PART II.

GAMES FOR COLD WEATHER.

[Illustration]

One of the best of these is called

"PRISONERS' BASE."

To play this, there must be a number of boys, not less than eight or

ten, and as many more as can be got together. To commence it, two

semicircles are drawn against a wall or hedge at the opposite sides of

the playground. These are called the BOUNDS.

Two other spaces are then marked out a little away from these to the

right or to the left. These places are called the PRISONS.

The game is commenced by a player from one side running out midway

between the bounds or prisons, a player from the other side immediately

following to capture him; one from the other side follows after the

second to capture him, and so on, both parties sending out as many as

they think fit. The object of each player is to intercept and touch any

player of the opposite side _who has left his bounds before him_, but he

is not at liberty to touch any that have started after him; it being

their privilege, if they can, to touch _him_ before he gets back to his

own bounds. A player must touch only one person each time he leaves

bounds, and cannot be touched by another after he has taken a prisoner.

Every player who is touched, must go to the prison belonging to his

adversaries, where he must remain until one of his own side can touch

him; and prisoners can neither touch nor be touched in their return to

their own bounds again. The game is won by that side which has taken all

the other party prisoners.

STAG OUT.

In this game, one boy personates the Stag, and with his hands closed

together, starts from his bounds after the other players. When he

succeeds in touching one who is called the Ass, the first who gets to

him rides him back to the bounds. The two then go out in the same

manner, then three, and so on, till the whole are caught.

WARNING.

This game is something similar to another very good game called

"Warning," which may be played by any number of players. One begins the

game in the same manner as in "Stag Out," repeating the following

words,--"Warning once, warning twice, warning thrice--A bushel of wheat,

and a bushel of rye, when the cock crows, out jump I--Cock a doodle

doo." He then runs out and touches the first he can overtake, who

returns to bounds with him. The two then join hands and sally forth, and

touch a third, who joins hands with the other two: again they sally

hand-in-hand, the two outside ones touching as many as they can.

Immediately a player is touched, they must break hands and run back to

the bounds. If any of the out-players can catch any of those who held

hands, they may ride them back to their bounds. When three are touched,

he who first begins the game has the privilege of joining the

out-players, whose object is always to break the line.

MOUSE IN THE CORNER.

In this game, one of the players takes the part of Puss, and places

himself in the centre, and the others playing take up their positions in

the four corners of the playground. Each of the players calls out,

"Puss, puss, puss, pretty puss,--how do you do pussy," and endeavour to

pass from corner to corner. The players are at liberty to change corners

in all directions, and if Puss can touch one when he is away from his

corner, the one so touched, after giving Puss a ride round the ground,

becomes Puss, or if Puss can take a vacant corner, the player without a

corner must do the same,--give Puss a ride round and become Puss.

KING OF THE CASTLE.

This is not a bad game. One player, called King of the Castle, places

himself on a little rising mound; the other players endeavour to push or

pull him from his elevation, and whoever succeeds in this, takes his

place.

HIPPAS.

[Illustration]

This game is something like the preceding, only that one boy mounts on

the back of another, who is called his Horse, another boy does the same,

and the two mounted boys endeavour to pull each other from the saddle.

This play is harmless when a soft piece of turf is chosen, but dangerous

on the stones or hard ground.

THREAD THE NEEDLE.

This is a good game,--any number of boys may play it. It is begun by

joining hands; and the two outside players at each end commence the game

by the following dialogue:--

How many miles to Babylon?

Three score and ten.

Can I get there by candle-light?

Yes, and back again.

Then open the gates without more ado,

And let the king and his men go through.

The player who stands at the opposite end of the line, now elevates his

hand, joined in that of the player next him, to form the needle's eye,

and the other outside player approaches running, and the whole line

follow him through, if possible, without breaking. This is continued,

each end holding up their hands successively, till the players are tired

of the sport.

TOUCH.

This is a game of speed. One volunteers to be Touch, and he pursues the

other players till he comes up with one of them and touches him; unless

the player so touched can say, "I touch iron," or, "I touch wood,"

before he is touched, he becomes Touch, and must give the player who

touched him a ride home. A player is liable to be touched only when

running from one piece of wood or iron to another.

There is another and a better game of Touch, called "Cross Touch," which

is played thus:--One volunteers to be Touch, and sallies forth from his

bounds. While he is pursuing one of the players, a third player runs

between him and the player pursued, and touch must then follow the one

who crosses till another crosses them, and so on, till at length the

whole playground will become a scene of activity and sport.

BOWLS.

"I will play at _Bowls_ with the sun and moon."--_Byron._

"He who plays _Bowls_ must expect rubbers."--_Bowles._

This is one of the best of games for hot or cold weather, for it is

excellent exercise, and requires skill and judgment. Few requisites are

required for it, but a level lawn, or tolerably level field, is

indispensable, as are the bowls, the Jack, and the players.

In playing bowls, partners may be chosen, if there are many players, or

the game may be played by two persons. When, however, there are three or

four of a side, there is more interest attached to the game. The best

player of my time was the good old schoolmaster, Mr. Fenn, from whom I

obtained all the particulars concerning Bowls.

The bowls used at this game are of wood, loaded with lead, or _biassed_,

as it is called, namely, there is one side thicker than the other, which

is marked, and this may be held either near or away from the thumb as it

may be required to lay the ball. No writer in a book can teach this, as

it depends upon the nature of the ground, and the situation of the balls

already bowled.

Before commencing the game, the first player leads out a small white

ball, called a Jack; he then lays his own balls as near to it as

possible; the players then follow in succession, but no partners follow

each other till the whole balls are delivered, and those who obtain the

nearest points to the Jack score one for each ball.

The number making the game is arbitrary, but eleven is generally fixed

upon. Of course it would be more were there a great number of bowlers.

The sport of the game consists in driving your opponent's ball from the

Jack, and putting your own near it. When one side scores eleven before

their opponents get five, it is called a _lurch_. The players at Bowls

change the Jack from one side of the green to the other after the whole

of each side have bowled once.

QUOITS.

"_Quoit_ me down, Bardolph."--_Shakspeare._

The game of Quoits resembles Bowls. It is played with flat rings of iron

of various weights. At a certain number of paces apart (to be agreed

upon), two circular pins of iron are driven into the ground. The players

beginning the game stand at one of these pins, called the Hob, and pitch

the quoits to the other, each person having two. When all the quoits are

cast from one Hob, the players walk to the other and pitch to the first,

and so on in succession.

Those who get nearest to the Hob, are, of course, nearest to the game,

and each pair of quoits counts two,--each single quoit, one; but if a

quoit belonging to A lies nearest to the Hob, and a quoit belonging to B

the second, A can claim but one towards the game, although all his other

quoits may be nearer to the Hob than all those of B, as the quoit of B

is said, technically, to have _cut them out_.

WHY AND BECAUSE.

[Illustration]

This is also a new game, and one of those that combine amusement and

instruction. To play it, a king must be chosen, who is called "King of

the Shy," who sets up a brick on its end and puts a stone upon it, as a

mark for the players to bowl their stones at, which they do

successively. When a player has bowled, if he knocks the stone off the

brick, he may take up his own stone and run back to his bounds, if he

can do so before the king sets his brick and stone up again; but if the

King can touch the player after having set his brick up, he is obliged

to answer a "Why," or be King instead of him. The "Why" must be proposed

by the King, and it may either be a conundrum, or it may contain the

reason of any thing, as, "Why does a stone fall to the ground?" "What

makes the smoke go up the chimney?" If the player cannot answer the

"Why," he is obliged to mind the shy and let the others bowl. Sometimes

it will happen, that of all the boys who have bowled at the shy, not one

has thrown it down; the King then looks sharply at each one who tries to

take up his stone, to touch him. It generally happens, that whilst the

King is pursuing one, who has taken up his stone, to touch him, all the

rest take to their stones, and make off home. But it should have been

said, that by the place from which they bowl, a string is stretched for

a leap, over which a player running from the King is obliged to jump

before he is considered home.

(_Some good Conundrum Questions for this game will be found in the "Book

of Sports," on In-Door Amusements._)

BOMBARDMENT OF A SNOW CASTLE.

There is no game like this for promoting warmth and exercising the

ingenuity. To play this, a Snow Castle, Tower, and Fort must be

constructed, and a Bombardment got up.

When the snow is on the ground, let a party go into a meadow and divide

themselves into two companies, and appoint a general to each. Each

company then takes up its respective position, and proceeds to build a

fort and castle, for defence, on each side; the dexterity with which the

work is performed, and the celerity with which it is accomplished, being

much in favour of those who play. During the building of the castle,

some must be employed as sharp-shooters, who must annoy the builders on

each side with snow balls, and some must be employed in making a store

of snow balls for the magazine. When the castle is commenced, the first

thing to be done is, for several of the builders to make a roll of snow

about eighteen inches in length, and as thick as his arm, and to roll

this on the snow, which will attach itself to it till it forms a large

ball as high as the builders's shoulders. This must be turned over on

its flat side, and as many more as can be arranged in the following

manner, for a fort (supposing the other side to be erecting a castle).

The foundation thus being laid, other balls not quite so large must be

rolled up and laid on the former, so as to make the rampart about four

feet high. Behind this, a single line of snow balls must be placed,

about one foot in height, on which the attacking party may mount to

discharge their balls to the castle opposite. On elevated parts of the

forts, long sticks with pocket-handkerchiefs, as flags, must be raised,

and in the centre, a larger flag should be placed, and it must be the

object of the opposite party to demolish them with their balls. When a

player wishes to throw a ball, he mounts upon one of the inner partings

of snow, discharges his shot, and jumps down behind the parapet for more

shot. The party on the opposite side may build their castle as they

please; but each party should watch each other's movements, and build

their different places of defence or annoyance in such a manner as to

defend themselves and annoy the enemy in the most effective manner. It

may be observed, that the fort must be so constructed with reference to

the castle, that it is brought to bear on every point of it. The two

ends are towers, which should be a foot higher than the ramparts, and

should be made by three snow balls laid one upon the other,--the last

one being turreted, with room for one boy to mount to the top, if

necessary, to discharge his shots. The highest place of all, is the

keep, and should be at least six feet high, with room and steps behind

for two boys to mount. Convenient places should be left behind, where

the ammunition should be piled up.

When the fort or castle is built, each party uses its best efforts for

the demolition of the other, but no one is allowed to make use of his

hands in the demolition of either castle or fort; battering-rams may

alone be employed. In ancient times, battering-rams were large beams,

hooped and shod with iron; but the moderns do things better, and the way

in which it may be done is as follows:--A boy who volunteers to be

battering-ram has his legs tied and then two other boys take him up,

and, swinging him by the arms and legs, force his feet against the

walls of the castle or fort to batter it down, the opposite party

pouring on them, all the while, snow balls heated to a white heat from

the ramparts above. Parties also may go out from one side to the other,

as in playing "Hippas," mounted, and may meet in the open space and

endeavour to pull each other from their horses. If a player on either

side can break over the fort and capture one of the flags without being

touched, he may bring it off and place it on his own ramparts as a

trophy, and the party from whom the flag is captured must not replace

it; but if in this act he is touched, he becomes a prisoner, and must

make snow-balls for his adversaries. Every one who is thrown down,

either from his horse or by any other means, is considered a dead man,

and can do nothing but make snow-balls for the opposite party. When the

flags are all struck on either side by being shot away, or when the men

are all taken prisoners or slain, or when the ramparts are demolished,

the victors may sing, "Old Rose and burn the Bellows."

BANDY BALL OR GOLF.

This game is played with a bat and a small ball; and the game consists

in driving the ball into certain holes made in the ground. Sometimes

these holes from first to last, are at the distance of half a mile or

even more from each other. There are many intervening holes. Those who

drive the ball into the greatest number of holes, of course win the

game; but the ball must never be driven beyond a hole without first

going into it. If the ball passes in the way beyond a hole, the player

is out.

FOOT BALL.

Foot Ball is a very simple game. A large soft ball is procured (which is

now made of Gutta Percha), and the players having assembled and taken

sides, a line is drawn across the playground, and the play commences.

The object of the play is, for each party to kick the ball across the

goal of the other, and to prevent it from passing their own. The party

into whose bounds the ball is kicked, loses the game.

TRUSSING.

This is an excellent game. In some places it is called "Cock Fighting."

To play it, two players must be matched against each other, and one is

sometimes called "Black Cock," and the other "White Cock." They are

seated on a carpet, or, what is better, the floor of the play-room, and

undergo the operation of "trussing." This is performed as follows:--The

hands are first tied with a handkerchief at the wrists. The ancles are

tied in the same manner. The Cock then has his hands brought to his

instep, while his knees pass between his arms, and a short stick is

thrust in under the knees and over the joints of the elbow, and secured

in this situation. The fight now begins by each Cock advancing towards

his enemy, and when they come close to each other, each endeavours, by

inserting his toes under the other's feet, to capsize him and throw him

over on the side; and whoever does this, is entitled to _crow_, and is

winner of the game. There is often a good deal of fun in this game, and

the players can rarely hurt each other.

FOLLOW MY LEADER.

[Illustration]

Follow my Leader is a very good game; and when the Leader is a droll

boy, causes much fun and laughter. The leader starts off at a moderate

pace, and all the other boys, in a line, one after the other, follow

him. They are not only bound to follow him, but do exactly what he does.

If he hops on one leg, or crawls on the ground, or coughs, or sneezes,

or jumps, or rolls, or laughs, all must do the same. If any boy fail to

follow his Leader, he is called the "Ass," and must be ridden by the boy

next him. Sometimes the Leader will leap a ditch, climb a tree, or run

into a river. But boys should be careful of very mad pranks in this

sport.

BLINDMAN'S BUFF.

In this game, a person is blindfolded, and endeavours to catch any one

of the players, who, if caught, is blindfolded and takes his place.

There is another Game something resembling it, called SHADOW BUFF. A

piece of white linen is thrown over a line across the room; between this

screen and close to the wall on one side, a candle is placed, and on the

other side, Buffy is obliged to stand, while the players moving between

the candle and linen show their shadows through it, and Buffy has to

distinguish each person by his shadow. When he does this, the player so

found out becomes Buffy and takes his place.

TIP-CAT.

For this game a piece of wood must be procured about six inches in

length and two inches thick, of the following shape:--

[Illustration]

that is, of a double curve. It will be seen by the shape of this, that

it will fly up as easily as a ball when it is laid in the trap, for the

striker has only to tap one end of it, and up it flies, making many a

summerset as it rises; while it is performing this turn-over motion,

which philosophers call the rotatory, the striker makes a blow at it and

sends it whither he pleases.

The proper way to play the game, is as follows:--A large ring is made on

the ground, in the middle of which the striker takes his station; he

then tips the Cat and endeavours to strike it out of the ring; if he

fail in this, he is out, and another player takes his place. If he

strike the Cat out of the ring, he judges with his eye the distance the

Cat is driven from the centre of the ring, and calls for a number, at

pleasure, to be scored towards the game. The place is now measured by

the stick with which the Cat is struck, and if the number called be

found to exceed the same number of lengths of the cudgel, he is out, but

if it does not, he obtains his call. Another method of playing, is to

make four, six, or eight holes in the ground in a circular direction, at

equal distances from each other, and at every hole is placed a player

with his cudgel. One of the party who stands in the field, tosses the

Cat to the batsman who is nearest to him, and every time the Cat is

struck, the players must change their situations and run over from one

hole to another in succession. If the Cat be driven to any great

distance, they continue to run in the same order, and claim a score

towards their game every time they quit one hole and run to another. But

if the Cat be stopped by their opponents, and thrown across between any

two of the holes before the player who has quitted one of them can reach

the other, he is out.

JINGLING.

This game is common to the West of England, and is called a "Jingling

Match." It is played by a number of players being blindfolded within a

ring formed for the game, and one or two others, termed the "Jinglers,"

not blindfolded, with a bell fastened to their elbow, also enter the

ring. The blinded players have to catch the Jingler, who moves about

rapidly from place to place. He who catches the Jingler wins the game;

but if after a certain time, agreed upon previously by the players, the

Jingler is not caught, he is declared the victor.

FRENCH AND ENGLISH.

French and English is another good game. A rope being provided, two

players stand out, and after having cleeped for first choice, select the

partners. After an equal number has been selected for each side, one

party attaches itself to one end of the rope, and the other party lays

hold of the other: a line is then made on the ground, and each party

endeavours to pull the other over this line. The party succeeding in

this, wins the game.

The Book of Sports: Containing Out-door Sports, Amusements and Recreations, Including Gymnastics, Gardening & Carpentering · 第 2 / 10 章