CHAPTER III: THE IRISH INVASION MYTHS

*The Celtic Cosmogony*

Among those secret doctrines about the “nature of things” which, as Cæsar

tells us, the Druids never would commit to writing, was there anything in

the nature of a cosmogony, any account of the origin of the world and of

man? There surely was. It would be strange indeed if, alone among the

races of the world, the Celts had no world-myth. The spectacle of the

universe with all its vast and mysterious phenomena in heaven and on earth

has aroused, first the imagination, afterwards the speculative reason, in

every people which is capable of either. The Celts had both in abundance,

yet, except for that one phrase about the “indestructibility” of the world

handed down to us by Strabo, we know nothing of their early imaginings or

their reasonings on this subject. Ireland possesses a copious legendary

literature. All of this, no doubt, assumed its present form in Christian

times; yet so much essential paganism has been allowed to remain in it

that it would be strange if Christian influences had led to the excision

of everything in these ancient texts that pointed to a non-Christian

conception of the origin of things—if Christian editors and transmitters

had never given us even the least glimmer of the existence of such a

conception. Yet the fact is that they do not give it; there is nothing in

the most ancient legendary literature of the Irish Gaels, which is the

oldest Celtic literature in existence, corresponding to the Babylonian

conquest of Chaos, or the wild Norse myth of the making of Midgard out of

the corpse of Ymir, or the Egyptian creation of the universe out of the

primeval Water by Thoth, the Word of God, or even to the primitive

folklore conceptions found in almost every savage tribe. That the Druids

had some doctrine on this subject it is impossible to doubt. But, by

resolutely confining it to the initiated and forbidding all lay

speculation on the subject, they seem to have completely stifled the

mythmaking instinct in regard to questions of cosmogony among the people

at large, and ensured that when their own order perished, their teaching,

whatever it was, should die with them.

In the early Irish accounts, therefore, of the beginnings of things, we

find that it is not with the World that the narrators make their start—it

is simply with their own country, with Ireland. It was the practice,

indeed, to prefix to these narratives of early invasions and colonisations

the Scriptural account of the making of the world and man, and this shows

that something of the kind was felt to be required; but what took the

place of the Biblical narrative in pre-Christian days we do not know, and,

unfortunately, are now never likely to know.

*The Cycles of Irish Legend*

Irish mythical and legendary literature, as we have it in the most ancient

form, may be said to fall into four main divisions, and to these we shall

adhere in our presentation of it in this volume. They are, in

chronological order, the Mythological Cycle, or Cycle of the Invasions,

the Ultonian or Conorian Cycle, the Ossianic or Fenian Cycle, and a

multitude of miscellaneous tales and legends which it is hard to fit into

any historical framework.

*The Mythological Cycle*

The Mythological Cycle comprises the following sections:

1. The coming of Partholan into Ireland.

2. The coming of Nemed into Ireland.

3. The coming of the Firbolgs into Ireland.

4. The invasion of the _Tuatha De Danann_, or People of the god Dana.

5. The invasion of the Milesians (Sons of Miled) from Spain, and their

conquest of the People of Dana.

With the Milesians we begin to come into something resembling history—they

represent, in Irish legend, the Celtic race; and from them the ruling

families of Ireland are supposed to be descended. The People of Dana are

evidently gods. The pre-Danaan settlers or invaders are huge phantom-like

figures, which loom vaguely through the mists of tradition, and have

little definite characterisation. The accounts which are given of them are

many and conflicting, and out of these we can only give here the more

ancient narratives.

*The Coming of Partholan*

The Celts, as we have learned from Caesar, believed themselves to be

descended from the God of the Underworld, the God of the Dead. Partholan

is said to have come into Ireland from the West, where beyond the vast,

unsailed Atlantic Ocean the Irish Fairyland, the Land of the

Living—_i.e._, the land of the Happy Dead— was placed. His father’s name

was Sera (? the West). He came with his queen Dalny(74) and a number of

companions of both sexes. Ireland—and this is an imaginative touch

intended to suggest extreme antiquity—was then a different country,

physically, from what it is now. There were then but three lakes in

Ireland, nine rivers, and only one plain. Others were added gradually

during the reign of the Partholanians. One, Lake Rury, was said to have

burst out as a grave was being dug for Rury, son of Partholan.

*The Fomorians*

The Partholanians, it is said, had to do battle with a strange race,

called the Fomorians, of whom we shall hear much in later sections of this

book. They were a huge, misshapen, violent and cruel people, representing,

we may believe, the powers of evil. One of these was surnamed _Cenchos_,

which means The Footless, and thus appears to be related to Vitra, the God

of Evil in Vedantic mythology, who had neither feet nor hands. With a host

of these demons Partholan fought for the lordship of Ireland, and drove

them out to the northern seas, whence they occasionally harried the

country under its later rulers.

The end of the race of Partholan was that they were afflicted by

pestilence, and having gathered together on the Old Plain (Senmag) for

convenience of burying their dead, they all perished there; and Ireland

once more lay empty for reoccupation.

*The Legend of Tuan mac Carell*

Who, then, told the tale? This brings us to the mention of a very curious

and interesting legend—one of the numerous legendary narratives in which

these tales of the Mythical Period have come down to us. It is found in

the so-called “Book of the Dun Cow,” a manuscript of about the year A.D.

1100, and is entitled “The Legend of Tuan mac Carell.”

St. Finnen, an Irish abbot of the sixth century, is said to have gone to

seek hospitality from a chief named Tuan mac Carell, who dwelt not far

from Finnen’s monastery at Moville, Co. Donegal. Tuan refused him

admittance. The saint sat down on the doorstep of the chief and fasted for

a whole Sunday,(75) upon which the surly pagan warrior opened the door to

him. Good relations were established between them, and the saint returned

to his monks.

“Tuan is an excellent man,” said he to them; “he will come to you and

comfort you, and tell you the old stories of Ireland.”(76)

This humane interest in the old myths and legends of the country is, it

may here be observed, a feature as constant as it is pleasant in the

literature of early Irish Christianity.

Tuan came shortly afterwards to return the visit of the saint, and invited

him and his disciples to his fortress. They asked him of his name and

lineage, and he gave an astounding reply. “I am a man of Ulster,” he said.

“My name is Tuan son of Carell. But once I was called Tuan son of Starn,

son of Sera, and my father, Starn, was the brother of Partholan.”

“Tell us the history of Ireland,” then said Finnen, and Tuan began.

Partholan, he said, was the first of men to settle in Ireland. After the

great pestilence already narrated he alone survived, “for there is never a

slaughter that one man does not come out of it to tell the tale.” Tuan was

alone in the land, and he wandered about from one vacant fortress to

another, from rock to rock, seeking shelter from the wolves. For

twenty-two years he lived thus alone, dwelling in waste places, till at

last he fell into extreme decrepitude and old age.

“Then Nemed son of Agnoman took possession of Ireland. He

[Agnoman] was my father’s brother. I saw him from the cliffs, and

kept avoiding him. I was long-haired, clawed, decrepit, grey,

naked, wretched, miserable. Then one evening I fell asleep, and

when I woke again on the morrow I was changed into a stag. I was

young again and glad of heart. Then I sang of the coming of Nemed

and of his race, and of my own transformation.... ‘I have put on a

new form, a skin rough and grey. Victory and joy are easy to me; a

little while ago I was weak and defenceless.’ ”

Tuan is then king of all the deer of Ireland, and so remained all the days

of Nemed and his race.

He tells how the Nemedians sailed for Ireland in a fleet of thirty-two

barks, in each bark thirty persons. They went astray on the seas for a

year and a half, and most of them perished of hunger and thirst or of

shipwreck. Nine only escaped—Nemed himself, with four men and four women.

These landed in Ireland, and increased their numbers in the course of time

till they were 8060 men and women. Then all of them mysteriously died.

Again old age and decrepitude fell upon Tuan, but another transformation

awaited him. “Once I was standing at the mouth of my cave—I still remember

it —and I knew that my body changed into another form. I was a wild boar.

And I sang this song about it:

“ ‘To-day I am a boar.... Time was when I sat in the assembly that

gave the judgments of Partholan. It was sung, and all praised the

melody. How pleasant was the strain of my brilliant judgment! How

pleasant to the comely young women! My chariot went along in

majesty and beauty. My voice was grave and sweet. My step was

swift and firm in battle. My face was full of charm. To-day, lo! I

am changed into a black boar.’

“That is what I said. Yea, of a surety I was a wild boar. Then I became

young again, and I was glad. I was king of the boar-herds in Ireland; and,

faithful to any custom, I went the rounds of my abode when I returned into

the lands of Ulster, at the times old age and wretchedness came upon me.

For it was always there that my transformations took place, and that is

why I went back thither to await the renewal of my body.”

Tuan then goes on to tell how Semion son of Stariat settled in Ireland,

from whom descended the Firbolgs and two other tribes who persisted into

historic times. Again old age comes on, his strength fails him, and he

undergoes another transformation; he becomes “a great eagle of the sea,”

and once more rejoices in renewed youth and vigour. He then tells how the

People of Dana came in, “gods and false gods from whom every one knows the

Irish men of learning are sprung.” After these came the Sons of Miled, who

conquered the People of Dana. All this time Tuan kept the shape of the

sea-eagle, till one day, finding himself about to undergo another

transformation, he fasted nine days; “then sleep fell upon me, and I was

changed into a salmon.” He rejoices in his new life, escaping for many

years the snares of the fishermen, till at last he is captured by one of

them and brought to the wife of Carell, chief of the country. “The woman

desired me and ate me by herself, whole, so that I passed into her womb.”

He is born again, and passes for Tuan son of Carell; but the memory of his

pre-existence and all his transformations and all the history of Ireland

that he witnessed since the days of Partholan still abides with him, and

he teaches all these things to the Christian monks, who carefully preserve

them.

This wild tale, with its atmosphere of grey antiquity and of childlike

wonder, reminds us of the transformations of the Welsh Taliessin, who also

became an eagle, and points to that doctrine of the transmigration of the

soul which, as we have seen, haunted the imagination of the Celt.

We have now to add some details to the sketch of the successive

colonisations of Ireland outlined by Tuan mac Carell.

*The Nemedians*

The Nemedians, as we have seen, were akin to the Partholanians. Both of

them came from the mysterious regions of the dead, though later Irish

accounts, which endeavoured to reconcile this mythical matter with

Christianity, invented for them a descent from Scriptural patriarchs and

an origin in earthly lands such as Spain or Scythia. Both of them had to

do constant battle with the Fomorians, whom the later legends make out to

be pirates from oversea, but who are doubtless divinities representing the

powers of darkness and evil. There is no legend of the Fomorians coming

into Ireland, nor were they regarded as at any time a regular portion of

the population. They were coeval with the world itself. Nemed fought

victoriously against them in four great battles, but shortly afterwards

died of a plague which carried off 2000 of his people with him. The

Fomorians were then enabled to establish their tyranny over Ireland. They

had at this period two kings, Morc and Conann. The stronghold of the

Formorian power was on Tory Island, which uplifts its wild cliffs and

precipices in the Atlantic off the coast of Donegal—a fit home for this

race of mystery and horror. They extracted a crushing tribute from the

people of Ireland, two-thirds of all the milk and two-thirds of the

children of the land. At last the Nemedians rise in revolt. Led by three

chiefs, they land on Tory Island, capture Conann’s Tower, and Conann

himself falls by the hand of the Nemedian chief, Fergus. But Morc at this

moment comes into the battle with a fresh host, and utterly routs the

Nemedians, who are all slain but thirty:

“The men of Erin were all at the battle,

After the Fomorians came;

All of them the sea engulphed,

Save only three times ten.”

_Poem by Eochy O’Flann, circ_. A.D. 960.

The thirty survivors leave Ireland in despair. According to the most

ancient belief they perished utterly, leaving no descendants, but later

accounts, which endeavour to make sober history out of all these myths,

represent one family, that of the chief Britan, as settling in Great

Britain and giving their name to that country, while two others returned

to Ireland, after many wanderings, as the Firbolgs and People of Dana.

*The Coming of the Firbolgs*

Who were the Firbolgs, and what did they represent in Irish legend? The

name appears to mean “Men of the Bags,” and a legend was in later times

invented to account for it. It was said that after settling in Greece they

were oppressed by the people of that country, who set them to carry earth

from the fertile valleys up to the rocky hills, so as to make arable

ground of the latter. They did their task by means of leathern bags; but

at last, growing weary of the oppression, they made boats or coracles out

of their bags, and set sail in them for Ireland. Nennius, however, says

they came from Spain, for according to him all the various races that

inhabited Ireland came originally from Spain; and “Spain” with him is a

rationalistic rendering of the Celtic words designating the Land of the

Dead.(77) They came in three groups, the Fir-Bolg, the Fir-Domnan, and the

Galioin, who are all generally designated as Firbolgs. They play no great

part in Irish mythical history, and a certain character of servility and

inferiority appears to attach to them throughout.

One of their kings, Eochy(78) mac Erc, took in marriage Taltiu, or Telta,

daughter of the King of the “Great Plain” (the Land of the Dead). Telta

had a palace at the place now called after her, Telltown (properly

Teltin). There she died, and there, even in mediæval Ireland, a great

annual assembly or fair was held in her honour.

*The Coming of the People of Dana*

We now come to by far the most interesting and important of the mythical

invaders and colonisers of Ireland, the People of Dana. The name, _Tuatha

De Danann_, means literally “the folk of the god whose mother is Dana.”

Dana also sometimes bears another name, that of Brigit, a goddess held in

much honour by pagan Ireland, whose attributes are in a great measure

transferred in legend to the Christian St. Brigit of the sixth century.

Her name is also found in Gaulish inscriptions as “Brigindo,” and occurs

in several British inscriptions as “Brigantia.” She was the daughter of

the supreme head of the People of Dana, the god Dagda, “The Good.” She had

three sons, who are said to have had in common one only son, named

Ecne—that is to say, “Knowledge,” or “Poetry.”(79) Ecne, then, may be said

to be the god whose mother was Dana, and the race to whom she gave her

name are the clearest representatives we have in Irish myths of the powers

of Light and Knowledge. It will be remembered that alone among all these

mythical races Tuan mac Carell gave to the People of Dana the name of

“gods.” Yet it is not as gods that they appear in the form in which Irish

legends about them have now come down to us. Christian influences reduced

them to the rank of fairies or identified them with the fallen angels.

They were conquered by the Milesians, who are conceived as an entirely

human race, and who had all sorts of relations of love and war with them

until quite recent times. Yet even in the later legends a certain

splendour and exaltation appears to invest the People of Dana, recalling

the high estate from which they had been dethroned.

*The Popular and the Bardic Conceptions*

Nor must it be overlooked that the popular conception of the Danaan

deities was probably at all times something different from the bardic and

Druidic, or in other words the scholarly, conception. The latter, as we

shall see, represents them as the presiding deities of science and poetry.

This is not a popular idea; it is the product of the Celtic, the Aryan

imagination, inspired by a strictly intellectual conception. The common

people, who represented mainly the Megalithic element in the population,

appear to have conceived their deities as earth-powers—_dei terreni_, as

they are explicitly called in the eighth-century “Book of

Armagh”(80)—presiding, not over science and poetry, but rather

agriculture, controlling the fecundity of the earth and water, and

dwelling in hills, rivers, and lakes. In the bardic literature the Aryan

idea is prominent; the other is to be found in innumerable folk-tales and

popular observances; but of course in each case a considerable amount of

interpenetration of the two conceptions is to be met with—no sharp

dividing line was drawn between them in ancient times, and none can be

drawn now.

*The Treasures of the Danaans*

Tuan mac Carell says they came to Ireland “out of heaven.” This is

embroidered in later tradition into a narrative telling how they sprang

from four great cities, whose very names breathe of fairydom and

romance—Falias, Gorias, Finias, and Murias. Here they learned science and

craftsmanship from great sages one of whom was enthroned in each city, and

from each they brought with them a magical treasure. From Falias came the

stone called the _Lia Fail_, or Stone of Destiny, on which the High-Kings

of Ireland stood when they were crowned, and which was supposed to confirm

the election of a rightful monarch by roaring under him as he took his

place on it. The actual stone which was so used at the inauguration of a

reign did from immemorial times exist at Tara, and was sent thence to

Scotland early in the sixth century for the crowning of Fergus the Great,

son of Erc, who begged his brother Murtagh mac Erc, King of Ireland, for

the loan of it. An ancient prophecy told that wherever this stone was, a

king of the Scotic (_i.e._, Irish-Milesian) race should reign. This is the

famous Stone of Scone, which never came back to Ireland, but was removed

to England by Edward I. in 1297, and is now the Coronation Stone in

Westminster Abbey. Nor has the old prophecy been falsified, since through

the Stuarts and Fergus mac Erc the descent of the British royal family can

be traced from the historic kings of Milesian Ireland.

The second treasure of the Danaans was the invincible sword of Lugh of the

Long Arm, of whom we shall hear later, and this sword came from the city

of Gorias. From Finias came a magic spear, and from Murias the Cauldron of

the Dagda, a vessel which had the property that it could feed a host of

men without ever being emptied.

With these possessions, according to the version given in the “Book of

Invasions,” the People of Dana came into Ireland.

*The Danaans and the Firbolgs*

They were wafted into the land in a magic cloud, making their first

appearance in Western Connacht. When the cloud cleared away, the Firbolgs

discovered them in a camp which they had already fortified at Moyrein.

The Firbolgs now sent out one of their warriors, named Sreng, to interview

the mysterious new-comers; and the People of Dana, on their side, sent a

warrior named Bres to represent them. The two ambassadors examined each

other’s weapons with great interest. The spears of the Danaans, we are

told, were light and sharp-pointed; those of the Firbolgs were heavy and

blunt. To contrast the power of science with that of brute force is here

the evident intention of the legend, and we are reminded of the Greek myth

of the struggle of the Olympian deities with the Titans.

Bres proposed to the Firbolg that the two races should divide Ireland

equally between them, and join to defend it against all comers for the

future. They then exchanged weapons and returned each to his own camp.

*The First Battle of Moytura*

The Firbolgs, however, were not impressed with the superiority of the

Danaans, and decided to refuse their offer. The battle was joined on the

Plain of Moytura,(81) in the south of Co. Mayo, near the spot now called

Cong. The Firbolgs were led by their king, mac Erc, and the Danaans by

Nuada of the Silver Hand, who got his name from an incident in this

battle. His hand, it is said, was cut off in the fight, and one of the

skilful artificers who abounded in the ranks of the Danaans made him a new

one of silver. By their magical and healing arts the Danaans gained the

victory, and the Firbolg king was slain. But a reasonable agreement

followed: the Firbolgs were allotted the province of Connacht for their

territory, while the Danaans took the rest of Ireland. So late as the

seventeenth century the annalist Mac Firbis discovered that many of the

inhabitants of Connacht traced their descent to these same Firbolgs.

Probably they were a veritable historic race, and the conflict between

them and the People of Dana may be a piece of actual history invested with

some of the features of a myth.

*The Expulsion of King Bres*

Nuada of the Silver Hand should now have been ruler of the Danaans, but

his mutilation forbade it, for no blemished man might be a king in

Ireland. The Danaans therefore chose Bres, who was the son of a Danaan

woman named Eri, but whose father was unknown, to reign over them instead.

This was another Bres, not the envoy who had treated with the Firbolgs and

who was slain in the battle of Moytura. Now Bres, although strong and

beautiful to look on, had no gift of kingship, for he not only allowed the

enemy of Ireland, the Fomorians, to renew their oppression and taxation in

the land, but he himself taxed his subjects heavily too; and was so

niggardly that he gave no hospitality to chiefs and nobles and harpers.

Lack of generosity and hospitality was always reckoned the worst of vices

in an Irish prince. One day it is said that there came to his court the

poet Corpry, who found himself housed in a small, dark chamber without

fire or furniture, where, after long delay, he was served with three dry

cakes and no ale. In revenge he composed a satirical quatrain on his

churlish host:

“Without food quickly served,

Without a cow’s milk, whereon a calf can grow,

Without a dwelling fit for a man under the gloomy night,

Without means to entertain a bardic company,—

Let such be the condition of Bres.”

Poetic satire in Ireland was supposed to have a kind of magical power.

Kings dreaded it; even rats could be exterminated by it.(82) This quatrain

of Corpry’s was repeated with delight among the people, and Bres had to

lay down his sovranty. This was said to be the first satire ever made in

Ireland. Meantime, because Nuada had got his silver hand through the art

of his physician Diancecht, or because, as some versions of the legend

say, a still greater healer, the son of Diancecht, had made the veritable

hand grow again to the stump, he was chosen to be king in place of Bres.

The latter now betook himself in wrath and resentment to his mother Eri,

and begged her to give him counsel and to tell him of his lineage. Eri

then declared to him that his father was Elatha, a king of the Fomorians,

who had come to her secretly from over sea, and when he departed had given

her a ring, bidding her never bestow it on any man save him whose finger

it would fit. She now brought forth the ring, and it fitted the finger of

Bres, who went down with her to the strand where the Fomorian lover had

landed, and they sailed together for his father’s home.

*The Tyranny of the Fomorians*

Elatha recognised the ring, and gave his son an army wherewith to

reconquer Ireland, and also sent him to seek further aid from the greatest

of the Fomorian kings, Balor. Now Balor was surnamed “of the Evil Eye,”

because the gaze of his one eye could slay like a thunderbolt those on

whom he looked in anger. He was now, however, so old and feeble that the

vast eyelid drooped over the death-dealing eye, and had to be lifted up by

his men with ropes and pulleys when the time came to turn it on his foes.

Nuada could make no more head against him than Bres had done when king;

and the country still groaned under the oppression of the Fomorians and

longed for a champion and redeemer.

*The Coming of Lugh*

A new figure now comes into the myth, no other than Lugh son of Kian, the

Sun-god _par excellence_ of all Celtica, whose name we can still identify

in many historic sites on the Continent.(83) To explain his appearance we

must desert for a moment the ancient manuscript authorities, which are

here incomplete, and have to be supplemented by a folk-tale which was

fortunately discovered and taken down orally so late as the nineteenth

century by the great Irish antiquary, O’Donovan.(84) In this folk-tale the

names of Balor and his daughter Ethlinn (the latter in the form “Ethnea”)

are preserved, as well as those of some other mythical personages, but

that of the father of Lugh is faintly echoed in MacKineely; Lugh’s own

name is forgotten, and the death of Balor is given in a manner

inconsistent with the ancient myth. In the story as I give it here the

antique names and mythical outline are preserved, but are supplemented

where required from the folk-tale, omitting from the latter those modern

features which are not reconcilable with the myth.

The story, then, goes that Balor, the Fomorian king, heard in a Druidic

prophecy that he would be slain by his grandson. His only child was an

infant daughter named Ethlinn. To avert the doom he, like Acrisios, father

of Danae, in the Greek myth, had her imprisoned in a high tower which he

caused to be built on a precipitous headland, the Tor Mōr, in Tory Island.

He placed the girl in charge of twelve matrons, who were strictly charged

to prevent her from ever seeing the face of man, or even learning that

there were any beings of a different sex from her own. In this seclusion

Ethlinn grew up—as all sequestered princesses do—into a maiden of

surpassing beauty.

Now it happened that there were on the mainland three brothers, namely,

Kian, Sawan, and Goban the Smith, the great armourer and artificer of

Irish myth, who corresponds to Wayland Smith in Germanic legend. Kian had

a magical cow, whose milk was so abundant that every one longed to possess

her, and he had to keep her strictly under protection.

Balor determined to possess himself of this cow. One day Kian and Sawan

had come to the forge to have some weapons made for them, bringing fine

steel for that purpose. Kian went into the forge, leaving Sawan in charge

of the cow. Balor now appeared on the scene, taking on himself the form of

a little redheaded boy, and told Sawan that he had overheard the brothers

inside the forge concocting a plan for using all the fine steel for their

own swords, leaving but common metal for that of Sawan. The latter, in a

great rage, gave the cow’s halter to the boy and rushed into the forge to

put a stop to this nefarious scheme. Balor immediately carried off the

cow, and dragged her across the sea to Tory Island.

Kian now determined to avenge himself on Balor, and to this end sought the

advice of a Druidess named Birōg. Dressing himself in woman’s garb, he was

wafted by magical spells across the sea, where Birōg, who accompanied him,

represented to Ethlinn’s guardians that they were two noble ladies cast

upon the shore in escaping from an abductor, and begged for shelter. They

were admitted; Kian found means to have access to the Princess Ethlinn

while the matrons were laid by Birōg under the spell of an enchanted

slumber, and when they awoke Kian and the Druidess had vanished as they

came. But Ethlinn had given Kian her love, and soon her guardians found

that she was with child. Fearing Balor’s wrath, the matrons persuaded her

that the whole transaction was but a dream, and said nothing about it; but

in due time Ethlinn was delivered of three sons at a birth.

News of this event came to Balor, and in anger and fear he commanded the

three infants to be drowned in a whirlpool off the Irish coast. The

messenger who was charged with this command rolled up the children in a

sheet, but in carrying them to the appointed place the pin of the sheet

came loose, and one of the children dropped out and fell into a little

bay, called to this day _Port na Delig_, or the Haven of the Pin. The

other two were duly drowned, and the servant reported his mission

accomplished.

But the child who had fallen into the bay was guarded by the Druidess, who

wafted it to the home of its father, Kian, and Kian gave it in fosterage

to his brother the smith, who taught the child his own trade and made it

skilled in every manner of craft and handiwork. This child was Lugh. When

he was grown to a youth the Danaans placed him in charge of Duach, “The

Dark,” king of the Great Plain (Fairyland, or the “Land of the Living,”

which is also the Land of the Dead), and here he dwelt till he reached

manhood.

Lugh was, of course, the appointed redeemer of the Danaan people from

their servitude. His coming is narrated in a story which brings out the

solar attributes of universal power, and shows him, like Apollo, as the

presiding deity of all human knowledge and of all artistic and medicinal

skill. He came, it is told, to take service with Nuada of the Silver Hand,

and when the doorkeeper at the royal palace of Tara asked him what he

could do, he answered that he was a carpenter.

“We are in no need of a carpenter,” said the doorkeeper; “we have an

excellent one in Luchta son of Luchad.” “I am a smith too,” said Lugh. “We

have a master-smith,” said the doorkeeper, “already.” “Then I am a

warrior,” said Lugh. “We do not need one,” said the doorkeeper, “while we

have Ogma.” Lugh goes on to name all the occupations and arts he can think

of—he is a poet, a harper, a man of science, a physician, a spencer, and

so forth, always receiving the answer that a man of supreme accomplishment

in that art is already installed at the court of Nuada. “Then ask the

King,” said Lugh, “if he has in his service any one man who is

accomplished in every one of these arts, and if he have, I shall stay here

no longer, nor seek to enter his palace.” Upon this Lugh is received, and

the surname Ildánach is conferred upon him, meaning “The All-Craftsman,”

Prince of all the Sciences; while another name that he commonly bore was

Lugh Lamfada, or Lugh of the Long Arm. We are reminded here, as de

Jubainville points out, of the Gaulish god whom Caesar identifies with

Mercury, “inventor of all the arts,” and to whom the Gauls put up many

statues. The Irish myth supplements this information and tells us the

Celtic name of this deity.

When Lugh came from the Land of the Living he brought with him many

magical gifts. There was the Boat of Mananan, son of Lir the Sea God,

which knew a man’s thoughts and would travel whithersoever he would, and

the Horse of Mananan, that could go alike over land and sea, and a

terrible sword named _Fragarach_ (“The Answerer”), that could cut through

any mail. So equipped, he appeared one day before an assembly of the

Danaan chiefs who were met to pay their tribute to the envoys of the

Fomorian oppressors; and when the Danaans saw him, they felt, it is said,

as if they beheld the rising of the sun on a dry summer’s day. Instead of

paying the tribute, they, under Lugh’s leadership, attacked the Fomorians,

all of whom were slain but nine men, and these were sent back to tell

Balor that the Danaans defied him and would pay no tribute henceforward.

Balor then made him ready for battle, and bade his captains, when they had

subdued the Danaans, make fast the island by cables to their ships and tow

it far northward to the Fomorian regions of ice and gloom, where it would

trouble them no longer.

*The Quest of the Sons of Turenn*

Lugh, on his side, also prepared for the final combat; but to ensure

victory certain magical instruments were still needed for him, and these

had now to be obtained. The story of the quest of these objects, which

incidentally tells us also of the end of Lugh’s father, Kian, is one of

the most valuable and curious in Irish legend, and formed one of a triad

of mythical tales which were reckoned as the flower of Irish romance.(85)

Kian, the story goes, was sent northward by Lugh to summon the fighting

men of the Danaans in Ulster to the hosting against the Fomorians. On his

way, as he crosses the Plain of Murthemney, near Dundalk, he meets with

three brothers, Brian, Iuchar, and Iucharba, sons of Turenn, between whose

house and that of Kian there was a blood-feud. He seeks to avoid them by

changing into the form of a pig and joining a herd which is rooting in the

plain, but the brothers detect him and Brian wounds him with a cast from a

spear. Kian, knowing that his end is come, begs to be allowed to change

back into human form before he is slain. “I had liefer kill a man than a

pig,” says Brian, who takes throughout the leading part in all the

brothers’ adventures. Kian then stands before them as a man, with the

blood from Brian’s spear trickling from his breast. “I have outwitted ye,”

he cries, “for if ye had slain a pig ye would have paid but the eric

[blood-fine] of a pig, but now ye shall pay the eric of a man; never was

greater eric than that which ye shall pay; and the weapons ye slay me with

shall tell the tale to the avenger of blood.”

“Then you shall be slain with no weapons at all,” says Brian, and he and

the brothers stone him to death and bury him in the ground as deep as the

height of a man.

But when Lugh shortly afterwards passes that way the stones on the plain

cry out and tell him of his father’s murder at the hands of the sons of

Turenn. He uncovers the body, and, vowing vengeance, returns to Tara. Here

he accuses the sons of Turenn before the High King, and is permitted to

have them executed, or to name the eric he will accept in remission of

that sentence. Lugh chooses to have the eric, and he names it as follows,

concealing things of vast price, and involving unheard-of toils, under the

names of common objects: Three apples, the skin of a pig, a spear, a

chariot with two horses, seven swine, a hound, a cooking-spit, and,

finally, to give three shouts on a hill. The brothers bind themselves to

pay the fine, and Lugh then declares the meaning of it. The three apples

are those which grow in the Garden of the Sun; the pig-skin is a magical

skin which heals every wound and sickness if it can be laid on the

sufferer, and it is a possession of the King of Greece; the spear is a

magical weapon owned by the King of Persia (these names, of course, are

mere fanciful appellations for places in the mysterious world of Faëry);

the seven swine belong to King Asal of the Golden Pillars, and may be

killed and eaten every night and yet be found whole next day; the spit

belongs to the sea-nymphs of the sunken Island of Finchory; and the three

shouts are to be given on the hill of a fierce warrior, Mochaen, who, with

his sons, are under vows to prevent any man from raising his voice on that

hill. To fulfil any one of these enterprises would be an all but

impossible task, and the brothers must accomplish them all before they can

clear themselves of the guilt and penalty of Kian’s death.

The story then goes on to tell how with infinite daring and resource the

sons of Turenn accomplish one by one all their tasks, but when all are

done save the capture of the cooking-spit and the three shouts on the Hill

of Mochaen, Lugh, by magical arts, causes forgetfulness to fall upon them,

and they return to Ireland with their treasures. These, especially the

spear and the pig-skin, are just what Lugh needs to help him against the

Fomorians; but his vengeance is not complete, and after receiving the

treasures he reminds the brothers of what is yet to be won. They, in deep

dejection, now begin to understand how they are played with, and go forth

sadly to win, if they can, the rest of the eric. After long wandering they

discover that the Island of Finchory is not above, but under the sea.

Brian in a magical “water-dress” goes down to it, sees the thrice fifty

nymphs in their palace, and seizes the golden spit from their hearth. The

ordeal of the Hill of Mochaen is the last to be attempted. After a

desperate combat which ends in the slaying of Mochaen and his sons, the

brothers, mortally wounded, uplift their voices in three faint cries, and

so the eric is fulfilled. The life is still in them, however, when they

return to Ireland, and their aged father, Turenn, implores Lugh for the

loan of the magic pig-skin to heal them; but the implacable Lugh refuses,

and the brothers and their father die together. So ends the tale.

*The Second Battle of Moytura*

The Second Battle of Moytura took place on a plain in the north of Co.

Sligo, which is remarkable for the number of sepulchral monuments still

scattered over it. The first battle, of course, was that which the Danaans

had waged with the Firbolgs, and the Moytura there referred to was much

further south, in Co. Mayo. The battle with the Fomorians is related with

an astounding wealth of marvellous incident. The craftsmen of the Danaans,

Goban the smith, Credné the artificer (or goldsmith), and Luchta the

carpenter, keep repairing the broken weapons of the Danaans with magical

speed—three blows of Goban’s hammer make a spear or sword, Luchta flings a

handle at it and it sticks on at once, and Credné jerks the rivets at it

with his tongs as fast as he makes them and they fly into their places.

The wounded are healed by the magical pig-skin. The plain resounds with

the clamour of battle:

“Fearful indeed was the thunder which rolled over the battlefield;

the shouts of the warriors, the breaking of the shields, the

flashing and clashing of the swords, of the straight, ivory-hilted

swords, the music and harmony of the ‘belly-darts’ and the sighing

and winging of the spears and lances.”(86)

*The Death of Balor*

The Fomorians bring on their champion, Balor, before the glance of whose

terrible eye Nuada of the Silver Hand and others of the Danaans go down.

But Lugh, seizing an opportunity when the eyelid drooped through

weariness, approached close to Balor, and as it began to lift once more he

hurled into the eye a great stone which sank into the brain, and Balor lay

dead, as the prophecy had foretold, at the hand of his grandson. The

Fomorians were then totally routed, and it is not recorded that they ever

again gained any authority or committed any extensive depredations in

Ireland. Lugh, the Ildánach, was then enthroned in place of Nuada, and the

myth of the victory of the solar hero over the powers of darkness and

brute force is complete.

*The Harp of the Dagda*

A curious little incident bearing on the power which the Danaans could

exercise by the spell of music may here be inserted. The flying Fomorians,

it is told, had made prisoner the harper of the Dagda and carried him off

with them. Lugh, the Dagda, and the warrior Ogma followed them, and came

unknown into the banqueting-hall of the Fomorian camp. There they saw the

harp hanging on the wall. The Dagda called to it, and immediately it flew

into his hands, killing nine men of the Fomorians on its way. The Dagda’s

invocation of the harp is very singular, and not a little puzzling:

“Come, apple-sweet murmurer,” he cries, “come, four-angled frame

of harmony, come, Summer, come, Winter, from the mouths of harps

and bags and pipes.”(87)

The allusion to summer and winter suggests the practice in Indian music of

allotting certain musical modes to the different seasons of the year (and

even to different times of day), and also an Egyptian legend referred to

in Burney’s “History of Music,” where the three strings of the lyre were

supposed to answer respectively to the three seasons, spring, summer, and

winter.(88)

When the Dagda got possession of the harp, the tale goes on, he played on

it the “three noble strains” which every great master of the harp should

command, namely, the Strain of Lament, which caused the hearers to weep,

the Strain of Laughter, which made them merry, and the Strain of Slumber,

or Lullaby, which plunged them all in a profound sleep. And under cover of

that sleep the Danaan champion stole out and escaped. It may be observed

that throughout the whole of the legendary literature of Ireland skill in

music, the art whose influence most resembles that of a mysterious spell

or gift of Faëry, is the prerogative of the People of Dana and their

descendants. Thus in the “Colloquy of the Ancients,” a collection of tales

made about the thirteenth or fourteenth century, St. Patrick is introduced

to a minstrel, Cascorach, “a handsome, curly-headed, dark-browed youth,”

who plays so sweet a strain that the saint and his retinue all fall

asleep. Cascorach, we are told, was son of a minstrel of the Danaan folk.

St. Patrick’s scribe, Brogan, remarks, “A good cast of thine art is that

thou gavest us.” “Good indeed it were,” said Patrick, “but for a twang of

the fairy spell that infests it; barring which nothing could more nearly

resemble heaven’s harmony.”(89) Some of the most beautiful of the antique

Irish folk-melodies,—_e.g._, the _Coulin_—are traditionally supposed to

have been overheard by mortal harpers at the revels of the Fairy Folk.

*Names and Characteristics of the Danaan Deities*

I may conclude this narrative of the Danaan conquest with some account of

the principal Danaan gods and their attributes, which will be useful to

readers of the subsequent pages. The best with which I am acquainted is to

be found in Mr. Standish O’Grady’s “Critical History of Ireland.”(90) This

work is no less remarkable for its critical insight—it was published in

1881, when scientific study of the Celtic mythology was little heard

of—than for the true bardic imagination, kindred to that of the ancient

myth-makers themselves, which recreates the dead forms of the past and

dilates them with the breath of life. The broad outlines in which Mr.

O’Grady has laid down the typical characteristics of the chief personages

in the Danaan cycle hardly need any correction at this day, and have been

of much use to me in the following summary of the subject.

*The Dagda*

The Dagda Mōr was the father and chief of the People of Dana. A certain

conception of vastness attaches to him and to his doings. In the Second

Battle of Moytura his blows sweep down whole ranks of the enemy, and his

spear, when he trails it on the march, draws a furrow in the ground like

the fosse which marks the mearing of a province. An element of grotesque

humour is present in some of the records about this deity. When the

Fomorians give him food on his visit to their camp, the porridge and milk

are poured into a great pit in the ground, and he eats it with a spoon big

enough, it was said, for a man and a woman to lie together in it. With

this spoon he scrapes the pit, when the porridge is done, and shovels

earth and gravel unconcernedly down his throat. We have already seen that,

like all the Danaans, he is a master of music, as well as of other magical

endowments, and owns a harp which comes flying through the air at his

call. “The tendency to attribute life to inanimate things is apparent in

the Homeric literature, but exercises a very great influence in the

mythology of this country. The living, fiery spear of Lugh; the magic ship

of Mananan; the sword of Conary Mōr, which sang; Cuchulain’s sword, which

spoke; the Lia Fail, Stone of Destiny, which roared for joy beneath the

feet of rightful kings; the waves of the ocean, roaring with rage and

sorrow when such kings are in jeopardy; the waters of the Avon Dia,

holding back for fear at the mighty duel between Cuchulain and Ferdia, are

but a few out of many examples.”(91) A legend of later times tells how

once, at the death of a great scholar, all the books in Ireland fell from

their shelves upon the floor.

*Angus Ōg*

Angus Ōg (Angus the Young), son of the Dagda, by Boanna (the river Boyne),

was the Irish god of love. His palace was supposed to be at New Grange, on

the Boyne. Four bright birds that ever hovered about his head were

supposed to be his kisses taking shape in this lovely form, and at their

singing love came springing up in the hearts of youths and maidens. Once

he fell sick of love for a maiden whom he had seen in a dream. He told the

cause of his sickness to his mother Boanna, who searched all Ireland for

the girl, but could not find her. Then the Dagda was called in, but he too

was at a loss, till he called to his aid Bōv the Red, king of the Danaans

of Munster—the same whom we have met with in the tale of the Children of

Lir, and who was skilled in all mysteries and enchantments. Bōv undertook

the search, and after a year had gone by declared that he had found the

visionary maiden at a lake called the Lake of the Dragon’s Mouth.

Angus goes to Bōv, and, after being entertained by him three days, is

brought to the lake shore, where he sees thrice fifty maidens walking in

couples, each couple linked by a chain of gold, but one of them is taller

than the rest by a head and shoulders. “That is she!” cries Angus. “Tell

us by what name she is known.” Bōv answers that her name is Caer, daughter

of Ethal Anubal, a prince of the Danaans of Connacht. Angus laments that

he is not strong enough to carry her off from her companions, but, on

Bōv’s advice, betakes himself to Ailell and Maev, the mortal King and

Queen of Connacht, for assistance. The Dagda and Angus then both repair to

the palace of Ailell, who feasts them for a week, and then asks the cause

of their coming. When it is declared he answers, “We have no authority

over Ethal Anubal.” They send a message to him, however, asking for the

hand of Caer for Angus, but Ethal refuses to give her up. In the end he is

besieged by the combined forces of Ailell and the Dagda, and taken

prisoner. When Caer is again demanded of him he declares that he cannot

comply, “for she is more powerful than I.” He explains that she lives

alternately in the form of a maiden and of a swan year and year about,

“and on the first of November next,” he says, “you will see her with a

hundred and fifty other swans at the Lake of the Dragon’s Mouth.”

Angus goes there at the appointed time, and cries to her, “Oh, come and

speak to me!” “Who calls me?” asks Caer. Angus explains who he is, and

then finds himself transformed into a swan. This is an indication of

consent, and he plunges in to join his love in the lake. After that they

fly together to the palace on the Boyne, uttering as they go a music so

divine that all hearers are lulled to sleep for three days and nights.

Angus is the special deity and friend of beautiful youths and maidens.

Dermot of the Love-spot, a follower of Finn mac Cumhal, and lover of

Grania, of whom we shall hear later, was bred up with Angus in the palace

on the Boyne. He was the typical lover of Irish legend. When he was slain

by the wild boar of Ben Bulben, Angus revives him and carries him off to

share his immortality in his fairy palace.

*Len of Killarney*

Of Bōv the Red, brother of the Dagda, we have already heard. He had, it is

said, a goldsmith named Len, who “gave their ancient name to the Lakes of

Killarney, once known as Locha Lein, the Lakes of Len of the Many Hammers.

Here by the lake he wrought, surrounded by rainbows and showers of fiery

dew.”(92)

*Lugh*

Lugh has already been described.(93) He has more distinctly solar

attributes than any other Celtic deity; and, as we know, his worship was

spread widely over Continental Celtica. In the tale of the Quest of the

Sons of Turenn we are told that Lugh approached the Fomorians from the

west. Then Bres, son of Balor, arose and said: “I wonder that the sun is

rising in the west to-day, and in the east every other day.” “Would it

were so,” said his Druids. “Why, what else but the sun is it?” said Bres.

“It is the radiance of the face of Lugh of the Long Arm,” they replied.

Lugh was the father, by the Milesian maiden Dectera, of Cuchulain, the

most heroic figure in Irish legend, in whose story there is evidently a

strong element of the solar myth.(94)

*Midir the Proud*

Midir the Proud is a son of the Dagda. His fairy palace is at _Bri Leith_,

or Slieve Callary, in Co. Longford. He frequently appears in legends

dealing partly with human, partly with Danaan personages, and is always

represented as a type of splendour in his apparel and in personal beauty.

When he appears to King Eochy on the Hill of Tara he is thus

described:(95)

“It chanced that Eochaid Airemm, the King of Tara, arose upon a

certain fair day in the time of summer; and he ascended the high

ground of Tara(96) to behold the plain of Breg; beautiful was the

colour of that plain, and there was upon it excellent blossom

glowing with all hues that are known. And as the aforesaid Eochy

looked about and around him, he saw a young strange warrior upon

the high ground at his side. The tunic that the warrior wore was

purple in colour, his hair was of a golden yellow, and of such

length that it reached to the edge of his shoulders. The eyes of

the young warrior were lustrous and grey; in the one hand he held

a fine pointed spear, in the other a shield with a white central

boss, and with gems of gold upon it. And Eochaid held his peace,

for he knew that none such had been in Tara on the night before,

and the gate that led into the _Liss_ had not at that time been

thrown open.”(97)

*Lir and Mananan*

Lir, as Mr. O’Grady remarks, “appears in two distinct forms. In the first

he is a vast, impersonal presence commensurate with the sea; in fact, the

Greek Oceanus. In the second, he is a separate person dwelling invisibly

on Slieve Fuad,” in Co. Armagh. We hear little of him in Irish legend,

where the attributes of the sea-god are mostly conferred on his son,

Mananan.

This deity is one of the most popular in Irish mythology. He was lord of

the sea, beyond or under which the Land of Youth or Islands of the Dead

were supposed to lie; he therefore was the guide of man to this country.

He was master of tricks and illusions, and owned all kinds of magical

possessions—the boat named Ocean-sweeper, which obeyed the thought of

those who sailed in it and went without oar or sail, the steed Aonbarr,

which could travel alike on sea or land, and the sword named The Answerer,

which no armour could resist. White-crested waves were called the Horses

of Mananan, and it was forbidden (_tabu_) for the solar hero, Cuchulain,

to perceive them—this indicated the daily death of the sun at his setting

in the western waves. Mananan wore a great cloak which was capable of

taking on every kind of colour, like the widespread field of the sea as

looked on from a height; and as the protector of the island of Erin it was

said that when any hostile force invaded it they heard his thunderous

tramp and the flapping of his mighty cloak as he marched angrily round and

round their camp at night. The Isle of Man, seen dimly from the Irish

coast, was supposed to be the throne of Mananan, and to take its name from

this deity.

*The Goddess Dana*

The greatest of the Danaan goddesses was Dana, “mother of the Irish gods,”

as she is called in an early text. She was daughter of the Dagda, and,

like him, associated with ideas of fertility and blessing. According to

d’Arbois de Jubainville, she was identical with the goddess Brigit, who

was so widely worshipped in Celtica. Brian, Iuchar, and Iucharba are said

to have been her sons—these really represent but one person, in the usual

Irish fashion of conceiving the divine power in triads. The name of Brian,

who takes the lead in all the exploits of the brethren,(98) is a

derivation from a more ancient form, Brenos, and under this form was the

god to whom the Celts attributed their victories at the Allia and at

Delphi, mistaken by Roman and Greek chroniclers for an earthly leader.

*The Morrigan*

There was also an extraordinary goddess named the Morrigan,(99) who

appears to embody all that is perverse and horrible among supernatural

powers. She delighted in setting men at war, and fought among them

herself, changing into many frightful shapes and often hovering above

fighting armies in the aspect of a crow. She met Cuchulain once and

proffered him her love in the guise of a human maid. He refused it, and

she persecuted him thenceforward for the most of his life. Warring with

him once in the middle of the stream, she turned herself into a

water-serpent, and then into a mass of water-weeds, seeking to entangle

and drown him. But he conquered and wounded her, and she afterwards became

his friend. Before his last battle she passed through Emain Macha at

night, and broke the pole of his chariot as a warning.

*Cleena’s Wave*

One of the most notable landmarks of Ireland was the _Tonn Cliodhna_, or

“Wave of Cleena,” on the seashore at Glandore Bay, in Co. Cork. The story

about Cleena exists in several versions, which do not agree with each

other except in so far as she seems to have been a Danaan maiden once

living in Mananan’s country, the Land of Youth beyond the sea. Escaping

thence with a mortal lover, as one of the versions tells, she landed on

the southern coast of Ireland, and her lover, Keevan of the Curling Locks,

went off to hunt in the woods. Cleena, who remained on the beach, was

lulled to sleep by fairy music played by a minstrel of Mananan, when a

great wave of the sea swept up and carried her back to Fairyland, leaving

her lover desolate. Hence the place was called the Strand of Cleena’s

Wave.

*The Goddess Ainé*

Another topical goddess was Ainé, the patroness of Munster, who is still

venerated by the people of that county. She was the daughter of the Danaan

Owel, a foster-son of Mananan and a Druid. She is in some sort a

love-goddess, continually inspiring mortals with passion. She was

ravished, it was said, by Ailill Olum, King of Munster, who was slain in

consequence by her magic arts, and the story is repeated in far later

times about another mortal lover, who was not, however, slain, a

Fitzgerald, to whom she bore the famous wizard Earl.(100) Many of the

aristocratic families of Munster claimed descent from this union. Her name

still clings to the “Hill of Ainé” (Knockainey), near Loch Gur, in

Munster. All the Danaan deities in the popular imagination were

earth-gods, _dei terreni_, associated with ideas of fertility and

increase. Ainé is not heard much of in the bardic literature, but she is

very prominent in the folk-lore of the neighbourhood. At the bidding of

her son, Earl Gerald, she planted all Knockainey with pease in a single

night. She was, and perhaps still is, worshipped on Midsummer Eve by the

peasantry, who carried torches of hay and straw, tied on poles and

lighted, round her hill at night. Afterwards they dispersed themselves

among their cultivated fields and pastures, waving the torches over the

crops and the cattle to bring luck and increase for the following year. On

one night, as told by Mr. D. Fitzgerald,(101) who has collected the local

traditions about her, the ceremony was omitted owing to the death of one

of the neighbours. Yet the peasantry at night saw the torches in greater

number than ever circling the hill, and Ainé herself in front, directing

and ordering the procession.

“On another St. John’s Night a number of girls had stayed late on the Hill

watching the _cliars_ (torches) and joining in the games. Suddenly Ainé

appeared among them, thanked them for the honour they had done her, but

said she now wished them to go home, as _they wanted the hill to

themselves_. She let them understand whom she meant by _they_, for calling

some of the girls she made them look through a ring, when behold, the hill

appeared crowded with people before invisible.”

“Here,” observed Mr. Alfred Nutt, “we have the antique ritual carried out

on a spot hallowed to one of the antique powers, watched over and shared

in by those powers themselves. Nowhere save in Gaeldom could be found such

a pregnant illustration of the identity of the fairy class with the

venerable powers to ensure whose goodwill rites and sacrifices, originally

fierce and bloody, now a mere simulacrum of their pristine form, have been

performed for countless ages.”(102)

*Sinend and the Well of Knowledge*

There is a singular myth which, while intended to account for the name of

the river Shannon, expresses the Celtic veneration for poetry and science,

combined with the warning that they may not be approached without danger.

The goddess Sinend, it was said, daughter of Lodan son of Lir, went to a

certain well named Connla’s Well, which is under the sea—_i.e._, in the

Land of Youth in Fairyland. “That is a well,” says the bardic narrative,

“at which are the hazels of wisdom and inspirations, that is, the hazels

of the science of poetry, and in the same hour their fruit and their

blossom and their foliage break forth, and then fall upon the well in the

same shower, which raises upon the water a royal surge of purple.” When

Sinend came to the well we are not told what rites or preparation she had

omitted, but the angry waters broke forth and overwhelmed her, and washed

her up on the Shannon shore, where she died, giving to the river its

name.(103) This myth of the hazels of inspiration and knowledge and their

association with springing water runs through all Irish legend, and has

been finely treated by a living Irish poet, Mr. G.W. Russell, in the

following verses:

“>A cabin on the mountain-side hid in a grassy nook,

With door and window open wide, where friendly stars may look;

The rabbit shy may patter in, the winds may enter free

Who roam around the mountain throne in living ecstasy.

“And when the sun sets dimmed in eve, and purple fills the air,

I think the sacred hazel-tree is dropping berries there,

From starry fruitage, waved aloft where Connla’s Well o’erflows;

For sure, the immortal waters run through every wind that blows.

“I think when Night towers up aloft and shakes the trembling dew,

How every high and lonely thought that thrills my spirit through

Is but a shining berry dropped down through the purple air,

And from the magic tree of life the fruit falls everywhere.”

*The Coming of the Milesians*

After the Second Battle of Moytura the Danaans held rule in Ireland until

the coming of the Milesians, the sons of Miled. These are conceived in

Irish legend as an entirely human race, yet in their origin they, like the

other invaders of Ireland, go back to a divine and mythical ancestry.

Miled, whose name occurs as a god in a Celtic inscription from Hungary, is

represented as a son of Bilé. Bilé, like Balor, is one of the names of the

god of Death, _i.e._, of the Underworld. They come from “Spain”—the usual

term employed by the later rationalising historians for the Land of the

Dead.

The manner of their coming into Ireland was as follows: Ith, the

grandfather of Miled, dwelt in a great tower which his father, Bregon, had

built in “Spain.” One clear winter’s day, when looking out westwards from

this lofty tower, he saw the coast of Ireland in the distance, and

resolved to sail to the unknown land.

He embarked with ninety warriors, and took land at Corcadyna, in the

south-west. In connexion with this episode I may quote a passage of great

beauty and interest from de Jubainville’s “Irish Mythological Cycle”:(104)

“According to an unknown writer cited by Plutarch, who died about the year

120 of the present era, and also by Procopius, who wrote in the sixth

century A.D., ‘the Land of the Dead’ is the western extremity of Great

Britain, separated from the eastern by an impassable wall. On the northern

coast of Gaul, says the legend, is a populace of mariners whose business

is to carry the dead across from the continent to their last abode in the

island of Britain. The mariners, awakened in the night by the whisperings

of some mysterious voice, arise and go down to the shore, where they find

ships awaiting them which are not their own,(105) and, in these, invisible

beings, under whose weight the vessels sink almost to the gunwales. They

go on board, and with a single stroke of the oar, says one text, in one

hour, says another, they arrive at their destination, though with their

own vessels, aided by sails, it would have taken them at least a day and a

night to reach the coast of Britain. When they come to the other shore the

invisible passengers land, and at the same time the unloaded ships are

seen to rise above the waves, and a voice is heard announcing the names of

the new arrivals, who have just been added to the inhabitants of the Land

of the Dead.

“One stroke of the oar, one hour’s voyage at most, suffices for the

midnight journey which transfers the Dead from the Gaulish continent to

their final abode. Some mysterious law, indeed, brings together in the

night the great spaces which divide the domain of the living from that of

the dead in daytime. It was the same law which enabled Ith one fine winter

evening to perceive from the Tower of Bregon, in the Land of the Dead, the

shores of Ireland, or the land of the living. The phenomenon took place in

winter; for winter is a sort of night; winter, like night, lowers the

barriers between the regions of Death and those of Life; like night,

winter gives to life the semblance of death, and suppresses, as it were,

the dread abyss that lies between the two.”

At this time, it is said, Ireland was ruled by three Danaan kings,

grandsons of the Dagda. Their names were MacCuill, MacCecht, and MacGrené,

and their wives were named respectively Banba, Fohla, and Eriu. The Celtic

habit of conceiving divine persons in triads is here illustrated. These

triads represent one person each, and the mythical character of that

personage is evident from the name of one of them, MacGrené, Son of the

Sun. The names of the three goddesses have each at different times been

applied to Ireland, but that of the third, Eriu, has alone persisted, and

in the dative form, Erinn, is a poetic name for the country to this day.

That Eriu is the wife of MacGrené means, as de Jubainville observes, that

the Sun-god, the god of Day, Life, and Science, has wedded the land and is

reigning over it.

Ith, on landing, finds that the Danaan king, Neit, has just been slain in

a battle with the Fomorians, and the three sons, MacCuill and the others,

are at the fortress of Aileach, in Co. Donegal, arranging for a division

of the land among themselves. At first they welcome Ith, and ask him to

settle their inheritance. Ith gives his judgment, but, in concluding, his

admiration for the newly discovered country breaks out: “Act,” he says,

“according to the laws of justice, for the country you dwell in is a good

one, it is rich in fruit and honey, in wheat and in fish; and in heat and

cold it is temperate.” From this panegyric the Danaans conclude that 1th

has designs upon their land, and they seize him and put him to death. His

companions, however, recover his body and bear it back with them in their

ships to “Spain”; when the children of Miled resolve to take vengeance for

the outrage and prepare to invade Ireland.

They were commanded by thirty-six chiefs, each having his own ship with

his family and his followers. Two of the company are said to have perished

on the way. One of the sons of Miled, having climbed to the masthead of

his vessel to look out for the coast of Ireland, fell into the sea and was

drowned. The other was Skena, wife of the poet Amergin, son of Miled, who

died on the way. The Milesians buried her when they landed, and called the

place “Inverskena” after her; this was the ancient name of the Kenmare

River in Co. Kerry.

“It was on a Thursday, the first of May, and the seventeenth day of the

moon, that the sons of Miled arrived in Ireland. Partholan also landed in

Ireland on the first of May, but on a different day of the week and of the

moon; and it was on the first day of May, too, that the pestilence came

which in the space of one week destroyed utterly his race. The first of

May was sacred to Beltené, one of the names of the god of Death, the god

who gives life to men and takes it away from them again. Thus it was on

the feast day of this god that the sons of Miled began their conquest of

Ireland.”(106)

*The Poet Amergin*

When the poet Amergin set foot upon the soil of Ireland it is said that he

chanted a strange and mystical lay:

“I am the Wind that blows over the sea,

I am the Wave of the Ocean;

I am the Murmur of the billows;

I am the Ox of the Seven Combats;

I am the Vulture upon the rock;

I am a Ray of the Sun;

I am the fairest of Plants;

I am a Wild Boar in valour;

I am a Salmon in the Water;

I am a Lake in the plain;

I am the Craft of the artificer;

I am a Word of Science;

I am the Spear-point that gives battle;

I am the god that creates in the head of man the fire of thought.

Who is it that enlightens the assembly upon the mountain,if not I?

Who telleth the ages of the moon, if not I?

“Who showeth the place where the sun goes to rest, if not I?

De Jubainville, whose translation I have in the main followed, observes

upon this strange utterance:

“There is a lack of order in this composition, the ideas, fundamental and

subordinate, are jumbled together without method; but there is no doubt as

to the meaning: the _filé_ [poet] is the Word of Science, he is the god

who gives to man the fire of thought; and as science is not distinct from

its object, as God and Nature are but one, the being of the _filé_ is

mingled with the winds and the waves, with the wild animals and the

warrior’s arms.”(107)

Two other poems are attributed to Amergin, in which he invokes the land

and physical features of Ireland to aid him:

“I invoke the land of Ireland,

Shining, shining sea;

Fertile, fertile Mountain;

Gladed, gladed wood!

Abundant river, abundant in water!

Fish-abounding lake!”(108)

*The Judgment of Amergin*

The Milesian host, after landing, advance to Tara, where they find the

three kings of the Danaans awaiting them, and summon them to deliver up

the island. The Danaans ask for three days’ time to consider whether they

shall quit Ireland, or submit, or give battle; and they propose to leave

the decision, upon their request, to Amergin. Amergin pronounces

judgment—“the first judgment which was delivered in Ireland.” He agrees

that the Milesians must not take their foes by surprise—they are to

withdraw the length of nine waves from the shore, and then return; if they

then conquer the Danaans the land is to be fairly theirs by right of

battle.

The Milesians submit to this decision and embark on their ships. But no

sooner have they drawn _off_ for this mystical distance of the nine waves

than a mist and storm are raised by the sorceries of the Danaans—the coast

of Ireland is hidden from their sight, and they wander dispersed upon the

ocean. To ascertain if it is a natural or a Druidic tempest which afflicts

them, a man named Aranan is sent up to the masthead to see if the wind is

blowing there also or not. He is flung from the swaying mast, but as he

falls to his death he cries his message to his shipmates: “There is no

storm aloft.” Amergin, who as poet—that is to say, Druid—takes the lead in

all critical situations, thereupon chants his incantation to the land of

Erin. The wind falls, and they turn their prows, rejoicing, towards the

shore. But one of the Milesian lords, Eber Donn, exults in brutal rage at

the prospect of putting all the dwellers in Ireland to the sword; the

tempest immediately springs up again, and many of the Milesian ships

founder, Eber Donn’s being among them. At last a remnant of the Milesians

find their way to shore, and land in the estuary of the Boyne.

*The Defeat of the Danaans*

A great battle with the Danaans at Telltown(109) then follows. The three

kings and three queens of the Danaans, with many of their people, are

slain, and the children of Miled—the last of the mythical invaders of

Ireland—enter upon the sovranty of Ireland. But the People of Dana do not

withdraw. By their magic art they cast over themselves a veil of

invisibility, which they can put on or off as they choose. There are two

Irelands henceforward, the spiritual and the earthly. The Danaans dwell in

the spiritual Ireland, which is portioned out among them by their great

overlord, the Dagda. Where the human eye can see but green mounds and

ramparts, the relics of ruined fortresses or sepulchres, there rise the

fairy palaces of the defeated divinities; there they hold their revels in

eternal sunshine, nourished by the magic meat and ale that give them

undying youth and beauty; and thence they come forth at times to mingle

with mortal men in love or in war. The ancient mythical literature

conceives them as heroic and splendid in strength and beauty. In later

times, and as Christian influences grew stronger, they dwindle into

fairies, the People of the Sidhe;(110) but they have never wholly

perished; to this day the Land of Youth and its inhabitants live in the

imagination of the Irish peasant.

*The Meaning of the Danaan Myth*

All myths constructed by a primitive people are symbols, and if we can

discover what it is that they symbolise we have a valuable clue to the

spiritual character, and sometimes even to the history, of the people from

whom they sprang. Now the meaning of the Danaan myth as it appears in the

bardic literature, though it has undergone much distortion before it

reached us, is perfectly clear. The Danaans represent the Celtic reverence

for science, poetry, and artistic skill, blended, of course, with the

earlier conception of the divinity of the powers of Light. In their combat

with the Firbolgs the victory of the intellect over dulness and ignorance

is plainly portrayed—the comparison of the heavy, blunt weapon of the

Firbolgs with the light and penetrating spears of the People of Dana is an

indication which it is impossible to mistake. Again, in their struggle

with a far more powerful and dangerous enemy, the Fomorians, we are

evidently to see the combat of the powers of Light with evil of a more

positive kind than that represented by the Firbolgs. The Fomorians stand

not for mere dulness or stupidity, but for the forces of tyranny, cruelty,

and greed—for moral rather than for intellectual darkness.

*The Meaning of the Milesian Myth*

But the myth of the struggle of the Danaans with the sons of Miled is more

difficult to interpret. How does it come that the lords of light and

beauty, wielding all the powers of thought (represented by magic and

sorcery), succumbed to a human race, and were dispossessed by them of

their hard-won inheritance? What is the meaning of this shrinking of their

powers which at once took place when the Milesians came on the scene? The

Milesians were not on the side of the powers of darkness. They were guided

by Amergin, a clear embodiment of the idea of poetry and thought. They

were regarded with the utmost veneration, and the dominant families of

Ireland all traced their descent to them. Was the Kingdom of Light, then,

divided against itself? Or, if not, to what conception in the Irish mind

are we to trace the myth of the Milesian invasion and victory?

The only answer I can see to this puzzling question is to suppose that the

Milesian myth originated at a much later time than the others, and was, in

its main features, the product of Christian influences. The People of Dana

were in possession of the country, but they were pagan divinities—they

could not stand for the progenitors of a Christian Ireland. They had

somehow or other to be got rid of, and a race of less embarrassing

antecedents substituted for them. So the Milesians were fetched from

“Spain” and endowed with the main characteristics, only more humanised, of

the People of Dana. But the latter, in contradistinction to the usual

attitude of early Christianity, are treated very tenderly in the story of

their overthrow. One of them has the honour of giving her name to the

island, the brutality of one of the conquerors towards them is punished

with death, and while dispossessed of the lordship of the soil they still

enjoy life in the fair world which by their magic art they have made

invisible to mortals. They are no longer gods, but they are more than

human, and frequent instances occur in which they are shown as coming

forth from their fairy world, being embraced in the Christian fold, and

entering into heavenly bliss. With two cases of this redemption of the

Danaans we shall close this chapter on the Invasion Myths of Ireland.

The first is the strange and beautiful tale of the Transformation of the

Children of Lir.

*The Children of Lir*

Lir was a Danaan divinity, the father of the sea-god Mananan who

continually occurs in magical tales of the Milesian cycle. He had married

in succession two sisters, the second of whom was named Aoife.(111) She

was childless, but the former wife of Lir had left him four children, a

girl named Fionuala(112) and three boys. The intense love of Lir for the

children made the stepmother jealous, and she ultimately resolved on their

destruction. It will be observed, by the way, that the People of Dana,

though conceived as unaffected by time, and naturally immortal, are

nevertheless subject to violent death either at the hands of each other or

even of mortals.

With her guilty object in view, Aoife goes on a journey to a neighbouring

Danaan king, Bōv the Red, taking the four children with her. Arriving at a

lonely place by Lake Derryvaragh, in Westmeath, she orders her attendants

to slay the children. They refuse, and rebuke her. Then she resolves to do

it herself; but, says the legend, “her womanhood overcame her,” and

instead of killing the Children she transforms them by spells of sorcery

into four white swans, and lays on them the following doom: three hundred

years they are to spend on the waters of Lake Derryvaragh, three hundred

on the Straits of Moyle (between Ireland and Scotland), and three hundred

on the Atlantic by Erris and Inishglory. After that, “when the woman of

the South is mated with the man of the North,” the enchantment is to have

an end.

When the children fail to arrive with Aoife at the palace of Bōv her guilt

is discovered, and Bōv changes her into “a demon of the air.” She flies

forth shrieking, and is heard of no more in the tale. But Lir and Bōv seek

out the swan-children, and find that they have not only human speech, but

have preserved the characteristic Danaan gift of making wonderful music.

From all parts of the island companies of the Danaan folk resort to Lake

Derryvaragh to hear this wondrous music and to converse with the swans,

and during that time a great peace and gentleness seemed to pervade the

land.

But at last the day came for them to leave the fellowship of their kind

and take up their life by the wild cliffs and ever angry sea of the

northern coast. Here they knew the worst of loneliness, cold, and storm.

Forbidden to land, their feathers froze to the rocks in the winter nights,

and they were often buffeted and driven apart by storms. As Fionuala

sings:

“Cruel to us was Aoife

Who played her magic upon us,

And drove us out on the water—

Four wonderful snow-white swans.

“Our bath is the frothing brine,

In bays by red rocks guarded;

For mead at our father’s table

We drink of the salt, blue sea.

“Three sons and a single daughter,

In clefts of the cold rocks dwelling,

The hard rocks, cruel to mortals—

We are full of keening to-night.”

Fionuala, the eldest of the four, takes the lead in all their doings, and

mothers the younger children most tenderly, wrapping her plumage round

them on nights of frost. At last the time comes to enter on the third and

last period of their doom, and they take flight for the western shores of

Mayo. Here too they suffer much hardship; but the Milesians have now come

into the land, and a young farmer named Evric, dwelling on the shores of

Erris Bay, finds out who and what the swans are, and befriends them. To

him they tell their story, and through him it is supposed to have been

preserved and handed down. When the final period of their suffering is

close at hand they resolve to fly towards the palace of their father Lir,

who dwells, we are told, at the Hill of the White Field, in Armagh, to see

how things have fared with him. They do so; but not knowing what has

happened on the coming of the Milesians, they are shocked and bewildered

to find nothing but green mounds and whin-bushes and nettles where once

stood—and still stands, only that they cannot see it—the palace of their

father. Their eyes are holden, we are to understand, because a higher

destiny was in store for them than to return to the Land of Youth.

On Erris Bay they hear for the first time the sound of a Christian bell.

It comes from the chapel of a hermit who has established himself there.

The swans are at first startled and terrified by the “thin, dreadful

sound,” but afterwards approach and make themselves known to the hermit,

who instructs them in the faith, and they join him in singing the offices

of the Church.

Now it happens that a princess of Munster, Deoca, (the “woman of the

South”) became betrothed to a Connacht chief named Lairgnen, and begged

him as a wedding gift to procure for her the four wonderful singing swans

whose fame had come to her. He asks them of the hermit, who refuses to

give them up, whereupon the “man of the North” seizes them violently by

the silver chains with which the hermit had coupled them, and drags them

off to Deoca. This is their last trial. Arrived in her presence, an awful

transformation befalls them. The swan plumage falls off, and reveals, not,

indeed, the radiant forms of the Danaan divinities, but four withered,

snowy-haired, and miserable human beings, shrunken in the decrepitude of

their vast old age. Lairgnen flies from the place in horror, but the

hermit prepares to administer baptism at once, as death is rapidly

approaching them. “Lay us in one grave,” says Fionuala, “and place Conn at

my right hand and Fiachra at my left, and Hugh before my face, for there

they were wont to be when I sheltered them many a winter night upon the

seas of Moyle.” And so it was done, and they went to heaven; but the

hermit, it is said, sorrowed for them to the end of his earthly days.(113)

In all Celtic legend there is no more tender and beautiful tale than this

of the Children of Lir.

*The Tale of Ethné*

But the imagination of the Celtic bard always played with delight on the

subjects of these transition tales, where the reconciling of the pagan

order with the Christian was the theme. The same conception is embodied in

the tale of Ethné, which we have now to tell.

It is said that Mananan mac Lir had a daughter who was given in fosterage

to the Danaan prince Angus, whose fairy palace was at Brugh na Boyna. This

is the great sepulchral tumulus now called New Grange, on the Boyne. At

the same time the steward of Angus had a daughter born to him whose name

was Ethné, and who was allotted to the young princess as her handmaiden.

Ethné grew up into a lovely and gentle maiden, but it was discovered one

day that she took no nourishment of any kind, although the rest of the

household fed as usual on the magic swine of Mananan, which might be eaten

to-day and were alive again for the feast to-morrow. Mananan was called in

to penetrate the mystery, and the following curious story came to light.

One of the chieftains of the Danaans who had been on a visit with Angus,

smitten by the girl’s beauty, had endeavoured to possess her by force.

This woke in Ethné’s pure spirit the moral nature which is proper to man,

and which the Danaan divinities know not. As the tale says, her “guardian

demon” left her, and an angel of the true God took its place. After that

event she abstained altogether from the food of Faëry, and was

miraculously nourished by the will of God. After a time, however, Mananan

and Angus, who had been on a voyage to the East, brought back thence two

cows whose milk never ran dry, and as they were supposed to have come from

a sacred land Ethné lived on their milk thenceforward.

All this is supposed to have happened during the reign of Eremon, the

first Milesian king of all Ireland, who was contemporary with King David.

At the time of the coming of St. Patrick, therefore, Ethné would have been

about fifteen hundred years of age. The Danaan folk grow up from childhood

to maturity, but then they abide unaffected by the lapse of time.

Now it happened one summer day that the Danaan princess whose handmaid

Ethné was went down with all her maidens to bathe in the river Boyne. When

arraying themselves afterwards Ethné discovered, to her dismay—and this

incident was, of course, an instance of divine interest in her

destiny—that she had lost the Veil of Invisibility, conceived here as a

magic charm worn on the person, which gave her the entrance to the Danaan

fairyland and hid her from mortal eyes. She could not find her way back to

the palace of Angus, and wandered up and down the banks of the river

seeking in vain for her companions and her home. At last she came to a

walled garden, and, looking through the gate, saw inside a stone house of

strange appearance and a man in a long brown robe. The man was a Christian

monk, and the house was a little church or oratory. He beckoned her in,

and when she had told her story to him he brought her to St. Patrick, who

completed her adoption into the human family by giving her the rite of

baptism.

Now comes in a strangely pathetic episode which reveals the tenderness,

almost the regret, with which early Irish Christianity looked back on the

lost world of paganism. As Ethné was one day praying in the little church

by the Boyne she heard suddenly a rushing sound in the air, and

innumerable voices, as it seemed from a great distance, lamenting and

calling her name. It was her Danaan kindred, who were still seeking for

her in vain. She sprang up to reply, but was so overcome with emotion that

she fell in a swoon on the floor. She recovered her senses after a while,

but from that day she was struck with a mortal sickness, and in no long

time she died, with her head upon the breast of St. Patrick, who

administered to her the last rites, and ordained that the church should be

named after her, Kill Ethné—a name doubtless borne, at the time the story

was composed, by some real church on the banks of Boyne.(114)

*Christianity and Paganism in Ireland*

These, taken together with numerous other legendary incidents which might

be quoted, illustrate well the attitude of the early Celtic Christians, in

Ireland at least, towards the divinities of the older faith. They seem to

preclude the idea that at the time of the conversion of Ireland the pagan

religion was associated with cruel and barbarous practices, on which the

national memory would look back with horror and detestation.

Myths & Legends of the Celtic Race · 第 3 / 11 章