precedence by cutting.

SHUFFLING.

26. The pack must neither be shuffled below the table nor so that the

face of any card be seen.

27. The pack must not be shuffled during the play of the hand.

28. A pack, having been played with, must neither be shuffled, by

dealing it into packets, nor across the table.

29. Each player has a right to shuffle, once only, except as provided

by Rule 32, prior to a deal, after a false cut,[8] or when a new

deal[9] has occurred.

30. The dealer's partner must collect the cards for the ensuing deal,

and has the first right to shuffle that pack.

31. Each player, after shuffling, must place the cards, properly

collected and face downwards, to the left of the player about to deal.

32. The dealer has always the right to shuffle last; but should a card

or cards be seen during his shuffling or whilst giving the pack to be

cut, he may be compelled to re-shuffle.

THE DEAL.

33. Each player deals in his turn; the right of dealing goes to the

left.

34. The player on the dealer's right cuts the pack, and in dividing it,

must not leave fewer than four cards in either packet; if in cutting,

or in replacing one of the two packets on the other, a card be

exposed,[10] or if there be any confusion of the cards, or a doubt as

to the exact place in which the pack was divided, there must be a fresh

cut.

35. When a player, whose duty it is to cut, has once separated the

pack, he cannot alter his intention; he can neither re-shuffle nor

re-cut the cards.

36. When the pack is cut, should the dealer shuffle the cards, he loses

his deal.

A NEW DEAL.

37. There must be a new deal[11]--

I. If, during a deal, or during the play of a hand, the pack

be proved incorrect or imperfect.

II. If any card, excepting the last, be faced in the pack.

38. If, whilst dealing, a card be exposed by the dealer or his partner,

should neither of the adversaries have touched the cards, the latter

can claim a new deal; a card exposed by either adversary gives that

claim to the dealer, provided that his partner has not touched a card;

if a new deal does not take place, the exposed card cannot be called.

39. If, during dealing, a player touch any of his cards, the

adversaries may do the same, without losing their privilege of claiming

a new deal, should chance give them such option.

40. If, in dealing, one of the last cards be exposed, and the dealer

turn up the trump before there is reasonable time for his adversaries

to decide as to a fresh deal, they do not thereby lose their privilege.

41. If a player, whilst dealing, look at the trump card, his

adversaries have a right to see it, and may exact a new deal.

42. If a player take into the hand dealt to him a card belonging to

the other pack, the adversaries, on discovery of the error, may decide

whether they will have a fresh deal or not.

A MISDEAL.

43. A misdeal loses the deal.[12]

44. It is a misdeal[13]--

I. Unless the cards are dealt into four packets, one at a time

in regular rotation, beginning with the player to the

dealer's left.

II. Should the dealer place the last (_i.e._, the trump) card,

face downwards, on his own, or any other pack.

III. Should the trump card not come in its regular order to the

dealer; but he does not lose his deal if the pack be proved

imperfect.

IV. Should a player have fourteen[14] cards, and either of the

other three less than thirteen.[15]

V. Should the dealer, under an impression that he has made a

mistake, either count the cards on the table, or the

remainder of the pack.

VI. Should the dealer deal two cards at once, or two cards to

the same hand, and then deal a third; but if, prior to

dealing that third card, the dealer can, by altering the

position of one card only, rectify such error, he may do

so, except as provided by the second paragraph of this Law.

VII. Should the dealer omit to have the pack cut to him, and the

adversaries discover the error, prior to the trump card

being turned up, and before looking at their cards, but not

after having done so.

45. A misdeal does not lose the deal if, during the dealing, either of

the adversaries touch the cards prior to the dealer's partner having

done so, but should the latter have first interfered with the cards,

notwithstanding either or both of the adversaries have subsequently

done the same, the deal is lost.

46. Should three players have their right number of cards--the fourth

have less than thirteen, and not discover such deficiency until he

has played any of his cards,[16] the deal stands good; should he have

played, he is as answerable for any revoke he may have made as if the

missing card, or cards, had been in his hand;[17] he may search the

other pack for it, or them.

47. If a pack, during or after a rubber, be proved incorrect or

imperfect, such proof does not alter any past score, game, or rubber;

that hand in which the imperfection was detected is null and void; the

dealer deals again.

48. Any one dealing out of turn, or with the adversary's cards, may be

stopped before the trump card is turned up, after which the game must

proceed as if no mistake had been made.

49. A player can neither shuffle, cut, nor deal for his partner,

without the permission of his opponents.

50. If the adversaries interrupt a dealer whilst dealing, either by

questioning the score or asserting that it is not his deal, and fail to

establish such claim, should a misdeal occur, he may deal again.

51. Should a player take his partner's deal, and misdeal, the latter is

liable to the usual penalty, and the adversary next in rotation to the

player who ought to have dealt then deals.

THE TRUMP CARD.

52. The dealer, when it is his turn to play to the first trick, should

take the trump card into his hand; if left on the table after the first

trick be turned and quitted, it is liable to be called;[18] his partner

may at any time remind him of the liability.

53. After the dealer has taken the trump card into his hand, it cannot

be asked for;[19] a player naming it at any time during the play of

that hand is liable to have his highest or lowest trump called.[20]

54. If the dealer take the trump card into his hand before it is his

turn to play, he may be desired to lay it on the table; should he show

a wrong card, this card may be called, as also a second, a third, &c.,

until the trump card be produced.

55. If the dealer declare himself unable to recollect the trump card,

his highest or lowest trump may be called at any time during that hand,

and, unless it cause him to revoke, must be played; the call may be

repeated, but not changed, _i.e._, from highest to lowest, or _vice

versâ_, until such card is played.

CARDS LIABLE TO BE CALLED.

56. All exposed cards are liable to be called, and must be left[21] on

the table; but a card is not an exposed card when dropped on the floor,

or elsewhere below the table.

The following are exposed[22] cards:--

I. Two or more cards played at once.[23]

II. Any card dropped with its face upwards, or in any way

exposed on or above the table, even though snatched up so

quickly that no one can name it.

57. If any one play to an imperfect trick the best card on the

table,[24] or lead one which is a winning card as against his

adversaries, and then lead again,[25] or play several such winning

cards, one after the other, without waiting for his partner to play,

the latter may be called on to win, if he can, the first or any other

of those tricks, and the other cards thus improperly played are exposed

cards.

58. If a player, or players, under the impression that the game is

lost--or won--or for other reasons--throw his or their cards on the

table face upwards, such cards are exposed, and liable to be called,

each player's by the adversary; but should one player alone retain his

hand, he cannot be forced to abandon it.

59. If all four players throw their cards on the table face upwards,

the hands are abandoned; and no one can again take up his cards. Should

this general exhibition show that the game might have been saved, or

won, neither claim can be entertained, unless a revoke be established.

The revoking players are then liable to the following penalties: they

cannot under any circumstances win the game by the result of that hand,

and the adversaries may add three to their score, or deduct three from

that of the revoking players.

60. A card detached from the rest of the hand so as to be named is

liable to be called; but should the adversary name a wrong card, he is

liable to have a suit called when he or his partner have the lead.[26]

61. If a player, who has rendered himself liable to have the highest

or lowest of a suit called, fail to play as desired, or if when called

on to lead one suit, lead another, having in his hand one or more cards

of that suit demanded, he incurs the penalty of a revoke.

62. If any player lead out of turn, his adversaries may either call the

card erroneously led--or may call a suit from him or his partner when

it is next the turn of either of them[27] to lead.

63. If any player lead out of turn, and the other three have followed

him, the trick is complete, and the error cannot be rectified; but if

only the second, or the second and third, have played to the false

lead, their cards, on discovery of the mistake, are taken back; there

is no penalty against any one, excepting the original offender, whose

card may be called--or he, or his partner, when either of them[28]

has next the lead, may be compelled to play any suit demanded by the

adversaries.

64. In no case can a player be compelled to play a card which would

oblige him to revoke.

65. The call of a card may be repeated[29] until such card has been

played.

66. If a player called on to lead a suit have none of it, the penalty

is paid.

CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK.

67. If the third hand play before the second, the fourth hand may play

before his partner.

68. Should the third hand not have played, and the fourth play before

his partner, the latter may be called on to win, or not to win the

trick.

69. If any one omit playing to a former trick, and such error be not

discovered until he has played to the next, the adversaries may claim

a new deal; should they decide that the deal stand good, the surplus

card at the end of the hand is considered to have been played to the

imperfect trick, but does not constitute a revoke therein.

70. If any one play two cards to the same trick, or mix his trump, or

other card, with a trick to which it does not properly belong, and

the mistake be not discovered until the hand is played out, he is

answerable for all consequent revokes he may have made.[30] If, during

the play of the hand, the error be detected, the tricks may be counted

face downwards, in order to ascertain whether there be among them a

card too many: should this be the case they may be searched, and the

card restored; the player is, however, liable for all revokes which he

may have meanwhile made.

THE REVOKE.

71. Is when a player, holding one or more cards of the suit led, plays

a card of a different suit.[31]

72. The penalty for a revoke:--

I. Is at the option of the adversaries, who, at the end of the

hand, may either take three tricks from the revoking

player[32]--or deduct three points from his score--or add

three to their own score;

II. Can be claimed for as many revokes as occur during the hand;

III. Is applicable only to the score of the game in which it

occurs;

IV. Cannot be divided, i.e., a player cannot add one or two to

his own score and deduct one or two from the revoking

player;

V. Takes precedence of every other score, _e.g._,--The

claimants two--their opponents nothing--the former add

three to their score--and thereby win a treble game, even

should the latter have made thirteen tricks, and held four

honours.

73. A revoke is established, if the trick in which it occur be turned

and quitted, _i.e._, the hand removed from that trick after it has been

turned face downwards on the table--or if either the revoking player or

his partner, whether in his right turn or otherwise, lead or play to

the following trick.

74. A player may ask his partner whether he has not a card of the

suit which he has renounced; should the question be asked before the

trick is turned and quitted, subsequent turning and quitting does

not establish the revoke, and the error may be corrected, unless the

question be answered in the negative, or unless the revoking player or

his partner have led or played to the following trick.

75. At the end of the hand, the claimants of a revoke may search all

the tricks.[33]

76. If a player discover his mistake in time to save a revoke, the

adversaries, whenever they think fit, may call the card thus played in

error, or may require him to play his highest or lowest card to that

trick in which he has renounced;--any player or players who have played

after him may withdraw their cards and substitute others: the cards

withdrawn are not liable to be called.

77. If a revoke be claimed, and the accused player or his partner

mix the cards before they have been sufficiently examined by the

adversaries, the revoke is established. The mixing of the cards only

renders the proof of a revoke difficult, but does not prevent the

claim, and possible establishment, of the penalty.

78. A revoke cannot be claimed after the cards have been cut for the

following deal.

79. The revoking player and his partner may, under all circumstances,

require the hand in which the revoke has been detected to be played out.

80. If a revoke occur, be claimed and proved, bets on the odd trick, or

on amount of score, must be decided by the actual state of the latter,

after the penalty is paid.

81. Should the players on both sides subject themselves to the penalty

of one or more revokes, neither can win the game; each is punished at

the discretion of his adversary.[34]

82. In whatever way the penalty be enforced, under no circumstances

can a player win the game by the result of the hand during which he has

revoked; he cannot score more than four. (_Vide_ Rule 61.)

CALLING FOR NEW CARDS.

83. Any player (on paying for them) before, but not after, the pack be

cut for the deal, may call for fresh cards. He must call for two new

packs, of which the dealer takes his choice.

GENERAL RULES.

84. Where a player and his partner have an option of exacting from

their adversaries one of two penalties, they should agree who is to

make the election, but must not consult with one another which of the

two penalties it is advisable to exact; if they do so consult they lose

their right;[35] and if either of them, with or without consent of his

partner, demand a penalty to which he is entitled, such decision is

final.

This rule does not apply in exacting the penalties for a revoke;

partners have then a right to consult.

85. Any one during the play of a trick, or after the four cards are

played, and before, but not after, they are touched for the purpose of

gathering them together, may demand that the cards be placed before

their respective players.

86. If any one, prior to his partner playing, should call attention

to the trick--either by saying that it is his, or by naming his card,

or, without being required so to do, by drawing it towards him--the

adversaries may require that opponent's partner to play the highest or

lowest of the suit then led, or to win or lose[36] the trick.

87. In all cases where a penalty has been incurred, the offender is

bound to give reasonable time for the decision of his adversaries.

88. If a bystander make any remark which calls the attention of a

player or players to an oversight affecting the score, he is liable to

be called on, by the players only, to pay the stakes and all bets on

that game or rubber.

89. A bystander, by agreement among the players, may decide any

question.

90. A card or cards torn or marked must be either replaced by

agreement, or new cards called at the expense of the table.

91. Any player may demand to see the last trick turned, and no more.

Under no circumstances can more than eight cards be seen during the

play of the hand, viz.: the four cards on the table which have not been

turned and quitted, and the last trick turned.

FOOTNOTES:

[1] _Vide_ Law 72.

[2] _e.g._ If a single is scored by mistake for a double or treble, or

_vice versâ_.

[3] In cutting for partners.

[4] _Example._ A three, two sixes, and a knave are cut. The two sixes

cut again, and the lowest plays with the three. Suppose at the second

cut, the two sixes cut a king and a queen, the queen plays with the

three.

If at the second cut a lower card than the three is cut, the three

still retains its privileges as original low, and has the deal and

choice of cards and seats.

[5] _Example._ Three aces and a two are cut. The three aces cut again.

The two is the original high, and plays with the highest of the next

cut.

Suppose at the second cut, two more twos and a king are drawn. The king

plays with the original two, and the other pair of twos cut again for

deal.

Suppose instead, the second cut to consist of an ace and two knaves.

The two knaves cut again, and the highest plays with the two.

[6] _i.e._, his prior right.

[7] And last in the room (_vide_ Law 16).

[8] _Vide_ Law 34.

[9] _Vide_ Law 37.

[10] After the two packets have been re-united, Law 38 comes into

operation.

[11] _i.e._, the same dealer must deal again. _Vide_ also Laws 47 and

50.

[12] Except as provided in Laws 45 and 50.

[13] _Vide_ also Law 36.

[14] Or more.

[15] The pack being perfect. _Vide_ Law 47.

[16] _i.e._, until after he has played to the first trick.

[17] _Vide_ also Law 70, and Law 44, paragraph iv.

[18] It is not usual to call the trump card if left on the table.

[19] Any one may inquire what the trump suit is, at any time.

[20] In the manner described in Law 55.

[21] Face upwards.

[22] Detached cards (_i.e._, cards taken out of the hand but not

dropped face upwards on the table, or dropped face downwards on the

table), are only liable to be called, if named; _vide_ Law 60.

[23] If two or more cards are played at once, the adversaries have a

right to call which they please to the trick in course of play, and

afterwards to call the others.

[24] And then lead without waiting for his partner to play.

[25] Without waiting for his partner to play.

[26] _i.e._, the first time that side obtains the lead.

[27] _i.e._, the penalty of calling a suit must be exacted from

whichever of them next first obtains the lead. It follows that if the

player who leads out of turn is the partner of the person who ought

to have led, and a suit is called, it must be called at once from the

right leader. If he is allowed to play as he pleases, the only penalty

that remains is to call the card erroneously led.

[28] _i.e._, whichever of them next first has the lead.

[29] At every trick.

[30] _Vide_ also Law 46.

[31] _Vide_ also Law 61.

[32] And add them to their own.

[33] _Vide_ Law 77.

[34] In the manner prescribed in Law 72.

[35] To demand any penalty.

[36] _i.e._, refrain from winning.

ETIQUETTE OF WHIST.

The following rules belong to the established Etiquette of Whist. They

are not called laws, as it is difficult--in some cases impossible--to

apply any penalty to their infraction, and the only remedy is to cease

to play with players who habitually disregard them.

Two packs of cards are invariably used at Clubs: if possible this

should be adhered to.

Any one, having the lead and several winning cards to play, should not

draw a second card out of his hand until his partner has played to the

first trick, such act being a distinct intimation that the former has

played a winning card.

No intimation whatever, by word or gesture, should be given by a player

as to the state of his hand, or of the game.[37]

A player who desires the cards to be placed, or who demands to see the

last trick,[38] should do it for his own information only, and not in

order to invite the attention of his partner.

No player should object to refer to a bystander who professes himself

uninterested in the game, and able to decide any disputed question of

facts; as to who played any particular card--whether honours were

claimed though not scored, or _vice versâ_--etc., etc.

It is unfair to revoke purposely; having made a revoke, a player is not

justified in making a second in order to conceal the first.

Until the players have made such bets as they wish, bets should not be

made with bystanders.

Bystanders should make no remark, neither should they by word or

gesture give any intimation of the state of the game until concluded

and scored, nor should they walk round the table to look at the

different hands.

No one should look over the hand of a player against whom he is betting.

DUMMY

Is played by three players.

One hand, called Dummy's, lies exposed on the table.

The laws are the same as those of Whist, with the following

exceptions:--

I. Dummy deals at the commencement of each rubber.

II. Dummy is not liable to the penalty for a revoke, as his

adversaries see his cards: should he[39] revoke and the

error not be discovered until the trick is turned and

quitted, it stands good.[40]

III. Dummy being blind and deaf, his Partner is not liable to

any penalty for an error whence he can gain no advantage.

Thus, he may expose some, or all of his cards, or may

declare that he has the game, or trick, &c., without

incurring any penalty; if, however, he lead from Dummy's

Hand when he should lead from his own, or _vice versâ_, a

suit may be called from the hand which ought to have led.

DOUBLE DUMMY

Is played by two players, each having a Dummy or exposed hand for his

partner. The laws of the game do not differ from Dummy Whist, except

in the following special law: There is no misdeal, as the deal is a

disadvantage.

FOOTNOTES:

[37] The question "Who dealt?" is irregular, and if asked should not be

answered.

[38] Or who asks what the trump suit is.

[39] _i.e._ Dummy's hand. If Dummy's partner revokes, he is liable to

the usual penalties.

[40] And the hand proceeds as though the revoke had not been

discovered.

CASES AND DECISIONS.

Card laws are intended to effect two objects: 1. To preserve the

harmony and determine the ordering of the table. Such, for example,

are the laws in the previous code, which regulate scoring, cutting,

shuffling, &c. and the miscellaneous rules included under the head of

Etiquette. 2. To prevent any player from obtaining an unfair advantage.

The word "unfair" must be taken in a restricted sense. It does not

mean intentional unfairness. This is not to be dealt with by laws, but

by exclusion from the card table. In deciding cases of card law, the

offender should be credited with _bonâ fides_. It follows from this,

that offences should not be judged by the intention of the player,

but by the amount of injury which his irregularity may inflict on the

opponents.

In a perfect code, there should be a penalty for all errors or

irregularities, by which the player committing them, or his side,

_might_ profit; and on the other hand there should be no penalty

for errors by which he who commits them, _cannot possibly_ gain an

advantage.

Penalties should be proportioned as closely as possible to the gain

which might ensue to the offender. For instance: if the third hand has

not played and the fourth plays before his partner, the second hand

is informed whether or not his partner is likely to win the trick. The

law, therefore, provides that the adversaries shall be entitled to

call on the second player either to win the trick, or not to win it,

whichever they please. Say, the fourth hand plays an ace out of turn.

The second hand may be required to win the trick. If he has none of

the suit he must trump it. In the opposite case, if the fourth hand

plays a small card, and the second is called on not to win the trick,

he must play a small card also. In this manner, the second player is

prevented from benefiting by the irregular information afforded him.

Other offences are legislated against in a similar way, the point kept

in view throughout being, that no player shall be allowed to profit by

his own wrong doing.

However carefully a code is drawn up, it will not unfrequently happen

in practice, that cases occur which are but imperfectly provided for.

Such cases should be referred for decision to some arbitrator. The

arbitrator will find himself materially assisted by keeping well before

him the two great objects with which the laws have been framed.

The following general rules will also be found useful in guiding him to

just decisions:

Where two or more players are in fault, it should be considered with

whom the first fault lies, and how far it induced or invited the

subsequent error of the adversary.

Questions of fact should be settled before the case is referred, either

by a majority of the players, or, if they are divided in opinion, by

an onlooker agreed to by both parties, the decision of this referee

being final.

When the facts are agreed to they should be written down, and the

written statement submitted to the judge, who should return a written

answer.

Should it so happen that a case is referred, wherein the players are

divided in opinion as to the facts, the arbitrator will do well to

decline to give a decision. The disputants, however, may be reminded

that the player whom it is proposed to punish is entitled to the

benefit of reasonable doubt.

Questions of interpretation of law should be decided liberally, in

accordance with the spirit rather than the letter of the law. On the

other hand, the arbitrator should bear in mind the great inconvenience

of a lax interpretation of card laws, and, having made up his mind as

to the intention of the law, should decide all cases with the utmost

strictness.

The following cases, with decisions, selected from a large number which

have been brought under the author's notice as having occurred in

actual play, are given in exemplification of the foregoing remarks.

CASE I.

The play of the hand shows that AB (partners) hold no honour. The hand

is therefore abandoned and the adversaries (YZ) score the game. It is

then discovered that Y has only twelve cards, and one of the honours

is found on the floor. AB then object to the score on the ground that

YZ only "held" three honours (_vide_ Law 3).

_Decision_--YZ are entitled to score four by honours. Y is not obliged

to play with his cards in his hand. Besides, the game having been

abandoned, Law 59 comes into operation. The penalty for playing with

twelve cards is laid down in Law 46. Y is liable for any revoke he may

have made.

CASE II.

AB claim "the game" and score it. After the trump card of the following

deal is turned up, YZ object that AB have not claimed honours (_vide_

Laws 6 and 7).

_Decision_--The honours were claimed within the meaning of the law. The

objection to the score, if made really in ignorance of how it accrued,

should have been taken at once. YZ should not wait the completion of

the deal, so as to entrap AB on a mere technicality.

_Note._ This is a good instance of interpretation in accordance with

the spirit of the law. Laws should never be so construed as to inflict

a wholly unnecessary wrong, as would happen in this case were the law

insisted on literally. The intention of Law 7 is to require AB to draw

attention to the claim; and this is sufficiently done by the claim of

"the game."

CASE III.

Y throws down his hand and claims "the game." B (Y's adversary)

thinking that Y is referring only to the tricks, says, "You are not

game." Y then marks four. After the trump card of the following deal is

turned up, A remarks, "if Y had scored his honours, he would have been

game." Y then claims the game, on the ground that he made the claim in

time, and only withdrew it in consequence of B's contradiction. Is Y

entitled to score the game?

_Decision_--No. Y's claim of "the game" is irregular. He is bound to

state in what way he wins it (_vide_ Law 6). There is no evidence that

Y was referring to his honours when he claimed the game, but rather the

contrary, as he afterwards withdrew his claim and said nothing about

honours.

_Note._ This is an example of two players being in fault. It seems hard

on Y that he should suffer through B's mistake; but it must be borne

in mind that the confusion was introduced by Y's own irregularity,

and that the omission to score honours was due to his subsequent

forgetfulness.

Compare with Case II.

CASE IV.

At the conclusion of the deal the trump card comes to the hand on the

dealer's left. The dealer requests the players to count their cards.

The player to the dealer's left appropriates a packet of cards lying

a little to his own right hand, between himself and the dealer, and

finds twelve cards in it. The other hands each contain thirteen. The

dealer now claims the hand with twelve cards in it as his hand. Must

the players accept the hands thus given to them, or is it a misdeal?

_Decision_--It is a misdeal. The fault is entirely with the dealer. If

he deals so carelessly that there is any doubt as to the ownership of

the hands, he must apportion them, and having once done so, he must not

shift the hands about, so as to make a hand with twelve cards in it

fall to himself.

CASE V.

Y throws down his cards, remarking, "We have lost the game." On this, A

and B (Y's adversaries) throw down their cards. Z retains his hand. AB

plead that they were misled by Y and that therefore they are not liable

to Law 58.

_Decision_--A's, Y's, and B's hands are exposed, and must be left on

the table to be called, each player's by the adversary. Z is not bound

to abandon the game because his partner chooses to do so. Consequently,

Y's remark does not bind Z. A and B ought to keep up their cards, until

they have ascertained that both adversaries have abandoned the game.

_Note._ The written law is sufficient to decide this case (_vide_ Law

58); but inasmuch as the irregularity in question is a fertile source

of disputes, the case has been deemed worthy of insertion.

CASE VI.

When it comes to the last trick of a hand, it appears that the player

who has to lead has no card. What is to be done?

_Decision_--(_a_) If either of the other players remains with two

cards, it is a misdeal (_vide_ Law 44, paragraph iv). (_b_) If the

other players have their right number of cards, the missing card should

be searched for (_vide_ Law 70) and when found assigned to the leader,

who is liable to Law 46. (_c_) If the missing card cannot be found, the

tricks may be searched to find what card is wanting, and the absent

card assumed to have belonged to the player who had but twelve cards.

_Note._ It may seem that decision _c_ is severe on a player playing

_bonâ fide_ with an imperfect pack. But each player should protect

himself, by counting his hand before he plays. His playing to the first

trick signifies his acceptance of the hand. If he accepts an imperfect

one he must take the consequences.

CASE VII.

Towards the end of a hand a spade is led. The third hand, when it comes

to his turn to play, lays down the ace of trumps (hearts) and says

"There's the game." He then throws his hand on the table. The hand

contains several spades. Is it a revoke?

_Decision_--It is a question of fact. If the card was exposed in order

to save time, it is not a revoke. But if the ace of trumps was played

to the trick it is a revoke, the subsequent throwing down of the cards

being an act of play, equivalent to playing to the following trick

(_vide_ Law 73).

CASE VIII.

The adversary cuts the pack to the dealer, but without his consent,

_i.e._, without the dealer's presenting it to be cut. Is it too late to

claim a revoke in the previous hand? (_vide_ Law 78).

_Decision_--It is too late for the player who cut or for his partner to

claim a revoke, but not too late for the adversaries.

CASE IX.

A player revokes, and on discovering the revoke before the hand is

played out, says in explanation, "I never saw the card; it was hidden

behind my king of diamonds"--the king of diamonds being still in his

hand.

_Decision_--The king of diamonds is constructively an exposed card, and

the adversaries may require that it be laid on the table to be called.

CASE X.

Y leads out of turn. B (Y's adversary) says to his partner, "Shall

we call a suit or not?" B's partner gives no answer. Is the asking

the question a consultation within the meaning of Law 84, although no

answer is made to it?

_Decision_--Yes. It is the very question Law 84 is framed to prevent. B

by the question shows that he is in doubt as to the policy of calling

a suit, and thus affords information he has no right to give. Further

than this, a reply by word of mouth is not necessary to constitute a

consultation. Silence is an answer. The knowledge that a partner is

indifferent may convey information that B has no right to extract.

_Note._ The usual formula is "Will you exact the penalty, or shall I?"

This question does not bring the player under the operation of Law 84.

CASE XI.

A leads and the other three players follow suit. A plays another card

(it not being his lead) and proceeds to gather the five cards into one

trick. On being told of it, A explains that his attention has been

diverted, and that he thought he had not played to the trick. The

adversaries claim to be entitled to the penalties for leading out of

turn, on the ground that the penalty should depend, not on the actual

intention of the player, but on his possible intention.

_Decision_--A has not led out of turn; he has merely exposed a card.

The abstract principle pleaded by the adversaries is quite sound, but

it does not apply to this case. A's word must be taken as correctly

representing the fact that he played a second time to one trick.

WHIST.

HISTORICAL.

The early history of Whist is involved in obscurity. All games of high

character become perfected by degrees; and Whist, following this rule,

has been formed by gradual development. As early as the beginning of

the sixteenth century, a card game called _triumph_ or _trump_ was

commonly played in England. This game in its chief feature, viz., the

predominance of one particular suit, and in its general construction,

was so similar to Whist, that no one can doubt it to have been the game

from which Whist grew.

There were two distinct games called trump. _Triomphe_ or _French ruff_

was very like écarté, only there was no score for the king; Trump or

_English ruff-and-honours_ closely resembled Whist.

Berni ("_Capitolo del Gioco della Primera_," Rome, 1526), enumerates

several games at cards; among them are _trionfi_, played by the

peasants; and _ronfa_, the invention of which is attributed to King

Ferdinand.

_Triumphus Hispanicus_ is the subject of a "Dialogue" written in Latin

and French by Vives, a Spaniard (d. 1541).

_La triomphe_ and _la ronfle_ are included by Rabelais (first half of

sixteenth century) in the long list of some two hundred and thirty

games played by Gargantua.

In "A Worlde of Wordes or Most copious and exact _Dictionarie_ in

Italian and _English_ collected by John Florio, 1598," _ronfa_ is

defined as "_a game at cardes called ruffe or trumpe_;" and under

_trionfo_ we find "_triumph. * * * Also a trump at cards, or the play

called trump or ruff_."

There is no evidence to show whether the above were the foreign or

native form of trump. Douce, in his "Illustrations of Shakespeare,"

concludes, from finding _la triomphe_ in Rabelais' list, that we

derived the game of trump from a French source. But it seems more

probable, from the non-appearance of English ruff-and-honours in

the _Académie des Jeux_, and from the distinction drawn in Cotton's

"Compleat Gamester" between "English ruff-and-honours" and "French

ruff" (_la triomphe_ of the _Académie_), that the game referred to by

Berni, Vives, Rabelais, and Florio, was not the same game as English

ruff-and-honours, for which a purely English origin (as the name

implies) may be claimed.

How and when trump or English ruff-and-honours originated cannot now

be ascertained. It was played at least as early as the time of Henry

VIII., for it was taken by Latimer to illustrate his text, in the

first of two sermons "Of the Card," preached by him at Cambridge, in

Advent, about the year 1529. He mentions the game under its original

and corrupted appellations, and clearly alludes to its characteristic

feature, as the following extract will show.

"And where you are wont to celebrate Christmass in playing at

Cards, I intend, with God's grace, to deal unto you Christ's Cards,

wherein you shall perceive Christ's Rule. The game that we play

at shall be the Triumph, which, if it be well played at, he that

dealeth shall win; the Players shall likewise win, and the standers

and lookers upon shall do the same. * * * You must mark also, that

the Triumph must apply to fetch home unto him all the other Cards,

whatsoever suit they be of. * * * Then further we must say to

ourselves, 'What requireth Christ of a Christian man?' Now turn up

your Trump, your Heart (Hearts is Trump, as I said before) and cast

your Trump, your Heart, on this card."

Later in the century trump is often referred to. In "Gammer Gurton's

Nedle, made by Mr. S., Mr of Art [Bishop Still] 1575," the second piece

performed in England under the name of a comedy (performed at Christ's

College, Cambridge, in 1566), Old Dame Chat thus invites some friends

to a game:--

"CHAT. What diccon: come nere, ye be no straunger,

We be fast set at trumpe man, hard by the fyre,

Thou shalt set on the king, if thou come a litte nyer.

* * * * * * *

Come nether, Dol, Dol, sit downe and play this game,

And as thou sawest me do, see thou do even the same

There is 5. trumps beside the Queene, yᵉ hindmost yᵘ shalt

finde her

Take hede of Sim glover's wife, she hath an eie behind her."

In Eliot's "Fruits for the French" (1593), trump is called "a verie

common alehouse game;" and Rice, in his "Invective against Vices"

(printed before 1600), observes that "renouncing the trompe and comming

in againe" (_i.e._, revoking intentionally), is a common sharper's

trick. Decker, in "The Belman of London" (1608), speaks of "the

deceites practised (euen in the fairest and most ciuill companies) at

Primero, Saint, Maw, Tromp, and such like games."

The game of trump is also mentioned by Shakespeare in "Antony and

Cleopatra," Act iv., scene 12 (first published 1623).

"ANT. My good knave, Eros, now thy Captain is

Even such a body; here am I Antony;

Yet cannot hold this visible shape, my _knave_.

I made these wars for Egypt; and the _Queen_,--

Whose _heart_ I thought I had, for she had mine;

Which, whilst it was mine, had annex'd unto 't

A million more, now lost,--she, Eros, has

_Packed cards_ with Cæsar, and _false-played_ my glory

Unto an enemy's _triumph_."

The repeated punning allusions to card-playing in this passage leave

no doubt as to the reference in the last word. Douce ("Illustrations")

points out its real meaning, and ridicules Ben Jonson's derivation of

the word trump from _tromper_.

There is abundant evidence to show that trump is a corruption of the

word triumph. In addition to the instances already given, the following

may be quoted: In Cotgrave's "Dictionarie of the French and English

Tongve" (1611), _Triomphe_ is explained as "_the Card-game called Ruffe

or Trump; also the Ruffe or Trump at it_." Minsheu, in "The Guide

unto Tongues" (1617), gives, "The TRUMPE _in cardes. Triumfo, ita

dict_: quod de _cæteris chartis_ triumphare videatur, _quod illis sit

præstantior_." Seymour, in his "Court Gamester" (1719), says--"The Term

_Trump_ comes from a Corruption of the Word _Triumph_; for wherever

they are, they are attended with Conquest." Ash ("Dictionary, 1775")

has "Triumph (_s. from the_ Lat. triumphus). * * * A conquering card,

a trump; _but this sense is now become obsolete_. Trump (_s. from_

triumph)."

The derivation of the word _ruff_ or _ruffe_ has caused much

speculation. The previous quotations show that it is the same word as

_ronfa_ (Ital.) and _ronfle_ (Fr.), and that it is synonymous with

the English triumph or trump. Even at the present day many Whist

players speak of ruffing, _i.e._, trumping; and, in the expression a

cross-ruff, the word ruff is preserved to the exclusion of the word

trump.

The game of _ruff-and-honours_, if not the same as trump or ruff, was

probably the same game, with the addition of certain advantages to

the four highest cards of the trump suit. Rabelais includes in his

list a game called "_les Honneurs_," but whether it had any affinity

to ruff-and-honours is doubtful. In "Shufling, Cutting, and Dealing,

in a Game at Pickquet: being Acted from the Year, 1653. to 1658. By

O.P. [Oliver Protector] and others; With great Applause." (1659), the

"Old Foolish Christmas Game with _Honours_" is mentioned. Some writers

are of opinion that trump was originally played without honours; but

as no description of trump without honours is known to exist, their

view must be taken as conjectural. In 1674, Charles Cotton, the poet,

published a description of ruff-and-honours in "The Compleat Gamester:

or Instructions How to play at Billiards, Trucks, Bowls, and Chess.

Together with all manner of usual and most Gentile GAMES, either on

Cards or Dice." Cotton gives a drawing of the game of "English Ruff and

Honours," (see frontispiece) and thus describes it:--

"At Ruff and Honours, by some called Slamm, you have in the Pack

all the Deuces, and the reason is, because four playing having

dealt twelve a piece, there are four left for the Stock, the

uppermost whereof is turn'd up, and that is Trumps, he that hath

the Ace of that Ruffs; that is, he takes in those four Cards, and

lays out four others in their lieu; the four Honours are the Ace,

King, Queen, and Knave; he that hath three Honours in his own hand,

his partner not having the fourth sets up Eight by Cards, that is

two tricks; if he hath all four, then Sixteen, that is four tricks;

it is all one if two Partners make them three or four between them,

as if one had them. If the Honours are equally divided among the

Gamesters of each side, then they say Honours are split. If either

side are at Eight Groats he hath the benefit of calling Can-ye,

if he hath two Honours in his hand, and if the other answers one,

the Game is up, which is nine in all, but if he hath more than two

he shows them, and then it is one and the same thing; but it he

forgets to call after playing a trick, he loseth the advantage of

Can-ye for that deal.

"All Cards are of value as they are superiour one to another, as a

Ten wins a Nine if not Trumps, so a Queen, a Knave in like manner;

but the least Trump will win the highest Card of any other Card

[suit]; where note the Ace is the highest."

This game was clearly Whist in an imperfect form. Whist is not

mentioned by Shakespeare, nor by any writer (it is believed) of the

Elizabethan era. It is probable that the introduction of the name

_whist_ or _whisk_ took place early in the seventeenth century.

The first known appearance of the word in print is in the "Motto" of

Taylor, the Water Poet (1621). Taylor spells the word whisk. Speaking

of the prodigal, he says:--

"The Prodigals estate, like to a flux.

The Mercer, Draper, and the Silkman sucks:

* * * * * * *

He flings his money free with carelessnesse:

At Novum, Mumchance, mischance, (chuse ye which)

At One and Thirty, or at Poore and rich,

Ruffe, slam, Trump, nody, whisk, hole, Sant, New-cut."

The word continued to be spelt whisk for about forty years. The

earliest known use of the present spelling is in "Hudibras the Second

Part" (spurious) published in 1663:--

"But what was this? A Game at Whist

Unto our _Plowden-Canonist_."

After this, the word is spelt indifferently, whisk or whist. In "The

Compleat Gamester" (1674 and subsequent editions) Cotton says, under

playing the cards at "Picket," "the elder begins and younger follows in

suit as at Whisk." But he uses the other spelling in his chapter on the

game itself. He observes, "Ruff and Honours (_alias_ Slamm) and Whist,

are Games so commonly known in _England_ in all parts thereof, that

every Child almost of Eight Years old hath a competent knowledge in

that recreation."

After describing ruff-and-honours (see the passage quoted, pp. 36,

37), Cotton adds, "Whist is a game not much differing from this, only

they put out the Deuces and take in no stock; and is called Whist from

the silence that is to be observed in the play; they deal as before,

playing four, two of a side * * * to each Twelve a piece, and the Trump

is the bottom Card. The manner of crafty playing, the number of the

Game Nine, Honours and dignity of other Cards are all alike, and he

that wins most tricks is most forward to win the set."

Cotton's work was afterwards incorporated with Seymour's Court-Gamester

(first published 1719). The earlier editions contain no Whist, but

after the two books were united (about 1734), Seymour says, "Whist,

vulgarly called whisk. The original denomination of this game is Whist,

[here Seymour is mistaken] or the silent game at cards." And again,

"Talking is not allowed at Whist; the very word implies 'Hold your

Tongue.'"

Dr. Johnson does not positively derive Whist from the _interjectio

silentium imperans_; he cautiously explains Whist to be "a game

at cards, requiring close attention and silence." Nares, in his

"Glossary," has "Whist, an interjection commanding silence;" and he

adds, "That the name of the game of Whist is derived from this, is

known, I presume, to all who play or do not play." Skeat ("Etymological

Dictionary of the English Language, 1882") gives, "Whist, hush,

silence; a game at cards * * * named from the silence requisite to play

it attentively."

Chatto, however, ("Facts and Speculations on the Origin and History of

Playing Cards, 1848"), suggests that whisk is derived by substitution

from ruff, both of them signifying a piece of lawn used as an ornament

to the dress.

The best modern etymologists are of opinion that, whisk and whist,

being, like whisper, whistle, wheeze, hush and hist, words of imitative

origin, it makes no difference which form is first found. So the

received derivation from silence, having a good deal of evidence in

its favour, may be accepted until some more conclusive arguments than

Chatto's are brought against it.

While Whist was undergoing the changes of name and character already

specified, there was for a time associated with it another title, viz.,

swabbers or swobbers. Fielding, in his "History of the life of the late

Mr. Jonathan Wild, the Great," records that when the ingenious Count La

Ruse was domiciled with Mr. Geoffrey Snap, in 1682, or, in other words,

was in a spunging-house, the Count beguiled the tedium of his in-door

existence by playing at Whisk-and-Swabbers, "the game then in the chief

vogue." Swift, in "The Intelligencer" (No. v, Dublin, 1728), ridicules

Archbishop Tenison for not understanding the meaning of swabbers.

"There is a known Story of a _Clergy-Man_, who was recommended for a

Preferment by some great Man at Court, to A. B. C'T. His Grace said,

he had heard that the _Clergy-Man_ used to play at Whisk and Swobbers,

that as to playing now and then a Sober Game at Whisk for pastime, it

might be pardoned, but he could not digest those wicked Swobbers, and

it was with some pains that my Lord _S----rs_ could undeceive him."

Johnson defines swobbers as "four privileged cards used incidentally

in betting at Whist." In Captain Francis Grose's "Classical Dictionary

of the Vulgar Tongue" (1785), swabbers are stated to be "The ace of

hearts, knave of clubs, ace and duce of trumps at Whist." The Hon.

Daines Barrington (writing in 1786), says that at the beginning of the

century, whisk was "played with what were called _Swabbers_, which

were possibly so termed, because they, who had certain cards in their

hand, were entitled to take up a share of the stake, independent of the

general event of the game." This was probably the true office of the

swabbers, the etymology of the word showing it to be allied to sweep,

swoop, swab, swap, and to be first cousin to sweepstakes. Swabbers

soon went out of general use, but they may still linger in some local

coteries. R. B. Wormald writes thus respecting them in 1873:--Being

driven by stress of weather to take shelter in a sequestered hostelry

on the Berkshire bank of the Thames, he found four persons immersed

in the game of Whist: "In the middle of the hand, one of the players,

with a grin that almost mounted to a chuckle, and a vast display of

moistened thumb, spread out upon the table the ace of trumps; whereupon

the other three deliberately laid down their hands, and forthwith

severally handed over the sum of one penny to the fortunate holder of

the card in question. On enquiry, we were informed that the process

was technically known as a 'swap' (qy. swab or swabber), and was _de

rigueur_ in all property constituted whist circles."

After the swabbers were dropped (and it is probable that they were

not in general use in the eighteenth century), our national card game

became known simply as Whist, though still occasionally spelt whisk.

The Hon. Daines Barrington ("Archaeologia," Vol. viii.) says, that

Whist in its infancy was chiefly confined to the servants' hall. That

the game had not yet become fashionable is evident from the disparaging

way in which it is referred to by writers of the period. In Farquhar's

comedy of "The Beaux's Stratagem" (1707), Mrs. Sullen, a fine lady from

London, speaks in a contemptuous vein of the "rural Accomplishments

of drinking fat Ale, playing at Whisk, and smoaking Tobacco." Pope

also classes Whist as a country squire's game, in his "Epistle to Mrs.

Teresa Blount" (1715)--

"Some Squire, perhaps, you take delight to rack,

Whose game is Whisk, whose treat a toast in sack."

Thomson, in his "Autumn" (1730), describes how after a heavy hunt

dinner--

"Perhaps a while, amusive, thoughtful Whisk

Walks gentle round, beneath a cloud of smoak,

Wreath'd, fragrant, from the pipe."

Early in the century the points of the game rose from nine to ten

("nine in all," Cotton, 1709; "ten in all," Cotton, 1721; "nine in

all," Cotton, 1725; "ten in all," Seymour, 1734, "rectified according

to the present standard of play"). Every subsequent edition of Seymour

(with which Cotton was incorporated) makes the game ten up. It seems

likely that, simultaneously with this change, or closely following

it, the practice of playing with the entire pack instead of with but

forty-eight cards obtained. This improvement introduced the _odd

trick_, an element of the greatest interest in modern Whist.

At this period (early part of the eighteenth century) there was a mania

for card playing in all parts of Europe, and in all classes of society,

but Whist had not as yet found favour in the highest circles. Piquet,

Ombre, and Quadrille, were the principal games of the fashionable

world. But about 1728, the game of Whist rose out of its comparative

obscurity.

A party of gentlemen (according to Daines Barrington), of whom the

first Lord Folkestone was one, used at this date to frequent the Crown

Coffee-house, in Bedford Row, where they studied Whist scientifically.

They must have made considerable progress in the game, to judge by the

following rules which they laid down:--"Lead from the strong suit;

study your partner's hand; and attend to the score."

Shortly after this, the celebrated EDMOND HOYLE, the father of

the game, published his "Short Treatise" (1742-3). About Hoyle's

antecedents, but little is known. He was born in 1672; it is said

he was educated for the bar. It has been stated that he was born

in Yorkshire, but this is doubtful. At all events, the author, by

personal enquiry, has positively ascertained that he did not belong

to the family of Yorkshire Hoyles, who acquired estates near Halifax

_temp._ Edward III. It has also been stated that Hoyle was appointed

registrar of the prerogative court at Dublin, in 1742. This, however,

is unlikely. At that time, Hoyle was engaged in writing on games, and

in giving lessons in Whist, and he was probably living in London. At

all events, the only known genuine copy of the first edition of the

"Short Treatise" (in the Bodleian), was published in London; and Hoyle

afterwards resided in Queen Square. The name Edmund or Edmond is common

in both the Yorkshire and Irish families of Hoyle; and probably one

Hoyle has been mistaken for another.

Internal evidence shows that Hoyle originally drew up notes for the

use of his pupils. His early editions speak of "Purchasers of the

_Treatise_ in Manuscript, disposed of the last Winter," and further

state that the author of it "has fram'd an _Artificial Memory_, which

takes not off your Attention from your Game; and if required, he is

ready to communicate it, upon Payment of one Guinea. And also, he will

explain any _Cases_ in the Book, upon Payment of one Guinea more." The

cheap spurious editions lament that there was "a Treatise on the Game

of _Whist_ lately dispersed among a _few_ Hands at a _Guinea_ Price;"

that it was to be procured with no small difficulty; and that the

public lay under imposition and hardship in not being able to get the

book under a guinea, and by its being reserved only in a few hands.

No doubt, the circulation of these surreptitious copies induced Hoyle

to print the manuscript, and to register the "Short Treatise" at

Stationers' Hall in November, 1742.

The treatise ran through five editions in one year, and it is said that

Hoyle received a large sum for the copyright. This last statement,

however, requires verification; at all events, Hoyle continued

for years to sign every copy personally, as the proprietor of the

copyright. This was done in order to protect the property from further

piracy, as the address to the reader shows.

The following is a facsimile of Hoyle's signature, taken from the

fourth edition:--

[Illustration]

In the fifteenth edition the signature is impressed from a wood block,

and in the seventeenth it was announced that Mr. Hoyle was dead. He

died in Welbank (Welbeck) Street, Cavendish Square, in August, 1769,

aged 97.

One effect of Hoyle's publication was to draw forth a witty skit,

entitled "The Humours of Whist. A Dramatic Satire, as Acted every Day

at _WHITE's_ and other _Coffee-Houses_ and _Assemblies_." (1743). The

pamphlet commences with an advertisement mimicking Hoyle's address

to the reader. The prologue to the play is "supposed to be spoke by a

waiter at White's."

"Who will believe that Man could e'er exist,

Who spent near half an Age in studying _Whist_?

Grew gray with Calculation--Labour hard!

As if Life's Business center'd in a Card?

That such there is, let me to those appeal,

Who with such liberal Hands reward his Zeal.

Lo! _Whist_ he makes a science, and our Peers

Deign to turn _School Boys_ in their riper Years."

The principal characters are Professor Whiston (Hoyle), who gives

lessons in the game of Whist; Sir Calculation Puzzle, a passionate

admirer of Whist, who imagines himself a good player, yet always

loses; Sharpers, Pupils of the Professor, and Cocao, Master of the

Chocolate-house. The sharpers are disgusted at the appearance of the

book.

"_Lurchum._ Thou knowest we have the Honour to be admitted into the

best Company, which neither our Birth nor Fortunes entitle us to,

merely for our Reputation as good Whist-Players.

_Shuffle._ Very well!

_Lurch._ But if this damn'd Book of the Professor's answers, as

he pretends, to put Players more upon a Par, what will avail

our superior Skill in the Game? We are undone to all Intents

and Purposes. * * * We must bid adieu to _White's_, _George's_,

_Brown's_, and all the polite Assemblies about Town, and that's

enough to make a Man mad instead of thoughtful.

_Shuf._ Damn him, I say,--Could he find no other Employment for

forty Years together, than to study how to circumvent younger

Brothers, and such as us, who live by our Wits? A man that

discovers the Secrets of any Profession deserves to be sacrificed,

and I would be the first, _Lurchum_, to cut the Professor's Throat

for what he has done, but that I think I have pretty well defeated

the malevolent Effect of his fine-spun Calculations.

_Lurch._ As how, dear _Shuffle_? Thou revivest me.

_Shuf._ I must confess the Publication of his Treatise gave me

at first some slight Alarm; but I did not, like thee, _Lurchum_,

indulge in melancholy desponding Thoughts: On the contrary, I

called up my Indignation to my Assistance, and have ever since

been working upon a private Treatise on _Signs_ at _Whist_, by way

of counter Treatise to his, and which, if I mistake not, totally

overthrows his System."

On the other hand, the gentlemen are in raptures.

"Sir _Calculation Puzzle._ The progress your Lordship has made for

the time you have study'd under the Professor is wonderful.--Pray,

has your Lordship seen the dear Man to-day?

Lord _Slim_. O yes.--His Grace sate him down at my House, and I

have just lent him my Chariot into the City.--How do you like

the last edition of his Treatise with the Appendix,[41] Sir

_Calculation_? I mean that sign'd with his Name.[42]

Sir _Cal._ O Gad, my Lord, there never was so excellent a Book

printed.--I'm quite in Raptures with it--I will eat with it--sleep

with it--go to Court with it--go to Parliament with it--go to

Church with it.--I pronounce it the Gospel of Whist-Players; and

the Laws of the Game ought to be wrote in golden Letters, and hung

up in Coffee-houses, as much as the Ten Commandments in Parish

Churches.

Sir _John Medium_. Ha! Ha! Ha! You speak of the Book with the Zeal

of a primitive Father.

Sir _Cal._ Not half enough, Sir _John_--the Calculations[43]

are so exact! * * * his Observations[44] are quite masterly! his

Rules[45] so comprehensive! his Cautions[46] so judicious! There

are such Variety of Cases[47] in his Treatise, and the Principles

are so new, I want Words to express the Author, and can look on him

in no other Light than as a second _Newton_."

The way in which Sir Calculation introduces Hoyle's Calculations of

Chances is very amusing.

"Sir _John_. 'Twas by some such laudable Practices, I suppose, that

you suffered in your last Affair with Lurchum.

Sir _Cal._ O Gad, No, Sir _John_--Never any thing was fairer, nor

was ever any thing so critical.--We were nine all. The adverse

Party had 3, and we had 4 Tricks. All the Trumps were out. I had

Queen and two small Clubs, with the Lead. Let me see--It was about

222 and 3 Halves to--'gad. I forgot how many--that my Partner had

the Ace and King--let me recollect--ay--that he had one only was

about 31 to 26.--That he had not both of them 17 to 2,--and that he

had not one, or both, or neither, some 25 to 32.--So I, according

to the Judgment of the Game, led a Club, my Partner takes it with

the King. Then it was exactly 481 for _us_ to 222 against _them_.

He returns the same Suit; I win it with my Queen, and return it

again; but the Devil take that _Lurchum_, by passing his Ace twice,

he took the Trick, and having 2 more Clubs and a 13th Card, I gad,

all was over.--But they both allow'd I play'd admirably well for

all that."

The following passage from the same pamphlet mentions the

Crown--probably the Crown Coffee-house--and it has been inferred from

this that Hoyle himself might have been one of Lord Folkestone's party.

"_Young Jobber_ [A pupil of the Professor's]. Dear, Mr.

_Professor_, I can never repay you.--You have given me such an

Insight by this Visit, I am quite another Thing--I find I knew

nothing of the Game before; tho' I can assure you, I have been

reckoned a First-rate Player in the City a good while--nay, for

that Matter, I make no bad figure at the _Crown_--and don't

despair, by your Assistance, but to make one at _White's_ soon."

Hoyle is also spoken of in his professional capacity in "The Rambler"

of May 8, 1750. A "Lady that has lost her Money" writes, "As for Play,

I do think I may, indeed, indulge in that, now I am my own Mistress.

Papa made me drudge at Whist 'till I was tired of it; and far from

wanting a Head, Mr. _Hoyle_, when he had not given me above forty

Lessons, said, I was one of his best Scholars."

Again, in "The Gentleman's Magazine" for February, 1755, a writer,

professing to give the autobiography of a modern physician, says,

"_Hoyle_ tutor'd me in the several games at cards, and under the name

of guarding me from being cheated, insensibly gave me a taste for

sharping."

In the middle of the eighteenth century, Whist was regularly played in

fashionable society. In "Tom Jones," Lady Bellaston, Lord Fellamar,

and others, are represented as indulging in a rubber. Hoyle also comes

in for notice in the following passage in the same work: "I happened

to come home several Hours before my usual Time, when I found four

Gentlemen of the Cloth at Whisk by my fire;--and my _Hoyle_, sir;--my

best _Hoyle_, which cost me a Guinea, lying open on the Table, with

a Quantity of Porter spilt on one of the most material Leaves of the

whole Book. This, you will allow, was provoking; but I said nothing

till the rest of the honest Company were gone, and then gave the Fellow

a gentle Rebuke, who, instead of expressing any Concern, made me a pert

Answer, 'That Servants must have their Diversions as well as other

People; that he was sorry for the Accident which had happened to the

Book; but that several of his Acquaintance had bought the same for a

Shilling; and that I might stop as much in his Wages, if I pleased.'"

In an epic poem on "Whist," by Alexander Thomson, which appeared in

1791, Hoyle was thus invoked--

"WHIST, then, delightful WHIST, my theme shall be,

And first I'll try to trace its pedigree,

And shew what sage and comprehensive mind

Gave to the world a pleasure so refin'd:

Then shall the verse its various charms display,

Which bear from, ev'ry game the palm away;

And, last of all, those rules and maxims tell,

Which give the envied pow'r to play it well.

But first (for such the mode) some tuneful shade

Must be invok'd, the vent'rous Muse to aid.

Cremona's poet shall I first address,

Who paints with skill the mimic war of chess,

And India's art in Roman accents sings;

Or him who soars on far sublimer wings,

Belinda's bard, who taught his liquid lay

At Ombre's studious game so well to play?

But why thus vainly hesitates the Muse,

In idle doubt, what guardian pow'r to chuse?

What pow'r so well can aid her daring toil,

As the bright spirit of immortal Hoyle?

By whose enlighten'd efforts Whist became

A sober, serious, scientific game;

To whose unwearied pains, while here below,

The great, th' important privilege we owe,

That random strokes disgrace our play no more,

But skill presides, where all was chance before.

Come then, my friend, my teacher, and my guide,

Where'er thy shadowy ghost may now reside;

Perhaps (for Nature ev'ry change defies,

Nor ev'n with death our ruling passion dies)

With fond regret it hovers still, unseen,

Around the tempting boards array'd in green;

Still with delight its fav'rite game regards,

And tho' it plays no more o'erlooks the cards.

Come then, thou glory of Britannia's isle,

On this attempt propitious deign to smile;

Let all thy skill th' unerring page inspire,

And all thy zeal my raptur'd bosom fire."

Hoyle's name also finds a place in Don Juan. Byron, in saying that Troy

owes to Homer what Whist owes to Hoyle, scarcely does justice to Hoyle,

who was rather the founder than the historian of Whist.

The "Short Treatise" appeared just in the nick of time, when Whist was

rising in repute, and when card-playing was the rage. The work became

the authority almost from the date of its appearance.

In 1760, the laws of the game were revised by the members of White's

and Saunders's Chocolate-houses, then the head quarters of fashionable

play. These revised laws (nearly all Hoyle) are given in every edition

of Hoyle from this date. Hoyle's laws, as they were called, guided all

Whist coteries for a hundred and four years; when the Arlington (now

Turf) and Portland Clubs, re-revised the code of the Chocolate-houses.

The code agreed to by the Committees of both Clubs was adopted in 1864;

it shortly found its way into all Whist circles, deposed Hoyle, and is

now (1874) the standard by which disputed points are determined.

One of the chief seats of card-playing, and consequently, of

Whist-playing, during the eighteenth century, was Bath. Even Mr.

Pickwick is depicted playing Whist there with Miss Bolo, against the

Dowager Lady Snuphanuph and Mrs. Colonel Wugsby, in a passage too well

known to require quotation. Mr. Pickwick's visit was at a date when

the chief glories of Bath had departed. Hoyle's first edition, it will

be remembered, was published at Bath, as also was Thomas Mat[t]hews'

"Advice to the Young Whist Player" (about 1805)--a sound and useful

contribution to Whist literature.

Early in this century, the points of the game were altered from ten to

five, and calling honours was abolished. It is doubtful whether this

change was for the better. In the author's opinion Long Whist (ten up)

is a far finer game than Short Whist (five up); Short Whist, however,

has taken such a hold, that there is no chance of our reverting to the

former game. According to Clay ("Short Whist," 1864), the alteration

took place under the following circumstances: "Some sixty or seventy

years back, Lord Peterborough having one night lost a large sum of

money, the friends with whom he was playing proposed to make the game

five points instead of ten, in order to give the loser a chance, at

a quicker game, of recovering his loss. The late Mr. Hoare, of Bath,

a very good whist-player, and without a superior at piquet, was one

of this party, and has more than once told me the story. The new

game was found to be so lively, and money changed hands with such

increased rapidity, that these gentlemen and their friends, all of

them members of the leading clubs of the day, continued to play it.

It became general in the clubs--thence was introduced in private

houses--travelled into the country--went to Paris, and has long since *

* entirely superseded the whist of Hoyle's day."

Long Whist had long been known in France, but it was not a popular

game in that country. Hoyle has been several times translated into

French. Whist was played by Louis XV., and under the first Empire

was a favorite game with Josephine and Marie Louise. It is on record

("Diaries of a Lady of Quality," 2nd Ed. p. 128), that Napoleon used

to play Whist at Würtemburg, but not for money, and that he played ill

and inattentively. One evening, when the Queen Dowager was playing

against him with her husband and his daughter (the Queen of Westphalia,

the wife of Jerome), the King stopped Napoleon, who was taking up a

trick that did not belong to him, saying, "_Sire, on ne joue pas ici

en conquérant._" After the restoration, Whist was taken up in France

more enthusiastically. "The Nobles," says a French writer, "had gone

to England to learn to Think, and they brought back the thinking

game with them." Talleyrand was a Whist player, and his _mot_ to the

youngster who boasted his ignorance of the game is well known. "_Vous

ne savez pas le Whiste, jeune homme? Quelle triste vieillesse vous vous

préparez!_" Charles X. is reported to have been playing Whist at St.

Cloud, on July 29, 1830, when the tricolor was waving on the Tuileries,

and he had lost his throne.

It is remarkable that the "finest Whist player" who ever lived should

have been, according to Clay, a Frenchman, M. Deschapelles (born 1780,

died 1847). He published in 1839 a fragment of a "_Traité du Whiste_"

which treats mainly of the laws, and is of but little value to the

Whist player.

Before leaving this historical sketch, a few words may be added

respecting the modern literature of the game. So far as the present

work is concerned, its _raison d'être_ is explained in the preface

to the first edition. How far it has fulfilled the conditions of its

being, it is not for the author to say. It was followed, however, by

three remarkable books, which call for a short notice.

In 1864, appeared "Short Whist," by J. C. (James Clay). Clay's work is

an able dissertation on the game, by the most brilliant player of his

day. He was Chairman of the Committee appointed to revise the Laws of

Whist in 1863. He sat in Parliament for many years, being M.P. for Hull

at the time of his death, in 1873.

In 1865, William Pole, F.R.S., Mus. Doc. Oxon, published "The Theory

of the Modern Scientific Game of Whist," a work which contains a lucid

explanation of the fundamental principles of scientific play, addressed

especially to novices, but of considerable value to players of all

grades. In 1883, Dr. Pole issued another volume, called "The Philosophy

of Whist." This is an essay on the scientific and intellectual aspects

of the modern game. It is divided into two parts, "The Philosophy of

Whist Play" and "The Philosophy of Whist Probabilities," the latter

having been strangely neglected since the publication of Hoyle's "Essay

towards Making the Doctrine of Chances Easy" (1754).

These books exhibit the game both theoretically and practically, in the

perfect state at which it has arrived during the two centuries that

have elapsed since Whist assumed a definite shape and took its present

name.

FOOTNOTES:

[41] "The author of this treatise did promise if it met with

approbation, to make an addition to it by way of Appendix, which he has

done accordingly."--_Hoyle._

[42] Authorised as revised and corrected under his own hand.--_Hoyle._

[43] "Calculations for those who will bet the odds on any points of the

score," &c.--"Calculations directing with moral certainty, how to play

well any hand or game," &c.--_Hoyle._

[44] "Games to be played with certain observations," &c.--_Hoyle._

[45] "Some general rules to be observed," &c.--"Some particular rules

to be observed," &c.--_Hoyle._

[46] "A caution not to part with the command of your adversaries' great

suit," &c.--_Hoyle._

[47] "With a variety of Cases added in the Appendix."--_Hoyle._

The Laws and Principles of Whist Stated and Explained, and its practice illustrated on an original system by means of hands played completely through. 18th edition · 第 2 / 5 章