THE PAWNE.

"A lowly one I saw,

With aim fist high:

Ne to the righte,

Ne to the lefte

Veering, he marchèd by his Lawe,

The crested Knyghte passed by,

And haughty surplice-vest,

As onward toward his heste

With patient step he prest,

Soothfaste his eye:

Now, lo! the last doore yieldeth,

His hand a sceptre wieldeth,

A crowne his forehead shieldeth!

"So 'mergeth the true-hearted,

With aim fixt high,

From place obscure and lowly:

Veereth he nought;

His work he wroughte.

How many loyall paths be trod,

Soe many royall Crownes hath God!"

It is very clear that the pawns in chess represent the common soldiers in

battle. The Germans call them "peasants" (_Bauern_); the Hindoos call them

_Baul_, or "powers" (in the sense of _force_); and that each of these, if

he can pursue his file to its end, should win a crown has always given to

this game a popular stamp. These pawns are doubtless, next to knights, the

most interesting pieces on the board: Philidor called them "the soul of

chess."

At an early period Asiatic chess was divided into two branches,--known

amongst players as Chinese and Indian. They are different games in many

respects, and yet enough alike to show that they were at some period the

same. The Chinese game maintains its place in Eastern Asia, Japan, etc.; in

the islands of the Archipelago, and, with very slight modifications,

throughout the civilized world, the Indian game is played. Indeed, there is

no difference between Indian and European chess, except that in the former

the Bishop is called Elephant,--the Rooks, Boats,--the Queen, Minister: the

movements of the pieces are the same.

Of Chinese chess some description will be more novel. Their chess-board,

like ours, has sixty-four squares, which are not distinguished into

alternate black and white squares. The pieces are not placed on the

squares, but on the corners of the squares. The board is divided into two

equal parts by an uncheckered space, which is called the River. There are

nine points on each line, and forty-five on each half of the board. They

have the same number of pieces with ourselves. Each player has a king, two

guards, two elephants, two knights, two chariots, two cannon, and five

pawns. Each player places nine pieces on the first line of the board,--the

king in the centre, a guard on each side of him, two elephants next, two

knights next, and then the two chariots upon the extremities of the board;

the two cannons go in front of the two knights and the pawns on the fourth

line.

The king moves only one square at a time, but not diagonally, and only in

an _enceinte_, or court, of four squares,--to wit, his own, the queen's,

queen's paw and king's pawn's. Castling is unknown. The two guards remain

in the same limits, but can move only diagonally; thus we have in our king

both the Chinese king and his guard. The elephants move diagonally, two

squares at a time, and cannot pass the river. Their knight moves like ours,

but must not pass over pieces; he can pass the river, which counts as one

square. The chariots and cannon move like our castles, and can cross the

river. The pawns always move one step, and may move sidewise as well as

forward,--taking in the same line in which they move; they cross the

river. The cannon alone can pass over any piece; indeed, a cannon can take

only when there is a piece between it and the piece it takes,--which

intervening piece may belong to either player. The king must not be

opposite the other king without a piece between. All this certainly sounds

very complex and awkward to the English or American player; and our game

has the preferable tendency of increasing the power of the pieces, (as

distinct from pawns,) rather than, with theirs, limiting their powers and

multiplying their number. However, it is probable, whatever may be the

respective merits of the two games, that neither of them will ever be

altered; the Chinese, who can roast his pig only by burning the sty,

because the first historic roast-pig was so roasted, will be likely to

continue his chess as nearly as possible in the same form as the celestial

Tia-hoang and the terrestrial Yin-hoang played it a million years ago. In

Europe and America we have all complacently concluded, that, when David

said he had seen an end of all perfection, it only indicated that he was

unacquainted with chess as played in accordance with Staunton's Handbook.

But it is only the Indian game which has had a development equal to the

development of the civilized arts. This has been chiefly through what are

called by the Italian-French name of _gambits_. There is much prejudice,

amongst a certain class of chess-players, against what is called

"book-chess," but it rarely exists with players of the first rank. These

gambits are as necessary to the first-rate player as are classifications to

the naturalist. They are the venerable results of experience; and he who

tries to excel without an acquaintance with them will find that it is much

as if he should ignore the results of the past and put his hand into the

fire to prove that fire would burn. If he should try every method of

answering a special attack, he would be sure to find in the end that the

method laid down in the gambit was the true one. An acquaintance,

therefore, with these approved openings puts a player at an advanced

starting-point in a game, inexhaustible enough in any case, and where he

need not take time in doing what others have already done. Although we

design in this article to refrain, as much as possible, from technical

chess, it may be well enough to give a list of the usual openings, and

their key-moves.

PHILIDOR'S DEFENCE.

(_Philidor_, 1749.)

White. Black.

1. P. to K. 4th. 1. P. to K. 4th.

2. Kt. to K.B. 3d. 2. P. to Q. 3d.

GIUOCO PIANO.

(_Italian_.)

1. P. to K. 4th 1. P. to K. 4th.

2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d.

3. B. to Q.B. 4th. 3. B. to Q.B. 4th.

4. P. to Q. 3d or Q.B. 3d.

RUY LOPEZ'S KNIGHT'S GAME.

(_Lopez_, 1584.)

1. P. to K. 4th. 1. P. to K. 4th.

2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d.

3. B. to Q.Kt. 5th.

PETROFF'S DEFENCE.

(1837.)

1. P. to K. 4th. 1. P. to K. 4th.

2. Kt. to K.B. 3d. 2. Kt. to K.B. 3d.

Q. PAWN OR SCOTCH GAME.

(_So named from the great match between London

and Edinburgh in_ 1826, _but first analyzed

as a gambit by Ghulam Xassitrt, Madras,_

1829.)

1. P. to K. 4th. 1. P. to K. 4th.

2. Kt. to K.B. 3d. 2. Kt. to Q.B. 3d.

3. P. to Q. 4th.

SICILIAN GAME.

(_Ancient Italian MS_.)

The Atlantic Monthly, Volume 05, No. 32, June, 1860 A Magazine of Literature, Art, and Politics · 第 12 / 54 题