Act I.)

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Team at https://www.pgdp.net

GAMES WITHOUT MUSIC

[Illustration]

[Transcriber's Notes: Bold text is show by surrounding =equal signs=.

Italic text by surrounding _underscores_.

On page 77, two facing brackets [] are used to show a drawn square in

the text.]

GAMES WITHOUT MUSIC

FOR CHILDREN

BY

LOIS BATES

AUTHOR OF 'KINDERGARTEN GUIDE' 'RECITATIONS FOR INFANTS'

'GUESSING GAMES' 'SALTAIRE ACTION SONGS'

'SALTAIRE KINDERGARTEN GAMES' ETC.

LONGMANS, GREEN, AND CO.

39 PATERNOSTER ROW, LONDON

NEW YORK AND BOMBAY

1897

All rights reserved

PREFACE

THE object of these Games is to introduce variety when it is needed in

the ordinary school routine, and to form a means of recreation to the

children when unfavourable weather makes the usual playtime impossible.

Those of the Games referring to special subjects, such as 'Sewing,'

etc., may be used in the lesson time devoted to such subjects, and the

'Guessing Rhymes,' Nos. 51 to 97, may sometimes be given between

lessons. For notes on these, see p. 87.

'Games for the Playground' and a few of those immediately preceding are

old games with new rhymes.

It is hoped that some of the plays (Nos. 12 to 20, _e.g._) will help to

teach the children important truths that are difficult for them to learn

in the abstract, but which represented and practised in childish play

may make an impression on their plastic little minds. Many of the Games

are suitable for home use, and will probably be played there by the

children after being learnt in school.

If the Games help to make school brighter and pleasanter for teacher and

children their object will be gained.

LOIS BATES.

SALTAIRE.

CONTENTS

I. GAMES FOR THE SCHOOLROOM

NO. OF

GAME PAGE

1. LAYING THE BREAKFAST-TABLE 1

2. THE BREAKFAST PARTY 3

3. CLEARING THE TABLE 4

4. WEIGHING 6

5. MEASURING GAME 8

6. SHOPPING 10

7. TYING A BOW 12

8. THIMBLE GAME 16

9. SEWING GAME 17

10. KNITTING GAME 19

11. THE SIGN-POST 23

12. ASKING WAY IN STREET 24

13. POLITENESS IN STREETS 27

14. DRESSING CHILDREN 28

15. FATHER BRINGING PRESENTS 29

16. GOING ERRANDS 32

17. TAKING FATHER'S TEA 34

18. INVITATION TO PLAY 36

19. INVITATION TO DRIVE 38

20. GETTING READY FOR BED 40

21. WASHING ONE'S SELF 42

22. ASKING FOR DRINK OF WATER 43

23. THE FOX AND THE TIGER 44

24. THE COACH GAME 48

25. THE STABLE 50

26. VISITING GRANDMAMMA 51

27. PAYING CALLS 53

28. AFTERNOON TEA 54

29. SPRING FLOWERS 56

30. SUMMER FLOWERS 57

31. THE THREE BEARS 59

32. IMITATING CRIES OF ANIMALS 62

33. CHARADES 63

34. PASSING THE STICK 65

35. FINDING THE THIMBLE 66

36. THROWING THE HANDKERCHIEF 68

37. PICKING UP POTATOES 69

II. GAMES FOR THE PLAYGROUND

38. THROWING THE BALL 71

39. LAME LASSIE 72

40. POLLY FLINDERS 73

41. DROP, DROP, DROP 74

42. PUSS IN THE CORNER 75

43. WOLF AND SHEEP 76

44. DANCING GAME 77

45. DUCKING UNDER 78

46. WHO'LL GO A-HUNTING? 79

47. SHEEP GATHERING 80

48. HOPPING GAME 82

49. MAKING A CHAIN 83

50. MOTHER, MAY WE GO OUT TO PLAY? 84

III. GUESSING RHYMES

_MISCELLANEOUS OBJECTS_, pp. 88-91

51. PUDDING

52. WATCH

53. BRUSH

54. ARM-CHAIR

55. POCKET-HANDKERCHIEF

56. WINDOW BLIND

57. BOAT

58. STEAMER

59. SAIL BOAT

60. BELLOWS

61. PIPE

_ANIMALS_, pp. 91-93

62. DOG

63. STAG

64. CATERPILLAR

65. LAMBS

66. ELEPHANT'S TRUNK

67. SQUIRREL

_FLOWERS_, pp. 93, 94

68. SNOW-DROP

69. DAISY

70. WILD HYACINTH

71. HAREBELL

72. WILD ROSE

73. MAY BLOSSOM

_NATURAL PHENOMENA_, pp. 95-98

74. SPRING

75. SUMMER

76. AUTUMN

77. WINTER

78. THE FOUR SEASONS

79. CLOUDS

80. HOAR-FROST

81. DEW

82. WIND

_NURSERY RHYMES_, pp. 98-100

83. LITTLE BOY BLUE

84. JACK AND JILL

85. MARY, MARY, QUITE CONTRARY

86. LITTLE JACK HORNER

87. LITTLE TOM TUCKER

88. LITTLE BOPEEP

89. MOTHER HUBBARD

90. HUMPTY DUMPTY

91. LITTLE MISS MUFFET

_FAIRY TALES_, pp. 100-102

92. RED RIDING HOOD

93. WOLF

94. CINDERELLA

95. SLEEPING BEAUTY

96. JACK THE GIANT KILLER

97. DICK WHITTINGTON

ILLUSTRATIONS

THE 'HOUSE' _Frontispiece_

FIG. 1.--HOW TO TIE A BOW _page_ 14

" 2.--THE SIGN-POST 22

" 3.--FOX'S DEN 46

GAMES WITHOUT MUSIC FOR CHILDREN

I. GAMES FOR THE SCHOOLROOM

1. _LAYING THE BREAKFAST-TABLE_

1. SPREAD the cloth--this is the way,

Cups and saucers, where are they?

2. Put them at one end in rows,

See, a spoon with each one goes.

3. One plate for each person bring,

And a napkin in a ring.

4. Here's a jug of milk so hot,

Sugar next, and coffee-pot.

5. Bread and butter place we here,

Then we get the chairs, my dear.

6. Ring the bell, and all sit round,

Each should in his place be found.

_Directions._--The table may be laid by two children only, or several

may be employed, but different children should take part each time the

game is played, so that all may learn how to carry the cups, &c., and

how to place them.

_Verse 1._ Two little girls step forward and lay the cloth.

_Verse 2._ The cups and saucers are brought on a tray, and placed in

rows at one end of the table.

_Verse 3._ One child brings plates on a tray and places them one by one

round the table, while another follows with serviettes on a small tray,

and places one to the right of each plate.

_Verse 4._ The sugar, milk, &c., are placed in position.

_Verse 5._ One or two plates of bread and butter are put on the table,

and then the chairs are placed ready.

_Verse 6._ The bell is rung, and the children who are to sit at table

take their places.

2. _THE BREAKFAST PARTY_

This game may be played immediately after the one preceding, or it may

be used alone. The children seat themselves at the table, the 'Mother'

sitting at one end and the 'Father' at the other. When all the cups are

filled and passed, the following lines are repeated:

1. [1]Little hands are folded while the grace is said,

'Father, God, we thank Thee for our daily bread.'

2. [2]Let us stir our coffee, softly, gently, so,

[3]Then the spoon in saucer quietly must go.

3. When you eat and drink, dears, do not make a noise,

[4]Pass things to each other, little girls and boys.

[If there is a piano in school, a little music

might be played while breakfast is in progress.]

4. When we finish breakfast, [5]hands in lap lay we,

Elbows on the table, that should never be!

[1] Fold hands and bow head.

[2] Stir coffee.

[3] Place spoon in saucer.

[4] Pass bread and butter to each other.

[5] Fold hands in lap.

(For Dinner and Tea Table songs, see Appendix I.)

3. _CLEARING THE TABLE_

(For directions as to laying the table, see game No. 1.)

1. Breakfast over, off we go,

To remove the cloth, you know.

2. Put the napkins on the tray,

And the plates, too, take away.

3. Cups and saucers next we take,

Carefully, lest them we break.

4. Bring the milk and sugar here,

Soon the table will be clear.

5. Shake the cloth and fold it straight,

Then we'll wash each cup and plate.[A]

_Instructions._--_Verse 1._ Children rise from table, and each carries

chair to the place where it should go.

_Verse 2._ A child brings a little tray, and, walking round the table,

takes up all the napkins, putting them on the tray one by one. A second

child follows with another tray, and takes up the plates in the same

manner.

_Verse 3._ Two children remove the cups and saucers, each having a tray.

_Verse 4._ The coffee-pot, milk-jug, and sugar-basin are taken away on a

tray.

_Verse 5._ The cloth should be taken off carefully, so that the crumbs

are not spilt, or if a toy crumb brush and tray can be obtained, the

crumbs may be removed before the cloth is taken up.

[A] For song 'Washing Dishes,' see Appendix I.

4. _WEIGHING_

Scales and weights are required for this game.

Before commencing let the children see the different weights, and hold

them one after the other in their hands.

The following rhymes may assist the scholars to remember the various

weights:

1. First comes the [1]ounce weight, small and round,

Sixteen of these do make a [2]pound.

2. Four ounces [3]quarter-pound will be;

[4]Half-pound has eight ounces, you see.

The four weights given above will be sufficient at first for little

children, but more may be added as they become familiar with these. When

the scholars have learnt to distinguish the pound, ounce, &c., they may

come out in turn and weigh various objects.

It would be well to explain that solid objects occupy less room than

lighter substances--that a pound of feathers, _e.g._, would take up a

large space, while a pound of lead would go into a very small compass.

[1] Show ounce weight.

[2] Show pound weight.

[3] Show the quarter-pound.

[4] Show half-pound.

GUESSING GAME.--When the object to be weighed has been chosen, a number

of children are allowed to come out and hold it in turn, and say what

they think is its weight. As the object is handed to the first child,

the teacher says:

Can you tell the weight of this?

Mind you do not guess amiss.

Each child takes the object in its hand and guesses. The article is then

weighed, and the child who has guessed most nearly its correct weight is

allowed to choose the next object for weighing, and to call out the

children who are to guess. He hands it to the first child, repeating the

words of the rhyme.

5. _MEASURING GAME_

Before playing this game, the children should be well accustomed to the

use of the foot-rule, marked with inches (cost, &c.[1]). Each child

should have a foot-rule and measure its book, pencil, desk, &c.; it

should also be taught to draw lines of different lengths with the rule

on its slate; thus, teacher might say, 'Draw a standing-up (vertical)

line six inches long,' or, 'Draw a lying-down (horizontal) line four

inches long,' and so on. The children will thus get accustomed to

estimating the length and breadth of objects, and will be able to play

the game.

Suppose the slate to be the object chosen, the teacher holds it up so

that all may see it, and then repeats the lines:

Think it over carefully,

And tell me what the length may be

Of this slate.

The children who are ready to answer then put their hands out, and the

one who guesses correctly (or most nearly correctly) has the privilege

of asking the next question, and stands in front of the class in

readiness. Before proceeding, however, the first object should be

measured, so that all may see that the answer was correct.

Perhaps the pencil may be the next object chosen, or a window-pane,

ball-frame, desk, duster, book, &c., and instead of _length_, we may

have _breadth_. The words would then be:

Think it over carefully,

And tell me what the _breadth_ may be

Of this window-pane.

The children should be taught to listen attentively, so that they may

know whether length or breadth is to be guessed; the meaning of the two

terms should, of course, be explained previously.

If circular objects are chosen for measurement, the word 'girth' must be

substituted for 'length.' This form of object should only be used for

the older children, as it is much more difficult. To measure a circular

object, a string should be passed round it, and the string should then

be measured with the foot-rule.

Sometimes the word _height_ may be substituted, as, for instance, in

measuring the height of a plant or a child. The children will enjoy the

latter very much.

_Twelve_ inches make a foot,

And _nine_ a quarter-yard,

The half-yard _eighteen_ inches takes,

To learn this is not hard.

[1] Appendix II.

6. _SHOPPING_

The shopman should stand behind a table or desk, and have articles made

up in parcels ready for sale. 'The Shop' described in 'Kindergarten

Guide,' p. 230,[1] would do nicely for this game.

The children who go shopping should be dressed in outdoor costume, and

each carry a basket. They should also have money; imitation cardboard

coins (for cost[2]) would do. (Customer walks up to the counter.)

SHOPMAN

Good morning, ma'am, how do you do? And pray what can I get for you?

CUSTOMER

Good morning, shopman, will you please

To weigh for me a pound of cheese?

[The packet is handed to customer.]

CUSTOMER

Here is a shilling [_handing it_], eightpence take,

SHOPMAN

And fourpence change [_giving fourpence to customer_] just twelvepence

make.

The children should also ask for other articles, without using the

rhymes, and they should be encouraged to speak clearly and distinctly,

and to address the shopman civilly. This will be likely to assist them

in going errands for mother.

[1] See Appendix III.

[2] See Appendix IV.

7. _TYING A BOW_

_Instructions._--The children should be sitting at desks or tables, and

each child should have a 3/4 yard length of tape or ribbon, one inch in

width, and a book with stiff cover. The teacher should first show how to

tie the bow by passing her ribbon round the neck or wrist of a child,

and performing the various movements as they are mentioned in the rhymes

and shown in the illustrations. This should be done several times

very slowly, the words being repeated either by teacher only or by all.

When the children begin to tie the ribbon each round its own book, the

teacher should show the various movements as they occur, performing them

simultaneously with the scholars. (The numbers refer to fig. 1, which

shows the various steps in order.)

[1]Place your ribbon round the book,

[2]Cross it--left end at the top;

[3]Now the right end take and pass

Over, [4]draw it tight, then stop.

[5]With the right end make a loop.

[6]Draw the left across it, so;

[7]Now another loop we make

With the left, and [8]pull it through.

'Tying a Knot' (which is more simple than 'Tying a

Bow') is given in the 'Kindergarten Guide,' p. 105.[A]

[Illustration]

[Transcriber's Note: The numbers in this game's instructions correspond

to the photo listed here.]

[A] Appendix III.

8. _THIMBLE GAME_

Each child should have a thimble, and the teacher should have one also.

A short conversation about the thimble should precede the game--how it

is smooth inside and rough outside. What makes it rough? What are the

little holes for? Which is the rim? &c.

(The teacher, if facing the children, should use the left hand for

right.)

[1]Pretty little thimble,

[2]In your cradle go,

[3]I will rock you gently,

Gently to and fro.

Now I [4]toss and [5]catch you,

[6]Up and down and [7]up;

[8]Next I hold my thimble

Like a little cup.

[9]On the right thumb place it,

Is that right? [10]oh, no!

[11]On your longest finger

[12]Should the thimble go.

[1] Hold thimble up between thumb and forefinger of right hand.

[2] Put thimble in left hand, which should be held palm upward and bent

to form a cradle.

[3] Sway left hand from left to right.

[4, 5, 6, 7] Toss thimble and catch it.

[8] Hold thimble, rim upwards, between thumb and forefinger of left

hand.

[9] Place thimble on right thumb.

[10] Take thimble off.

[11] Hold up middle finger of right hand.

[12] Place thimble on proper finger.

9. _SEWING GAME_

(N.B. In this game, as in No. 8, the teacher, as she faces the scholars,

should use her _left_ hand each time the children use the right.)

If the children have been taught the use of the thimble (Game No. 8),

they should wear it during this game.

TEACHER

Little children, clean and bright,

Show your [1]left hand, show your [2]right,

[3]Left forefinger, that will do,

[4]Place your sewing round it, so.

[5]Needle in your right hand hold,

All should do just what is told;

When the number _One_ I call,

[6]Take a stitch, dear children all.

[7]_Two_, we show the stitch so neat,

[8]Just to see it is a treat.

[9]_Three_, we push the needle's eye

With our thimble carefully.

[10]_Four_, we draw the needle out,

Minding well what we're about.

Thread from needle need not slip,

If a good look-out we keep.

After practising this game several times, the children will be ready for

the sewing drill given on p. 270, 'Kindergarten Guide.'

[1] Hold left hand up.

[2] Hold right hand up.

[3] Hold up forefinger of left hand vertically.

[4] Hem of pinafore or pocket handkerchief to be placed round left

forefinger.

[5] Hold up right hand with thumb and forefinger in position as if

holding needle.

[6] Pretend to take a stitch.

[7] Hold up sewing with both hands.

[8] Hem in position (see No. 4).

[9] Pretend to push needle (which is supposed to be in the hem) with

thimble.

[10] Pretend to draw needle out.

10. _KNITTING GAME_

Each child should have a pair of knitting-pins ([A]wooden ones are the

best for learning), and the teacher should have a pair also. As the

teacher stands facing the children, her _left_ hand is opposite to their

_right_, and she should, consequently, use her _left_ needle to take the

stitch, &c., otherwise the children will be confused.

TEACHER

I will teach you how to knit,

If you listen, dears, to me;

And I'm sure you will admit

It is easy as can be.

Put the pins all ready,[1] so,

Hold one firmly with each hand;

Then the knitting drill I give

You must try to understand.

[2]Take a stitch at number _One_,

And when I say, 'Number _Two_,'

[3]Hold the wool in your right hand,

And then throw it over, so.

[4]Now the pin that's underneath

To the top must come at _Three_,

[5]Slip the loop at number _Four_

From the left pin carefully.

When the above game has been repeated several times, the children will

be ready for the Knitting Drill given on p. 274 of 'Kindergarten Guide.'

[A] Appendix V.

[1] Teacher puts her pins in position.

[2] Put end of _right_ pin under end of left.

[3] Pretend to put wool round end of right-hand pin as in actual

knitting.

[4] Bring right-hand pin to the top.

[5] Slide the right pin off the left.

[Illustration: FIG. 2.--THE SIGN-POST]

11. _THE SIGN-POST_

[Illustration:

| |

| |

| |

| |

| |

------------+ +------------

x

------------+ +------------

| |

| |

| |

| |

| |]

_Directions._--The children make roads by standing in lines (see

diagram). Four children should stand at the place marked x (see fig. 2),

one child facing each road, and holding in its two hands a good-sized

strip of cardboard, with the name of a town or village to which the road

is supposed to lead printed thereon. It would be well to use the names

of places in the district with which the children are familiar. Some of

the children must be little travellers, and come walking up the

different roads until they reach the sign-post, then all repeat the

lines:

The little travellers do not know

Which way to go, which way to go,

But here's a sign-post that will tell;

Ah! now they know the way quite well.

The travellers should be told the names on the sign-post before

starting, and each should choose the place to which he will journey.

After the lines are repeated, each traveller takes the road that leads

to his destination.

12. _ASKING WAY IN STREET_

_Preliminary._--One of her Majesty's inspectors remarked on one occasion

that he could judge of the intelligence and manners of a school by the

way in which its scholars playing in the street would reply if asked a

question as to the whereabouts of any particular place in the locality.

It is doubtless desirable that children should know something of the

streets and roads of the district in which they live, and if they have

clear ideas as to the meaning of 'right' and 'left,' the following game

should help them in describing the position of places.

The streets may be made by the children themselves standing in rows, as

in the preceding game; or if the space available be small, the children

may stand round the room, while the plan of the streets is chalked on

the floor. There should be one central street, with others branching out

of it right and left, and each should be named. It may be possible to

arrange and name the streets of some district with which the children

are familiar. The name of each should be written on a card and placed at

the end of the street. The accompanying diagram will illustrate the

playing of the game. We will suppose that a little girl comes walking up

Victoria Road, and at the point x meets a gentleman (a little boy), who

asks, 'Can you please direct me to Queen Street?' 'Yes,' she replies,

'it is the second turning on the left.' The place of meeting may be

varied, and the children will then see that the terms 'right' and 'left'

are interchangeable, according to the direction in which we are walking.

In the following instance, _e.g._ Queen Street is on the _right_ instead

of left. More difficult questions may be asked as the children get to

understand better, such as, 'Which is the way to Alexandra Road?'

(starting from *). 'Take the second turning to the right, then turn to

left, and it is the first street on the right.'

[Illustration:

+---------+ +--------------

| | V |

| | I |

+---------+ C |

KING ST. T +--------------

+---------+ O ALEXANDER RD.

| | R +--------------

| | I |

+---------+ A |

QUEEN ST. |

+---------+ R |

| | O +--------------

| | A JAMES ST.

| | D +--------------

+---------+ |

JOHN ST. |

+---------+ |

| | |

*+---------+ x +--------------]

13. _POLITENESS IN STREETS_

The streets (p. 26) of Game No. 12 may be utilised for this game. The

children should have on their hats and caps, and walk along the streets.

The game is intended to teach them how to behave when walking; they

should keep to the right, not speak loudly, and the boys should raise

their caps when they meet anyone who acknowledges them.

When the game is fairly started, the two verses which follow may be

repeated by all the children:

Keep always to the right

When in the street you walk,

And please remember this--

Do not too loudly talk.

We must not stare at folks,

Or turn to look behind;

Be kind, but never rude--

A good rule you will find.

A little girl who is walking drops her handkerchief; then, after going

a few yards further, stops and says:

Where is my handkerchief? oh dear!

I must have dropped it somewhere near.

A boy who has picked it up advances and offers it to the lady, at the

same time raising his cap, and the lady says 'Thank you.' The game may

be continued at the teacher's discretion, and the verses again repeated.

14. _DRESSING CHILDREN_

About a dozen of the older children stand in the centre of the room, and

a number of the little ones come in with coat and hat in hand. The older

children repeat the verse:

Ready for the babies stand,

See they come with hat in hand.

Bigger children always should

To little ones be kind and good.

The younger children then advance, and the others proceed with the

dressing. First the coat is put on and carefully buttoned, then the hats

or hoods are tied on, and the little child says 'Thank you.'

This game should be played just before the children are dismissed, or

before playtime.

N.B.--How to tie a bow may be learnt from Game No. 7, p. 12.

15. _FATHER BRINGING PRESENTS_

_Object of Game._--Anyone who has observed children cannot fail to have

noticed how very often they have to be _prompted_ to express their

thanks for kindnesses received. It is hoped that this little game may be

of use in impressing the lesson, so often reiterated by parents and

others.

A 'house' is formed by a ring of children (see Frontispiece, and

description of same on p. 31). There should be three children in the

ring to represent 'John,' 'Maud,' and the 'Baby,' also an older girl

for the 'Mother.' The 'Father' is supposed to be away on a journey, and

preparations are being made for his return. The 'Mother' and 'Maud' lay

the table for tea (see Game No. 1, which is similar), and the other two

children may be looking at a picture-book or watching for Father's

return at the door or window. When he arrives, each member of the family

greets him; one takes his hat, another his bag, and a chair is placed

for him at the table. Then the children take their places, and the

Mother pours the tea.

After the meal is finished, the Father opens his portmanteau, and

looking into it, says:

A ball for baby should be here,

[Takes out the ball and gives it.]

BABY

Oh, thank you, thank you, Father dear.

FATHER

A skipping-rope for Maud is this,

[Presents it to Maud.]

MAUD

I thank you, Father, with a kiss.

[Kisses Father.]

FATHER

This cricket-ball for John will do.

[Hands John the ball.]

JOHN

Thank you, Papa, 'tis kind of you.

_Frontispiece._--Twenty or thirty children might very well combine to

make the 'house,' instead of ten as shown here. The two girls who cross

hands form the 'door.' The boy on the left of the door grasps the girdle

of the girl with his right hand, while the boy on the right places his

left hand on the girl's shoulder to make the 'latch.' To open the 'door'

we lift the 'latch,' and then push the girl on the right gently inside

the ring, the girl on the left moving with her.

To _knock_ at the 'door' we rap on the floor.

16. _GOING ERRANDS_

The children join hands and stand round to form a 'house' and 'garden'

(see diagram). A space is left for the gateway of the 'garden.' For

'door' of house see Frontispiece.

[Illustration:

+----------------------+

| |

| |

| House |

| |

| |

+--------+----+--------+

| _Door_ |

| |

| Garden |

| |

| |

+--------+ +--------+]

In the 'house' stands one of the bigger girls to represent the 'mother,'

and there should also be a little chair, and a doll's cradle with a doll

in it.

In the 'garden' eight or ten children are engaged in playing a game.

('Drop, Drop, Drop,' No. 41, p. 74, would do nicely.) One of the girls

must represent 'Nellie,' and one of the boys 'Johnnie.' As the game

proceeds, the 'mother' comes to the door and calls:

'Nellie, Nellie!'

[Nellie at once answers:]

'Yes, mother.'

[Leaves game immediately and runs to mother.]

MOTHER

Baby cries, just soothe her, Nell.

Rock the cradle; that is well.

[Nellie sits down and rocks the cradle.]

The game proceeds for a little while, and then the 'mother' calls again:

'Johnnie!' [_Children say_], 'Mother calls you, see.'

[Johnnie runs quickly to the 'mother.']

MOTHER

Go round to the shop for me.

[Gives him money and a basket.]

Johnnie may go outside the room and come back again, or the game

'Shopping' (No. 6, p. 10) may be played, having been previously prepared

in another part of the room, and Johnnie may go to the shop for what his

mother requires. When he has returned, all the children say:

Little children, always run

When your mother's voice is heard,

Leave your play whene'er she calls

Quickly mind her every word.

17. _TAKING FATHER'S TEA_

A classroom may be used for the 'house' and another for the 'workshop,'

or they may both be made by rings of children (see Frontispiece, and

description of same on p. 31). Between the 'house' and the 'workshop'

there should be a 'street' (see Game No. 12, p. 24). In the workshop

there should be 'joiners' planing, hammering, sawing, &c. (a set of toy

tools might be used for this), and in the 'house' a little girl should

represent the 'mother.'

Two children come walking quickly down the 'street' towards the 'house,'

saying:

Straight away from school we go,

To take our father's tea, you know.

They enter the 'house,' and the 'mother' gives a jug to one and a basket

to the other, and says:

With care the jug of tea you'll hold,

And make good haste lest it get cold.

Children reply:

Oh yes, dear mother, all you say

We'll mind right well--and now, away.

They walk up the 'street' to the 'workshop,' and the 'father'--a joiner

with sleeves rolled up--comes to the door.

FATHER

Ah! my children, here you come,

CHILDREN

Yes, we've brought your tea from home.

Father takes the jug and basket, saying:

Thank you, now run home and play;

I am working late to-day.

Children say 'Good-bye,' and run off.

_INVITATIONS_

_Preliminary._--Children should be taught to express thanks not only for

tangible presents, as in Game No. 15, but also for kindness or favours

received. The two games which follow are intended to teach this.

18. _INVITATION TO PLAY_

A house with garden is needed; to make this the children join hands and

stand as shown in diagram, p. 32. In the 'house' there should be a

'mother,' and in the 'garden' a number of children playing with ball or

skipping-rope. A smaller 'house' is required at some distance from the

first. In this, also, there should be a 'mother'--(Mrs. Day), and a

little girl--(Nell). A classroom may be used for this 'house' if more

convenient.

As the play proceeds the 'mother' comes to the 'door' to watch the

children's game. Presently one of them--a boy--runs up to her and says:

Mamma, please, may we ask Nell Day

To come and have a game of play?

[The other children come and cluster round.]

MOTHER

Oh, yes! I will a message send--

An invitation for your friend.

Just go and ask if Mrs. Day

Can spare Nellie to come all day.

ALL THE CHILDREN

Thank you, mother.

The boy runs off to Mrs. Day's house and knocks. Mrs. Day answers the

door.

CHILD

Please, Mrs. Day, may Nellie come

To play all day with us at home?

If Mrs. Day says 'Yes,' Nell should reply, 'Thank you, mother,' and Mrs.

Day should also send a message of thanks to the boy's mother. When Nell

is ready, they run off hand in hand.

19. _INVITATION TO DRIVE_

The house and garden described in Game No. 16, p. 32, will do quite well

for this also, but the children are to be at work instead of play. One

child may be fetching water, another minding the baby, and another

watering the garden or going errands. A gentleman (boy) comes to the

garden-gate (a space is left for the gateway), with 'carriage' and

'horses'; the 'carriage' is made in the same way as the 'coach' (Game

No. 24, p. 48), and has two horses instead of four. Gentleman walks

through the 'garden,' knocks at the door, and says:

Good morning, madam; if I may,

I'll drive your children out to-day.

MOTHER

I thank you, sir [_beckons children to her_]; come children!

[_children run to her_].

GENTLEMAN

Such busy, happy children, they

Shall drive with me far, far away.

CHILDREN

Oh, thank you, sir, 'twill pleasant be

To ride with you nice things to see.

Children enter carriage, waving hands to 'mother,' and saying:

Good-bye, dear mother, off we go,

The horses gallop fast, we know.

20. _GETTING READY FOR BED_

This game may be used for a class of children, or for a few only. In the

former case, the majority of the scholars would, of course, be

lookers-on.

Half a dozen boys and girls should be playing in different parts of the

room; one might be drawing, another building, and a third looking at a

picture-book; or they might all be joining to play a game together. A

big girl or the teacher represents the elder sister, who repeats (or

sings to the tune of 'The Campbells are Coming') the four lines

following:

Come, children, get ready for bed, bed, bed,

And sister must wash you, as mother said,

The hands and the faces will all be clean,

Such nice, happy children, shall ne'er be seen.

The children instantly put toys and books away in their proper places,

and reply:

Some folks they do cry, when they're washed, oh dear! dear!

Pray where do they live? We do not want them here.

Merry, happy little children, come and get well scrubbed,

But do not cry when you are washed and rubbed.

The 'sister' pretends to wash all the children; then they say:

Some folks they do cry when they're told, 'Time for bed,'

Some folks pout and say, 'Oh! let me play instead.'

Merry, happy little children, laughing go away,

Good-night, good-night, we'll play another day.

The children go out of the room kissing hands to those who are left, or

to the elder 'sister.'

21. _WASHING ONE'S SELF_

The teacher may repeat the lines, accompanying them with the actions,

which the children imitate, or the children may learn and repeat the

words themselves.

[1]Wash your hands, dear children all,

[2]Palms we rub and [3]backs as well,

[4]Round the wrist we leave no mark,

Else a sad tale that would tell;

[5]Rub the knuckles, [6]brush nails, too,

Clean, bright[7] hands nice work can do.

Now 'tis time to [8]wash your face,

[9]Soap your hands, and [10]rub away,

[11]Gently round the ears we go,

[12]Don't forget your eyes, I say;

[13]Nose, and [14]mouth, and [15]forehead high,

[16]All to make quite clean we try.

_Actions._--

[1] Pretend to wash hands.

[2] Rub palms together.

[3] Rub back of left hand with palm of right.

[4] Wash left wrist, then right.

[5] Rub knuckles of both hands.

[6] Brush nails of left hand with right fist.

[7] Show hands.

[8] Touch face with both hands.

[9] Pretend to rub soap on hands.

[10] Rub hands together.

[11] Wash the ears.

[12] Wash eyes.

[13] Rub the nose.

[14] Wash round mouth.

[15] Rub forehead.

[16] Rub all the face.

22. _ASKING FOR DRINK OF WATER_

_Preliminary._--This little game may be used to teach children to be

courteous to strangers, and it should also teach them how to carry

liquid without spilling.

_Directions._--The school or classroom should be the 'house,' and a boy

(representing the man who asks for water) should go outside. One child

is required to answer the door, and another may carry the glass of

water, or the same child may do both.

The 'man' comes and knocks at the door, which is opened by a little

girl; he then says:

A drink of water, please, I pray,

You'll give me, madam, this hot day.

A child walks across the room with the glass of water, which should be

carried on a plate or small tray, without spilling, and hands it to the

man, who takes it, saying, 'Thank you.' When he has finished drinking,

he returns the glass, and the child says 'Good-day,' and closes the

door.

23. _THE FOX AND THE TIGER_

_Directions._--The 'tiger' (a boy) hides in a 'forest,' which the

children make by standing at irregular intervals and representing trees.

Each child should name the tree it chooses, the following rhyme gives

the names of a few common trees:

Beech and chestnut, birch and oak

Are the names of English trees,

Elm and willow, poplar, ash,

Soon you will remember these.

[Illustration: FIG. 3.--FOX'S DEN]

The children should see leaves from each tree, and country children

should be shown the trees themselves with the leaves growing on them.

The 'den' of the 'fox' is at the edge of the 'forest,' and is made by

ten children standing as shown in fig. 3. The four children who form the

entrance join hands as shown, and the other six meet hands in centre. A

better way of making the den would be for each child to hold a branch of

a tree, then the _branches_ would meet instead of the hands. The

children who stand for 'trees' in the 'forest' wave branches, if the

latter are obtainable; if not, the arms are waved for branches. One of

the bigger girls should be the 'fox,' and two or three of the smallest

children should be cubs, and go into the den with the fox. Then the fox

comes walking out of the den, and says:

I go to find a duck

For dinner this fine day,

And you, my pretty cubs,

Will stay at home and play.

While she is absent, the tiger comes softly into the den and takes one

of the cubs (leading the child away by the hand). Presently the fox

returns, goes into the den, misses the cub, and chases the tiger.

24. _THE COACH GAME_

[Illustration:

x x x x

13 14 15 16

x x

11 12

x x

9 10

x x x x

5 6 7 8

x x x x

1 2 3 4]

The 'coach' is formed by children standing in position as shown on

diagram. All the children face the same way. 1, 2, 3, 4 are 'horses' and

join hands behind, as in 'Bell-horses'; 5, 6, 7, 8 join hands to make

the front part of the 'coach'; '5' holds the coat of 'horse' No. 1 with

right hand, while '8' holds coat of '4' with left; 9, 10, 11, 12 each

hold the dress of the child standing in front; 13, 14, 15, 16 join

hands; '13' catches hold of No. 11 with right hand, and '16' holds the

dress of No. 12 with left. When the 'coach' is ready, the 'driver' (a

boy) repeats the lines:

Here is my coach, who'll come and ride?

The door, you see, is open wide.

Four 'passengers' advance, and the 'driver' makes way for them to enter

the 'coach' between '10' and '12,' saying:

Jump in quick! quick! not long we stay,

Then ready! steady! right away!

The 'door' is closed by '12' again grasping the dress of '10,' and the

'coach' moves off. The 'horses' should not go very quickly, else the

'coach' will probably lose its shape. The 'passengers' walk along with

the 'coach' until their destination is reached, when the 'driver' opens

the door and allows them to alight.

The above game may be played in conjunction with Nos. 25, 26 and 27.

25. _THE STABLE_

This game may be played immediately after 'The Coach,' or it may be

played alone.

_Directions._--The 'stable' is formed by a number of children who stand

in rows (see diagram) and join hands.

[Illustration:

x x x x x x x x x

x x x x x

x x x x x

x x]

The 'hostler' (a boy) should stand near the 'stable.' When the 'coach'

(Game No. 24, p. 48) drives up, he goes to the driver and asks:

HOSTLER

Shall I take your horses for a rest and feed?

They are tired, I think, sir, and a drink they need.

DRIVER

Yes, good hostler, take and give them nice fresh corn,

With a pail of water; they have worked since morn.

The 'hostler' leads one horse into each stall, and pretends to give them

hay or corn. Then he carries water to them in a pail (a toy pail, price

1_d._, would do), and each drinks. After this he rubs them down, using a

brush or his hand.

26. _VISITING GRANDMAMMA_

_Directions._--Four little girls are selected to visit grandmamma, and

to carry messages and presents to her. Grandma's 'house' is made by a

ring of children (see Frontispiece, and description of same on p. 31),

and the girl who is to be 'Grandma' sits in the ring knitting. An

old-fashioned kerchief and cap help to make the 'grandma' more real, and

a pair of spectacles adds further to the effect. If the 'coach' game be

used in conjunction with this, the little girls may be the 'passengers'

and go in the 'coach' to grandma's house. The 'door' (see description of

Frontispiece on p. 31) should be opened by a little maid, then the four

children enter and repeat the lines:

CHILDREN ALTOGETHER

Good morning, grandma, we have come

With messages from all at home.

FIRST CHILD

Mamma sends love, and I'm to say

She hopes you are quite well to-day.

[Grandma replies suitably.]

SECOND CHILD

These flowers, dear grandma, are for you,

[Gives her flowers.]

In my small garden bed they grew.

GRANDMA

Thank you, my dear.

THIRD CHILD [_handing a basket_]

And here are cakes that Nellie made

To send to grandmamma, she said.

FOURTH CHILD [_giving basket to grandma_]

Ripe fruit I bring for grandmamma,

These pears and plums are from papa.

When 'grandma' has thanked each of the children, they take leave of her

and return home.

The Guessing Rhyme, No. 92, might be given after playing the above game.

27. _PAYING CALLS_

_Directions._--A ring of children form the 'house' (see Frontispiece,

and description of same on p. 31) or a classroom may be used for it. A

few chairs and a table should be placed in the 'house,' and there should

be a 'mother' and 'children.' A 'lady' (represented by a little girl)

comes and knocks at the 'door,' and the 'mother' opens it.

VISITOR

How do you do, dear Mrs. Brown?

I've called upon you going to town.

MOTHER

I'm quite well, thank you, Mrs. May,

And glad to see you this fine day.

The visitor then walks in and speaks to the children one by one; they

should answer without hesitation. Children are generally very shy and

awkward when addressed by strangers, but they should be encouraged to

reply with confidence and ease. Perhaps these little games may help to

give them confidence.

The game 'Paying Calls' might appropriately be followed by 'Afternoon

Tea'; both these are played with great glee by the little girls.

28. _AFTERNOON TEA_

The tea-tray is brought in by one of the children and placed on a table

near the 'mother,' who pours out the tea. One of the children carries a

cup to the visitor, and hands it to her, asking:--

Will you take a cup of tea?

VISITOR

Yes, refreshing it will be.

[Takes the cup and says 'Thank you.']

A plate or d'oyley may be placed in the lap of the visitor for the bread

or biscuit, which the child hands, saying:--

Bread and butter, biscuits, cake.

VISITOR

Please a biscuit I will take.

The 'mother' may serve the children with tea, or there may be other

visitors calling, then the time of the children will be occupied in

attending to them.

When Mrs. May has finished, the child says:--

Shall I take your cup away,

And your plate, too, Mrs. May?

[Takes them away.]

By-and-by the visitor takes leave of the 'mother' and children, bidding

each 'Good-day,' and the 'door' is opened for her by one of the

children.

29. _SPRING FLOWERS_

All the children join to form a large ring, and one of the taller girls

stands in the centre to represent 'Spring.' The twelve flowers mentioned

in the verses should be represented by twelve children standing at

intervals in the ring. Before commencing the game, the child who

represents 'Spring' might appropriately repeat the lines of Guessing

Rhyme No. 74, p. 95.

The 'Flowers' step forward from the larger ring as the name of each is

mentioned in the verses, and form a smaller circle round 'Spring.' The

children should join hands to close up the gap which is left by each

'Flower' as it steps forward to join the small circle.

A Daffodil am I,

And I a Daisy small;

A Bluebell I come here,

I'm Buttercup so tall.

The Cowslip should come next,

And then the Violet sweet,

The Snowdrop fair and white,

The Crocus trim and neat.

The starry Celandine,

Anemone, so fair,

The yellow Primrose, sweet,

Lily, with fragrance rare.

The 'Flowers' then join hands and repeat the verse following:--

Whene'er Spring shows her face

The flowers all come again,

We cluster round the 'Spring,'

[All the Flowers bow.]

We follow in her train.

[Flowers turn to right.]

'Spring' marches round inside the larger ring, and the 'Flowers' follow

in order.

30. _SUMMER FLOWERS_

This game is played like the game of 'Spring Flowers' (see instructions

on p. 56).

The girl chosen to represent 'Summer' may repeat the verse given in

Guessing Rhyme No. 75, p. 95, and then the 'Flowers' step forward as

their names are mentioned in the rhymes which follow.

First comes the Pink Wild Rose,

[Rose steps forward.]

The White rose, too, is here

Next Honeysuckle sweet,

And Foxglove standing near.

The scented Mignonette,

Dog-daisy gold and white,

The pretty Cornflower blue,

And Marigold so bright.

A Campion white grows here,

And next a Campion pink,

Here's Clover from the field,

Harebell comes next, I think.

The 'Flowers' then join hands and repeat the following rhyme:--

A ring we make round Summer sweet,

Oh Summer, Summer, thee we greet:

[All bow.]

For bright and happy is our play

All through the livelong Summer day.

The 'Flowers' then dance round 'Summer.'

31. _THE THREE BEARS_

This game may be played either in the home, schoolroom or classroom. The

words should be learnt previously as a recitation.

_Materials required._--Three mugs or basins of various sizes, with a

spoon in each; three stools or chairs of various sizes, and three beds.

The latter may be made by laying shawls or coats on the forms or floor.

The 'beds' should vary in size, the first being the largest, the next

smaller, the third smaller still.

Three boys or girls should be chosen to represent the Three Bears, and

these also should vary in size. The 'Bears' go outside the room.

The child who represents the little girl should know the rhymes well.

When all is ready she comes in and, standing near the open door, says:--

What a funny house I see!

Surely I may step inside,

All is quiet as can be,

And the door is open wide.

[Walks slowly towards the mugs.]

Pots of food are near the fire.

I must taste them, one [tastes the first], two [tastes the second],

three [tastes the third];

Oh, how good, I'll eat it all,

For my breakfast it shall be.

[Puts the mug down and turns to stools.]

Three stools! first [sits on first] and next [sits on it] too high,

Tiny one is just for me.

[Sits on third.]

Oh, 'tis broken [tumbles off], off I go,

What else is there yet to see?

[Walks towards beds.]

Beds, a large one [lies down], that is hard, [Rises.]

This one [pointing to middle bed] is too long, I fear,

Oh, how soft [lies down in little bed], I'll take a rest,

In the little bed just here.

[Pretends to sleep.]

The three bears come tramping in. The big one takes up his mug and says,

'Who has been at my porridge?' The second bear says the same; and then

the little bear takes up his mug and says, 'Who has been at my porridge

and eaten it all up?'

They proceed in the same way with the stools, the little bear finishing

with 'Who has been sitting on my stool, and broken it?'

Then they go to the beds in order, asking one after the other, 'Who has

been at my bed?' until it comes to the little bear's turn, when he says,

'Who has been at my bed? and here she is still!'

The little girl now opens her eyes, and, seeing the bears, jumps up

quickly and runs off.

32. _IMITATING CRIES OF ANIMALS_

(A simple game for the very smallest children.)

One child comes out to stand in front of the class and says:--

Listen to the cry I make,

Then, if you the trouble take,

You may guess my name.

He then imitates the cry of some animal, the 'bark' of a dog, the 'mew'

of a cat, or the 'crowing' of the cock, and the children who wish to

answer hold out the hand. The child who is allowed to give the name of

the animal represented by the cry comes out (if the answer is correct)

and makes the cry of another animal, first repeating the lines as

before. The following are some of the cries that the children may be

able to imitate, 'cluck, cluck' (hen), 'quacking' (duck), 'hissing'

(goose), 'neighing' (horse), 'braying' (donkey), 'grunting' (pig),

'chirping' (bird) or talking like the parrot.

33. _CHARADES_

_Preliminary._--Everyone knows how fond children are of representing

ideas by action. It is for this reason that charades are recommended

here. It will, of course, be necessary for the teacher to assist and

suggest, but the children soon acquire confidence, and their acting,

being perfectly natural, is often remarkably good.

A very simple little charade is given as an example.

The children who are to take part go out of the room for a few minutes

with the teacher. We will suppose the word chosen is

TEA-CAKE

ACT I.--The teacher is to be the 'mother' and the rest are children. The

'mother' enters and sits down; presently the children come trooping in

from school and gather round her. She asks what they have been doing at

school, each one tells her something about its work or play, and then

one child asks, 'May we have tea, mother, please?' 'Yes,' says the

mother, 'go and take off your hats and we will get it ready.' (End of

Act I.)

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