CHAPTER II

GENERAL COMMON SENSE PRINCIPLES OF APPLIED MINOR TACTICS[11]

=942.= To begin with, you want to bear in mind that there is nothing

difficult, complicated or mysterious about applied minor tactics--it

is just simply the application of plain, every-day, common horse

sense--the whole thing consists in familiarizing yourself with certain

general principles based on common sense and then applying them with

common sense. Whatever you do, don't make the mistake of following

blindly rules that you have read in books.

=943.= One of the ablest officers in the Army has recently given this

definition of the Art of War:

One-fifth is learned from books;

One-fifth is common sense;

Three-fifths is knowing men and how to lead them.

The man who would be successful in business must understand men and

apply certain general business principles with common sense; the man

who would be a successful hunter must understand game and apply

certain general hunting principles with common sense, and even the man

who would be a successful fisherman must understand fish and apply

certain general fishing principles with common sense. And so likewise

the man who would lead other men successfully in battle must

understand men and apply certain general tactical principles with

common sense.

Of course, the only reason for the existence of an army is the

possibility of war some day, and everything the soldier does--his

drills, parades, target practice, guard duty, schools of instruction,

etc.--has in view only one end: The preparation of the soldier for the

field of battle.

=944.= While the responsibilities of officers and noncommissioned

officers in time of peace are important, in time of battle they are

much more so: for then their mistakes are paid for in human blood.

What would you think of a pilot who was not capable of piloting a boat

trying to pilot a boat loaded with passengers; or, of an engineer who

was not capable of running a locomotive trying to run a passenger

train? You would, of course, think him a criminal--but do you think he

would be more criminal than the noncommissioned officer who is not

capable of leading a squad in battle but who tries to do so, thereby

sacrificing the lives of those under him?

You can, therefore, appreciate the importance, the necessity, of every

officer and noncommissioned officer doing everything that he possibly

can during times of peace to qualify himself for his duties and

responsibilities during times of war.

If we are going to have a good army we must have good regiments; to

have good regiments we must have good battalions; to have good

battalions we must have good companies--but to have good companies we

must have efficient company officers and noncommissioned officers.

As stated before, everything in the life of the soldier leads to the

field of battle. And so it is that in the subject of minor tactics all

instruction leads to the battle. First we have map problems; then

terrain exercises; next the war game; after that maneuvers, and

finally the battle.

=945. Map Problems and Terrain Exercises.= In the case of map problems

you are given tactical problems to solve on a map; in the case of

terrain exercises you are given problems to solve on the ground. (The

word "Terrain," means earth, ground.) These are the simplest forms of

tactical problems, as you have only one phase of the action, your

information is always reliable and your imaginary soldiers always do

just exactly what you want them to do.

=946. War Game.= Next comes the war game, which consists of problems

solved on maps, but you have an opponent who commands the enemy--the

phases follow one another rapidly and the conditions change--your

information is not so complete and reliable. However, your men being

slips of cardboard or beads, they will, as in the case of your

imaginary soldiers in the map problems and terrain exercises, go where

you wish them to and do what you tell them to do--they can't

misunderstand your instructions and go wrong--they don't straggle and

get careless as real soldiers sometimes do.

Map problems, terrain exercises and war games are but aids to

maneuvers--their practice makes the maneuvers better; for you thus

learn the principles of tactics and in the simplest and quickest way.

=947. Maneuvers.= In the case of the maneuver the problem is the same

as in the war game, except that you are dealing with real, live men

whom you can not control perfectly, and there is, therefore, much

greater chance for mistakes.

=948. The battle.= A battle is only a maneuver to which is added great

physical danger and excitement.

General rules and principles that must be applied in map problems,

terrain exercises, the war game and maneuvers

=949.= Everything that is done must conform in principle to what

should be done in battle--otherwise your work is wasted--your time is

thrown away.

In solving map problems and in the war game, always form in your mind

a picture of the ground where the action is supposed to be taking

place--imagine that you see the enemy, the various hills, streams,

roads, etc., that he is firing at you, etc.--and don't do anything

that you would not be able to do if you were really on the ground and

really in a fight.

Whether it be a corporal in command of a squad or a general in command

of an army, in the solution of a tactical problem, whether it be a map

problem, a terrain exercise, a war game, maneuver or battle, he will

have to go through the same operation:

1st. Estimate the situation;

2d. Decide what he will do;

3d. Give the necessary orders to carry out his decision.

At first these three steps of the operation may appear difficult and

laborious, but after a little practice the mind, which always works

with rapidity in accustomed channels, performs them with astonishing

quickness.

The child beginning the study of arithmetic, for example, is very slow

in determining the sum of 7 and 8, but later the answer is announced

almost at sight. The same is true in tactical problems--the process

may be slow at first, but with a little practice it becomes quick and

easy.

=950. Estimating the Situation.= This is simply "sizing up the

situation," finding out what you're "up against," and is always the

first thing to be done. It is most important, and in doing it the

first step is to determine your MISSION--what you are to do, what you

are to accomplish--the most important consideration in any military

situation.

Consider next your own forces and that of the enemy--that is, his

probable strength and how it compares with yours.

Consider the enemy's probable MISSION[12] and what he will probably do

to accomplish it.

Consider the geography of the country so far as it affects the

problem--the valleys to cross, defiles to pass through, shortest road

to follow, etc.

Now, consider the different courses open to you with the advantages

and disadvantages of each.

You must, of course, in every case know what you're up against before

you can decide intelligently what you're going to do.

In making your plan always bear in mind not only your own MISSION, but

also the general mission of the command of which you form a part, and

this is what nine men out of ten forget to do.

=951. The Decision.= It is important that you should come to a clear

and correct decision--that you do so promptly and then execute it

vigorously.

The new Japanese Field Service Regulations tell us that there are two

things above all that should be avoided--inaction and hesitation. "To

act resolutely even in an erroneous manner is better than to remain

inactive and irresolute"--that is to say do something.

You are now ready to come to a decision, which is nothing more or less

than a clear, concise determination of what you're going to do and how

you're going to do it. Frederick the Great, expressed the same idea

in fewer words: "Don't haggle."

Having settled on a plan, push it through--don't vacillate, don't

waver. Make your plan simple. No other has much show. Complicated

plans look well on paper, but in war they seldom work out. They

require several people to do the right thing at the right time and

this under conditions of excitement, danger and confusion, and, as a

result, they generally fail.

=952. The Order.= Having completed your estimate of the situation and

formed your plan, you are now ready to give the orders necessary to

carry it out.

You must first give your subordinates sufficient information of the

situation and your plan, so that they may clearly understand their

mission.

The better everyone understands the whole situation the better he can

play his part. Unexpected things are always happening in war--a

subordinate can act intelligently only if he knows and understands

what his superior wants to do.

Always make your instructions definite and positive--vague

instructions are sometimes worse than none.

Your order, your instructions, must be clear, concise and

definite--everyone should know just exactly what he is to do.

A Few General Principles

=953.= The man who hunts deer, moose, tigers and lions, is hunting big

game, but the soldier operating in the enemy's territory is hunting

bigger game--he's hunting for human beings--but you want to remember

that the other fellow is out hunting for you, too; he's out "gunning"

for you. So, don't fail to be on the alert, on the lookout, all the

time, if you do he'll "get the drop" on you. Remember what Frederick

the Great said: "It is pardonable to be defeated, but never to be

taken by surprise."

Do not separate your force too much; if you do, you weaken

yourself--you take the chance of being "defeated in detail"--that is,

of one part being defeated after another. Remember the old saying: "In

union there is strength." Undue extension of your line (a mistake, by

the way, very often made) is only a form of separation and is equally

as bad.

While too much importance can not be attached to the proper use of

cover, you must not forget that sometimes there are other

considerations that outweigh the advantages of cover. Good sense alone

can determine. A certain direction of attack, for instance, may afford

excellent cover but it may be so situated as to mean ruin if defeated,

as where it puts an impassable obstacle directly in your rear. And

don't forget that you should always think in advance of what you would

do in case of defeat.

What is it, after all, that gives victory, whether it be armies or

only squads engaged? It's just simply inflicting on the enemy a loss

which he will not stand before he can do the same to you. Now, what is

this loss that he will not stand? What is the loss that will cause him

to break? Well, it varies; it is subject to many

conditions--different bodies of troops, like different timbers, have

different breaking points. However, whatever it may be in any

particular case it would soon come if we could shoot on the

battlefield as we do on the target range, but we can not approximate

it.

There are many causes tending to drag down our score on the

battlefield, one of the most potent being the effect of the enemy's

fire. It is cited as a physiological fact that fear and great

excitement cause the pupil of the eye to dilate and impair accuracy in

vision and hence of shooting. It is well established that the

effectiveness of the fire of one side reduced proportionately to the

effectiveness of that of the other.

Bear in mind then these two points--we must get the enemy's breaking

point before he gets ours, and the more effective we make our fire the

less effective will be his.

Expressed in another way--to win you must gain and keep a fire

superiority.

This generally means more rifles in action, yet a fire badly

controlled and directed, though great in volume, may be less effective

than a smaller volume better handled.

The firing line barring a few exceptional cases, then, should be as

heavy as practicable consistent with the men's free use of their

rifles.

This has been found to be about one man to the yard. In this way you

get volume of fire and the companies do not cover so much ground that

their commanders lose their power to direct and control.

If it becomes necessary to hold a line too long for the force

available, it is then better to keep the men close together and leave

gaps in the line. The men are so much better controlled, the fire

better directed, the volume the same, and the gaps are closed by the

cross fire of parties adjacent.

FOOTNOTES:

[11] In the preparation of the first part of this chapter, extracts of

words and of ideas, were made from a paper on Applied Minor Tactics

read before the St. Louis convention of the National Guard of the

United States in 1910, by Major J. F. Morrison, General Staff, U. S.

Army.

[12] The word "_mission_" is used a great deal in this text. By your

"_mission_" is meant your business, what you have been told to do,

what you are trying to accomplish.

Manual of Military Training Second, Revised Edition · 第 2 / 23 章