Perhaps this is clearer:--

“The way we play the game of greenman one of us lay down and cover his

self with grass and the others run out and hide then they say greenman

greenman rise up then he gets up and trys to catch them and the last

one thats cort goes it--”

For GREEN MAN RISE-O you have to go to the park, nowadays; but if you

can’t go to the park, and want to play it in the street, this is how

you do:--

“A boy as got to lay down and all the others have to put thier coats

on him and then they have to say green man rise up and if he see a boy

he as got to say one, two, three, and the last one as to go it--”

--in fact, it becomes like DEAD MAN’S RISE, for lack of grass.

In COCK ROBIN IS DEAD all the children who are playing have to arm

themselves with shields (for which they use saucepan-lids) and with

bows and arrows; and some of the bows are worth looking at--made of

string, they are, and half a barrel-hoop or a whalebone out of their

big sister’s stays--if she wears any. Another of these sports is an old

witch-game called TO BECKLES TO BECKLES (?Beccles in Suffolk). It is

played like this:

“The children form a ring, and two in the middle. One is a witch and

the other is a girl. The children dance round once. Then the girl in

the ring says, “To Beckles to Beckles to get some wood.” Old witch

says: “What for.” Girl: “To boil the pot.” Witch: “What for.” Girl:

“To cook the fowl.” Witch: “Where did you get it?” Girl: “From your

yard.” At this a race ensues, until the girl is caught by the witch.”

GROTTOES--May sport--are built heart-shaped or square or round, with

an edge of grass (if you can get it) filled up with picture-cards

and oyster-shells and old scent bottles or anything else that looks

pretty. It’s just a dodge for mumping halfpennies; and not a bad one,

either. They come up to you and say “Remember the grotto”--meaning Pay

up. Speaking for myself, I generally forget the grotto--meaning Go to

blazes. But some people pay up, and I once saw Mr. Perkins give them

sixpence! He was a bit all right, that evening--must have been....

By far the best children’s games are those played with mud. Of mud

you make PIES, and BRIDGES, and STICKING-BRICKS (against a wall),

and MUD-CARTS (played with a tin-can), and WELLS, and TUNNELS, and

FLOWER-POTS, and CASTLES--in fact, anything you please. There’s nothing

like mud, when all is said and done, and it’s a perfect shame there

isn’t more mud about, nowadays; or sand, at least. You should see

them go for it, when the streets are up. Because the park is too far

away for most of them. And then, the fact of the matter is, our boys

don’t much like playing in the park, anyhow; and the few who care

about it aren’t allowed to go, because their mothers say “You’ve got

no clothes.” They prefer the streets; and that’s the truth, though you

wouldn’t believe it. I can’t stop to tell you why. For one thing, the

keeper is always coming up in the park and interfering; next, they

can’t find kerbs and paving-stones there; next, it makes them wild to

see other boys with bats and things, when they have none....

Some of these games used to come in at fixed seasons, as TOPS and

MARBLES and PICTURES and BUTTONS still do; they came regularly, like

the ice-cream jack or the lavender-boy or the rate-collector or the

measles or the hoky-poky man or the carol-singers. But things are

changing. SKIPPING used to begin on Good Friday, and now they skip half

the year round; HOOPS used to come in at Christmas sharp, and here they

are already. Danged if I know the reason why. But there it is. GROTTOES

ought to be played on St. James’ day, and I’ve seen them in mid-winter.

The same with these MUD-PIES. You would think they belonged naturally

to the wet season. Not a bit of it! Not nowadays, at all events. If

their clay is too dry in summer, they manage to make it moist again,

even without waiting for the rain. Unseasonable, I call it....

What I said about paving-stones reminds me of MARBLES. We used to play

them in the winter, on the pavement. But marlies are going down in the

world, that’s certain. It’s a good while since I played, but I still

remember the names of a few kinds--Toms, and Alleys, and Glarnies, and

Miggies; and Forty-eighter and Twenty-fourer and Twelver and Sixer

and Fourer and Three-er. You hardly ever hear of a Forty-eighter

nowadays. The smaller stone marbles were called Tich; those you got

out of lemonade bottles were Glass-eye; they also had names, which

I’ve forgotten, according to the different coloured marks. We used to

play at NOCKS (that is, KNUCKS: because your knuckles had to touch

the ground), and MARBLE-BOARD, and SKITTLES, and GLASGOW, and THREE

HOLES, and NIXY’S IN THE HOLE: I TAKE, and GUTTER MARBLES, and ROW

MARBLES, and UP THE ALLEY, and SPICK AND SPAN, and DOB ’EM, and TIP,

and FOUR HOLES, and NEAREST THE WALL, and PICKING THE PLUMS, and

GOING UP, and BOWLING IN THE HOLE and HIT IT LEAVE IT and HIT IT HAVE

IT and THROWINGS OUT and STAYS and HITS AND SPANS and FIVE TEN and

PICKING NUMBERS and BAGATELLE and IN THE RING and PITCHING and FOLLOW

ON and KILLING and PORKY and THROW THE FARTHEST and SOME OR NONE and

BRIDGE-BOARD. BRIDGE-BOARD was played with a diagram looking like a

row of railway arches; and I might explain the game if I could draw

diagrams, which I can’t. In BOUNCE EYE each player gave a certain

number of marbles which were pooled in a ring. Then one of them held

a marble to his eye and dropped it among them; if any others were

knocked out of the ring, he kept them; if none, his own marble went

into the pool. There used also to be games that you played with marbles

in a flat iron ring--the rings cost 2d. if you bought them, but you

generally got them off the barges for nothing--games like RINGUMS and

CHIPPING OUT OF THE RING.

But, as I was saying, marbles are not played as they used to be. The

police are getting more interfering every day; they tell the boys to

move on and not block up the pavement, and that interrupts them in the

middle of a game and makes them half wild; and if you don’t clear off

at once, they kick your marbles into the gutter where they get lost

down a drain, and that makes you altogether mad. Aunt Eliza explains

things by saying that marble-games wear out boys’ clothes at the knees

and that mothers are growing to be “more careful in such matters.” More

fussy, I call it. And then she says--and I say what she says simply

can’t be believed, though it would prove what _I_ said--she says--and I

say she says these things not because she knows them but just because

she believes them, or believes she believes them, or believes she ought

to believe them, like some people do; or perhaps not even that; because

how is she to _know_ them: that’s what I want to know?--she says that

marbles--and I say it’s the worst of Aunt Eliza that when she says a

thing you never know exactly where you are; and, upon my word, I don’t

believe she knows either; nor does anybody else, for that matter; and,

what’s more, nobody really cares; and it wouldn’t much matter if they

did, which is just as well--she says that marbles--and I say it all

comes from wasting her time running all over the place in a feather hat

and silk garters, ever since she came in for that little bit and left

off trying to be schoolmistress, and messing about the way she has done

with children’s homes and a lot of old cranks, instead of doing some

honest work at home--she says that marbles, and not only marbles but

HOOPS, used to be played by the big boys at the public schools.

Hoops: that’s what she says. And I say: hoops be blowed. With all

respect to Aunt Eliza, I might have swallowed marbles, but I can’t

swallow hoops; not on this side of the year after next. I know this,

at least, that if a big lad were seen playing, or ever had been seen

playing, with a hoop, down our way, except, perhaps, an iron one--why,

his own parents wouldn’t know him again, when he got home, if he

ever did, which I rather doubt; and that’s all there is to it. His

father would ask whether some poor loony had been trying to box with

a traction-engine going at full steam, and his mother would want to

know what on earth made somebody put a lot of something through the

sausage-machine without sifting out all those buttons first. But that’s

neither here nor there, except in so far as it shows what Aunt Eliza’s

explanations are worth. Mr. Perkins, of Framlingham Brothers (a good

old firm--and a nice place he’s got, too)--he’s an understandable kind

of gentleman and he gets talking about things after his second pint of

Burton and he says, speaking of marbles, that he’s noticed the same

thing as I have. And when I asked him _why_ marbles are going out of

fashion, he says:

“Marbles are going out of fashion”, he says, “because they’re getting

unpopular. That’s why. And I happen to know this”, says he, “because

our little Percy he tells me that shopmen don’t stock them the way

they did because they know that boys don’t ask for them the way they

did and boys don’t ask for them the way they did because they know

they couldn’t get them the way they did because shopmen don’t stock

them the way they did. Which proves what I said. Trust me”, says he,

“when things begin to lose their popularity, they are sure to become

unfashionable sooner or later, whether it be games, or clothes, or

drinks, _or_ religions. For instance”, says he, “take Nonconformity”.

But I wasn’t taking Nonconformity just then, and when I tried to keep

him to the point, and asked _why_ marlies, and just marlies, were

getting unpopular, he scratches his chin which hadn’t been shaved for

the inside of a week, and has another go at his tankard, and puts

it down with a bit of a bang, emphatic-like--a sure sign, with Mr.

Perkins--and then he looks at me and says:

“Marbles are getting unpopular”, says he, “because they’re going out

of fashion. That’s what’s the matter with marbles and with a good many

other things as well. Take Nonconformity”, and when I told him I was

only taking bitter that night, he has another pull at his Burton, and

at last he says, casual-fashion:

“Marbles are not stimulating enough for modern life. It’s the same

with religions, _don’t you see_? Now take Nonconformity”--and God’s

truth! I had to take Nonconformity for the better part of an hour,

after all.

But Mr. Perkins hit the nail on the head, all the same. For I feel

sure that boys need more excitement than they did. Or perhaps I ought

to say they want it. That’s it: they just want it. And thinking it

over, I believe the cinematograph is to blame: it makes them want more

excitement, and then it gives it them; and then it makes them want

still more, and then it gives them still more; quite restless, in fact,

it makes them, and I shouldn’t be surprised if sooner or later it

weren’t responsible for a new kind of boy altogether. And that would

mean the end of a number of these old games. Because nowadays the

bigger lads, those who used to do most of the inventing--they prefer

to go to picture-shows whenever they get a chance, instead of larking

about the streets as they used to do. (They get some games out of the

cinematograph, by the way, such as COWBOYS--INDIANS, which has lately

been re-christened GERMANS--ENGLISH). So the playing-age is growing

to be younger and younger, and these small boys are not so good at

discovering fresh sports; it’s quite true they do make up new ones

every day, but I think, on the whole, they forget more than they ought

to remember; and this is the reason, if you really want to know, why

I’m making up this catalogue: to see whether the next lot of children

knows anything about these sports, or even their names.

The “organized games” they make them play in the parks nowadays--they

work in the same direction; so does the regular county council

schooling; so does the scout movement. The fact is, boys are not left

to themselves the way they used to be; everybody goes fussing about

and telling them to do this and that, when they want to be doing

something else--something of their own; that’s why many games are being

forgotten. I don’t know a single boy who really cares for “organized

games” the way a man does; even Aunt Eliza can’t bring herself to

believe in the system over-much, though she likes to think it keeps

the youngsters out of mischief. And it all comes from thinking that

boys think the same as we think--which they don’t; or ought to learn to

think the same as we think--which they oughtn’t. Because the right kind

of boy thinks differently from the right kind of man about games and

everything else. And so he ought.

To prove that they still can invent, you need only watch them at

their picture-games--played with cigarette-cards and all of them, of

course, absolutely new, seeing that these cards were quite unknown up

to a few years ago. These picture games have helped to do away with

marbles, for two reasons: firstly, the boys are keener on them because

they’re more exciting; and secondly, they’re cheaper. You have to pay

for marbles. But you don’t pay for fag-pictures: you mump them, see?

And here the difference between our games and those of richer people

comes in. The more expensive their games are, the more they like to

play them; they don’t seem to care about sports that are played with

nothing at all--the dearness is what makes everybody want to go in for

them; whereas with our boys a game can only be played if it’s cheap,

and if it costs nothing at all--why, then it becomes really popular,

or fashionable--as the case may be. Now fag-cards are cheap, and no

mistake. That’s why you can play so many games with them--EGGS IN THE

BUSH, and SNAP, and BANKER (or BANK), and NEAREST THE WALL TAKES, and

NEAREST THE WALL SPINS UP, and SEVENS (quite a new kind), and SCALING

UP THE RING, and SCALING UP THE LINE, and UNDER THE HAT, and GETTING

IN THE RING (that’s a paving-flag, and the game is also called IN THE

SQUARE), and OVERLAPPINGS, and IN THE RING FARTHEST, and POKE IN THE

HOLE, and DROP THEM (or DROPS), and SKATE THEM, and PICTURE OR BLANK,

and WALLIE (or UP THE WALL), and PITCHING IN THE BLOCK (or PITCHER),

and PITCHING UNDER, and SLAP-DAP, and SCRAPINGS, and TIPPING IN THE

HOLE, and BLOWINGS (also called BLOWS or BLOWUMS: you need an outside

window-sill for this), and TOUCH-CARD, and GETTING ON, and INNERS AND

OUTERS, and THUMBS, and SHOWS-UP, and KNOCK ’EM DOWN, and DICINGS, and

WATERFALLS (or SNOWFALLS) and SPANS (or SPANNERS)--there’s thirty of

them, anyhow.

There’s this to be said for picture-games: they make the boys

uncommonly nimble with their hands and fingers, and this must help

them later on, if they go in for certain trades like watch-making.

In fact, they require real skill; as I found out the other day when

they asked me to play BANKER (just for a lark, they said) and got five

coppers out of me in about half as many minutes. No, I’ve nothing

against picture-games except that their names are not as good as those

of the duty sports and that they don’t give the youngsters any chance

of running about and using their legs. And also this: they’re really

horrible inducements to gambling--especially BANKER. Now I don’t

like even talking about gambling, because it’s forbidden by law, and

everybody knows it. And yet, only yesterday I noticed a lot of them

at it; evidently at it. I could see they were up to mischief, by the

way they cleared. Dam funny it was--how they just melted into nothing,

before I could get a proper sight of them. Not our boys, I’m glad to

say.

They’re so keen on these picture-games that you can see them playing at

half-past six in the morning and after nine at night; and in the rain,

too; and when they have no fag-pictures they try to play the same games

with bus tickets and then, if you’re not very careful, you can hear

some shocking bad swear-words which they pick up I can’t think where,

because the bus tickets bend too easily and won’t fly as they should.

And that reminds me of some other games of the smaller children--those

played with five stones (boys) or gobs and bonsers (girls). Gobs (cobs)

are shaped like dice, or ought to be; and a bonser or bonk or buck

or bonster is a large marble that bounces from the ground (bouncer),

about the size of a forty-eighter. You can buy four gobs and a bonk for

a half-penny; you can also make them yourself--the gobs or stones, I

mean--out of bits of porcellain and pebbles and winkle-shells; but the

bought ones are the best, because, for one reason, you have to pay for

them.

With these things you play BUCK AND FOUR of different kinds, such as

TELLINGS and SISTERS and STAND UP JACK. For BASKETS you need a diagram

on the pavement, which I can’t draw. Other games of this sort are ALLEY

GOBS and CHANGES and PICKSES and STANDSES--

“In standses aim the marble up then as the marble is coming down stand

one of the stones up till you stand all the four up then you drop them

again--”

and SHUFFLES and FULL-STOP AND COMMA and FLY DOBS and BABES IN THE WELL

and ONE STAND UP ONES’ES--

“if one gob stands up when thrown out, the process of ones’es must be

taken. After this you must get two to stand up [on their sides, of

course], then three and so in the right order”--

and OVER THE WALL ONE TWO THREE and SPANS and LONDON BRIDGE--

“the bonk is thrown up and while it is descending the two in the

middle are caught up, but the bonk must be caught with both stones in

the middle then the two stones outside are caught up making a total of

three in the hand” (not very clear, is it?)--

and BABES IN BED and PIGEON-HOLE and CROW’S NEST and LAMP-POST--

“build up four stones, throw up the bonk so that it knocks down one of

them; and so on till only one stone is left. Then throw up the bonk

and catch it in your hand together with the four stones that are on

the ground; if you miss one, you’re out”--

and TWOS AND THREES and FOURS and FIVERS and FIVES SIX TIMES and SAVING

BABY’S LIFE--

“The way to play Saving Babies life is like this. First of all you

pick out a stone which will be the bonk, then lay the remaining four

on the left hand, and then by hitting the hand which holds the stones

one of them flies into the air, then when it comes down the player

must catch it or else he is out. When all the stones have been caught

in this way they are laid on the hand in two’s, then in three’s, and

when that is done all the four are caught, but this time the bonk must

be picked up while the others are coming down.”

It takes some doing, this game; and it isn’t worth doing when you can

do it.

Now proper boys won’t touch a marble that bounces from the ground--I

can’t tell you why, but there it is; so they generally use a fifth

stone instead of a bonk, as in this last game, which is the boys’ way

of “Saving Baby’s Life”. But most of them don’t care about these things

anyhow, and I don’t either; rotten games, I call them, fit for silly

little girls and only interesting because they’re a sort of half-way

(the old FIVE-STONES, for instance, is played both with common stones

and with gobs) between marbles which you can’t manufacture at any price

and real stones which you just pick up anywhere.

Talking of real stones, there’s no doubt whatever that games

played with them are the oldest in the world, together with the

mud-larks--excepting perhaps those that are not played with _things_

at all, like hide-and-seek and some of the old “he” games. And it’s

just wonderful what you can do with stones. But they are dying out, all

the same; because the worst of it is, there are not half enough stones

about, nowadays; not half enough. You can play DUMPING (or DUMPLING)

with stones, and BUNG (also called GO-GULLEY) and NIP (also called TAP

or LEG-ALONG--where you hit each others’ stones, each hit counting ten)

and DUCK; and you can tell from these names how old the games are.

Stones for LEG-ALONG--stones of the right kind, of proper shape and

weight, flat on both sides and fitting nicely into the hand, are hard

to come by and carefully kept. DUCK (or DUCK ON) goes like this:

“About eight or nine can play; you make a hole in the ground and Duck

puts his stone before it, then the Others come up close and have to

knock his one into the hole with theirs; if they miss they must pick

up there stones and run back to the Curb before he can catch his One;

if he catch him, that man is Duck instead.”

Other stone-games are FRENCH PACKET and SHUFFING THE MONEY and

FIVE-TEN and HESLING and TWO AND THREE HOLES and KNOCKING THREE’S and

PENNY-TUPPENCE and COCK-SHIES and STONE CHASE and THROWINGS OUT and

RINGING THE STONE and PUDDING.

Have you ever played DUCKING MUMMY? Probably not. But it’s a good old

stone-game for small boys. Two of them take a stone each, and with

these stones they aim at a third stone. The third stone--that’s Mummy.

If one of them hits Mummy, he keeps on throwing till he misses; then

the other has a turn at it; and so on. In the end they are supposed

to count up who has made most hits--the loser paying a peppermint. Of

course they try to cheat each other, and so it always ends in a free

fight: that’s the best part of the whole game. Nobody ever gets the

peppermint.

But they sometimes gets a black eye....

And that’s about all the games I can think of, just now.

Wait a bit. There are the chalk-games. These are what you see marked

out in white or coloured chalk on the pavement or asphalt--summer

games, of course, and pretty common everywhere. Ordinary HOP-SCOTCH,

for instance, and LONG HOP-SCOTCH, and FRENCH HOP-SCOTCH, and

TIDDLEDEWINK, and PUDDING AND BEEF (or STONE HOP-SCOTCH, where you have

to keep a stone balanced on your head or open hand as you hop through).

Then there’s WRIGGLY-WORM (also called WHIRLY-WHIRLY, or WIGGLY-WOGGLY,

or SNAIL), and SQUARES, and NUMBERS, and DOT-BOXES (or DOTS) and ALL

OVER THE WORLD, and STEPPING-STONES, and ZIG-ZAG. They play NOUGHTS AND

CROSSES out of doors (OXEN-CROSSES, they call it; which shows how they

twist the names about); other chalk-games are MAPS, and LONDON, and

BATTLEMENTS, and SNAKES, and BABY, and BILL BAILY.

They also play BODY-BUILDING of different kinds, and one of the most

complicated of these chalk-games is now called GERMANS-ENGLISH. It

begins with a design shaped rather like a coffin with fields of

squares in the middle and a field of them running along each side,

and a field for “lost” at the top and another field at the bottom

which I don’t remember the use of, and two starting-points at each

end of the bottom. Only two boys can play; they throw their nickers

by turns into the middle fields, and if they land on a line it counts

nothing, but whoever lands in a field can begin building a soldier

in the corresponding side-field; first his head; then (for another

throw into the right field) his body; then (for another) his legs;

then his rifle; then a bullet at the end of his rifle. Once the bullet

is there, that soldier stands for good. But while he is still being

built, the other boy, if he throws well, can set up another soldier in

the corresponding side-field in shorter time, and once that soldier

has his bullet--why, he can shoot the other fellow opposite, if he’s

not complete, and finish him off for good. So there are all the time

soldiers building in the different side-fields on both sides, each

growing up as fast as he can, and all shooting each other whenever

they get the chance; and the winner is the boy who has most soldiers

alive at the end. And you can see from this that it’s a complicated

business and shows what youngsters can think out with a bit of chalk

(if somebody didn’t think it out for them); but to explain it properly

would require at least twenty diagrams to show the game in its

different stages, and I can’t draw diagrams--never could; which is a

pity.

The small children have a chalk-game all to themselves called POLLY

POLLY WHAT’S THE TIME, where they draw a sort of clock on the pavement

and cover up parts of it with their jackets or anything else.

The girls have another, BOOTS, SHOES, TIPS, OR NAILS, in which one

of them draws a square on the pavement containing room for the four

letters b. t. s. or n.; she writes one of them down and then covers it

up; the others must guess which letter it is, and they score up how

many correct guesses each one has had. Boys sometimes play this, but

not often.

And then the well-known CHALK-CHASE. There are different kinds of

CHALK-CHASE, such as CONVICTS AND WARDERS (or TRACKING THE CONVICTS)

and SCOUTS; but the real old CHALK-CHASE, as played by my friends of

the “Char-charcoal-chalk-chase-club”, goes like this:--

“You pick parteis and then they clip for First outing. Each player has

a peice of chalk which he has to draw arroes the hounds follow & they

must cross out the arroes until the Others are caught then its the

Others turn”.

Played it yourself, maybe?

And there! I nearly forgot some of the best of all these sports: the

touch games. There’s OFF-GROUND TOUCH and FRENCH TOUCH and TOUCH

THE ROAD YOU MUST GO OVER and CROSS TOUCH and HE (called EE; all

touch-games are “he” games, and this is the grandfather of the whole

family), and ELBOW TOUCH and HELP TOUCH and B--TOUCH and TOUCHING

BOOTLEATHER and HOP TOUCH and DOUBLE TOUCH and TOUCH LAST (or HAD

YOU LAST) and TOUCHING IRON and TOUCH WOOD AND WHISTLE and NON-STOP

TOUCH and STICK-TOUCH, or STICK-HE (touching with sticks) and WATER-HE

(played in the baths) and STRING-HE (touch and hold hands: like WIDDY)

and TREE-HE (up trees) and SHADOW-HE, which must be played in the

sunshine, like this:

“The one who is he has to try and tread on one of the person’s

shadders, then he is he.”

FRENCH TOUCH is as good as any of those I can remember just now; it is

played like this:

“Fr tutch run after another boy and tutch him any were and the boy you

tutched has to keep his hand on the place were you tutched and go ea

(“he”) and run after another boy and tutch him any were and he has to

keep his hand on the place where he tutched and go ea and run after

another boy and tutch him any were and he has to keep his hand on the

place were he tutched and go ea and run after another boy and tutch

him any were etc.”--

and OFF-GROUND TOUCH like this:

“You are not supposed to let your feet touch the ground, if you do,

the one who is out can have you”--

but somebody really ought to make a full list of games of this kind.

Aunt Eliza might do it (always fussing about with school-children, she

is, and seeing that their clothes are properly patched behind) if she

weren’t so fond of explaining things--so fond that I daresay she’ld mix

up B--TOUCH with HOOPS and HONEY-POTS, for the sake of fitting it in

with some explanation or other. That’s the worst of Aunt Eliza; she’s

sometimes right, but you never know when....

And now, come to think of it, I believe I can tell you just one or two

more of the games they play down our way. There’s WILL YOU ’LIST (a

recruiting game, very popular just now), and HAMMERS ON, and KICKS,

and RED ROVER (“Three steps and I’ll be over”), and CARLOW, and FRIED

EGGS AND A RASHER, and POSTMAN’S KNOCK, and TEN O’CLOCK POLICE, and

SCHOOL-BOYS, and ICKAMY-ICKAMY-CO (“where’s the poor man to go?”), and

SHUNTING ENGINES and FOLLOW THE LEADER--

It’s the only really dangerous game we have, FOLLOW THE LEADER. Because

of course the bravest boy is chosen as leader, one who crosses the road

just in front of some heavy van and then goes and raps at all the doors

of the neighbours who rush out in a rage to see what’s the matter; so

that by the time the third man has done the same there’s sometimes a

smash-up and always a row. A grand old game is DOING EACH OTHERS’ DAGS,

as they call it; but its bound to end in trouble of some kind, for dead

certain; though the “leader” generally comes off without a scratch, as

they do in the army--

and STITCH AWAY TAILOR and BOATS and HOOPLA FOR CHOKLITTS and BUS

HORSES and REIN HORSES and SCOUTS and PICKING THE CROW’S NEST and

KNOCKING DOWN GINGER and KNOCKING GINGER OUT O’BED (rough; played with

door-knockers) and WHIRLIGIG and ROBIN SNATCH (with handkerchiefs)

and FLAG RACE and POTTY and FIVE HUNDRED MONKEYS UP (the last two are

hide-and-seek) and GUARDING THE STAKE and JUPITER. I’m glad I didn’t

forget to remember JUPITER; it’s an old game and goes like this:--

“One has to be Jubiter and every time he hops out he has to say

Jubiter and if he catches one he has to be servant and so on until you

catch all except one and he has to be Jubiter”--

and SUNDAY-MONDAY and HIDING STEPS and OUTINGS and HOME IT and WHAT’S

THE TIME and TAILOR SAID and LAST MAN STANDING (like OFF-GROUND TOUCH)

and RELIEVO (like RELEASE, only chalked dens are used) and POSTMAN

RELAY and EGG AND SPOON RELAY and INDIAN CLUB RELAY and DAY AND NIGHT

and JUMPING THE BROOK and ONE MORE NO MORE and PARVY and STOLEN

NECKLACE and OUT OF BOUNDS and GIVE A JOIN (like WIDDY) and DATE-HOGS--

I must tell you about DATE-HOGS. It’s played by small children with

date-stones and screws--the stones you find, the screws you pinch or

mump; and each boy has a certain number of throws with his date-stones

at one of the other chap’s screws standing up on end. Now it’s quite

clear that, getting the screws the way they do, they sometimes get big

ones, and sometimes little ones, and have to be jolly glad to get any

at all; and it’s also clear that, big screws being easier to hit than

little ones, the game would be unfair if you always threw from the same

distance. Therefore you mustn’t always throw from the same distance.

But how are you to settle it fairly? Well, everybody knows that big

screws have more turns or twists in them than little screws have. So

they measure the throwing-distance by the number of these turns. A

small screw, which is hard to hit, has (say) five turns, so you have to

stand five paces off; a big screw, which is easier to hit, has (say)

ten turns, and so you stand ten paces off; and this makes the chances

always even. Shows how artful these kids are--

and FOX AND HOUNDS (HARE AND HOUNDS) and BATTLE OF WATERLOO and LAMP

AWAY and STICKJAW and PAPER TRUNCHEONS and POTATOE-SHOOTERS and FUEL

FOR THE FIRE and TIME GUESSING and ROUND THE BLOCK and HUMBLE-BUMBLE

and GO YOUR WAY and A PIN TO LOOK AT THE POPPY-SHOW--

A poppy-show--that’s a puppet-show, if the boys hadn’t forgotten what

a puppet-show was. You need rather a fresh boy for this game, and when

you’ve found him, you get hold of a big book--a Bible, if possible,

because it has so many pages and looks respectable anyhow, but chiefly

on account of the pages--and anywhere between its pages you put a few

transfers; just a few. You hold the book in your hand with the back

downwards and press the covers together as tightly as ever you can, and

come up to your lad and say “A pin to look at the poppy-show.” Then he,

with a pin, has to dab down between the closed pages of the book, and

if he strikes a place where a transfer happens to be, of course it’s

his; otherwise, you keep his pin. You can guess his chances, when there

are about three transfers hidden among four hundred pages. If he likes

to be a fool, he can get rid of all his pins that way, while you keep

your poppy-show for the next fresh boy you come across--

and LAST ACROSS and STEPS ACROSS and PEEP (also called JACK) and HOME

FOUR and I SPY EGGS AND BACON (hide-and-seek) and SAVOY (also called

SAVELOY) and WATERMAN and LEADING THE BLIND HORSE TO THE KNACKER and

FAIRY CHASE and HOPPING JINNY and SKITTLES KNOCK ’EM DOWN and GUESSING

WORDS (at shop-windows) and NICKO MIDNIGHT (“Flash your light”) and PIG

IN THE POT--

“One person stands in the middle all the rest stand at one end the

whole lot have to run to the other side. If you start you must keep

on. If one or two are caught you have to join hands and go after the

others.”

and FIGHT FOR THE FLAG (two parties: played from a mound) and LEARN

YOUR A. B. C. and SERVING YOUR COUNTRY A GOOD GAME and LIG-A-LOG and

FRENCH BLIND MAN’S BUFF and ANIMAL BLIND MAN’S BUFF--

“A ring is drawn, in which is a blind man, and the players; the

players move about until the blind man strikes on the ground with

his wand. He then touches any one (all are standing still) and asks

them to imitate an animal’s voice. He then tries to recognise them by

their voice. If he succeeds the other is the blind man, if not, the

game is continued”--

and WILL YOU SURRENDER and TELLING YOUR DREAM and FIVE TEN FIFTEEN

TWENTY (catch-game) and JACK AROUND (catch) and SEE YOU ACROSS and LONG

RUN and RACE TO BERLIN (new) and BOGIE MAN (catch) and NO MAN STANDING

and WALL TO WALL and SAINT GEORGE AND HIS MERRY MEN and DELIVER YOUR

LUGGAGE and FISH AWAY JACK (four lamp-posts and eight boys) and PIN,

BUTTON OR MARBLE--

In this, you go up to a boy smaller than yourself and take him by the

throat and say “Pin, button, or marble”. And that’s all you have to

do. Because then he must turn out his pockets and give you whatever

he can find, and thank God if he doesn’t get a thrashing into the

bargain. It isn’t exactly what you’ld call even chances, but it’s quite

all right, especially if you happen to be the big boy; because the big

boy generally wins at this game. Now you may wonder why they collect

pins. Well, our boys will collect anything, anyhow, anywhere--even if

it’s useless; but precious few things, you know, are really useless (I

can’t think of a single one, just now), and as to pins--I’m not even

going to try to tell you in how many ways you need them. Some boys go

about with a provision of hundreds of pins stuck in their clothes for

different sports; mothers are also very fond of pins, and if you give

them a nice handful on a Saturday morning, they’ll think you’ve been

quietly thinking about them all the week and collecting pins for them;

and maybe that’ll mean an extra something for the picture-show later

on. They collect buttons the same way, for games like BUTTONS IN THE

RING; only the buttons must be of metal, of brass or steel; they must

ring like money when you throw them on the pavement: that’s the test.

All other buttons are simply “toot”--not worth talking about. The best

metal buttons are commissionaires’ buttons; they’re called “raileys”,

and a good railey is worth four or even six ordinary metal ones, while

a bad one (with a loose shank, for instance) will fetch only two. Many

boys are able to stitch themselves full of these buttons, for use in

games; the less clever ones, those who keep on losing them, have to cut

the buttons from their own clothes and go about from one year’s end to

another with their trowsers hitched to their braces by means of their

sisters’ hair-pins, bent double. But that’s neither here nor there--

and SINGLE SAY-GO and DOUBLE SAY-GO and QUEEN, KING OR DIRTY RASCAL and

MOSCOW and RUGBY SCRUM (introduced by the scouts) and I WILL APPRENTICE

MY SON TO A CARPENTER and SAILOR BOY and STORKY and EGGS and THREE

IN THREE OUT (the last four are hide-and-seek games) and CROWNINGS

(also hide-and-seek) and MOUSE IN THE COPPER and SHOW THREE FACES: GO

and MAGIC WRITING and DRAG-LAG (played with sacks) and PICKLE CABBAGE

(name-calling) and PUTTING (_not_ pulling) THE KAISER’S WHISKERS (new)

and BLUE BOY and BACK YOU and KING CAESAR and TING TING THE SPIDER (you

need an outside window for this) and PUSS IN THE CORNER and HOP AND

CHARGE and TAKING THE CASTLE and DARTS (also called NIBS) and PENNY

THREE HALFPENCE TWOPENCE (running) and TWO IN TWO OUT and TUG OF WAR

and CHIVY CHASE and DADDY RED-CAP (or GREEN-CAP)--and that’s enough for

today.

DADDY RED-CAP has a song beginning like this:

“Plaster of Paris has lost his hat--

Some say this, and some say that....”

and that’s interesting, because “Plaster of Paris”, of course, is all

nonsense. And so is “Plaistow Palace”, as they sometimes call it. The

real song goes:--

“Beadle Palace has lost his hat--

Some say this, and some say that....”

but the boys twist the words about, because they disremember who Beadle

Palace was; and I can’t tell you either. Mr. Perkins, of Framlingham

Brothers (Limited), once told me he knew all about it; he said that

“Beadle Palace” stands for the Bishop of London, who _really did_ lose

his hat one evening; and “some say” it was blown off his head by the

wind, and “some say” he gave it to a woman with red hair and a squint,

and never got it back again. But he was a bit on, that night, was Mr.

Perkins. Or else the Bishop must have been....

These are about a thousand of the outdoor games they play down our

way--not a bad number, when you think that our children can only play

after they come home from school or work, and that they hardly ever

play on Sundays on account of their clothes, or in winter because the

evenings are too dark, and that the rain often keeps them indoors

anyhow, and that the lads over 14 don’t play at all. And yet, no doubt,

I must have forgotten to tell you half of them; and I shall never stop

forgetting, if I don’t stop trying to remember....

Now what I think is this. It doesn’t matter how all these sports are

played. What matters is that they _are_ played. To show how wide-awake

our youngsters are, to be able to go on inventing games out of their

heads all the time--that’s the point: my point, at least. The

particular rules of all these different games--they don’t strike me as

very important, or even interesting.

And you’ll agree with me that it’s as clear as daylight, and it all

comes to this: if you want to see what children can do, you must stop

giving them things. Because of course they only invent games when they

have none ready-made for them, like richer folks have--when, in other

words, they’ve nothing in their hands. As Mr. Perkins said: “You can’t

play a ball-game, if you haven’t got a ball”, meaning that if you want

to play, and have nothing to play with, you must play at something

that doesn’t need anything. Give them bats and balls, and they soon

forget their CHINESE ORDERS, and there’s an end of SHOWING NO IVORY,

and nobody thinks of PULLING OUT FATHER’S RHUBARB, and OLD DEVIL may

go to--well, where he came from. That’s what keeps them alive and

“imaginative” (as Aunt Eliza would say)--having nothing to play with.

That’s what makes them use up all they can find--clay and kerbstones

and nuts and winkle-shells and clothes and empty condensed-milk

tins and walls and caps and stones and window-sills and buttons and

doorsteps and lamp-posts and rags and anything else that comes handy.

And that’s how they come to play any number of games and to discover

new ones every day, while better-class lads get into grooves and go on

with their frowsy old cricket and one or two more all the time, always

the same, year after year.

Not that I’m saying anything against CRICKET in particular. You can

do many things with a bat. But there are many more things you can’t

do. And all these other things are bound to be left outside your reach

in the long run, if you get taken up by cricket. Because, you see, you

don’t take up cricket--you think you do, but you don’t; you get taken

up. You think you are going to do what you please with a bat, but the

fact is, the bat does what it pleases with you; you think it’s your

servant, but in reality it’s a master who drives you along the way

he means to go--or rather, the only way he can go (that is, hitting

a ball). It’s perfectly true that you can play well or badly; but,

play as you like, you can’t help your faculty for inventing something

outside bats and balls getting rustier all the time. And it’s true that

cricket saves you the trouble of inventing those other games; that’s

just its drawback, I say. No getting out of the rut! With the bat in

your hand, you can only do what it allows you to do. Which is a good

deal; but not half as much as if your hand were empty.

And what Mr. P. said of ball-games applies to all the others that are

played with _things_. Say you want to have a go at WRIGGLY-WORM. Right!

But you can’t mark out a pattern in chalk if you have no chalk to do it

with. That’s clear. And you haven’t always got a lump of chalk in your

pocket; now, have you? And then you feel about and turn them inside

out and find you have not only no chalk but nothing else--absolutely

nothing at all; not a top or a marble, no, not even a konker or a

nicker or a bus-ticket. And then?

Why, then, if you can’t invent something different, something jolly

well altogether out of your head, where are you? Because, of course,

you’ve got to play something or other--unless you want to be a soppy

fathead. And our youngsters don’t want to be soppy fatheads. What’s

more, they aren’t. They try a good many things, and often they succeed;

but they couldn’t be _that_, even if they tried; which they don’t.

POSTSCRIPT. Aunt Eliza writes to say that she can’t explain what

the boys mean when they say “Obobé”, but she feels sure it must be

“something not quite nice”. Thank God, there’s one thing she can’t

explain. For my part, I think these words like Obobé and A-lairy and

Widdy are the queerest thing of all, about these sports. And what’s

queerer still are the names like Salmon Fishing and Cold Pies and Blue

Boy, that make sense but have nothing whatever to do with the games.

She also tells me that the song of _London Bridge is broken down_ goes

back to “bloodthirsty rites of foundation-sacrifice” (read it in some

book, I daresay, and so thinks it must be true), and that _Fie Sally,

Cry Sally_ “originated in early water-worship”. Early water-worship

be blowed. Late beer-worship is more my style. But Aunt Eliza knows

too much, anyhow; so much, that I shall have to ask her about the

originating of the game of DUCKING MUMMY, and whether it makes her

think of a certain good old custom. Then she says that _Here we come

gathering nuts in May_ is “a relic of Marriage by Capture”, and some

more stuff of that kind. No doubt; no doubt. Aunt Eliza thinks a good

deal about Marriage by Capture--to judge by her talk, at least. Nobody

ever tried to capture _her_, you know. And nobody ever will, I don’t

think.

[Illustration: THE

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