Settlings of land in Iceland, 10, 11, 12, 16, 17

<i>Ships and their outfit</i>.

Boat, ten oars aboard, 22, 227

Boat-stand, 20, <i>and passim</i>

Beaks, 115

Bark (karfi), of sixteen oars aboard, 46, 52, 62

Bulwark, 3

Forecastle, 3

Grapplings, 3

Gunwale, 147

Row-barge, 115

Sail, 16, 41

Ship shield-hung from stem to stern, 52

stained above sea, 52

cleared from stem to stern, 3

stem, stern, 3, 52

Viking-ship, I

War-ship, 6

Work in connection with ship:

baling, 41, 42, 45

pumping, 44

rolling ship ashore, 174

launching of, 46

building of, 25

Yard, 16

<i>Skalds named in the Saga</i>.

Arnor Earls'-skald, 179

Bessi, Skald-Torfa's son, 34, 71

Grettir Asmundson.

Hallmund, 161, 186-187

Odd the Foundling-Skald, 34, 87-88

Skald-Torfa, 34

Svein of Bank, 135

Thormod Coalbrowskald, 77

<i>Social Stations</i>.

Bonder, 14, and <i>passim</i>

Chapmen, <i>passim</i>

Court-owner, an owner of all such houses in a town as form the

surrounding of a court, 71

Earl, a man next after the king in dignity, 14, 50 <i>sqq</i>.,

69 <i>sqq</i>., 112

Free-men, 53

Godi, a chief combining in his person the religious and administrative

authority of the district over which he ruled, 11, 26

Hand-maid, 220, 221

Herdsman. <i>See</i> Occupations.

Hersir, a man next to an earl in dignity, 14

Home-folk, 54

Home-women, 54

House-carle, <i>passim</i>.

<i>Sports and Games</i>.

Ball-play, 34

Ball, 35

Bat, 35

Horse-fight, 87, 88

Knave-game (note), 208

Sports at Heron-ness thing, 210, 212

Swimming, 117, 167, 220

Tale-game, 208

Wrestling, 211, 212, 216

<i>Things, or Public Law-assemblages</i>.

The Althing, <i>passim</i>

The Thing of Kialarness, 19

Heron-ness, 210

Hunawater, 129, 150

Trade on England, 67

<i>Trolls and Evil Wights</i>.

See Hallmund's song, 187

Troll-carle, 197

Troll-wife, 194-195

The wight that slew Glam, 96, 99, 100

Troth, to sit in troth for three winters, 7

Twainmonth, the second month in the year, corresponding to our

September (Aug. 24--Sept. 22).

Wadmall as an article of trade, 40, 220

<i>Weapons and War-gear</i>.

Axe, <i>passim</i>.

Barb-end, 57

Barb, 57, 132

Buckler, 142

Byrni, 57

Chopper, 194

Cheek-pieces of a helmet, 122

Glaive (heft-sax), 197

Grigs of the sword, 241

Hand-axe, 141

Helmet, 57, 85, 122, 132

Shield (iron-rimmed, inlaid), 72, 122, 128, 175, 203, 241

Socket inlaid with silver, 141

Socket-nail, 141

Short-sword, Karrs-loom, 49, and <i>passim</i>

Spear, great without barbs, 141

with broad barbs, 56, 132

Stones used for missiles, 8

Spear-head, 57

Sword, girt with a sword, 132, 241

Jokul's gift, the heirloom of the kinsmen of Ingimund the

Old, 40, and <i>passim</i>.

Weird of a ghost, 109

of a sorceress, 229

Winter-nights, the first days in winter about Oct. 14, 145

<i>Witchcraft and Sorcery</i>.

Gale of wind brought on by evil craft, 236-237

Witchcraft, an illegal means for overcoming an enemy, 244, 250

Witchcraft wrought into a log of wood, the manner thereof, 230, 231

Wound growing deadly through the effect of evil and witchcrafty

runes, 244, 250

Wooing, 6, 7, 19

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