CHAPTER IV.

TRICK GAMES.

Plato said, “One can discover more about a person in an hour’s play

with him than is possible in a year’s conversation with him.”

We found out the real truth of that in our war work with soldiers and

sailors, and we are continuing to see its truth in our recreation

work in communities all over this country. It is a real revelation

to a church to see how splendid an example of good sportsmanship the

minister sets when he is absolutely duped in a trick game that sent the

others into gales of good-natured laughter, with him, not at him, and

yet comes through it laughing as heartily as anyone, and sincerely glad

for the huge enjoyment the game created!

Trick games are invaluable not only for developing the finest kind

of sportsmanship in victims and onlookers alike, however, but they

are invaluable too as “fillers-in” for awkward pauses in an evening’s

program. That is their forte, to bridge over awkward pauses, to keep

interest high, to call forth hearty laughter and best of all, to create

the finest kind of spirit in a social gathering.

Wrong!

Tell your guests that there are three words in the English language

which are particularly difficult to spell, and that a person who can

spell them correctly can spell almost any word. Ask some individual to

spell the word “receive.” He spells it correctly and you compliment him

and then ask him to spell “believe.” He does spell it right, but you

shake your head and laughingly say, “Wrong”! Say nothing more than that

but repeat it several times at his insisting that he spelled “believe”

correctly. Usually the next step is, “Well let’s start over again

because I know I spelled those words correctly!” If the request is

not forthcoming, make the suggestion yourself and start all over with

“receive,” and after “believe” again shake your head and look shocked

beyond words at the ignorance evidenced, and say “Wrong!”

If you are not fatally injured by this time, suggest again that you

start from the beginning, and again after “believe” say “Wrong,” with a

shocked look. Eventually your victim will arrive and spell “W-r-o-n-g!”

Palmistry.

This is always done by some very attractive girl. She will guarantee

to read the palm of any man present, and leave it to the crowd if all

she reads in his palm is not in accordance with what they know of him.

Some well-known and popular man is chosen as the subject, and with the

rest of the guests silent so that everything she says may be heard,

she begins reading his palm. Her conversation may run as follows:

“Now this is your head line, and it shows that you have a great many

possibilities which you are not developing. Your heart line over here

is woefully cracked. I’m not going into detail there! Your life line is

firm and unbroken and it shows almost no ill health, but it does show

an early and painful death because this line right here (pointing to

any other line) shows that you are an awful flirt and let young ladies

hold your hand right out in public!”

Of What Are Matches Made?

This is best for a small group. Arrange four squares of matches on

a table or a book. Ask your guests to take away four matches, and

rearrange three, thus writing out the name of the thing of which

matches are made. Invariably they will try to spell “Wood” and they

have a real task ahead of them. What matches are really made of is

“love,” which is very easy to spell in the required way!

Crystal Gazing.

Choose a guest who is fairly dignified but ready to appreciate a joke

even though the joke be on him. Tell him that to read his thoughts is

really a simple matter if he will look into quiet waters and do just

what you tell him to do. Be perfectly serious in all that you say, for

if you act as though it is going to be something funny, you scare off

the bravest guest ever entertained.

Take two glasses of water, full to the brim. You take a sip out of one

and ask him to take one from the other. Then slowly move the glasses

around in a circular motion two or three times. Ask your victim to

kneel and to place both hands on the floor with fingers spread out to

enable him to hold the glasses securely without spilling any water. Put

a glass on each hand, very emphatically stating that for either you

or him to spill even one drop of water is against the spirit of the

proceeding. Make a real point of this, for subjects are always scared

to death that you are going to throw water on them, and I can’t say

that I’d appreciate that little bit of humor myself.

After the glasses are safely placed on his hands your conversation

should run something like this: “Wait till that water quiets down and

then look very intently into the glass on your right hand, the one out

of which you drank. Then make a wish, a real one, not about something

silly like the weather, but a wish that could come true before the

end of the year. Don’t tell us what your wish is but tell us when you

have made it, and almost at once I can tell you what your wish was and

whether it will come true or not.”

That is the correct time for you to go to another and healthier part

of the room. “Well, I’ve made my wish,” comes almost at once. Your

reply is an indifferent, “Oh that’s all right. That doesn’t make any

difference!” and you pay no more attention to his protests until the

other guests have had their fill of the hilarious laughter that is

inevitable at his ridiculous plight, whereupon you tell him that he is

wishing you would take the water off his hands, and that his wish will

come true!

Paralysis.

This can be the funniest thing imaginable. Choose someone who is

not liable to look very deeply into the hidden meaning of your

explanations. Tell him that if he will do exactly as you ask, you can

hypnotize him so that it will be physically impossible for him to get

up alone. Let me give you a skull and crossbones warning to put your

emphasis on “alone,” and not on “up.”

You and your victim are seated facing each other, but make a great

point of the fact that you don’t have to touch him to hypnotize him.

Ask him to look straight into your eyes and try to get into the spirit

of the thing. He is to do everything you do and in the same way. That

always seems to make victims feel that if you can do it without bodily

injury, they too stand a good chance of coming out of it alive!

The process of hypnotism is on. Make the most ridiculous motions you

can think of, accompanied by the most ridiculous noises, all the time

looking intently at your subject. For example, sing up the scale (a

process which many of us would make a ridiculous noise!) at the same

time twiddling your fingers on top of your head as though the fingers

were paper ribbons fluttering in the breezes. Your subject imitates

you. Rub your hands together as though they were cymbals, while you

buzz like a bee. The victim cymbalizes and buzzes. Five or six of these

hypnotizing motions, conscientiously imitated, generally have the

effect of paralyzing the audience with no further effort on your part,

while the victim begins to “feel queer already!” Just about then you

give one last intent look, one last hypnotizing motion, and tell him in

a sepulchral tone that now it will be absolutely impossible for him to

get up alone.

He experiments, putting out first one foot and then the other, and

finally stands up triumphantly and crows, “Well I guess you didn’t

hypnotize me! I stood up alone!” “Oh no you didn’t,” comes the answer,

“I got up with you. You didn’t get up alone!”

Owa Tagoo Siam!

Tell your guests that the Siamese national slogan is very intricate

and that only really intelligent people can learn it, but that you

have a way of teaching it so that even the simplest person can grasp

it immediately. Ask them to repeat what you say. “Owa!” with emphasis

on the o; “Tagoo!” with emphasis on the goo; “Siam!” Then ask them

to repeat, running all three words together. They will have to do it

over and over with much help and encouragement from you before they

appreciate the full meaning of your scornful “Well I should say you

are!”

Finally they arrive. Each one is exclaiming “Oh what a goose I am!”

Abbreviations.

Ask some dignified man to put the tip of his forefinger under his chin.

While he holds it there ask him to tell the assembled multitude the

abbreviation for quart. He will look the part when he says “Q-t,” which

you’ll all agree sounds like “Cutie.”

Later on get some other guest to point his forefinger at his head and

show how well educated he is by immediately giving the abbreviation for

mountain “M-t.” certainly sounds like “empty” though it would hardly be

right for any of the other guests to thus describe the victim’s head!

Under the Table.

Let the host make a wager with one of his men guests that he cannot get

under the dining table or some small sidetable and stay there while

his host knocks three times on the table. “Why that would take just

a second! Surely I can!” He gets under the table and his host knocks

once and twice and then knocks no more but proceeds to lead his guests

out of the room, leaving his betting friend either to pay up, or wait

indefinitely under the table for the third knock!

Impossible!

“Would you like to see something that has never been seen before and

that will never be seen again?”

“Impossible!”

Whereupon you pick up an English walnut or any kind of nut, crack it,

take out the kernel and ask if it has ever been seen before; then eat

it and ask if it will ever be seen again!

The Lost Sheep.

This is to follow some vocal selection that gained enough applause to

justify an encore. Immediately following the announcement that the

next number is to be a little ballad entitled “The Lost Sheep,” the

accompanist begins an elaborate accompaniment with an introduction that

is unusually long. At the correct moment she crashes out a loud chord

and signals to the singer to begin. The singer takes a deep breath,

holds it as long as she can, and then gives forth one heart-rending

“Baa!”, the song of the lost sheep.

The Gathering of the Nuts.

It is announced that an impromptu farce will be staged, with guests

taking the various parts. As the different guests are assigned parts

they are in turn called to the stage and told where and how to stand.

If a large group is present, from fifteen to twenty actors are used; if

a small group, all of them may take part. A list of the various rôles

has been made out, and the announcer begins calling out characters with

the name of the guest who is to take each part. The following cast is

used to good advantage:

1. Two footlights, who sit at the front of the stage, upright when the

footlights are on, but with faces to floor when off.

2. Curtain. A large man who stands at the middle back. When curtain

goes up, arms are outstretched.

3. Scenery. Two girls who stand in right and left corners at the back

of the stage with fingertips on top of their heads.

4. The Table. Two short men who, facing each other, bend over till the

tops of their heads come together forming an ideal tabletop.

5. The Davenport. Two men who kneel facing each other with hands joined

as near the floor as possible.

6. The Lamp. A tall girl with a very fixed radiant smile.

7. The Clock. A girl who moves her head from side to side, saying

automatically, “Tick, tock, tick, tock!”

8. Exits. Two people standing at each door with joined hands held high

to form a passageway.

9. The Heroine. A tall stout girl who stares dreamily at one of the

light fixtures.

10. Her Mother, who stares adoringly at her.

11. Her Father. A picture of righteous wrath.

12. The Hero. A small meek man on his knees at the feet of the heroine.

13. The Villain. Arms crossed, sneer, air of defiance. Much showing

teeth and twirling of mustache.

After they are all in their right places with instructions as to how

to look and act, footlights go on, curtain goes up, and the announcer

breaks in hurriedly, “Oh! I forgot to tell you the name of this play!

It is ‘The Gathering of the Nuts!’”, whereupon she makes a hasty exit!

The Band.

Guests are told that the object of the game is for each one to

pantomime the action of the instrument assigned him, in such a

realistic way that the others cannot help but guess what it is. Each

performer is to continue his pantomiming until the audience makes the

correct guess. The hostess then asks the first performer to step into

another room with her so that she can tell him what his instrument is,

and help him with the action of it. She assigns him something easy like

a cornet, telling him at the same time however that his part is really

a blind to keep the group from getting suspicious about any hoax.

He goes back into the room, pantomimes the action of a cornet, and

immediately the audience guesses “Cornet,” and probably thinks “Oh what

a stupid game!”

The hostess carefully picks her next performer, takes him into the

next room, and tells him his part. He is to play the accordion, and,

according to rule, is to keep it up until the audience makes a correct

guess as to his instrument. In the meantime, the man who played the

cornet is carrying out the instructions given him by his hostess, and

is telling the group that the next man will play an accordion, but that

they are all to profess great ignorance and to guess everything under

the sun but an accordion--a piano, a piccolo, drum, flute, violin,

trombone, anything but an accordion. Inevitably the impatient question

will come from the performer, “Well! What is it that I’m playing?” and

the group will sweetly answer, “The part of the goat!”

Whistle!

The group is told that a whistle will be blown behind the back of

whoever is chosen to go into the center, and that he, because of a

magic coat he has put on, has clairvoyant power and can immediately

turn around and tell who did it. If he should by some mishap make an

error, he may try again and he can without question guess who did it

the second time.

Mr. Victim goes into the center and the magic coat is put across his

shoulders. Great care must be used however so that he cannot possibly

see that the whistle, which is a very light one, is hanging on a

short cord pinned securely on the back of the coat just between the

shoulders. The sleeves are tied in front and the coat is bunched across

his back so that plenty of thickness is arranged for in order that he

may not feel the whistle as he turns around rapidly. Other guests crowd

in on him very closely so that the whistle can be reached easily and

can be blown by any one of the onlookers without the victim’s feeling

the tug.

When the leader says that all is ready, someone back of him blows an

earsplitting blast on the whistle. Immediately everyone puts his hands

behind him. Mr. Victim turns around at once and accuses the guiltiest

looking one of holding the whistle. The guilty looking party holds up

his hands and shows that he has no whistle and vows that he did not

pass it to anyone else. Only one guess as to who did it is allowed in

each case and the one accused is to hold up his hands at once, to prove

his innocence or guilt.

Sooner or later the unfortunate in the center discovers who has been

holding the whistle all the time, and that is the strategic time for

everyone to go into the other room!

The Prison Guard.

For a small group only. Make a square representing a prison on a

piece of paper, not joining the lines at the corners however. Let

“P” represent a prisoner in the center of the square. At three of

the corners let “G” represent guards. The story is that the prisoner

escaped in spite of the guards, that there was a guard at this, and

this, and this gate, pointing with your pencil to the three gates at

which are stationed guards. Ask how in the world he could have escaped.

Invariably someone answers, “Why he could have gone through this gate,”

and puts the tip of his finger on the unguarded gate. Your pencil is

resting carelessly on the paper. At the crucial moment you hold it

poised and when the answer comes and the finger points to the unguarded

gate, your pencil comes into action with a swift rap across the

knuckles as you exclaim in surprise, “Oh no! _I_ am guarding that gate!”

Magic Writing.

The magic writer sends his confederate out of the room while the group

decides on some short active verb. On his return the magician will

write out this word in magic writing, whereupon the confederate will

immediately go through the action of the verb decided upon.

That verb may be “dance.” When the confederate comes into the room the

magician must be careful to say nothing that is not connected with his

magic writing, or he will confuse his confederate. The first thing he

says is, “Don’t get excited.” He then makes a great many fantastic

motions on the floor with an umbrella, suddenly tapping hard, just

once. Then he remarks, “Now be careful,” and after a very short pause,

“Come on and try it,” and finishes with more flourishes of the umbrella

and two distinct taps. Immediately the confederate, without saying a

word, starts to dance.

It is a simple matter--when one knows how. The flourishes and the

fantastic motions mean nothing, but all conversation and the taps mean

a great deal. The first letter of each sentence gives the necessary

consonant, and the taps give the vowels. For example, the first letter

of the first sentence was “d.” Next came one tap, the first vowel “a,”

then, “n,” then “c,” and then two taps for “e” the second vowel, and

there you have “d-a-n-c-e.” The vowels come in their usual order of

course, a, e, i, o, u, with one tap for a, two taps for e, three taps

for i, etc., etc.

Discourage any other than short verbs. Imagine living through

“palpitate!”

Hee Haw!

The group is told that at a signal, each one is to imitate the call

of the animal assigned him, to see which one can do it the most

realistically and still be heard above the others. Assistants go about,

supposedly assigning the names of animals, but in reality whispering

to everyone to make no sound at all. Only one person is told to really

imitate the call of an animal. That is a victim who is to represent a

donkey. When the signal comes, he “Hee Haw’s!” at the top of his lungs,

blithely unconscious of the fact that he is alone in his efforts. That

state of bliss does not last long!

Willie.

The leader holds her left hand in front of her, fingers spread out.

With her right forefinger she traces her way along the inside of the

fingers of her left hand. To illustrate, she starts at the tip of the

thumb, comes down, and up to the tip of the forefinger, down it and up

the second finger, and so on through all the fingers. She then starts

at the thumb and does the same thing again. From the very first she has

been saying, “Willie, Willie, Willie, Willie, _little_ Willie, Willie,

Willie!” in the most pitiful tone she can muster up, and in rhythm with

her finger movements. She then quietly folds her hands and says “Now

you do it.”

It looks so simple that it isn’t even funny until two or three people

try it and make utter failures of it. Because she scowled when she

did it, they scowl, thinking that that is the trick; because she used

a pitiful tone, they use one; and they imitate her finger movements

exactly, while she criticizes them for not getting the little finger

just right. Finally someone arrives. It is the quiet folding of the

hands at the end that is all-important.

Wonderful Vision.

The leader may claim that it is a perfectly simple matter for him to

see through any amount of covering over his eyes. To test his vision,

he chooses five or six testers if the group is large, but if there

are not more than ten present they may all be included. They form a

circle around his chair, first covering up his eyes so that he cannot

possibly see. He then asks them to start moving slowly around him,

each one doing something that no one else is doing. One may hop on

one foot, another clap his hands, another do facial gymnastics, fly,

walk backwards, anything that no one else is doing, but each one

must go through some action or the thought wave is broken and the

wonderful vision impaired. One person is designated to suddenly stop

all action after a minute or two of moving around, by clapping his

hands and calling out, “Now! Exactly what is each one of us doing?” and

the leader promises on his word of honor that in spite of the heavy

covering over his eyes he can without a moment’s hesitation tell what

every last person in the moving circle was doing at that identical

moment.

The circle begins moving slowly around, each one in it going through

some definite movement, and each one wondering, probably, how in the

world the blindfolded leader will be able to tell that the Methodist

minister is wiggling his ears, and that Mrs. Newly Rich is doing an

esthetic dance. Suddenly a halt is called by the one chosen to do it.

He claps his hands briskly and says, “Now tell us what we were doing at

the moment I clapped my hands.”

The leader throws off the covering, looks intently at the group and

then says with great satisfaction, “Each one of you was making a goose

of himself!”

The Elastic Ring.

A guest with a large head is chosen as the one on whom to experiment.

The hostess holds up a lady’s ring and assures her guests that if she,

while facing this guest, holds the ring in just the right position

she can easily poke her guest’s head right through it without hurting

him in the least. It sounds incredible but her friend of the large

head stands obediently before her, she twists and turns the ring to

get just the right position, finally succeeds, and giving a sigh of

satisfaction, proceeds to poke his head through the ring by putting her

finger through the ring and poking his head!

Rabbit.

The leader shows great enthusiasm in asking her guests if they know

that “awfully funny new game ‘Rabbit.’” If a small group, all may join

in; if a large one, only a select few have the privilege. They form

a circle, kneel on the right knee, each one putting the first finger

of the right hand on the floor. When they are all set the leader asks

again as if to make sure, “Really don’t you know how to play ‘Rabbit’?”

and again they assure her that they do not.

“Neither do I,” she remarks regretfully.

Rubber!

The leader has a rubber band at the base of the first two fingers of

her left hand which is closed. She opens the hand suddenly and throws

the rubber in such a way that it jumps clear across to the base of the

third and fourth fingers of the same hand. Impossible? Not a bit, but

only clever people can do it, or at least so the guests are told.

The rubber band is put at the base of the first two fingers. All four

fingers are then folded over and the rubber is stretched a bit so that

it may cover all four tips. When the fingers are stretched out straight

it is inevitable that the rubber band jump to the base of the third and

fourth fingers.

The Unbreakable Match.

A man’s handkerchief is opened up and waved about to show how free

it is from any trickery. A match is put in the exact center of the

handkerchief which is then carefully folded up. Complete silence is

asked for in order that all may hear the leader break the match. They

listen carefully and admit that they hear the distinct crack of the

match as it is broken. The leader shakes out the handkerchief and the

match is shown, unbroken.

She repeats the performance, and each time all will admit that they

heard her break the match. There are always many theories advanced as

to how she does it--by cracking her finger-nails together, etc., etc.,

and there is always somebody who wants to see the handkerchief. Instead

of showing it, however, she shakes it freely and tells them that that

ought to satisfy anybody.

Just between us, there is a match pushed far into the hem at all four

corners. Each time she is supposed to be cracking the match in the

center of the handkerchief, she is very careful to crack one of the

corner matches instead!

Leterfly.

Leterfly and Salaam are quite evidently not for exactly formal dress

affairs! Leterfly is especially good for Poverty Parties and the like,

and is best adapted to a small group. Guests are told that one by one

they will be introduced to the Fly Family. The leader chooses four

assistants, and the rest of the guests are taken aside some place where

they cannot see the presentations. The assistants are lined up like a

receiving line as the Fly Family, and as the guests come in, one at a

time, they are presented to each member of the family. The first one

is the butterfly, next the firefly, then the dragonfly, and lastly

leterfly, who does what her name implies and lets fly about ten drops

of cold water from a thimble which she has held concealed at her side.

Salaam.

His Majesty, the King of Timbuktu, is seated on his throne at one

end of the room with a page close at hand. Four or five people have

been asked to leave the room and to come in one at a time as called,

in order to be presented to His Majesty. The first one is called in,

brought before the king, told to bow deeply before him three times,

each time saying, “I pledge allegiance to my king.” He is told too,

that the deeper his bow, the greater his favor with the king. He bows

once, then again, and then a third time. His allegiance gets a bit

chilled however during the third bow, for the page has provided the

king with a small piece of ice, which is gently but firmly applied to

the back of the neck during the third bow.

Hypnotism.

Much care is evidenced in the selecting of a subject for hypnotism.

It is hardly necessary to say that a confederate is in the group.

The hypnotist goes about touching different people’s temples to see

whether they are the right kind for hypnotism. He finally discovers

a good subject, his confederate of course. The subject is sent out

of the room while the group decides on something they want him to do

when hypnotized. Perhaps they want him to sing. He is seated on a

chair facing the audience and the hypnotist begins to rub his forehead

slowly. The movements are slow and well defined, that is, the fingers

are lifted after each move across the forehead. The subject soon loses

consciousness and as the movements continue, seems to get more and

more under the spell of the hypnotist. Finally with a shaking of his

fingers the hypnotist stops and there is absolute silence for just

a moment, in order to keep the subject under the spell. Suddenly he

begins singing in a high squeaky voice, “Wait till the Sun Shines

Nellie!”

If the subject has any relatives present they will almost surely beg

that he be taken out of his trance. The obliging hypnotist presses his

fingers twice into the temples of the subject who shudders, sighs, and

wakes up wondering what it is all about!

Frankly, it is not easy to do unless both subject and hypnotist are

very alert and wideawake. If they are, however, it is a comparatively

simple process to hypnotize a confederate into doing anything the

audience wants him to do. We assume that they want him to sing. The

hypnotist begins rubbing his forehead and carefully rubs nineteen

times, for “s,” the first letter in sing, is the nineteenth letter

of the alphabet. He carefully lifts his fingers at the end of each

movement. After the nineteenth rub he presses hard into both temples

to show that the letter is completed. Waiting just a second, he begins

again and rubs nine times for “i,” the ninth letter of the alphabet,

pressing the temples at the end. The next time he rubs fourteen times

for “n,” and the last time only seven times for “g,” at the end of

which he shakes his fingers vigorously as a signal that the word is

completed.

It will make it more interesting for all concerned if the hypnotist

asks the audience to choose verbs of three or four letters. His

explanation is that simple action is very easy to get over even to a

new subject, while long and complicated action takes practice. The

real reason is that it is fairly easy for a subject to get the words

“cry,” or “dance” or “sleep” or “jump,” while “hippity-hop” would be

almost impossible and too long drawn out to be interesting.

If a hypnotist can get a confederate who will get thoroughly into

the spirit of the thing and sigh, shudder, go into a trance, or act

completely exhausted, while the hypnotist himself makes a serious thing

out of it, a group can be completely deceived as to the genuineness of

the performance.

Eny.

This is particularly good for a table game or in any situation where

there is no room for moving around. Announce that there is a word in

the English language that ends in “eny,” pronounced like “any.” It is

necessary to put just one letter at the beginning to make it a very

common and much used word. Suggest that they begin with “a” putting

every letter of the alphabet in turn before “eny” till the proper

letter is found. The usual process is this: “A-eny, b-eny, c-eny,

d-eny, f-eny, g-eny, h-eny,” and so on through the entire alphabet

until an impatient “Why there isn’t a single letter that will do it,”

calls forth your positive assurance that there is a letter that will do

it.

If they simply cannot get it, ask them to change the accent. Finally

they will arrive. “D-eny” is a perfectly good word.

“T.”

Guests are sitting about informally when the hostess turns to her

right-hand neighbor, Mrs. Brown, and says, “I simply can’t abide ‘t’

but I like onions. What do you like, Mrs. Brown?” and Mrs. Brown, who

knows the game, answers, “I don’t like ‘t’ but I like cabbage,” and

turns to the next one who is in the dark as to what they are talking

about, and asks her what she likes. She replies, “Well, I don’t

like tea but I love soda water,” but laughter greets her and she is

told that she certainly cannot join their secret organization. Her

right-hand neighbor then tells what she likes, and so it goes around

the circle, all the uninitiated trying valiantly to get in on this

secret understanding that seems to be so funny. Before it has gone

around the circle once, however, someone gets it. She is not allowed to

tell, but when her turn comes in the second round she gives evidence as

to whether she is right or not. She might say perhaps, “I don’t like

‘t’ but I do like pickles!” and she is declared an initiated member.

It is very simple. If you wish to belong to the “Anti-T” band your

taste must run to food that has no “t” in it, like pickles, soup, etc.,

etc. but not like potatoes, turnips or ketchup!

Self Praise.

The hostess makes a remark to the effect that “This group is mighty

good-looking,” accompanying the remark with a very prim, set smile, and

then asks the one at her right to repeat it exactly as she gave it. The

neighbor gives what she considers an exact duplication of the remark

and the smile, but she is told that she isn’t even warm, so the next

one tries it and so it goes around the circle, with some of them utter

failures and others very successful. This continues until most of them

have arrived.

Many of them put the greatest emphasis on the smile, thinking that

that is the important factor, which of course is just exactly what

you wanted them to think, for half the fun of the game is caused by

the utterly hopeless smiles that are forthcoming. The successful ones

however have noticed that each time before you made a remark you

cleared your throat. Easy, isn’t it, when you know how?

No Fair!

Two of the men are blindfolded and are asked to sit in the middle

of the circle on the floor, facing each other with knees touching.

Each one is given a swatter, made of newspapers folded together. At a

signal, the smaller one of the two is told to call out to the other

“Where are you?” and the big one is to answer “Right here,” and then

without moving his knees he may dodge in any way he can to avoid the

sweep of the swatter that his opponent aims in the direction of the

“Right here.” He may be successful in his dodging, but then again,

he may not, and he gets a “swat” that calls for revenge, so he takes

his turn, and calls out, “Where are you?”, and the small one answers,

“Right here” and immediately dodges as best he can the avenging swatter

that is swatting in his direction. They take turns at this for a few

moments and then the small one, to whom the leader has whispered a few

words when he was blindfolding him, slips down the blindfolder and gets

in several good dodges and several good swats before his opponent gets

suspicious that all is not well!

Mr. Bumps.

The leader invites her guests to watch very closely the ceremony she

will go through in honor of her friend Mr. Bumps, and tells them that

an opportunity will be given to imitate the ceremony.

She sits at a table with a glass of water before her and with all

simplicity begins her ceremony. Holding the glass between the thumb

and forefinger of her right hand she takes a sip of water and says, “I

drink to Mr. Bumps,” puts the glass down, taps on top of the table with

her right forefinger, does the same with her left forefinger, repeats

the finger tapping performance under the edge of the table, taps the

floor with her right foot, then her left foot, and finally, bows her

head once.

The second part of the ceremony is exactly like the first except that

everything is done twice and the glass is held between the thumb and

two fingers instead of just one finger. Two drinks are taken; the

toast, “I drink to Mr. Bumps twice,” is given; the right forefinger and

the left forefinger tap twice on top of the table and twice under the

edge of the table; the right foot and then the left foot tap on the

floor; and the head is bowed twice.

The third and last part of the ceremony too is just like the first,

except that everything is done three times, and the glass is held

between the thumb and three fingers, and the toast is, “I drink to Mr.

Bumps for the third and last time.”

A cordial invitation to do likewise is then issued. While the

explanation as given here may sound rather complicated, the performance

really looks extremely simple, and in the average group there will be

several who are sure they can do it. I have never yet seen a person do

it absolutely correctly with the first effort, and it usually takes

several efforts to master this apparently very simple procedure. Every

applicant is given just one chance in the first round and at his first

mistake he is supplanted by a new applicant. When they have all been

given a chance (and incidentally all have failed) they are all urged

to try again and each successive time it becomes easier but only one

mistake is allowed in each trial.

You may look skeptical at the statement that real head-work is

essential. My only answer is, “Try it!”

I Hypnotize You!

If the group is large, some five or six guests are asked to sit in a

circle in front of the audience. If there are not more than ten guests

present, let them all form a circle, seated, with a person who will

make a good victim next to the leader. A good victim is not always

only a good sport. He is inevitably that, but in addition, a leader

who chooses her subjects wisely will choose one who will not readily

see the hoax. In this case the victim is entirely unconscious of the

important part he is to play.

The leader tells the group that certain very simple movements of the

hands across the forehead of a subject can hypnotize that subject in

almost no time, and without actually hypnotizing her subject she will

demonstrate on her neighbor, so that they may all see the principle of

the thing and practice on their neighbors before the real hypnotizing

begins. Subjects in each case should be right-hand neighbors. Assuring

her right-hand neighbor in all seriousness that she is only going

through the motions of hypnotizing, without really accomplishing

anything, she begins demonstrating on him. Her hands are lying folded

in her lap. Her first request is very important, but she is very

casual as she asks her victim to close his eyes, as she wishes to

make certain movements over the closed eyes. As soon as his eyes are

closed she makes several soft, gentle movements directly around and

over his eyes, making much of the point that she is only demonstrating

and not actually hypnotizing. When she has done the thing to her own

satisfaction, she folds her hands again and tells him to open his eyes,

while he, together with the rest of the group, is to practice these

movements preparatory to some actual hypnotizing.

Mr. Victim cannot understand the very unreasonable mirth of the other

members of the circle, who have all they can do to keep upright as they

make a pretense of practicing on each other. He finally gets suspicious

however, and goes to a mirror. What he sees there leaves no doubt in

his mind as to what they were finding so extremely funny!

The leader’s hands, which were folded so innocently in her lap, had

previously been generously coated with lampblack, all of which had

transferred itself to his face!

Magic Photography.

This is for a small group of guests who know each other fairly well.

The photographer boasts that he can take an impression of a person’s

face on the back of a spoon, and make it so real that another person

who has been out of the room can almost immediately tell whose picture

was taken.

In the face of the scoffing, he sends someone (of course his

confederate) out of the room, and sets about taking the picture of one

of the guests on the back of a spoon. He rubs the spoon over the entire

face, pressing into the depressions at either side of the nose and

being sure to get the mold of the chin. He then calls in the one who

was out of the room, shows him the spoon and asks, “What beauty is it?”

At once comes the answer, “Winona Beal,” and he is right. He goes out

again and when he has been called in the second time, the photographer

says, showing him the spoon, “Go ahead!” and the answer is, “It is

Gertrude Addams,” and again he is right.

The solution is this: The first two words of the photographer’s

statement have as their first letters the initials of the one

photographed. “What beauty is it?” gave the initials “W” and “B” and

“Go ahead” gave “G” and “A.”

In games of this kind, instead of endeavoring to find out the trick

used, there is the inevitable someone who says, “Let me go out.” It has

proved wise to let one of these inevitables go out of the room, telling

him when he comes back that you are not sure that he will be quick

enough to get the resemblance on the spoon, thereby putting the burden

of proof on him. Sure enough, he fails, and almost always your group

will ask that the one who was first sent out of the room be sent again,

for no trick that does not work is interesting.

It is another matter when someone thinks he has discovered your trick.

Instead of telling the group what he thinks it is, you ask him to leave

the room in place of your confederate and when he gets back and tells

correctly whose picture is on the spoon, it is much to the delight of

the crowd. As each one of them discovers the trick and is allowed to

try out his discovery, one by one they guess it, and nothing puts a

crowd into a better humor than to have guessed a trick which looked

hard!

The Pain.

There may in this very large world still be one or even two people

who have not heard of the way to hypnotize a person so that he will

inevitably feel a pain (pane). The hypnotist makes several passes

before the eyes of the subject, stares at him fixedly, presses his

hands on the temple of the subject, leads him to a window, raps his

hand very lightly on the glass, holds his fingers there, and then

inquires solicitously, and yet triumphantly, “You feel a pane now,

don’t you?”

The subject, who feels absolutely no discomfort or pain, says so

freely, but he is corrected by the hypnotist who assures him that he

certainly is feeling pane!

Teapot.

This game centers about words that have two meanings like “can.” It is

used to best advantage with a small informal group. The leader starts

it by saying “I teapot teapot peaches when I teapot get them,” and

the neighbor to her right is to take up the conversation if she can

think of the word in the place of which teapot was used. She guesses

correctly so she says, “Most teapots are made of tin, but I teapot

show you a teapot made of glass.” Her right-hand neighbor has not the

slightest inkling of what word they are thinking about, so she is

obliged to pass, and so it goes around the circle, anyone who passes

being obliged to pay a forfeit. When each one has had a turn and it

comes back to the leader she tells what word she had in mind, “can.”

Then she starts another one, this one perhaps, “see,” and as before,

she omits the word “see” and uses “teapot” instead. For example, “I did

teapot the teapot when a fearful storm was up, and I am sure that I

shall never again teapot such a raging teapot.”

Sometimes the leader will call upon someone else to start a new word,

and in each case, anyone who is unable to “catch on” pays a forfeit.

Magic Numbers.

Children love easy trick games which they may try out on each other.

One of the easiest and simplest of these is one in which someone, a

confederate of course, is sent out of the room while the others decide

on some number under ten. Perhaps they decide on six. The outsider is

called in and the leader remarks to him, “Fire Away,” and immediately

he says, “You decided on six.”

The next time when they chose four for their number, the leader said to

his confederate, “Do you think you can get it from looking at me?” and

of course the confederate said, “Easily. It is four.”

The first letter of any remark the leader makes tells the confederate

what number has been decided upon. In “Fire away,” the first letter was

“f,” which is the sixth letter of the alphabet. Therefore, six was the

number chosen. In “Do you think” etc., etc., “d,” the fourth letter of

the alphabet, gives the number four.

Red, White and Blue.

This is one of the most irritating and fascinating puzzles ever put to

an informal group. While the confederate is out of the room the leader

asks the guests to decide on any object in the room. The confederate

is called in and after naming several wrong articles in the room,

asking each time if that is the one chosen, the leader names the right

one and instantly the answer is made, “That is the thing you chose.”

Immediately someone says, “Oh, it is just like ‘Black Magic’ except

that you name a red object just before the right one.”

The leader smiles and answers, “All right. Just watch this next time,”

and next time the right object certainly was not preceded by an object

that was red, nor was it the next time. As it happened, however, when

the leader pointed out wrong objects and finally the right one the

_next_ time, the right one was preceded by something red and every last

guest noticed it and spoke of it, but they could not say that the trick

was that the right object was always preceded by something red, for

that was not true.

The system used is indeed very much like “Black Magic” in which the

object decided upon is always preceded by an object that is black, but

in this case the right object is preceded by objects that are red,

white and blue, in turn. The first time it follows a red object, next a

white one, and then a blue one. Then the series begins all over again,

first a red object to precede it, then a white one, and then a blue

one and so on till finally some bright mind recognizes the familiar

combination!

It is to laugh · 第 4 / 6 章