CHAPTER XII.

THE COMING OF THE BEAR.

"Listen fellows, let's duck back towards the woods for a bit and have a

council of war," ordered Garry. "There will be less chance of our being

observed there, and no chance of our being overheard." So saying, Garry

led the way back for about half a mile.

"We must strike while the iron's hot, and it seems to be hot tonight.

What with the young lady's information about watching this Lafe Green

person, and Dud's hint that there was something brewing, it strikes me

that we ought to get going. There's only one logical place to start, and

that is this restaurant," said Garry emphatically.

"We must understand one thing, though. There's an element of danger

connected with this, and I don't want to lead anyone into anything that

I wouldn't do myself, so I offer to make the first reconnoitre," he

concluded.

"That's mighty white, Garry, but I want to make a suggestion. I'm not

looking for any personal glory out of this, but I declare I think I am

the logical person to go. You know I am the only one of us who can talk

French and understand it, and as we have already had one clue in that

manner, there's every chance that others may follow in the same way, so

I move that I go."

Garry saw the force of the argument, and as Phil was backed up by Dick,

decided that after all this was the best move.

A plan of campaign was hastily drawn up. It was decided that the other

two should return to the lean-to, and there wait Phil's return. Phil's

rifle and knapsack were to be carried back by his chums, while Phil was

to take the little automatic that Garry had purchased at Bangor.

"This is only as a measure of safety, Phil," said Garry. "And under no

condition show it or use it except as a last resort. Now there's one

other thing. We want to keep a check for safety's sake on your

movements, yet you want to have time enough to follow up any clue that

may arise. So let's make it a point that you be back at the lean-to by

sundown tomorrow night. If you are not there by then, we will know that

you are in some sort of a pickle and plan to come to your aid. Don't try

to do anything single handed; your mission tonight is to find out what

is going on if you can. If you can return tonight, so much the better.

From now on too, we'll establish a watch, taking two hour sentry duty.

There may be no need of it yet, but we will get back in the habit of it,

and an ounce of precaution is worth a pound of cure. Now go to it, old

topper, and the best of luck."

The chums shook hands, and then went their different ways, Garry and

Dick back to the lean-to in the woods, and Phil back to town.

Just before he left the fringe of woods that bordered the edge of the

town, Phil did a peculiar stunt that was later to stand him in good

stead. Taking his knife from his pocket, he made a small slit in the

under side of his coat lapel. In this he slipped the knife, and then

held the coat at arm's length to see if there was any lump observable.

The coat, made as it was of thick khaki, showed no noticeable

difference. Satisfied with the appearance, he slipped his coat on again,

and went his way. Phil was thinking of the time he had been left chained

to the tree in the woods by Anderson and LeBlanc, with no weapon with

which he could free himself, and he was determined that this would never

happen again if he could prevent it. He was satisfied that the ruse of

hiding the knife would not be discovered were he captured, unless his

coat was taken away from him.

In a short time Phil had approached the restaurant, and entered. Taking

his seat on one of the high stools at the lunch counter, he ordered some

supper. The bearded Frenchman, evidently the proprietor, who approached,

shot at him a question in French.

Phil know perfectly well that he was asking him in French what he

wanted, but he just stared blankly at the man, who, believing that he

did not understand, spoke to him in broken English.

"M'sieu does not spik the French, hein?"

Phil shook his head and repeated his order in English. Satisfied, the

man turned to the stove back of the counter and dished up a mess of

piping hot baked peas, cooked with bacon instead of pork. This is a

favorite dish with the French of Canada. A great slab of johnny-cake and

a cup of hot coffee seemed to be the only thing on the bill of fare. For

dessert there was apple pie and cheese.

The whole was put before him at once, and Phil, with the appetite of a

healthy boy, fell to and soon dispatched the food. He ate a second

portion of the peas, which evidently pleased the proprietor who was at

once cook and waiter.

Following the order for the second helping, the big Frenchman entered

into conversation with Phil. He seemed satisfied with Phil's answer to

his query as to what he was doing in those parts, when Phil told them

he was camping there for a short time, preparatory to a fishing

expedition.

Supper over, Phil walked over to one of the tables, where he found a

week-old Bangor paper, and a Canadian French paper. Carefully avoiding

taking up the French paper and thus betray his knowledge of the

language, he took the _Commercial_ and read steadily for an hour or

more. During this time the place was steadily filling. Men came in, got

their supper, and took seats at the many tables scattered about. Later

others came in, evidently villagers who made a sort of a clubhouse of

the place. A half a dozen card games were in progress, and at three of

the tables couples were playing checkers. By this time Phil had read all

the news and was beginning on the advertisements in order to have some

ostensible purpose in remaining where he knew nobody. Another half hour

passed, and then he decided to get up and watch one of the checker games

that was in progress near him.

Both of the players were fairly expert, and he watched for some time

with great interest. During the second game, one of the players made a

bad move and let his opponent sweep off three pieces and land in the

king row to boot. As he made the move, Phil could not repress a little

gasp. The lucky opponent looked up at Phil and grinned, and Phil smiled

back. The game was lost for the first man, and his friend proceeded to

rub it in a little.

"I declare, Hoke, you're gettin' worse every day. You ought to see that

I would clean the board if you made that move. I declare, I bet this

young fellow here can beat you."

"Bet a doughnut he can't," said the man called Hoke.

"Take ye up on that, an' if you lose I'll make you walk home and get

one. They never have 'em here at night. What say, young feller, will ye

give this feller a trimming for me?"

"Why, yes, I would like to play a game," said Phil. He wanted to play

for two reasons. First, it would give him a legitimate excuse for

loitering there a little longer without attracting attention, and

secondly, he really enjoyed a good game of checkers.

Phil disposed of his man very easily, for he was a remarkably good

player. At the conclusion of the game, the defeated man demanded that

his friend try a game with Phil, and accordingly changed places with

him. Here was a harder opponent, and Phil was devoting his entire

attention to giving him a run for the honors of the game, when the door

opened and a couple of men slouched in.

Phil's heart stood still, for they were two of the trio of tramps they

had caught in their shack outside their home town. Phil was in a

quandary. He couldn't leave the game and rush out of the restaurant

without doing the very thing he least wanted to, that was draw

particular attention to himself.

There was only one thing to do, and that was stay and face the music. He

doubted if the tramps would start anything in the room, but would

probably wait outside and seek to wreak revenge on him for being one of

those instrumental in their capture that time in the shack.

Then to his great surprise, they passed by him, giving him only a casual

glance, but no sign of recognition.

Phil breathed a sigh of relief, and then reflected that it was not

strange that they failed to recognize him. In the first place, they

would hardly expect to find him in that northern town, and then his

khaki clothes were of the sort that is common to the woods, but not to

the town where their arrest had taken place. So it was a simple matter,

their not knowing him.

He turned his attention to the game again, and had made two moves, when

a phrase, spoken in French by a man at the table in back of him,

startled him into alert attention.

The man had said:

"Well, Pierre, 'The Bear' will be here in a few moments now."

What was he to do? "The Bear" could be no one but LeBlanc.

He must get out of the room at all costs, but how was he to avoid

running into LeBlanc?

There was precious little chance that the guide would fail to recognize

him, and he knew that he would be in real danger here among the

half-breed's friends and cronies.

Then, too, he must make his exit naturally, so as to arouse no suspicion

in the minds of the checker players, who might be foes just as well as

friends.

Already the watcher at the table was demanding they finish the game

quickly so that he could have another chance at Phil.

His mind working rapidly, Phil figured out what the best course to

pursue would be. The main point was to get out of the restaurant, but

there was the danger that at the precise moment of his exit, Jean

LeBlanc might be coming in the door.

It was not wholly fear of LeBlanc that made him want to escape

unobserved, he didn't want the treacherous guide to know that he or his

chums were in the vicinity, for it would immediately destroy their

usefulness; at least it would hamper their work to a great degree.

While his opponent studied the board, Phil was looking about the room.

At one side of the room there was a window looking out on a side street

or alley, Phil did not know which. Right beside it was a door. He

decided that this was the best means of exit, for in the dark alleyway

he could pass anyone coming in without their seeing who it was, and once

in the shadows, he could look up and down the street, and make his

escape as soon as it looked clear.

The immediate thing to be done was to bring the game to a close. His

opponent had made his move, and concentrating on the game, Phil saw an

obscure move, which, once made, would give his opponent the game.

Without further hesitation, he made it, and the other player seized the

advantage and won the game.

While he was chuckling over his victory, the other man was demanding a

return chance at Phil, but the Boy Ranger forestalled this by pleading a

headache from the heat and the smoke-filled room.

"Tell you what," he said. "You two play a game, while I go outside for a

few minutes and clear my head, then I'll come back and take you on

again."

This proved to be agreeable to the others, and in another moment they

were absorbed in the start of the game. Carefully edging his way over to

the side door, he waited till no one was looking at him, then opened the

door and slipped through--not into an alleyway, but into another room!

He had been fooled by the close proximity of the window, never dreaming

that there was an ell-like extension beginning flush at the side of the

window. Hastily glancing about, he saw another door, and running to it,

threw it open, only to have Jean LeBlanc enter just as he opened it.

The Ranger Boys and the Border Smugglers · 第 12 / 22 章