PART V.

CRICKET.

[Illustration]

Cricket is the king of games. Every boy in England should learn it. The

young prince of Wales is learning it, and will some day be the prince of

cricket-players, as I trust he will some day, a long while hence,

however, let us hope, be king of merry England. I shall, therefore, be

very particular concerning this noble game. It is played by a bat and

ball, and consists of double and single wicket. The wicket was formerly

two straight thin batons, called stumps, twenty-two inches high, which

were fixed in the ground perpendicularly, six inches apart, and over

the top of both was laid a small round piece of wood, called the bail,

but so placed as to fall off readily if the stumps were touched by the

ball. Of late years the wicket consists of three stumps and two bails;

the middle stump is added to prevent the ball from passing through the

wicket without beating it down; the external stumps are now seven inches

apart, and all of them three feet two inches high. Single wicket

requires five players on each side, and double wicket eleven; but the

number in both instances may be varied at the pleasure of the two

parties. At single wicket the striker with his bat is the protector of

the wicket; the opponent party stands in the field to catch or stop the

ball; and the bowler, who is one of them, takes his place by the side of

a small baton or stump, set up for that purpose, twenty-two yards from

the wicket, and thence delivers the ball with the intention of beating

it down. It is now usual to set up two stumps with a bail across, which

the batsman, when he runs, must beat off before he returns home. If the

bowler prove successful, the batsman retires from the play and another

of his party succeeds; if, on the contrary, the ball is struck by the

bat, and driven into the field beyond the reach of those who stand out

to stop it, the striker runs to the stump at the bowler's station, which

he touches with his bat, and then returns to his wicket. If this be

performed before the ball is thrown back, it is called a run, and a

notch or score is made upon the tally towards the game; if, on the

contrary, the ball be thrown up and the wicket beaten down by the

opponent party before the striker is home or can ground his bat within

three feet ten inches of the wicket (at which distance a mark is made

in the ground, called the _popping crease_), he is declared to be out,

and the run is not reckoned. He is also out if he strike the ball into

the air and it is caught by any of his antagonists before it reaches the

ground, and retained long enough to be thrown up again. When double

wicket is played, two batsmen go in at the same time,--one at each

wicket: there are also two bowlers, who usually bowl four balls in

succession alternately. The batsmen are said to be in as long as they

remain at their wickets, and their party is called the _in-party_; on

the contrary, those who stand in the field with the bowlers, are called

the _out-party_. Both parties have two innings, and the side that

obtains the most runs in the double contest, claims the victory. These

are the general outlines of this noble pastime, but there are many

particular rules and regulations by which it is governed, and these

rules are subject to frequent variations.

SINGLE WICKET.

Single wicket may be played with any number of players, and is better

than double wicket for any number of players under seven. At double

wicket, a small number of players would get so fatigued with running

after the ball, that when it came to the last player's turn, he would

find himself too tired, without resting a while. The first innings in

single wicket must be determined by chance. The bowler should pitch the

wickets, and the striker measure the distance for the bowling-stump.

Measure a distance of the length of the bat, and then one of the

striker's feet, from the middle stump in a direction towards the

bowling stump: there make a mark, which is the same as the

popping-crease, and this will show when you are on the ground; place

your bat upright on the mark at the place where the measure came to, and

ask the bowler whether your bat is before the middle of your wicket;

here make a mark on the ground, which is generally called the

blocking-hole.

The bowler now begins to bowl, and the striker should endeavour to hit

any ball which comes within his compass, or if the ball given be not

favourable for that purpose, he may block it; but in blocking he must be

careful never to let the tip of the bat come before the handle, as the

ball in such a case will probably rise in the air towards the bowler,

and he will be caught out. In running, the striker must touch the

bowling-stump with his bat or person, or it is no run, and he may be put

out if he do no put his bat or some part of his person on his ground

before the ball touches his wicket.

With three players, the bowler and striker will be the same as when two

are at play; the second player will be fieldsman, who, when the ball be

hit nearer to him than to the bowler, will pick it up, or catch it if he

can, and return it to the bowler. If the striker should attempt to run,

the bowler should immediately run to the wicket, and the fieldsman

should throw the ball to him, so that he may catch it, and touch the

wicket with it to get the striker out. When the first striker is out,

the fieldsman will take his place, the striker will bowl, and the bowler

will take the field. When four players are engaged, the fourth should

stand behind the wicket; and when five or more play, the additional

players should take the field. The rule in such a case is simply, that

as soon as a striker is out he becomes bowler, then he becomes

wicket-keeper, and then he takes his place in the field on the left of

the bowler, and afterwards the other places in regular progression,

until it is his turn to have a new innings.

LAWS OF THE GAME OF DOUBLE WICKET.

"Law, is law," said Evergreen; "laws must be rigidly obeyed, and,

therefore, I will read the articles of war for your edification. The

first article of war is said to be, 'That it shall be death to stop a

cannon-ball with your head.'" Cricketers must be cautious also how they

stop cricket-balls with this part of the body: but

_Imprimis_, the BALL must be in weight between five ounces and a half

and five ounces and three quarters, and must be between nine inches and

nine inches and one-eighth in circumference.

2. The BAT must not be more than thirty-eight inches in length, nor

exceed four inches and a quarter in its widest part.

3. The STUMPS, which are three to each wicket, must be twenty-seven

inches out of the ground, and placed so closely as not to allow the ball

to pass through. The bails must be eight inches in length.

4. The BOWLING-CREASE must be in a line with the stumps, and six feet

eight inches in length, the stumps in the centre, with a return-crease

at each end towards the bowler at right angles.

5. The POPPING CREASE must be three feet ten inches from the wicket,

and parallel to it, unlimited in length, but not shorter than the

bowling-crease.

6. They must be opposite to each other, twenty-two yards apart.

7. It is not lawful for either party, during a match, without the other

party gives consent, to make any alteration in the ground by rolling,

watering, covering, mowing, or beating.

This rule is not meant to prevent the striker from beating the ground

with his bat near to the spot where he stands during the innings, nor to

prevent the bowler from filling up holes with sawdust, &c., when the

ground is wet.

8. After rain, the wickets may be changed with the consent of both

parties.

[Illustration]

THE BOWLER.

9. The bowler must deliver the ball with one foot behind the

bowling-crease, and bowl four bowls before he changes wickets, which he

is permitted to do, once only, in the same innings.

10. The ball must be bowled; if it be thrown or jerked, or if the hand

be above the shoulder in the delivery, the umpire must call "no ball"

(this being reckoned as one of the four balls).

11. In some matches, the bowler may give six balls where the parties are

agreed. The bowler may order the striker at the wicket from which he

bowls, to stand on which side of it he pleases.

12. Should the bowler toss the ball over the striker's head, or bowl it

so wide that it shall be out of distance to be played at, the umpire,

although the striker attempt it, shall adjudge one run to the parties

receiving the innings, either with or without an appeal from them, which

shall be put down to the score of wide balls, and such balls shall not

be reckoned as any of the four balls. When the umpire shall have called

"wide ball," one run only shall be reckoned, and the ball shall be

considered dead.

13. If "no ball" be called by the umpire, the hitter may strike at it,

and is allowed all the runs he can make, and is not be considered out

except by running out. Should no run be obtained by any other means,

then one run shall be scored.

14. When a fresh bowler takes the ball, only two balls shall be allowed

for practice; he must, however, continue the next four in the game

before he can change for another better approved. If six balls are

agreed to be bowled, then he must continue the six instead of four.

15. No substitute in the field shall be allowed to bowl, keep wicket,

STAND AT THE POINT or MIDDLE WICKET, except by mutual agreement of the

parties.

THE STRIKER.

Is OUT, if either of the bails be struck off by the ball, or either of

the stumps struck out of the ground.

He is OUT, if the ball, from a stroke of the bat or hand below the

wrist, be held by his adversary before it touches the ground, although

hugged or caught between the arms and breast of the catcher.

He is OUT, if in striking, or at any other time while the ball is in

play, both his feet be over the popping-crease, and his wicket put down,

except his bat be grounded within it.

He is OUT, if in striking at the ball, he either with his bat, clothes,

or person, hits down his wicket.

He is OUT, if under pretence of running a notch, or otherwise, either of

the strikers prevent a ball from being caught, or if the ball be struck

up and he wilfully strikes it again.

He is OUT, if in running a notch the wicket be struck down by a throw,

or with the hand or arm with ball in hand, before his bat is grounded

over the popping-crease. If the bails should happen to be off, a stump

must be struck out of the ground.

He is OUT, should he take up or touch the ball while in play, unless at

the request of the opposite party.

He is OUT, if with a part of his person he stop the ball, which the

bowler, in the opinion of the umpire at the bowler's wicket, has pitched

in a straight line with the wicket.

If the players have _crossed_ each other, he that runs for the wicket

that is put down, is out; and if they have _not crossed_, he that has

left the wicket which is put down, is out.

When a ball is caught, no run is to be reckoned.

When a striker is run out, the notch they were running for is not to be

reckoned.

If "lost ball" shall be called, the striker is allowed the runs; but if

more than six shall have been run before "lost ball" shall have been

called, then the striker shall have all that have been run.

When the ball has been lodged in the wicket-keeper's or bowler's hands,

it is considered _dead_, that is, no longer in play, and the striker

need not keep within ground, till the umpire has called "play;" but if

the player goes off his ground, with intent to run, the bowler may put

him out.

Should the striker be hurt, he may retire from his wicket and return to

it any time during that innings. Some other person may stand out for

him, but not go in.

If any person stop the ball with his bat, the ball is to be considered

as DEAD, and the opposite party to add five notches to their score.

If the ball be struck up, the striker may guard his wicket with his bat

or any part of his body except his _hand_.

If the striker hit the ball against his partner's wicket when he is off

his ground, he is out, should it previously have touched the bowler or

any of the fieldmen's hands, but not otherwise.

THE WICKET-KEEPER.

The wicket-keeper should not take the ball for the purpose of stumping,

until it have passed the wicket. He shall stand at a proper distance

behind the wicket, and shall not move till the ball be out of the

bowler's hand. He shall not by any noise, incommode the striker, and if

any part of his person be over or before the wicket, although the ball

hit it, he shall not be out.

THE UMPIRES.

The umpires are the sole judges of fair and unfair play, and all

disputes are determined by them, each at his own wicket. They shall not

stand more than six yards from the wicket. In case of a catch, which the

umpire at the wicket cannot see sufficiently to decide upon, he may

apply to the other umpire, whose opinion is conclusive.

The umpires shall pitch fair wickets, and the parties shall toss up for

the choice of innings.

They shall allow two minutes for the striker to come in, and fifteen

minutes between each innings. When the umpires shall call "play," the

party who refuses shall lose the match.

They are not to order a player out unless assented to by the

adversaries.

If the bowler's foot be not behind the bowling-crease and within the

return crease when he delivers the ball, they must, unasked, call "no

ball;" if the striker run a short run, the umpire must call "no run."

If in running either of the strikers shall fail to ground his bat, in

hand, or some part of his person, over the popping crease, the umpire,

for every such failure, shall deduct two runs from the number intended

to have been run, because such striker, not having run in the first

instance, cannot have started in the second from the proper goal.

No umpire is allowed to bet.

No umpire to be changed during a match, unless with the consent of both

parties, except in case of a violation of the last law, then either

party may dismiss the transgressor.

After the delivery of four balls, the umpire should call "over," but not

until the ball shall be lodged and definitely settled in the

wicket-keeper's or bowler's hand; the ball shall then be considered

dead. Nevertheless, if an idea be entertained that either of the

strikers is out, a question may be put previously to, but not after the

delivery of the next ball.

The umpire must take especial care to call "no ball" instantly upon

delivery, and "wide ball," as soon as ever it shall pass the striker.

LAWS FOR SINGLE WICKET.

1. When there shall be less than four players on a side, bounds shall be

placed, twenty-two yards each, in a line from the off and leg stump.

2. The ball must be hit before the bounds to entitle the striker to a

run, which run cannot be obtained unless he touch the bowling-stump or

crease, in a line with it, with his bat or person, or go beyond them,

returning to the popping-crease, as in double wicket, according to the

law.

3. When the striker shall hit the ball, one of his feet must be on the

ground behind the popping-crease, otherwise the umpire shall call "no

hit."

4. When there shall be less than five players of a side, neither byes

nor overthrows shall be allowed, nor shall the striker be caught out

behind the wicket, nor stumped out.

5. The fieldsman must return the ball so that it shall cross the space

between the wicket and the bowling stump, or between the bowling stumps

and the bounds; the striker may run till the ball be so returned.

6. After the striker has made one run, he must touch the bowling stump,

and run before the ball shall cross the play, to entitle him to another.

7. The striker shall be entitled to three runs for lost ball, and the

same number for ball stopped with bat.

8. When there shall be more than four players to a side, there shall be

no bounds; all _hits_, _byes_, and _overthrows_, will then be allowed.

9. The bowler is subject to the same laws as at double wicket.

10. No more than one minute shall be allowed between each ball.

BETS.

1. No bet is payable in any match unless it be played out or given up.

2. If the runs of one player be betted against those of another, the bet

depends on the first innings, unless otherwise specified.

3. If the bet be made upon both innings, and one party beats the other

in one innings, the runs in the first innings shall determine it.

4. If the other party go in a second time, then the bet must be

determined by the number in the second.

OBSERVATIONS.

Cricket is played by twenty-two persons, eleven on each side, and two

umpires, with two persons to score and count the innings. Thirteen

players play at one time, viz., two strikers, one bowler, one

wicket-keeper, long-stop, short-stop, point, cover, middle-wicket,

long-field, off-side, on-side, and leg; of these the two strikers are

the inside, or have their innings. The object of the game is to get the

greatest number of runs, and this is to be done by the strikers. Each

side having been in once and out once, the first innings is concluded,

and, we might say, a complete game has been played, but in most matches

another innings is played. The scorers keep the account of runs to each

striker separately for each innings. The side that has obtained the

greatest number of runs, wins the game. The arrangement of the players

in the field is as follows:--

+--------------------------------------+

| 6 |

| * 8 |

| * |

| 9 |

| * |

| 7 10 |

| 5 * * |

| * |

| 4 3 1 1 2 |

| * * * * * |

| |

| |

| |

| |

| 12 11 |

| * * |

+--------------------------------------+

ORDER OF THE PLAYERS.

1. Striker.

2. Bowler.

3. Wicket-keeper.

4. Long-stop.

5. Short-stop.

6. Long-slip.

7. Point.

8. Cover.

9. Middle-wicket.

10. Long-field, off-side.

11. Long-field, on-side.

12. Leg.

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