THE STILL HUNT.

Possibly some of the boys’ fathers have been still hunting, and if so

they fully understand that it means deer hunting without hounds.

The game still hunt differs from the real hunt in many ways, but

possibly the most important one is in the fact that the deer in this

case is only the form of a deer. It is better to play it out of doors,

but if you have a large enough room it may be played anywhere.

Whoever can draw best should be the individual to outline the deer, and

it must be drawn on the ground. The best ground is gravel, though, as

in the case of tennis, or other field games, the deer may be designed

on the grass.

The deer should be fully grown and have large antlers. After he is

distinctly drawn he must be surrounded by a circle, the line of which

measures four feet from the nearest point of the deer.

When the game is played out of doors, a smooth round stone about

the size of a walnut will be required; but when played inside use a

fifty-cent piece, or an old-fashioned cent. And for the indoor drawing

use chalk.

The deer circle being now ready, the girls and boys become hunters,

and state which part of the deer they want. Some will decide on the

antlers, because they will make a useful ornament, and they will have

them serve as a rack for a gun or umbrella. Others again want a hoof,

because it will make such a fine hunting-knife or paper-cutter handle,

and so each part of the deer is divided.

When everybody has selected their part, the tallest hunter takes his

stand, with his toes to the outer edge of the circle, and as far from

the part he selected as is possible. He then throws the stone. If it

rests on any part of the chosen place, he may count ten, but if the

stone stops outside of the part, he is marked down five. He then picks

up the stone, and hands it to the next player, who is the one next

to himself in height. Then this hunter takes his stand at the place

furthest from his selected part, and thus the game continues, until all

have played in turn. Then the first hunter takes another chance, and so

on again all follow. The one counting fifty first has won.

It is necessary to keep an accurate score, as the fives marked against

the hunters have to be deducted; indeed if great care is not used, a

hunter will be in debt, instead of earning his game. Therefore, the

best hunter is he who keeps _still_ and takes accurate aim. If he

fails at the first throwing, notice where the fault lies,—it may be

less force is required.

It is better to have an umpire; therefore select one before the game

begins, and remember to pleasantly abide by his decision.

The stone must be altogether on, to be counted on, and in the case of

the antlers the stone must touch some of the antler points.

Fun for the Household: A Book of Games · 第 134 / 244 题