CHAPTER I.

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PLAYING CARDS.

[Illustration: Lancelot]

FACTS AND SPECULATIONS

ON THE

ORIGIN AND HISTORY

OF

PLAYING CARDS.

BY

WILLIAM ANDREW CHATTO.

Hæc mihi charta nuces, hæc est mihi charta fritillus.--MARTIAL.

With Cards I while my leisure hours away,

And cheat old Time; yet neither bet nor play.

LONDON:

JOHN RUSSELL SMITH,

4, OLD COMPTON STREET, SOHO SQUARE.

MDCCCXLVIII.

PRINTED BY C. AND J. ADLARD, BARTHOLOMEW CLOSE.

PREFACE.

Should a person who has never bestowed a thought on the subject ask,

"What can there be that is interesting in the History of Cards?" it is

answered, "There may be much." There is an interest, of a certain kind,

even in the solution of a riddle, or the explication of a conundrum;

and certain learned men, such as Père Daniel, and Court de Gebelin,

having assumed that the game of Cards was originally instructive, and

that the figures and marks of the suits are emblematic, speaking to

the intelligent of matters of great import, their amusingly absurd

speculations on the subject--set forth with all the gravity of a "budge

doctor" determining _ex cathedra_--impart to the History of Cards an

interest which, intrinsically, it does not possess. But putting aside

all that may relate to their covert meaning, cards, considered with

respect to what they simply are--the instruments of a popular game, and

the productions of art--suggest several questions, the investigation

of which is not without interest: Where and when were they invented,

and what is the origin of their names? When were they introduced into

Europe? What has been their progress as a popular game; and what

influence have they had on society? What changes have they undergone

with respect to the figures and the marks of the suits; and to what

purposes have picture and fancy cards been made subservient, in

consequence of those in common use being so generally understood? And

lastly, what have been the opinions of moralists and theologians with

respect to the lawfulness of the game?--Such are the topics discussed,

and questions examined, in the following pages.

Of the works of previous writers on the origin of Cards I have freely

availed myself; using them as guides when I thought them right,

pointing out their errors when I thought them wrong, and allowing

them to speak for themselves whenever they seemed instructive or

amusing. Having no wish to appropriate what was not my own, I have

quoted my authorities with scrupulous fidelity; and am not conscious

of an obligation which I have not acknowledged. Should the reader not

obtain from this work all the information on Cards which he might have

expected, it is hoped that he will at least acquire from its perusal a

knowledge of the true value of such investigations. Between being well

informed on a subject, and knowing the real worth of such information,

there is a distinction which is often overlooked, especially by

antiquaries.

In the Illustrations will be found a greater variety of Cards than

have hitherto been given in any other work on the same subject, not

excepting the splendid publication of the Society of Bibliophiles

Français, entitled 'Jeux de Cartes Tarots et de Cartes Numérales du

Quatorzième au Dix-huitième Siècle.' All the cards--with the exception

of the French Valets, at p. 250, and the Portuguese Chevaliers,

at p. 252,--have been copied by Mr. F. W. Fairholt; and all the

wood-engravings--with the exception of the tail-piece, by W. J. Linton,

at p. 330,--have been executed by Mr. George Vasey.

W. A. C.

LONDON;

_17th April, 1848_.

CONTENTS.

CHAPTER I.

PAGE

OF THE ORIGIN AND NAME OF CARDS 1

CHAPTER II.

INTRODUCTION OF CARDS INTO EUROPE 60

CHAPTER III.

PROGRESS OF CARD-PLAYING 92

CHAPTER IV.

OF THE DIFFERENT KINDS OF CARDS, AND THE MARKS OF THE SUITS 189

CHAPTER V.

THE MORALITY OF CARD-PLAYING 279

APPENDIX 331

INDEX 337

LIST OF ILLUSTRATIONS.

PAGE

The "Honours" of an eight-suit pack of Hindostanee Cards 42

Specimens of Chinese Cards, of the kind called

_Tseen-wan-che-pae_ 57-8

A Card Party, from an illustration in a manuscript of the _Cité

de Dieu_, apparently of the early part of the fifteenth century 71

Copies of Old Stencilled Cards in the British Museum, apparently

of a date not later than 1440 88-9

Fac-simile of one of Murner's Cards for teaching logic, 1509 105

Copies of Four Small Cards, from Marcolini's Sorti, 1540 117

Woodcut, "Thus of Old" and "Thus Now," from Samuel Ward's Woe

to Drunkards, 1627 131

The Knaves of Hearts and Clubs; and the Knaves of Spades and

Diamonds, from the Four Knaves, by Samuel Rowlands, 1610-13 133-6

Fac-similes of four Heraldic Cards, from a pack engraved in

England about 1678 152

Fac-similes of the Signatures of Edmund Hoyle and Thomas Osborne 170

Copy of a plate in Darly's Political and Satirical History,

showing the Coat Cards for 1759 183

Copies of two of the painted cards, ascribed to Jacquemin

Gringonneur, preserved in the Bibliothèque du Roi at Paris 198

Copies of four French Cards, coloured,--the King of Diamonds; the

Queen and King of Spades; and the King of Hearts,--of the

latter part of the fifteenth century 212

Copies of the Four Knaves, coloured,--Lancelot, Hogier, Roland,

and Valery,--of the latter part of the fifteenth century. In

the British Museum 214

Copies of Eight Circular Cards belonging to a pack engraved on

copper about 1480, with Hares, Parroquets, Pinks, and

Columbines as the marks of the suit 222

Four Cards of a pack engraved on copper, apparently about the end

of the fifteenth century, with Swords, Clubs, Cups, and

Pomegranates, as the marks of the suits. In the British Museum 225

The Sevens of a pack of Tarots, with Swords, Cups, Batons, and

Money as the marks of the suits 227

The Second Coat Cards of the suits of Acorns and Leaves--in a

German pack engraved on wood, 1511 236-7

The Sevens of a pack of German Cards, with Bells, Hearts, Leaves,

and Acorns, as the marks of the suits 239

Copies of Four Small German Cards, of the seventeenth century 239

The Valets of a pack of French Cards, of the time of Henry IV 250

The Chevaliers, or Valets, of a pack of Portuguese Cards, of the

date 1693 252

Figure of "the real Spata," as shown in Baker's Eclectic Cards,

1813 261

Tail-piece, Cheating Time with Cards 330

Cupid; from a cut relating to Prophecies and Fortune-telling, in

Bagford's Collection, Harleian MSS. 5966 336

The Four of Cups, from an old card, in the same collection 343

ORIGIN AND HISTORY

OF

PLAYING CARDS.

CHAPTER I.

OF THE ORIGIN AND NAME OF CARDS

Man has been distinctively termed "a _cooking_ animal;" and Dr.

Franklin has defined him to be "a _tool-making_ animal." He may also,

with equal truth, be defined to be "a _gambling_ animal;" since to

gamble, or venture, on chance, his own property, with the hope of

winning the property of another, is as peculiar to him, in distinction

from other animals, as his broiling a fish after he has caught it with

his hands, or making for himself a stone hatchet to enable him to fell

a tree. Whether this gambling peculiarity is to be ascribed to the

superiority of his intellectual or of his physical constitution, others

may determine for themselves.

Other animals, in common with man, will fight for meat, drink, and

lodging; and will do battle for love as fiercely as the ancient knights

of chivalry, whose great incitements to heroic deeds--in plain English,

killing and wounding--were ladye-love and the honour of the peacock.

There is, however, no well-authenticated account of any of the lower

orders of animals ever having been seen risking their property at "odd

or even," or drawing lots for choice of pasturage. No shepherd has ever

yet succeeded in teaching his sagacious colley to take a hand at cards

with him on the hill side; the most knowing monkey has never been able

to comprehend the mysteries of "tossing;" and even the learned pig,

that tells people their fortune by the cards, is never able to learn

what is trumps.

Seeing, then, that to gamble is exclusively proper to man,--_secundum

essentiam consecutive_,--and admitting that,

"The proper study of mankind is man,"

it plainly follows, that as Playing Cards are the instruments of the

most fascinating species of gambling that ever was devised by the

ingenuity of man, their origin and history are a very proper subject

for rational discussion. The cooking, tool-making, gambling animal

displays its rationality, according to Dr. Franklin, by its knowing

how to find or invent a plausible pretext for whatever it has an

inclination to do.

Judging from the manner in which the origin and history of Playing

Cards have been treated by various authors within the last hundred and

fifty years, it is evident that the subject, whatever they may have

made of it, is one of great "capability," to use the favorite term

of a great designer in the landscape-gardening line; and it seems no

less evident that some of those authors have been disposed to magnify

its apparent insignificance by associating it with other topics,

which are generally allowed to be both interesting and important.

In this respect they have certainly shown great _tact_; for though

many learned men have, at different periods, written largely and

profoundly on very trifling subjects, yet it does seem necessary for

a man, however learned and discreet, to set forth, either in his

title-page or in his proemium, something like an apology for his

becoming the historiographer of Playing Cards,--things in themselves

slightly esteemed even by those who use them most, and frequently

termed by pious people "the devil's books." The example which has thus

been set I am resolved to follow; for though, in the title-page, I

announce no other topic for the purpose of casting a borrowed light

on the principal subject, I yet wish the reader to understand that I

am writing an apology for it now; and in the progress of the work I

doubt not that I shall be found as discursive as most of those who have

previously either reasoned or speculated on Playing Cards.

A history of Playing Cards, treating of them in all their possible

relations, associations, and bearings, would form nearly a complete

cyclopædia of science and art; and would still admit of being further

enlarged by an extensive biographical supplement, containing sketches

of the lives of celebrated characters who have played at cards,--or

at any other game. CARDS would form the centre--the _point_, having

position, but no space,--from which a radius of indefinite extent might

sweep a circle comprehending not only all that man knows, but all that

he speculates on. The power of reach, by means of the point and the

radius, being thus obtained, the operator has his choice of topics; and

can arrange them round his centre, and colour them at his will, as boys

at school colour their fanciful segments of a circle.

To exemplify what has just been said about the capability of cards as

a subject of disquisition:--One writer, Père Menestrier,[1] preluding

on the invention of cards, says, _apropos_ to the term JEU--_ludus_, a

game--that, to the Supreme Being the creation of the world was only a

kind of game; and that schoolmasters with the Romans were called Ludi

Magistri--masters of the game or sport. Here, then, is a fine

opportunity for a descant on creation; and for showing that the whole

business of human life, from the cradle to the grave, is but a game;

that all the world is a great "gaming-house,"--to avoid using a word

offensive to ears polite,--

"And all the men and women merely _players_."

Illustrative of this view of human life, a couple of pertinent

quotations, from Terence and Plutarch, are supplied by another brother

of the same craft, M. C. Leber.[2]

According to Père Daniel,[3]--a reverend father of the order of

Jesuits, who wrote an elaborate history of the French Military

Establishments,--the game of Piquet is symbolic, allegorical, military,

political, and historical, and contains a number of important maxims

relating to war and government. Now, granting, for the sake of

argument, that the game, with respect to its esoteric principles,

is really enigmatic, it may be fairly denied that Père Daniel has

succeeded in explaining it correctly; his fancied discoveries may be

examined in detail, and shown, with very little trouble, to be the mere

seethings of his own working imagination; others may be proposed, and,

as a matter of course, supported by authorities, ancient and modern, on

the origin, use, and meaning of symbols and allegories, and illustrated

with maxims of war and state policy, carefully selected from the

bulletins, memoirs, and diplomatic correspondence of the great military

chiefs and statesmen of all nations: thus a respectable volume--in

point of size at least--might be got up on the subject of Piquet alone,

without trenching on the wide field of cards in general.

Court de Gebelin,[4] a Gnostic, at least in the philosophic, if not in

the religious, sense of the word, finds in the old Italian Tarocchi

cards the vestiges of the learning of the ancient Egyptians, somewhat

mutilated and disguised, indeed, by Gothic ignorance, which suspected

not the profound knowledge concealed in its playthings, but still

intelligible to the penetrating genius which initiates itself into all

ancient mysteries, is fond of exploring the profoundly obscure, and

becomes oracular, talking confidently of what it _sees_, when it is

only groping in the dark. Court de Gebelin's theory suggests at once

a general history of science and art, which, as everybody knows, had

their cradle in ancient Egypt, and induces dim, but glorious visions

of the ancient Egyptian kings,--Sesonch, Rameses, and Amonoph: the

chronologers, Sanchoniathon, Manetho, and Berosus, follow, as a matter

of course, whether originally known from Bishop Cumberland, or from

Mr. Jenkinson, in the 'Vicar of Wakefield.' Then who can think of the

knowledge of the ancient Egyptians, and of its essence being contained

in the symbolic characters of a pack of cards, without hieroglyphic

writing coming into his mind?[5] and this subject, being once started,

leads naturally, in chronological order, to Clemens Alexandrinus,

Horapollo, Athanasius Kircher, Bishop Warburton, Dr. Thomas Young,

and Mons. Champollion. To write properly a history of Playing Cards

in connexion with the learning of the Egyptians, as suggested by the

dissertation of Court de Gebelin, would require the unwearied energy of

one of those brazen-bowelled scholars who flourished at Alexandria when

ancient science and art, sinking into a state of second childhood, had

again found a cradle in Egypt. Oh, Isis, mother of Horus, how is thy

image multiplied! Though changed in name, millions still worship it,

ignorant of the type of that before which they bow.[6] All is symbol:

the cards of the gamester are symbolic; full of meaning of high import,

and yet he is ignorant of it, cares not to know it, though Court de

Gebelin would teach him; is indifferent about his soul, and prays only

that he may hold a good hand of trumps,--symbol again![7]

As cards are printed on paper, from engraved blocks of wood, and as

wood-engraving appears to have suggested the art of typography, or

printing from moveable types, Breitkopf combines in one general essay

his inquiries into the origin of playing cards, the introduction

of linen paper, and the beginning of wood-engraving in Europe;[8]

this essay being but a portion of the author's intended History of

Printing. Singer[9] follows very nearly the same plan as Breitkopf; but

though his Researches form a goodly quarto, both in point of size and

appearance, he yet has not looked into every corner. The wide field of

Playing Cards still admits of further cultivation; for, though often

turned up by the heavy subsoil plough of antiquarian research and well

harrowed by speculation, it remains undrained.

In the 'Nouvelles Annales des Voyages,'[10] we find a dissertation by

M. Rey, on Playing Cards, and the Mariner's Compass; apparently two

incongruous things, yet indissolubly connected by the fleur-de-lis,

which is to be seen on the drapery of some of the court or _coat_

cards, and which also forms an ornament to the north point. It appears

that this dissertation on cards and the compass is but a fragment of a

work composed by M. Rey, on the flag, colours, and badges of the French

monarchy. Judging of his talents, from this "fragment," he appears to

have been admirably fitted to write a general history of cards; and it

is to be regretted that he did not give to his so-called "fragment,"

that comprehensive title, and introduce the essay on the mariner's

compass and the history of the French flag as incidental illustrations

of the fleur-de-lis, for certainly the fragment on cards,--rent from

a history of the French flag,--does seem a little out of place, in a

general collection of voyages and travels, unless, indeed, it be there

introduced as a traveller's tale.

Mons. C. Leber, one of the most recent writers on Playing Cards,[11]

is an author, whom it is very difficult to follow in his devious

course; for though he is always picking up something that appears to

relate to his subject, he yet does not seem to have had any clear idea

of what he was seeking for. The grand questions, he says, are, "Where

do cards come from; what are they; what do they say; and what ought

we to think of them?" These questions, however, Mons. Leber, by no

means undertakes to answer. He confines himself, as he says, to a very

narrow path--a very crooked one too, he might have added--avoiding the

wide and flowery field of conjecture, but diligently amassing _facts_

to guide other inquirers into the origin and primary use of Playing

Cards. He is certain that they are of ancient origin, and of Eastern

invention; and that primarily they constituted a symbolic and moral

game. He professes to be guided in his researches by the evidence

of cards themselves; but though a diligent collector of cards of

all kinds, he does not appear to have been successful in extracting

answers from his witnesses. They all stand mute. In short, Mons.

Leber, notwithstanding his diligence as a collector of cards, and his

chiffonier-like gathering of scraps connected with them, has left their

history pretty nearly the same as he found it. In the genuine spirit of

a collector, he still longs for more old cards,--but then, how to find

them?

Such precious reliques are not to be obtained by mere labour; they

turn up fortuitously, mostly in the covers of old books, and as none

that have hitherto been discovered explain their origin and presumed

emblematic meaning, it is a _chance_ that the materials for a full

and complete history of Playing Cards will ever be obtained. "In the

mean time," says Mons. Leber, "we must wait till this work of time and

perseverance shall be accomplished."[12] To interpret his words from

his own example, "to wait," may mean, to keep moving without advancing,

like a squirrel in a wheel. Notwithstanding all the old cards that

have been discovered, and all that has been collected on the subject,

from both tale and history, "how far are we from possessing," exclaims

Mons. Leber, "and who shall ever amass, all the elements necessary for

a positive history of playing cards."[13] Thus much may serve by way of

introduction, and as evidence of the "capability" of the subject.

Man, as a gambling animal, has the means of indulging in his hopeful

propensity, as soon as he has acquired a property either real or

personal, and can distinguish odd from even, or a short straw from a

shorter. The first game that he played at, in the golden age of happy

ignorance, would naturally be one of pure chance. We have no positive

information about this identical game in any ancient or modern author;

but we may fairly suppose, for no one can prove the supposition to

be false, that it was either "drawing lots," or guessing at "odd or

even."[14] Imagination suggests that the stakes might be acorns, or

chesnuts; and though reason may "query the fact," yet she cannot

controvert it. It is evident that at either of the two simple games

above named, a player, when it came to his turn to hold, might improve

his chance of winning, by means of a little dexterous management,

vulgarly called cheating, and thus, to a certain extent, emancipate

himself from the laws of blind Fortune,--a personification of chance

which a gambler, most assuredly, first elevated to the rank of a

divinity.[15] That cheating is nearly coeval with gaming, cannot admit

of a doubt; and it is highly probable that this mode of giving an

eccentric motion to Fortune's wheel was discovered, if not actually

practised, at the first regular bout, under the oaks of Dodona, or

elsewhere, before the flood of Thessaly.[16]

Man, having left the woods for the meadows, progressing from the

sylvan or savage state to that of a shepherd, now not only roasts his

chesnuts, but also eats a bit of mutton to them; and after having

picked the leg clean, forms of the small bones, between the shank and

the foot, new instruments of gaming. Taking a certain number of those

bones, three for instance, he makes on four sides of each a certain

number of marks: on one side a single point, and on the side opposite

six points; on another side three points, and on the opposite four.

Putting these bones into a cow's horn, he shakes them together, and

then throws them out; and accordingly, as the points may run high,

or as the cast may be of three different numbers, so does he count

his game.[17] Conventional rules for playing are now established;

definite values, independent of the number of points, are assigned to

different casts; some being reckoned high, while others are counted

low, and sometimes positively against the player, although the chance

of their turning up be the same as that of the former. The game now

becomes more complicated; and the chances being more numerous, and the

odds more various, a knowing gamester who plays regularly, and makes

a calculation of the probability of any given number, or combination

of points, being thrown, either at a single cast, or out of a certain

number, has an advantage in betting over his more simple-minded

competitors. "Luck is all!" exclaims the novice,--and guesses; the

adept mutters, "Knowledge is power,"--and counts.

The cutting of bones into cubes, or dice, and numbering them on all

their six sides, would probably be the next step in gaming; and there

are grounds for supposing that the introduction of dice was shortly

followed by the invention of something like backgammon; a game which

affords greater scope for calculation than dice, and allows also of

the player displaying his skill in the management of his men. Should

it be asked, what has any of those games to do with the origin of

cards? I answer, in the words of an Irish guide, when pointing out to

a traveller several places which he was not wanting to find,--"Well,

then, none of them's it."

The next game, which it seems necessary to notice, is the Πεττεια of

the Greeks, and the Latrunculi of the Latins; as in the sequel it

may perhaps be found to have some positive, though remote, relation

to the game of cards. It would be superfluous here to inquire if the

game of Πεττεια, or Latrunculi, were really that which was invented

by Palamedes during the Trojan War; it may be sufficient to remark,

that it is mentioned by Homer, who, in the first book of the Odyssey,

represents Penelope's suitors playing at it:

"Before the door they were amusing themselves at _tables_,

Sitting on the skins of oxen which they themselves had killed."[18]

In whatever country the game may have been invented, or however it may

have been originally played, it was certainly not a game of chance. It

was a scientific game requiring the exercise of the mind, and wholly

dependent as to its result on the comparative skill of the two players;

he who displayed the greatest judgment in moving his pieces, according

to the rules of the game, being the winner.[19]

This game appears to have been similar to that described in Strutt's

'Sports and Pastimes,' under the name of Merrels, which is still played

in many parts of England, and which was, and may be still, a common

game in almost every country in Europe. It appears to have branched out

into several species, with the Greeks and Romans; and though, in some

of them, the game was very intricate, it yet never attained with those

people to the perfection of chess. One of those varieties of Petteia,

or Latrunculi, seems to have been very like the game of draughts; it

was played with pieces or men, of two different colours, placed on a

board divided into several squares, and a man of one party could be

taken by the opponent when he succeeded in inclosing it between two of

his own.[20]

Whatever may have been the origin of chess, it seems to be generally

admitted that the game, nearly the same in its principles as it is now

played,--with its board of sixty-four squares, and men of different

grades,--was first devised in India; and, without giving implicit

credit to the well-known account of its invention by an Indian named

Sissa, we may assume that the date assigned to it, namely, about the

beginning of the fifth century of the Christian era, is sufficiently

correct for all practical purposes: a difference of two or three

hundred years, either one way or the other, is of very little

importance in a conjecture about the game, as connected with Playing

Cards. Having now arrived at Chess, we fancy that we see something like

"land," though it may be but a fog-bank after all. To speak without

figure, it seems likely that the game of cards was suggested by that of

chess.

The affinity of the two games, and the similarity between the coat

cards and the principal pieces in the game of chess, have already been

pointed out by Breitkopf;[21] and he is so copious on the latter topic,

that he has left but little for any of his successors to do, in this

respect, except to condense his diffuse notes; for, as was said of

William Prynne, his brains are generally to be found scattered about

the margin of his works, and not in the text.

A side, or suit, of chessmen consists of six orders, which in the

old oriental game were named--1, _Schach_, the king; 2, _Pherz_, the

general; 3, _Phil_, the elephant; 4, _Aspen-suar_, the horseman,

or chevalier; 5, _Ruch_, the camel; and, 6, _Beydel_ or _Beydak_,

the footmen or infantry. In this suit there was no queen, as the

introduction of a female into a game representing the stratagems of

war would have been contrary to the oriental ideas of propriety; and

long after the introduction of chess into Europe, the second piece,

now called the Queen, retained its Eastern name under the form of

_Fierce_, _Fierche_, or _Fierge_, even after it had acquired a feminine

character.[22] _Fierge_ at length becomes confounded with the French

_Vierge_, a maid; and finally, the piece is called _Dame_, the lady,

and so becomes thoroughly European, both in name and character. With

respect to the changes which the other pieces have undergone in the

European game of chess, it is only necessary to observe that _Phil_,

the elephant, is now the _Fol_ or _Fou_ of the French, and the _Bishop_

of the English; _Aspen-suar_, the horseman, is the French _Chevalier_,

and the English _Knight_; _Ruch_, the camel, is the French _Tour_,

and the English _Rook_ or _Castle_; and the _Beydel_ or _Beydak_, the

footmen, are now the French _Pions_, and the English _Pawns_.

Now the very same change that has taken place in the second piece

in chess--namely, from a male to a female--has also happened to the

second principal figure in French and English cards. Among the oldest

_numeral_ cards that have yet been discovered no Queen is to be found;

the three principal figures or coat cards being the King, the Knight,

and the Valet or Knave. There was no Queen in the old Spanish pack of

cards; nor was there usually in the German in the time of Heineken and

Breitkopf. In the Spanish, the coat cards of each suit were the King

(_Rey_), the Knight (_Cavallo_), and the Knave, groom, or attendant

(_Sota_); in the German, the King (_König_), a chief officer (_Ober_),

and a Subaltern (_Unter_).[23] The Italians, instead of making any

change in the old coat cards, sometimes added the Queen to them, so

that they had four instead of three, namely, _Re_, _Reina_, _Cavallo_,

and _Fante_.

The following extracts from an Essay on the Indian Game of Chess,

by Sir William Jones, printed in the second volume of the 'Asiatic

Researches,' seem to establish more clearly than anything that has

been expressly written on the subject, either by Breitkopf or others,

the affinity between cards and chess: "If evidence be required to

prove that chess was invented by the Hindus, we may be satisfied with

the testimony of the Persians; who, though as much inclined as other

nations to appropriate the ingenious inventions of a foreign people,

unanimously agree, that the game was imported from the west of India,

together with the charming fables of Vishnusarman in the sixth century

of our era. It seems to have been immemorially known in Hindustan by

the name of _Chaturanga_, that is the FOUR _angas_, or members of an

army, which are said, in the Amaracosha, to be elephants, horses,

chariots, and foot-soldiers; and in this sense the word is frequently

used by epic poets in their descriptions of real armies. By a natural

corruption of the pure Sanscrit word, it was changed by the old

Persians into Chatrang; but the Arabs, who soon after took possession

of their country, had neither the initial nor final letter of that

word in their alphabet, and consequently altered it further into

_Shatranj_,[24] which found its way presently into the modern Persian,

and at length into the dialects of India, where the true derivation of

the name is known only to the learned. Thus has a very significant word

in the sacred language of the Brahmans been transferred by successive

changes into Axedras, Scacchi, Echecs, Chess; and, by a whimsical

concurrence of circumstances, given birth to the English word _check_,

and even a name to the _Exchequer_ of Great Britain.

"Of this simple game, so exquisitely contrived, and so certainly

invented in India, I cannot find any account in the classical writings

of the Brahmans. It is indeed confidently asserted that Sanscrit books

on Chess exist in this country; and if they can be procured at Benares,

they will assuredly be sent to us. At present, I can only exhibit a

description of a very ancient Indian game of the same kind; but more

complex, and, in my opinion, more modern than the simple chess of the

Persians. This game is also called _Chaturanga_, but more frequently

_Chaturaji_, or the _Four Kings_, since it is played by four persons,

representing as many princes, two allied armies combating on each side.

The description is taken from the Bhawishya Puran, in which Yudhist'hir

is represented conversing with Vyasa, who explains, at the king's

request, the form of the fictitious warfare, and the principal rules of

it. 'Having marked eight squares on all sides,' says the sage, 'place

the _red_ army to the east, the _green_ to the south, the _yellow_ to

the west, and the _black_ the north.'"[25]--It is worthy of remark,

that these colours form the ground of four of the suits of one of the

divisions of an eight-suit pack of Hindostanee cards.

It appears that in this game the moves were determined by casts with

dice, as in backgammon, so that it was one of chance as well as skill.

On this point Sir William Jones observes: "The use of dice may,

perhaps, be justified in a representation of war, in which _fortune_

has unquestionably a great share, but it seems to exclude Chess from

the rank which has been assigned to it among the sciences, and to give

the game before us the appearance of _Whist_, except that pieces are

used only instead of cards, which are held concealed."

Though Sir William Jones mentions Whist in particular, it is yet

apparent, from his own description, that the similarity of _Chaturaji_

to any other game of cards played by four persons is precisely the

same. This evidence of the similarity, between a game of cards and

an ancient Indian game of chess, is the more important, as the fact

appears to have forced itself upon the notice of the writer, rather

than to have been sought for.

It may here be observed, that in the wardrobe accounts of Edward I,

there is an item, of money paid for the use of the king for playing

at the Four Kings--Quatuor Reges--and that it has been conjectured

that the game was cards. The Hon. Daines Barrington, who appears to

have been of this opinion, says: "the earliest mention of cards that I

have yet stumbled upon is in Mr. Anstis's History of the Garter, where

he cites the following passage from the Wardrobe Rolls, in the sixth

year of Edward the First, [1278]: 'Waltero Sturton, ad opus regis ad

ludendum ad _quatuor reges_ viiis. _vd._' From which entry Mr. Anstis

with some probability conjectures, that playing cards were not unknown

at the latter end of the thirteenth century; and perhaps what I shall

add may carry with it some small confirmation of what he supposes."[26]

As this is not the place to discuss the question, if playing cards

were known in England so early as the reign of Edward I, it may be

sufficient to remark that the substance of what Mr. Barrington has

adduced in confirmation of Anstis's conjecture consists in a statement

of the fact of Edward having been in Syria, and that he might have

learned the game of cards there[27]--taking it for granted that cards

were of Eastern invention, and known in Syria at that period,--and in

a second-hand reference to Breitkopf for a passage in the Güldin Spil,

wherein it is stated that a certain game--cards being unquestionably

meant--first came into Germany about the year 1300.

From Sir William Jones's account of the game of _Chaturanga_ or, more

specifically, _chaturaji_--the Four Rajas, or Kings--there can scarcely

be a doubt that the game of the Four Kings played at by Edward I, was

chess, and that this name was a literal translation of the Indian one.

Assuming this, then, as an established fact, we have evidence of the

number four being associated in Europe at that period with the game of

chess, which, as has been previously shown, bore so great a resemblance

to a game of cards.

Now, whatever may have been the origin of the name of cards, it is

undeniable that the idea of the number _four_ is very generally

associated with them; there are four suits, and in each suit there

are four honours, reckoning the ace;--to say nothing of the very old

game of All Fours, which may have originally meant winning in each of

the four Angas or divisions, now represented by High, Low, Jack, and

the Game. It is also certain that, in this country, cards were called

the Books of the Four Kings, long before the passage relating to the

game of _Quatuor Reges_, which might have suggested the name, appeared

in Anstis's History of the Garter. They are so called by Sir Thomas

Urquhart, in his translation of Rabelais, in chapter 22, book i, which

contains an account of the games that Gargantua played at: "After

supper, were brought into the room the fair wooden gospels, and the

books of the _Four Kings_, that is to say, the tables and cards."[28]

Cards are not indeed called the Books of the Four Kings in the original

text of Rabelais; though it is certain that they were known in France

by that name, and that the Valets or Knaves were also called _fous_--a

term which, as Peignot remarks, corroborates Breitkopf's theory of the

analogy between chess and cards.[29] Mrs. Piozzi, speaking of cards,

in her Retrospection, published in 1801, says, "It is a well-known

vulgarity in England to say, 'Come, Sir, will you have a stroke at the

history of the Four Kings?' meaning, Will you play a game at cards?"

A writer in Fraser's Magazine, for August, 1844, also calls cards the

books of the Four Kings, as if they were well known by that name.

Now as _chahar_, _chatur_, or, as the word is sometimes written in

English, _chartah_, signifies four in the Hindostanee language, as it

enters into the composition of _chaturanga_, and as chess probably

suggested the game of cards, I am inclined to think that both games

were invented in Hindostan, and that _chahar_ or _chatur_ in the

language of that country formed a portion of the original name of

cards. The common term for cards in Hindostan, is _Taj_ or _Tas_; and

its primary meaning, as I am informed, is a leaf, _folium_. But as

it is also used in a figurative sense to signify a diadem or crown,

and as the term signifying a _crown_ is frequently used in most

languages to signify regal authority, the compound term _chahar-taj_,

or _chahar-tas_, would be suggestive of nearly the same idea as "the

Four Kings," and be almost identical in sound with the Latin _chartæ_

or _chartas_. The name, whatever it might be, would be liable to change

in passing from Hindostan, through other countries, into Europe; in

the same manner as we find _Chaturanga_, the Sanscrit name of chess,

transformed into the Persian _Chatrang_, the Arabic _Shatranj_, the

Greek _Zatrikion_, the Spanish _Axedrez_, the Italian _Scacchi_, the

German _Schach_, the French _Echecs_, and the English _Chess_.

The name given to cards by the earliest French and German writers

who mention them, is, respectively, _Cartes_ and _Karten_--in Latin,

_Chartæ_; but as _Charta_ signifies _paper_, and as cards are made of

paper, it has generally been supposed that they received their name

from that circumstance. But if a part of their original name signified

the number _four_, whether derived from an eastern root, or from the

Latin _quarta_, it can scarcely be doubted that they acquired the

name of _chartæ_, not in consequence of their being made of paper,

but because the Latin word which signified paper had nearly the same

sound as another word which signified four,--in the same manner as

_Pherz_, the General, in chess, found a representative in _Fierge_,

and subsequently became confounded with _Vierge_: the ideal change of

_Vierge_ into _Dame_, the wife of the king, followed of course, like

"wooed,--an' married an' a'."

It is deserving of remark, that in several old French works, written

within fifty years of the time when we have positive evidence of the

game of cards being known in France, the word is sometimes spelled

_quartz_ or _quartes_, as if, in the mind of the writer, it was rather

associated with the idea of _four_ than with that of _paper_. The

possible derivation of _cards_ from _quarta_, was suggested by Mr.

Gough, in his Observations on the Invention of Cards, in the eighth

volume of the 'Archæologia,' though he was of opinion that they

obtained their name from the paper of which they were made. "Perhaps,"

says he, "it may be too bold a conjecture that the '_quartes_, ludus

_quartarum_ sive cartarum,' by which Junius [in his Etymologicon]

explains _cards_, may be derived from _quarta_, which, Du Cange says,

is used simply for the fourth part of any thing, and so may be referred

to the _quatuor reges_; but as Du Cange expressly says, that _quarta_

and _carta_ are synonymous, I lay no stress on this, but leave it to

the critics."

To carry still further this speculation on the Indian origin of Playing

Cards,--both name and thing,--it is to be observed that cards are

called _Naibi_, by the earliest Italian writers who mention them; and

that they have always been called _Naypes_, or _Naipes_, in Spain,

since the time of their first introduction into that country. Now

in Hindostan, where we find the word Chahar, Chatur, or Chartah,

they have also the word Na-eeb, or Naib, which, judging from the

sound only, appears at least as likely to have been the original of

_naibi_ and _naipe_, as it is of the English _Nabob_.[30] This word

_Na-eeb_ signifies a viceroy, lieutenant, or deputy, who rules over a

certain district, as a feudatory who owes allegiance to a sovereign.

Now, as the game of chess was known in Hindostan by the name of the

Four Kings, if cards were suggested by chess, and invented in the

same country, the supposition that they might have been called

_Chatur-Nawaub_--the Four Viceroys, as the cognate game of chess was

called the Four Kings--and that this name subsequently became changed

into _Chartah-Naib_, is, at least, as probable as the derivation

of Naipes from N.P., the initials of Nicolas Pepin, their supposed

inventor. Though this last etymology has very much the appearance of a

conundrum, propounded in jest for the purpose of ridiculing a certain

class of etymologists who always seek for roots at the surface, it is

nevertheless that which received the sanction of the royal Spanish

Academy, and which is given in their Dictionary.[31] Several Spanish

writers, however, of high reputation for their knowledge of the

formation of their native language, have decidedly asserted that the

word _Naipes_, signifying cards, whatever it might have originally

meant, was derived from the Arabic; and if the testimony of Covelluzzo,

a writer quoted in Bussi's History of the City of Viterbo, could be

relied on, the question respecting the word Naibi or Naipes, and cards

themselves, having been brought into Europe through the Arabs, would

appear to be determined. His words are: "Anno 1379, fu recato in

Viterbo el GIOCO DELLE CARTE, CHE VENNE DE SERACINIA, e chiamisi tra

loro NAIB."[32] That is, "In the year 1379, was brought into Viterbo

the game of cards, which comes from the country of the Saracens, and

is with them called NAIB." It may be observed, that the very word here

given as the Arabic name for cards still signifies in Arabia a deputy

of the Sultan. Even though it may not be a word of Hindostanee origin,

it may have been introduced into that language when a great portion of

Hindostan was subjected to the Mahometan yoke, and when many of the

Rajahs of native race were superseded by the _Naibs_ or deputies of a

Mahometan sovereign.[33] There appears reason to believe that the word

_Naipe_ or _Naipes_, as applied to cards, did not primarily signify

_cards_ generally, but was rather a designation of the game played

with cards; in the same manner as "the Four Kings" signified the game

at cards, in consequence of a king being the chief of each of the four

suits. In Vieyra's Portuguese Dictionary, 1773, one of the explanations

of the word "Naipe" is, "a Suit of Cards;" and the phrase, "Náo tenho

nenhuma daquelle naipe," is translated, "I have none of that suit."

It is not unlikely that the Greek word χαρτης,--Latin, _Charta_,

paper,--was derived from the East, and that it was originally

associated with the idea of "four," as expressive of a

_square_--_quarré_--of paper, in contra-distinction to a long

strip of paper or parchment, which, when _rolled_ up, formed an

ενειλεμα, or _volume_. In middle-age Greek, the word χαρταριον, or

χαρτιον,[34]--which is unquestionably derived from the same root as

χαρτης,--appears to have been used to convey the idea of a square, or

four-sided piece of wood, and to have specifically signified a square

wooden trencher: the top of the trencher-cap worn at the Universities

of Oxford and Cambridge, and at some of our public schools, may be

considered as a representative of the general form of the thing. It is

curious to trace how a word primarily expressive of the number _four_

has, in Greek, Latin, French, and English, been employed to signify

either paper generally, or a portion of paper. From the French _Cahier_

or _cayer_[35]--which may be traced through _carré_ or _quarré_, to the

Latin _quartus_, from _quatuor_--we have the old English _quair_, a

little paper book consisting of a few sheets; and the modern _quire_,

now signifying a definite number of sheets of paper.

In Hindostanee the word _chit_ signifies, I believe, a note or letter,

and is in this sense synonymous with the Latin _Epistola_, and the

German _Briefe_. Should it also signify paper,[36] either in general,

or of a particular kind, and be cognate with _chahar_, _chatur_, or

_chartah_,[37]--"four,"--the preceding speculations on the primary

meaning of χαρτης, _charta_, and _cards_, will be materially

corroborated. I leave, however, the investigation of this point to

those who understand the Hindostanee language, as all the knowledge

that I have of the word in question, is derived from one of Theodore

Hook's tales, Passion and Principle, in the first series of 'Sayings

and Doings.' Wherever he might have picked it up, the effect with which

he uses it is peculiarly his own.

Breitkopf, who is decidedly of opinion that cards are of Eastern

invention, and of great antiquity, considers that the name Naibe,

or Naipes, by which they were first known to the Italians and the

Spaniards, is derived from an Arabic word--_Nabaa_--signifying

divination, foretelling future events, fortune-telling, and such like.

In this opinion he says he is confirmed by the exposition of the

Hebrew word _Naibes_, which he seems to think cognate with the Arabic

Nabaa.[38] He, however, produces no evidence to show that cards were

known either to the Arabians or the Jews by the name of Naibe, and from

a subsequent passage in his work, it is evident that the conjecture

was suggested merely from the circumstance of cards being occasionally

employed for the purposes of fortune-telling.

Heineken, who contends that cards were invented in Germany, alleges

the name--_Briefe_--given to them in that country in support of the

presumed fact. "Playing Cards," he observes, "were called with us

_Briefe_, that is _letters_, in Latin, _Epistolæ_, and they are called

so still. The common people do not say, 'give me a pack of cards,' but

'a _Spiel Briefe_' (un jeu de lettres); and they do not say 'I want a

card,' but 'I want a _Brief_' (a letter). We should, at least, have

preserved the name _cards_, if they had come to us from France; for

the common people always preserve the names of all games that come

from other countries."[39] This argument is contradicted by the fact

of cards having been called _Karten_ in Germany, before they acquired

there the name of _Briefe_; and this very word _Briefe_, which is

merely a translation of the Latin _Chartæ_, is presumptive evidence

of the Germans having obtained their knowledge of cards from either

the French or the Italians, with whom the name cards, when "done" into

Latin, had the same meaning as the German word _Briefe_.

With respect to the term Naibes, or Naipes, there are two etymologies

which seem deserving of notice here; the one propounded by Bullet, in

his 'Recherches Historiques sur les Cartes à jouer;' and the other

by Eloi Johanneau, in his 'Mélanges d'Origines Etymologiques.' Mons.

Bullet thinks that cards are of French origin, and that they were not

invented before the introduction of linen paper,--his chief reason

for fixing this epoch as a ne-plus-ultra being evidently founded on

their Latinised name, _chartæ_. From France he supposes that they

passed into Spain by way of Biscay, and acquired in their passage the

name of Naipes. This word, according to Mons. Bullet, is derived from

the Basque term _napa_, signifying "plat, plain, uni," which very

properly designates cards, and corresponds with the Latin _charta_.

This etymology is fanciful rather than felicitous; if _charta_ were

synonymous with _mensa_,--a table,--the Basque term _napa_ would appear

to correspond more nearly with it. But the Basque language, like the

Celtic, is one peculiarly adapted for etymological speculation; a

person who understands a little of it, may readily grub up in its wild

fertility a root for any word which he may not be able to supply with a

radical elsewhere.[40]

Mons. Eloi Johanneau is of opinion that cards are of much higher

antiquity than they are generally supposed to be; and with respect

to their Spanish name, Naipes, the origin of it, is, to him, too

plain and simple to require the aid of any scarce or voluminous

works to prove it; it is, in short, one of those truths which, to be

perceived, requires only to be enounced. This incontestable truth

is, that the word _naipe_, a card, comes from the Latin _mappa_, the

_m_ being merely changed into an _n_. Of this antithesis, or change

of a letter, several examples are produced; as the French _nappe_, a

table-cloth, also from _mappa_; _nefle_ and _neflier_ from _mespilum_

and _mespilus_; and _faire la Sainte Mitouche_, for _faire la Sainte

Nitouche_. Then _naipe_ and _mappa_ have an analogous meaning. Naipes,

Playing Cards, scarcely differ from a _map_,--which is a geographic

card,--or, except in point of size, from a _nappe_, which is spread

like a chart on the table. In ancient times, too, mappa signified the

_tessara_, or signal, which was displayed at the games of the circus.

Tertullian, speaking of those games in his 'Diatribe De Spectaculis,'

says: "Non vident missum quid sit. _Mappam_ putant; sed est diaboli ab

alto præcipitati gula,"--"They perceive not what is displayed. They

think it the _mappa_, but it is the jaws of the devil." It is evident

from this, that in Tertullian's estimation, there was something very

wicked in the _mappa_; and the bad odour which, even at that early

period, the word was in, appears to have been retained by its presumed

derivative, _naipes_, ever since: _Servavit odorem diu_. But then for

the grand discovery: Mons. Johanneau finds, in Ducange's Glossary, a

passage cited from Papias, a lexicographer of the eleventh century,

which proves that the word _mappa_ then signified a Playing Card, and

that the game of cards was known at least three centuries previous to

the period assigned to its invention by the Abbé Rive.[41] "Mappa,"

according to Papias, "is a napkin; a picture, or representation of

games, is also called mapa; whence we say mapa mundi,"--a map of the

world. An ancient Latin and French glossary, also cited by Ducange,

explains the passage from Papias to the following effect: "Mapamundi,

a mapemunde (or geographic map); and it is derived from _mapa_, a

_nappe_, a picture or representation of games."[42] Though it may be

admitted that _nappe_, a table-cloth, or napkin, is derived from

mappa, and that the latter word was sometimes used to signify a picture

of some kind of game; it yet does not appear to be incontrovertibly

true, either that _mappa_, as explained by Papias, signified a card,

or a game of cards, or that the word _naipes_ was derived from it.

What Mons. Johanneau considers to be a self-evident truth, appears

in reality to be no better than one of those confident assertions

entitled, by courtesy, moral truths, in consequence of the sincerity

of the author's belief. A great many truths of this kind pass current

in the business of life, and maintain their nominal value, long after

their real character is known, upon the credit of the indorsers.

Wherever cards may have been first invented, and whatever may be

the etymology of the words _chartæ_ and _naipes_, or _naibi_, it is

certain that cards are now well known in Hindostan, where they form

the amusement of the natives, both Hindoos and Moslems. That they

were invented there, may be a matter of dispute; but that they have

been known there from an early period, and were not introduced there

from Europe, appears to be undeniable. The Hindoo cards are usually

circular; the number of suits is eight, and in some packs ten; and the

marks of the suits, though in some instances showing an agreement with

those of European cards, are evidently such as are peculiar to the

country, and identified with the customs, manners, and opinions of the

people. They coincide with the earliest European cards in having no

queen, the two coat cards--being a king and his principal minister or

attendant--and in the suits being distinguished by the colour as well

as by the form of the mark or emblem.

It appears necessary here to notice an objection, which readily

suggests itself to the supposed derivation of _chartæ_, cards, from a

word of eastern origin, signifying "four." It is this: if the ancient

Hindoo pack consisted of _eight_ or even _ten_ suits, would it not be

preposterous to derive the European name from a word which implies

that there were only _four_. Facts most assuredly are stubborn things,

and no speculation, whether lame of a leg, or going smoothly on "all

fours," can stand against them. It is not, however, proved that the

most ancient Hindoo cards consisted of eight or ten suits; and till

this be done, the speculation must just pass for what it is worth.

Whether there were eight, ten, or twenty suits, the derivation of

χαρτης, _charta_, paper, from a word of Eastern origin, would still be

unaffected. If the game of cards were suggested by that of chess, I

am inclined to think that the earliest pack would consist of only two

suits, and that more were subsequently added to satisfy the wants of

"busy idleness," for a more complicated game. Be this as it may, cards

did not arrive at Europe from Hindostan "per saltum;" it is probable

that their progress through the intervening countries was comparatively

slow; and even if they left home with a "suite" of eight, it is not

impossible that they might lose half of them by the way. But, to meet

the objection by a fact: from a description of a pack of Hindostanee

cards to be subsequently noticed, and of the game played with them,

it appears that the _eight_ suits are not considered as a single

series, but as two divisions of _four_ suits each.[43] This partition

corroborates both the theory of the game of cards being suggested by

that of chess, and of the name being derived from a word primarily

signifying the number four.

On the supposition, then, that cards were invented in the East, it

seems advisable to first give some account of the cards now used in

Hindustan, before entering into any investigation of the period when

the game was first brought into Europe. A high antiquity, indeed,

no less than a thousand years, is claimed for one of the packs

subsequently described; but rejecting t as a pure fiction, which the

apparent newness of the cards themselves contradicts, it may be fairly

assumed, seeing that in the East customs are slowly changed, that the

figures and symbols, or marks, on those cards are, in their forms and

signification generally, of at least as early a date as those which are

to be found on the oldest European cards.

There is no collection of Hindostanee cards in the Museum of the East

India Company; the purveyors, it would seem, not considering them

likely to be interesting even to the Lady Proprietors, who, though they

have no voice, at least in Leadenhall Street, yet have considerable

influence, by their votes, in the choice of Directors. The natives

of Hindustan always speak of "the Company" as if, in the abstract,

the great body of proprietors were a female,--"Mrs. Company;"[44] and

it would appear that the "direction" of things at home, is rapidly

approximating to a pure Gynecocracy.[45]

In the Museum of the Royal Asiatic Society, there are three packs of

Hindostanee cards, one of them consisting of ten suits, and the other

two of eight suits each. In each suit, when complete, the number of

cards is twelve; that is two coat cards, or honours, and ten others,

whose numerical value is expressed by the number of marks upon them,

in a mode similar to that by which English cards, from the ace to the

ten, are distinguished by the number of the "pips." The cards of all

the packs are circular; the diameter of the largest is 2-3/4 inches,

and of the smallest about 2-1/8 inches. The material of which they are

formed would appear to be canvas,[46] but so stiffened with varnish,

that each single card feels like a piece of wood. All the figures and

marks appear to be executed by hand, not printed nor stencilled; each

pack is contained in an oblong box, the cards being placed on their

edges; and on the top and sides of the box, the marks or emblems of the

several suits are depicted. From the style of their execution, I should

conclude that card-painting in Hindostan, was a regular profession,

though possibly combined with some other, to "make ends meet,"

just as card-painting was combined with wood-engraving generally,

in Germany in the latter part of the fifteenth century; or just as

shaving and hair-cutting might, in former times, afford a decent

subsistence when eked out with a little surgery, such as blood-letting,

tooth-drawing,--"_Quæ prosunt omnibus artes_."

In giving a separate description of each of those packs, it seems most

proper to begin with that for which the highest antiquity is claimed.

This pack is one of the two which consist of eight suits; and, from

a memorandum which accompanies it, I have obtained the following

particulars respecting a former possessor and the presumed antiquity of

the cards. They formerly belonged to Captain D. Cromline Smith, to whom

they were presented, about the year 1815, by a high-caste Bramin, who

dwelt at Guntoor, or some other place in one of the northern Sircars

of Southern India. The Bramin considered them to be a great curiosity,

and informed Capt. Smith that they had been handed down in his family

from time immemorial. He supposed that they were a thousand years

old, or more; he did not know if they were perfect, but believed that

originally there were two more colours or suits. He said they were not

the same as the modern cards; that none knew how to play at them; and

that no books give any account of them. Such is the sum of the Bramin's

information. The writer of the memorandum,--looking at the costume of

the figures and the harness of the animals, and considering that the

Mahometans do not tolerate painted images,[47]--concludes that these

cards are Hindostanee.

The pack consists of eight suits, each suit containing two honours and

ten common cards--in all ninety-six cards. In all the suits the King

is mounted on an elephant; and in six, the Vizier, or second honour,

is on horseback; but in the blue suit,--the emblem or mark of which

is a red spot with a yellow centre--he rides a tiger; and in the

white suit,--the mark of which appears like a grotesque or fiendish

head,--he is mounted on a bull. The backs of all the cards are green.

The following are the colours of the _ground_ on which the figures are

painted in the several suits, together with the different marks by

which the suits and the respective value of the common cards were also

distinguished.

COLOURS. MARKS.

1. FAWN Something like a pineapple in a shallow cup.

2. BLACK A red spot, with a white centre.

3. BROWN A "tulwar," or sword.

4. WHITE A grotesque kind of head.

5. GREEN Something like a parasol without a handle, and with

two broken ribs sticking through the top.

6. BLUE A red spot, with a yellow centre.

7. RED A parallelogram with dots on it, as if to represent

writing (shortest side vertical).

8. YELLOW An oval.

On every one of the common cards there is also depicted, in addition

to the mark of their respective suits, something like a slender leaf,

tapering upwards, but with the top curving down. Of this pack of cards

I have nothing further to observe here than that if they are even a

hundred years old, they must have been preserved with great care; and

that I am inclined to think that the Bramin, who gave them to Capt.

Smith, had over-rated their antiquity and rarity in order to enhance

the value of his present.

In a second pack, consisting, like the preceding, of eight suits of

twelve cards each, the King appears seated on a throne; while the

Vizier, as in the former, is on horseback, except in three of the suits

where he appears mounted on an elephant, a single-humped camel, and a

bull. Though there be a difference between this pack and the former,

in the marks of some of the suits, there can be no doubt that the same

game might be played with each. In the pack now under consideration the

backs of all the cards are red. The following are the colours of the

ground and the marks of the several suits.

COLOURS. MARKS.

1. YELLOW Apparently a flower.

2. BLACK A red spot, with a white centre.

3. RED A "tulwar," or sword.

4. RED Man's head and shoulders.

5. BROWN (Unintelligible.)

6. GREEN A circular spot.

7. GREEN A parallelogram (longest side vertical)

8. YELLOW An oval.

The third pack of Hindostanee cards in the possession of the Royal

Asiatic Society, to whom it was presented by the late Sir John

Malcolm, is much more curious and interesting than either of the other

two previously noticed. It consists of _ten_ suits, of twelve cards

each; and the marks of the suits are the emblems of the ten Avatars,

or incarnations of Vichnou, one of the three principal divinities

in the religious system of the Hindoos. The King is represented by

Vichnou, seated on a throne, and in one or two instances accompanied

by a female; and the Vizier, as in most of the suits of the other two

packs, is mounted on a white horse. In every suit two attendants appear

waiting on the second as well as on the principal "honour." The backs

of all the cards in this pack are red; and the colours of the ground

and marks of the several suits are as follows:--[48]

COLOURS. MARKS.

1. RED A fish.

2. YELLOW A tortoise.

3. GOLD A boar.

4. GREEN A lion.

5. BROWNISH GREEN A man's head.

6. RED An axe.

7. BROWNISH GREEN An ape.

8. PUCE A goat or antelope.

9. BRICK RED A cattashal or umbrella.

10. GREEN A white horse, saddled and bridled.

The following description of the ten Avatars, or incarnations, of

Vichnou, as represented in a series of drawings,[49] will explain the

meaning of nearly every one of the marks of the ten suits of cards.

The only suits which do not exactly correspond with the Avatars, as

represented in the drawings, are those numbered 8 and 9, the emblems of

which are a goat and an umbrella. It is, however, to be observed that

Hindoo authors do not agree in their accounts of the different Avatars

of Vichnou, though they generally concur in representing them as ten in

number, that is, nine passed and one to come. It is also possible that

the goat--which appears couchant as if giving suck--and the umbrella,

which in the east is frequently the sign of regal dignity, may be

symbolical of the eighth and ninth Avatars in the description of the

drawings. Though the Bramin Dwarf, in the fifth Avatar of the drawings,

carries an umbrella, there can scarcely be a doubt that the Man's head,

in No. 5 of the cards, is the symbol of this Avatar.

THE TEN AVATARS OF VICHNOU.

1. MATSYAVATARA. The first Avatar of Vichnou, as a Fish; represented

as the body of a man with the tail of a fish. The human part is

coloured blue; the rest is white. In two of his four hands he holds the

_Chakra_, or _Soudarsana_, which here appears something like a quoit

with rays proceeding from it.[50] In the palm of another of his hands

the diamond--carré mystique--is displayed. According to the Bhagavat

Purana, the precious stone or diamond called _Castrala_, is a sort of

talisman which illuminates all things, and in which all things are

reflected. It is the perfect mirror of the world, and Vichnou generally

wears it on his breast, or holds it in the palm of that hand which is

raised in the act of benediction.

2. KOURMAVATARA. The second Avatar, as a Tortoise; the upper part of

the figure, man, the lower, tortoise. The _Chakra_ appears poised on

the fingers of one of the hands.

3. VARAHAVATARA. The third Avatar of Vichnou, as a _Verrat_, or wild

boar, to destroy the giant Hiranyakcha. Vichnou appears with the head

of a boar, but with the body and limbs of a man. In the cards, the head

of the boar is blue.

4. NARASINHAVATARA. The fourth Avatar of Vichnou, as a Lion, to destroy

the giant Hiranycasyapa. Vichnou appears with a lion's head, but with a

human body, holding the _Chakra_ in one of his hands.

5. VAMANAVATARA. The fifth Avatar of Vichnou, as a Bramin Dwarf, to

avenge the gods on the giant Bali. In one hand he holds a kind of

narrow-necked pot, with a spout to it, and in another a _cattashal_, or

umbrella.

6. PARASOU-RAMA. The sixth Avatar of Vichnou, as a Bramin, armed with

an axe, to chastise kings and warriors. The colour of the figure is

green, and in one of his hands he holds either a flower, or a kind of

leaf.

7. SRI-RAMA, or RAMA-ICHANDRA. The seventh Avatar of Vichnou, in the

family of the Kings of the race of the Sun, to avenge the gods and

men of the tyranny of Ravana, King of Lanka or Ceylon. The figure of

Vichnou in this Avatar, is blue or green; and he is seated on a couch

or throne with his wife Sita beside him, while monkeys appear offering

him adoration. In the cards, the colour of Vichnou is blue, and a

female shares his throne, which is very much like a font or shallow

bath. Monkeys also appear before him.

8. CHRISHNA. The Eighth Avatar of Vichnou, as an Infant suckled by his

mother Devaki. Rays of glory surround the heads of the mother and child.

9. BOUDDHA, the SON of MAYA. The ninth Avatar of Vichnou, who appears

richly dressed, seated in an attitude of meditation on a throne, the

back of which is of a shell-like form--"espèce de conque"--and is

adorned with Lotus flowers.

10. CALKI-AVATARA. The tenth, and future Avatar of Vichnou, as a Horse,

or Man-horse, armed with sword and buckler, to destroy the world at the

end of the present age. The figure has a human body, and a horse's head.

As there are different accounts of the incarnations of Vichnou, as

has been previously observed, the following is given with the view

of throwing a little more light on the subject: "Vichnou, the second

person in the Hindoo trinity, is said to have undergone nine successive

incarnations to deliver mankind from so many perilous situations. The

first, they say, was in the form of a lion; the second of a hog; the

third a tortoise; the fourth a serpent; the fifth that of a Bramin (a

dwarf, a foot and a half high); the sixth a monster, namely, half man

half lion; the seventh a dragon; the eighth a man born of a virgin;

and the ninth an ape. Bernier adds a tenth, which is to be that of a

great cavalier. (Voyage, vol. ii, p. 142.) A very particular and a very

different account of these transformations is given by Mr. Sonnerat

(Voyages, vol. i, p. 158), with curious representation of each of

them."[51] In this account we have both a lion, and a man-lion, which

are probably symbols of the same Avatar; and a dragon and a serpent,

also probably symbols of the same thing, though neither of them occur

in the cards, nor in the description of the drawings.

I shall now present the reader with a description of another pack

of Hindostanee cards, and of the game played with them: it forms

an article entitled 'Hindostanee Cards,' in the second volume of

the Calcutta Magazine, 1815; and is accompanied with two plates,

fac-similes of which are here given.

"The words _Gunjeefu_ and _Tas_ are used in Hindostanee to denote

either the game, or a pack of cards. I have in vain searched the

'Asiatic Researches,' 'Asiatic Annual Register,' Sir William Ouseley's

'Oriental Collections,' and the 'Oriental Repertory,' by Dalrymple, for

some account or description of the mode of playing the cards in use

among the natives of Hindostan; and further, from the total silence of

the French and English Encyclopædias, conclude that they have never

engaged the attention of any inquirer. A description of the gunjeefu,

or cards, used by the Moslems, may therefore be acceptable to our

readers.

"In the 'Dictionary, Hindostanee and English,' edited by the late Dr.

Hunter, the names of the eight suits are to be found under the word

_Taj_, the name of the first suit.

"The pack is composed of ninety-six cards, divided into eight suits.

In each suit are two court cards, the King, and the Wuzeer. The common

cards, like those of Europe, bear the spots from which the suits are

named, and are ten in number.

"Four suits are named superior,[52] and four the inferior[53] suits.

SUPERIOR SUITS. INFERIOR SUITS.

Taj.[54] Chung.

Soofed. Soorkh.

Shumsher. Burat.

Gholam. Quimash.

"Plate I represents the [honours of the] four superior suits, called

_Beshbur_; and Plate II, the inferior, _Kumbur_. The kings are easily

distinguished, and are here numbered from 1 to 8.

[Illustration: Plate I.]

[Illustration: Plate II.]

"In the superior suits, the ten follows next in value to the king and

wuzeer; and the ace is the lowest card. In the inferior suits, the ace

has precedence immediately after the wuzeer, then the deuce, and others

in succession, the ten being of least value.

"The game is played by three or six persons: when six play, three take

the superior, and three the inferior suits. The pack being divided

into parcels after the cards are well mixed, the players cut for the

deal; and he who cuts the highest card deals.[55] When three play, the

cards are dealt by fours. In the first and last round the cards are

exposed, and thus eight cards of each person's hand are known to the

adversaries. The cards are dealt from _right_ to _left_, the reverse of

the European mode.

"THE LEAD. When the game is played by _day_, he who holds the red king,

(_Soorkh_, the sun,) must lead that and any small card. Should he play

the king alone, it is seized by the next player. The adversaries throw

down each _two_ common cards, and the trick is taken up. When the

game is played by _night_, the white king, (_Soofed_, the moon,)

is led in like manner. The cards are then played out at the option of

him who leads, the adversaries throwing away their small cards, and

no attention is paid to the following suit, unless when one of the

adversaries, having a superior card of the suit led, chooses to play it

to gain the trick.

"In order to guard a second-rate card which may enable you hereafter

to recover the lead, it is customary to throw down a small one of that

suit, and call the card you are desirous to have played. With this

call the adversaries must comply. As in Whist, when the person who has

the lead holds none but winning cards, they are thrown down. After

the cards have been all played, the parties shuffle their tricks, and

the last winner, drawing a card, challenges one of his adversaries to

draw out any card from the heap before him, naming it the fourth or

fifth, &c. from the top or bottom. The winner of this trick in like

manner challenges his right-hand adversary. The number of cards in the

possession of each party is then counted, and those who have fewest are

obliged to purchase from an adversary to make up their deficiency of

complement. The greatest winner at the end of four rounds has the game.

"The following terms used in the game may be acceptable to those

who desire to understand it when played by natives: I think they

unequivocally prove that _Gunjeefu_ is of Persian or Arabian origin.

"Zubur-dust, the right-hand player.

Zer-dust, the left-hand player.

Zurb, a trick.

Ser, a challenge.

Ser-k'hel, the challenging game.

Ekloo, a sequence of three cards.

Khurch, the card played to one led; not a winning card.

K´hel java, to lay down the winning card at the end of a deal.

Chor, the cards won at the end of a deal; the sweep.

Ghulutee, a misdeal.

Wuruq, a card.

Durhum-kurna, to shuffle.

Wuruq-turashna, to cut the cards.

"From my observation of the game when played, I do not think it

sufficiently interesting to cause its being preferred by Europeans to

the cards in vogue in Europe. The number of the suits are too great,

and the inconvenient form of the cards (the size and shape of which are

represented by the plates[56]) are great objections. The Hindoostanee

cards are made of paper, well varnished; the figures appropriately

painted, and the ground and backs of every suit of one colour. The

Slave standing before the King in No. 3, is the figure used as the

spot or crest on all the common cards of that suit.... The tradition

regarding the origin of the Hindoostanee cards is, that they were

invented by a favorite _sultana_, or queen, to wean her husband from a

bad habit he had acquired of pulling or eradicating his beard."

With respect to the word _Gunjeefu_, which, according to the preceding

account, appears to be a general name for cards, I am informed that

it is of Persian origin, and that it signifies both a pack of cards

and the game. In Bengal, cards are more generally known by the

name of _Tas_, which is a Hindoo word, than that by _Gunjeefu_, or

_Gangēefah_, as it is otherwise written. From the reference, in the

preceding account, to the 'Dictionary, Hindoostanee and English,'

edited by the late Dr. Hunter,[57] I am inclined to think that _Taj_

and _Tas_ have the same signification, with reference to cards; and

that the only difference between them consists in the pronunciation and

mode of spelling. Now, the word _Taj_ is said to signify a crown; but

if it be also used figuratively for a king, the wearer of a crown--just

as "crown" is figuratively used to signify empire or regal power--the

Hindoo name for cards would be synonymous with "Kings." That cards

were known in England by the name of the "Four Kings" has been already

shown; and if my speculations on the terms _Chartæ_ and _Naipes_ be

correct, it was by a name originally signifying four kings, or four

viceroys, that cards were first known in Europe.

With regard to the game described in the preceding account, it appears

to bear some resemblance to that which the French call "l'Ombre à

trois,"--three-handed Ombre.[58] In both games the suits appear to be

considered as ranged in two divisions: in the Hindostanee game, as the

Red and the White; and in the European, as the Red and the Black. In

the Hindostanee game there are eight suits, and six or three players;

and when three play, the cards are dealt by fours. In the European

game of four suits and forty cards--the tens, nines, and eights being

omitted--there are three players, and the cards are dealt by threes.

A person who can play at Ombre will scarcely fail to perceive several

other points of similarity between the two games. From the terms used

in the game of Ombre--Spadillo, Basto, Matador, Punto, &c.--there can

scarcely be a doubt that the other nations of Western Europe derived

their knowledge of it from the Spaniards. The Hon. Daines Barrington,

in his 'Observations on the Antiquity of Card Playing in England,'

derives the names of the game from the Spanish, "hombre," a man; and

there is reason to believe that it was one of the oldest games at

cards played at in Europe. If the game of cards were introduced into

Europe by the Arabs, it is in Spain that we might first expect to find

them. Pietro della Valle, in his Travels in the East, between 1614 and

1626, speaks of the people playing at cards, though differing from

ours in the figures and number of suits; and Niebuhr, in his Travels,

also speaks of the Arabians playing at cards, and says that the game

is called Lab-el-Kammer.[59] It is, however, to be observed, that the

game of cards is not once mentioned in the Arabian Nights; and from

this silence it may be concluded that at the time when those tales

were compiled card-playing was not a popular pastime in Arabia. The

compilation, it is believed, is not earlier than about the end of

the fifteenth century, though many of the tales are of a much higher

antiquity.

Leaving out of consideration the pack of ten suits, with the emblems of

the ten incarnations of Vichnou, as being of a mythological character,

and probably not in common use for the purposes of gaming, it is

evident from the other three packs, of eight suits each, that the cards

known in Hindostan are not uniform in the marks of the different

suits, though it is obvious that any game,--depending on sequences and

the conventional value of the several cards,--which can be played with

one of the packs, may be also played with either of the other two. The

difference in the marks is, indeed, much less than is to be observed

in old French, Spanish, and German cards, which present so many

differences as to render it impossible to derive them from one original

type. The mere mark or emblem, whatever it might originally signify,

appears to have had no specific meaning or value, beyond what might be

assigned to it by the conventional rules of the game; whether it were a

sword or a chalice, a club or a piece of money, a heart or a diamond, a

green leaf or a hawk's bell, in playing and counting the game, it was a

"pip," and nothing more.

Whether the two packs of eight suits each, in the possession of the

Royal Asiatic Society, are considered by the natives of Hindostan

as consisting of two divisions of four suits each, as in the pack

described in the extract from the 'Calcutta Magazine,' I have not

been able to ascertain. In all the three packs the sword is to be

found as the mark of one of the suits; and the _soofed_ and _soorkh_

of the one pack--silver coin and gold coin, figuratively the moon and

the sun--I consider to be represented by the circular marks in the

other two; and the oval in these is not unlike the mark of the suit

named _Quimash_--merchandise--in the former. The mark of the suit

_Burat_, see Plate II, No. 7--which is said to mean a royal diploma or

assignment, corresponds very nearly with a parallelogram containing

dots, as if meant for writing, in the pack formerly belonging to Capt.

D. Cromline Smith; but though a parallelogram--crossed by two lines,

and with the longest side vertical--also occurs in the other pack, its

agreement with the _Burat_ is by no means so apparent. The marks of

the suits _Taj_, a Crown, and _Chung_, a Harp.[60] (see Plate I, fig.

1, and Plate II, fig. 5,) I am unable to recognise, either by name or

figure, in the other two packs; though I am inclined to think that, in

one of them, the place of the _Taj_ is supplied by a kind of fruit, and

in the other by a flower. It will be observed that, in the plate, the

mark of the suit called _Chung_, a harp, is a bird. In the other two

packs, the suits which I consider to be the substitutes of the _Chung_

have a mark which I have not been able to make out; but in one of them

the Vizier, as in the _Chung_, is mounted on a single-humped camel.

In the suit called _Gholam_, a slave--Plate I, fig. 4--I cannot make

out what is intended for the mark,--whether the _Mahut_, who appears

guiding the elephant, or the kind of mace carried by the Vizier;

whatever may be the mark, I consider the suit to be represented by that

with a white ground in Capt. D. C. Smith's cards, the mark of which is

a grotesque head, as in both suits the Vizier is mounted on a bull. The

corresponding suit in the other pack I conceive to be the one which has

for its mark a man's head.

With respect to the marks of the several suits, in the different

packs of Hindostanee cards, previously described,--what objects they

graphically represent, what they might have been intended to signify

by the person who devised them, and what allegorical meanings may

have assigned to them by others,--much might be said; and a writer

of quick imagination, and hieroglyphic wit, like Court de Gebelin,

might readily find in them not only a summary of all the knowledge of

the Hindoos--theological, moral, political, and scientific--but also

a great deal more than they either knew or dreamt of. As I feel my

inability to perform such a task, or rather to enjoy such pleasures of

imagination; and as the present work does not afford space for so wide

a discursus, I shall confine my observations to such marks as appear

to have, both in their form and meaning, the greatest affinity with

the marks to be found on early European cards. The marks in the pack

consisting of ten suits, representing the incarnations of Vichnou, I

shall only incidentally refer to, as I am of opinion that those cards

are not such as either are or were generally used for the purposes

of gaming, but are to be classed with those emblematic cards which

have, at different periods, been devised in Europe for the purpose

of insinuating knowledge into the minds of ingenious youth by way of

pastime.

In referring to any of the marks to be found in the three eight-suit

packs of Hindostanee cards, which appear to be intended for the

purposes of play only, it seems unnecessary to specify the particular

pack to which they belong, as my object is merely to call attention to

the apparent agreement between some of the marks of Hindostanee cards,

and those which are either known to have been the marks of the earliest

European cards, or are to be found on such old cards as are still

preserved in public libraries, or in the collections of individuals.

In the early European cards, which have cups, swords, pieces of money,

and clubs or maces for the marks of the four suits,[61] the sword and

piece of money of the Hindostanee cards are readily identified; and

if we are to suppose that in these cards certain emblems of Vichnou

were formerly represented--but which are not to be found either on the

ordinary Playing Cards, or on those displaying the ten incarnations of

Vichnou--it would not be difficult to account for the cups, and clubs

or maces; for, according to Dr. Frederick Creutzer,[62] the mace or

war club is frequently to be seen in one of the hands of Vichnou; and

Count von Hammer-Purgstal remarks, that "the sword, the club, and the

cup, are frequent emblems in the Eastern Ritual."[63] As the marks in

European suits, cups, or chalices, swords, money, and clubs, have been

supposed to represent the four principal classes of men in a European

state, to wit, Churchmen; Swordmen, or feudal nobility; Monied men,

merchants or traders; and Club-men, workmen, or labourers,--it is just

as easy to run a parallel in the four superior suits of one of the

packs of Hindostanee cards, given in Plate I; there may be found _Taj_,

a crown, royalty; _Soofed_, silver money, merchants; _Shumsher_, a

sword, fighting men, seapoys; and _Gholam_, a slave, the coolies both

of hill and plain. It may not be unnecessary here to observe that the

four great historical castes of the Hindoos are, 1, Bramins, priests;

2, Chetryas, soldiers; 3, Vaisyas, tradesmen and artificers; and 4,

Sudras, slaves, and the lowest class of labourers. Of these four

castes the Bramins alone remain unmixed; the other three, as distinct

castes, exist only in name, for they have become so intermixed, that

the subdivisions can neither be ascertained nor reckoned by the learned

pundits themselves.[64]

In the oldest stencilled, or printed, European cards, which are

probably of as early a date as the year 1440, the marks of the suits

are bells, hearts, leaves, and acorns; and in the Hindostanee cards

we find a leaf or a flower, as the mark of one of the suits; and I am

inclined to think that, in the latter, the figures of the oval, and of

that which appears something like a pineapple in a shallow cup, were

the types of the bells and the acorns. When those marks are compared,

without reference to their being representations of specific objects of

which the mind has already a preconceived idea, the general agreement

of their forms is, to the eye, more apparent. For the heart, I have not

been able to discover any corresponding mark in the Hindostanee cards.

Should I be told that the form of the heart might be suggested by that

of the leaf, I have to observe that the form of the leaf in Hindostanee

cards, is not the same as that which occurs in European, and that in

the latter, the colour of the so-called heart appears always to have

been red.

Between the marks of the suits on old French cards,--Cœur, Carreau,

Trèfle, and Pique,--and those to be found on Hindostanee cards, I

shall not venture to make any direct comparison. It, however, may be

observed that the form of the Pique--the spade in English cards--is

almost precisely the same as that of the leaf in other European packs;

and that the Trèfle--the club, in English cards--in its outline bears

a considerable likeness to the acorn. Those who please may derive the

Carreau, or diamond, from the _Castrala_, or mystic diamond, worn on

the breast, or held in the palm of the hand of Vichnou; it does not,

however, occur as the mark of a suit in any of the Hindostanee cards

that have come under my observation; and the mark to which it bears the

greatest resemblance is that of the suit _Burat_, as shown in Plate II,

No. 7. An examination of a greater variety of Hindostanee cards, and

more extensive knowledge of the names and significations of the marks

of the suits, and of the different games played, would probably lead to

the discovery of more points of resemblance than I have been able to

perceive.

The different things signified by marks, apparently agreeing in their

general forms, on Hindostanee and European cards, may be partly

accounted for on the following grounds, which will also in some degree

serve to explain the difference, both in form and name, of the marks of

the suits in different packs of old European cards.

Graphic forms of all kinds, whether symbolic, or positive

representations of specific objects, which are readily understood,

both in their figurative meaning and direct signification, by the

people with whom they originated, are, when brought into a different

country without their explanations, often interpreted by that people

according to their knowledge and opinions; and forms for which they

have no corresponding originals, or which they fail to identify, are

referred to objects of similar shape with which they are familiar,

and are called by their names. Similar changes in the meaning of

symbolic figures also take place with the same people, in consequence

of the original meaning becoming obsolete, through change of customs

and opinions, in the course of time. In this manner a figure of the

horned Isis, with the young Horus in her lap, appears to have been

taken for a representation of the Virgin Mary, with the crescent

moon on her head, nursing the infant Jesus; and thus the figures of

Jupiter and Minerva have passed for those of Adam and Eve. In the

sixteenth century it appears that in Italy the suit of Bastoni--clubs,

or maces, proper--was also called _Colonne_, pillars; and the suit of

Danari--money--_Specchi_, mirrors;[65] merely because the club or mace

as depicted on the suits, bore some resemblance to a slender pillar,

and that the form of Danari, like that of an ancient mirror, was

circular. Among the pitmen in the neighbourhood of Newcastle-on-Tyne,

the diamonds on the cards are frequently called _Picks_, from their

similarity to the head of a pick, the tool with which they dig the

coals; a writer like Court de Gebelin, might discover in this connexion

between picks and "black diamonds" "a type with a pair of handles." It

may be here observed, that the suit which the French term piques, is

that which we, improperly, call spades.

But, even admitting the agreement, both in figure and signification,

of several of the marks of the suits in early European cards, and

those which occur in the cards now used in Hindostan, it may be said

that this fact by no means proves either that cards were invented in

the East, or that the marks of suits on the Hindostanee cards were

actually the models of those resembling them which are to be found on

early European cards; for cards might find their way into the East from

Europe as well as into Europe from the East. When St. Francis Xavier

was in the East Indies,--from 1541 to 1552,--card-playing was a common

amusement with the European residents and traders;[66] and it is very

likely that the first Portuguese ship that arrived there, about half a

century before, had a pack of cards on board. That European cards were

sent to the East, among other articles of merchandise, towards the end

of the sixteenth century, appears evident from a passage in a narrative

of the first voyage of the English, on a private account, begun by

Captain George Raymond, and finished by Captain James Lancaster;[67]

and we learn from Sir Alexander Burnes, that commerce has imported

cards into the Holy City of Bokhara, that the pack consists of

thirty-six cards, and that the games are strictly Russian.[68]

Looking, however, at all the circumstances,--the probability of Cards

having been suggested by Chess, the names _Chartæ_ and _Naipes_, the

marks to be found on them, and the tradition of their having been

known in Hindostan from a very early period,--the balance of evidence

appears decidedly in favour of the conclusion that cards were invented

in the East. The writer of an article on Cards, in No. xlviii of the

'Foreign Quarterly Review,' previously referred to, speaks confidently

of the great antiquity of cards in Hindostan, but does not give any

authorities for the fact. "We know," he says, "that the Tamuli have had

cards from time immemorial; and they are said to be of equal antiquity

with the Brahmins, who unquestionably possess them still, and claim to

have invented them." The statement of the Bramin who gave the cards

to Captain D. Cromline Smith, though certainly not true with respect

to that individual pack, may yet be received as confirmatory of the

traditional evidence in favour of cards generally having been known in

Hindostan from a very early period.[69]

Playing Cards appear to have been known from an early period in China.

In the Chinese dictionary, entitled _Ching-tsze-tung_, compiled by

Eul-koung, and first published A.D. 1678, it is said that the cards

now known in China as _Teen-tsze-pae_, or dotted cards, were invented

in the reign of Seun-ho, 1120; and that they began to be common in the

reign of Kaou-tsung, who ascended the throne in 1131.[70]--According

to tradition, they were devised for the amusement of Seun-ho's

numerous concubines. M. Abel Remusat, probably on the authority of

the Ching-tsze-tung, has also observed that cards were invented by the

Chinese in 1120.[71] Mons. Leber, however, considers it to be more

likely that they got their first cards from Hindostan; and that, like

the Europeans, they merely changed or modified the types, and invented

new games.

The general name for cards in China is _Che-pae_, which literally

signifies "paper tickets." At first they are said to have been called

_Ya-pae_, bone or ivory tickets, from the material of which they were

made. A pack of dotted cards consists of thirty-two pieces, and the

marks--small circular dots of red and black--are placed, alternately,

at two of the corners; for instance, in a card containing eight

dots, four are placed in one corner and four in the other diagonally

opposite to it. Ten of those cards are classed in pairs; the first

pair are called _Che-tsun_,--"the most honorable,"--and are superior

to all the others; these may be considered as coat cards, as the one

contains the figure of a woman, and the other that of a man; both these

cards are also marked with black and red dots,--that of the woman

with six, and that of the man with twelve. The second pair are called

_Tien-pae_,--"celestial cards;" each contains twenty-four dots of

black and red, corresponding with the twenty-four terms in the Chinese

year. The third pair are called _Te-pae_,--"terrestrial cards;" each

contains four red dots corresponding with the four cardinal points of

the compass. The fourth pair are called _Jin-pae_,--"human cards;" each

contains sixteen red dots, relating to benevolence, justice, order,

and wisdom in a four-fold degree. The fifth pair are called _Ho-pae_;

each card contains eight black dots, relating to a supposed principle

of harmony in nature extending itself towards all points of the

compass. The remaining twenty-two cards have distinct names, which it

is needless here to give: the aggregate of the dots upon them is said

to have reference to the number of the stars.

The cards most commonly used in China, are those called

_Tseen-wan-che-pae_,--"a thousand times ten thousand cards." There

are thirty cards in a pack; namely, three suits of nine cards each,

and three single cards which are superior to all the others. The name

of one of the suits is _Kew-ko-wan_; that is, the nine ten-thousands,

or myriads of _Kwan_--strings of beads, shells, or money. The name of

the other suit is _Kew-ko-ping_,--"nine units of cakes;" and that of

the third is _Kew-ko-so_,--"nine units of chains." The names of the

three single cards are, _Tseen-wan_, a thousand times ten thousand;

_Hung-hwa_, the red flower; and _Pih-hwa_, the white flower.

In the annexed specimens of Chinese cards, Nos. 1 and 2 are the first

and third of the suit of nine myriads of Kwan; Nos. 3 and 4 are the one

and the three of the suit of cakes; No. 5 is the one of the suit of

chains; and No. 6 is that of the three superior cards, which is called

the white flower.

[Illustration: No. 1.]

[Illustration: No. 2.]

[Illustration: No. 3.]

[Illustration: No. 4.]

[Illustration: No. 5.]

[Illustration: No. 6.]

Besides those above described, the Chinese have several other varieties

of cards: one pack or set is called _Pih-tsze-pae_, the hundred boys'

cards; another, _Tseen-wan-jin-pae_,--"a thousand times ten-thousand

mens' names cards," containing the names of persons famous in Chinese

history; and a third has the same name as Chinese Chess, _Keu-ma-paou_,

chariots, horses, and guns. This latter name corroborates what has been

previously said about the probability of the game of cards having been

suggested by that of chess.

The marks to be found on Chinese cards scarcely afford a gleam of

light by which we might judge of their relation to the cards of

other countries: in a pack of such as are chiefly used in Cochin

China, I have observed the form of the diamond nearly the same as it

appears on English cards; and in a pack of the Chinese cards called

Tseen-wan-che-pae, the mark of the suit of Nine Cakes is nearly the

same as that of the old Italian _Danari_, which Galeottus Martius--in

his treatise 'De Doctrina promiscua,' written about 1488--considers to

have been meant for a loaf.

The cards commonly used in China, are much narrower than ours; an idea

of their size may be formed from the specimens given, making allowance

for a small margin of white paper all round, but rather wider at

the top and bottom than at the sides. The Chinese name for a card,

considered singly, or as one of the pieces of a pack or set, appears to

be _Shen_, a fan.

FOOTNOTES:

[1] Bibliothèque curieuse et instructive, tom. ii, chap. xii. Des

Principes des Sciences et des Arts, disposé en forme de Jeux. Trevoux,

1704.

[2] Ita vita est hominum quasi cum ludas Tesseris:

Si illud, quod maximè opus est jactu, non cadit,

Illud quod cecidit fortè, id arte ut corrigas.

TERENT. _Adelph._ act. iv, sc. 7.

"Ludo Tesserarum Plato vitam comparavit, in quo et jacere utilia

oportet, et jacientem uti benè iis quæ ceciderunt."--PLUT. OP. MOR.

_Epist. ad Paccium._--Etudes historiques sur les Cartes à Jouer, par M.

C. Leber, p. 63.

[3] In a paper entitled, l'Origine du Jeu de Piquet, trouvé dans

l'Histoire de France sous le règne de Charles VII. Printed in the

Mémoires pour l'Histoire des Sciences, &c.--Trévoux; in the vol. for

May, 1720, p. 934-968.

[4] In a dissertation "Du Jeu de Tarots, où l'on traite de son

origine, où l'on explique ses allégories, et où l'on fait voir qu'il

est la source de nos Cartes modernes à jouer," &c. This dissertation

is contained in his Monde primitif, analysé et comparé avec le Monde

moderne.--Dissertations mêlées, tom. i, p. 365-394. Paris, 1781. It is

not unlikely that he was led to make this discovery from the notices

of a _philosophic_ game of the ancient Egyptians, quoted by Meursius,

in his treatise De Ludis Græecorum, p. 53. Lugduni Batavorum, 1622. A

summary of Court de Gebelin's conceits on the subject of Tarots is to

be found in Peignot's Analyse de Recherches sur les Cartes à jouer, p.

227-237.

[5] He shall have a bell, that's Abel;

And by it standing one whose name is Dee,

In a rug gown; there's D and Rug, that's Drug;

And right anenst him a dog snarling _er_;

There's _Drugger, Abel Drugger_. That's his sign.

And here's now Mystery and Hieroglyphic!

_The Alchymist_, act ii.

[6] See an image of Isis, horned, with the infant Horus on her knee;

and note, that antiquaries have not settled why the Virgin Mary is

sometimes represented with the crescent on her head. Isis was the

protectress of seafaring people; and her image, as we learn from

Petronius and other writers, was frequently placed in ships.

[7] The _hand_ occurs frequently in Egyptian hieroglyphics: it would be

superfluous to tell the learned reader what it means. The hand holding

a hammer, in the hieroglyphic usually known as the Blacksmiths' Coat of

Arms, is sufficiently explained by the motto,

"By Hammer and Hand,

All Arts do stand."

[8] Versuch, den Ursprung der Spielkarten, die Einführung des

Leinenpapieres, und den Anfang der Holzschneidekunst in Europa zu

erforschen. Von J. G. I. Breitkopf. 4to. Leipzig, 1784.

[9] Researches into the History of Playing Cards; with Illustrations of

the Origin of Printing and Engraving on Wood. By Samuel Weller Singer.

4to. London, 1816.

[10] Tome deuxième de l'année 1836. 'Origine Française de la Boussole

et des Cartes à jouer.' Fragmens d'un ouvrage sous presse, intitulé,

'Histoire du Drapeau, des Couleurs, et des Insignes de la Monarchie

Française,' &c. Par M. Rey. Livre X--Universalité des Fleurs de Lis.

[11] Etudes historiques sur les Cartes à jouer. Par M. C. Leber.

Originally printed in the sixteenth volume of the 'Mémoires de la

Société royale des Antiquaires de France,' and subsequently published

separately. Paris, 1842.

[12] "... Ce n'est pas l'affaire de quelques années, ni des travaux,

ni des sacrifices d'une seule vie, que de rassembler tant de chétifs

débris, de pièces égarées, souillées, mutilées, informes, et dont

la découverte n'est plus souvent qu'un caprice du hasard, une bonne

fortune plutôt qu'une bonne action. Il faut donc attendre que cette

œuvre du temps et de la persévérance soit accomplie."--Etudes

Historiques, p. 60.

[13] Catalogue des Livres imprimés, Manuscrits, Estampes, Dessins,

et Cartes à jouer, composant le Bibliothèque de M. C. Leber, tom. i,

p. 238. Paris, 1839. This library, the Catalogue of which consists

of three volumes, now belongs to the city of Rouen. The cards are

described in the first volume, pp. 237-48.

[14] With the Latins, Ludere par impar; with the Greeks, αρτιαζειν;

ραιζειν, αρτια η περιττα. "Nempe ludentes, sumptis in manu talis,

fabis, nucibus, amygdalis, interdum etiam nummis, interrogantes

alteram divinare jubebant, 'αρτια η περιττα'; paria, nempe, an imparia

haberent."--Meursius, de Ludis Græcorum, p. 5, edit. 1622.

[15] Fortune is a _parvenue_, in the Olympian circle,--of great means,

but no family:

Di chi figluola fusse, ò di che seme

Nascesse, non si sa; ben si sa certo

Ch'infino à Giove sua potentia teme.

MACCHIAVELLI, _Capitolo di Fortuna_.

[16] Dr. Thomas Hyde is inclined to think that the game of Astragali

was known from the time of the general Deluge.--De Ludis Orientalibus.

Oxon. 1694.

[17] The ancient Greek game of Astragali or Astragalismus--the Tali of

the Romans--appears to have been played in a manner similar to that

described in the text. The names given to the different casts are to be

found in Meursius, De Ludis Græcorum, under the word ΑΣΤΡΑΓΑΛΙΣΜΟΣ.

[18] Πεσσοισι προπαροιθε θυραων θυμον ἐτερπον,

Ἡμενοι ἐν ῥινοισι βοων οὑς ἐκτανον ἁυτοι.--_Odyss._ A. 107.

The word used by Homer, ρεσσοι,--which properly means the

pebbles or pieces employed in the game,--is here translated _tables_; a

term, which having now become nearly obsolete as signifying draughts,

may be used to denote an ancient cognate game.

It might be plausibly urged by a commentator fond of discovering

Homer's covert meanings, that the poet intended to censure the games

of Astragalismus and Petteia,--the former as a cause of strife, and

the latter as a fitting amusement for idle and dissipated persons,

like the suitors of Penelope. In the twenty-third book of the Iliad,

v. 87, Patroclus is represented as having killed, when a boy, though

unintentionally, a companion with whom he had quarrelled when playing

at Astragali or Tali:

... παιδα κατεκτανον Ἀμφιδαμαντος,

Νηπιος, οὐκ ἐθελων, ἀμφ' ἀστραγαλοισι χολωθεις.

It is not unlikely that an ancient piece of sculpture, in the British

Museum,--representing a boy biting the arm of his companion, with whom

he has quarrelled at Tali--relates to this passage.

[19] See a work by the late Mr. James Christie--more generally known

to the world as an auctioneer than as a man of learning and of great

research--entitled "An Enquiry into the ancient Greek game supposed to

have been invented by Palamedes antecedent to the Siege of Troy; with

Reasons for believing the Game to have been known from remote antiquity

in China, and progressively improved into the Chinese, Indian, Persian,

and European Chess." London, 1801.

[20] Julius Pollux, Onomasticon, lib. ix, cap. 7.

[21] "As the military groundwork of the game of cards, and its

similarity to chess, cannot be denied; so a closer examination of this

affinity may readily lead to the origin of the change in their figures

and colours."--Breitkopf, Ueber den Ursprung der Spielkarten, s. 30.

[22] "Le traducteur du Poëme de la Vielle, en décrivant les Echecs,

s'exprime ainsi;

'La Reyne, que nous nommons Fierge,

Tient de Venus, et n'est pas Vierge;

Aimable est et amoureuse.'" &c.

--L'Origine du Jeu des Echecs, par Mons. Freret. Hist. de l'Académie

des Inscriptions, tom. v, p. 255.

[23] "Comme c'est un jeu militaire, il y a dans chaque couleur un roi,

un officier supérieur ou capitaine, nommé _Ober_, et un bas-officier

appelé _Unter_. On appelait encore de nos jours dans l'Empire, où

les mots François ne sont pas en vogue, les officiers supérieurs

_Oberleute_, et les bas-officiers _Unterleute_"--Heineken, Idée

Générale d'une Collection d'Estampes, p. 241. Leipsic, 1771.

[24] It would appear that the etymology of this name was a matter of

great uncertainty even among people of oriental race. According to

some, it was _Sad-rengh_, the _hundred turns_, or wiles of the players;

according to others, it was _Sad-rangi_, the hundred vexations of the

game. A third derivation was from _Shesh-rengh_, _six colours_, as if

each of the six orders of pieces had been distinguished by a separate

colour.--Hyde, De Ludis Orientalibus. Par. 1. Historia Shahiludii, cap.

De Nomine Shatrangi. Oxon. 1694.

[25] That the suits of cards were formerly distinguished by an emblem

which was suggestive of a particular colour, as well as representing a

particular form, is certain. The Germans still call two of their suits

_Roth_ and _Grün_--red and green--and the emblems are a heart and a

leaf.

[26] Observations on the Antiquity of Card-playing in England. In the

Archæologia, vol. viii.

[27] "Edward the First, when Prince of Wales, served nearly five years

in Syria, and therefore, whilst military operations were suspended,

must naturally have wished some sedentary amusement. Now, the Asiatics

scarcely ever change their customs: and as they play at cards, though

in many respects different from ours, it is not improbable that Edward

might have been taught this game, _ad quatuor reges_, whilst he

continued so long in this part of the globe."--Archæol. viii, p. 135.

[28] "Après souper venoient en place les beaulx Evangiles de

bois, c'est-à-dire force tabliers, ou le beau flux, ung, deux,

trois."--Rabelais, livre i, chap. 22.

[29] The following verses relating to this point are quoted by Peignot,

in his Analyse de Recherches sur les Cartes à Jouer, from a poem

intituled "La Magdeleine au Désert de la Sainte-Baume en Provence,

Poëme spirituel et chrétien, par le P. Pierre de St. Louis, religieux

Carme." Lyons, 1668.

"Voila quant à l'église: allons à la maison

Pour voir après cela si ma rime a raison.

Les livres que j'y voy de diverse peinture,

Sont les LIVRES DES ROYS, non pas de l'Escriture.

J'y remarque au dedans différentes couleurs,

Rouge aux Carreaux, aux Cœurs, noir aux Piques, aux Fleurs;

Avecque ces beaux Roys, je vois encore des Dames,

De ces pauvres maris les ridicules femmes.

Battez, battez les bien, battez, battez les tous,

N'épargnez pas les Roys, les Dames, ni les FOUS."

[30] "The _b_ and _v_ in Persian are constantly used for each other;

one instance will suffice--the plural of _na-eeb_, a viceroy, is

equally pronounced _nu-vaub_ and _nu-baub_, or, according to our

pronunciation, _nabob_."--A Personal Narrative of a Journey from India

to England, by Captain the Hon. George Keppel, vol. ii, p. 89. Second

edit. 1827.

[31] "Naipe, carton, &c. Tamarid quiere que sea nombre Arabigo, y

lo mismo el Brocense; pero comunamente se juzga que se los dio este

nombre por la primer cifra que se las puso, que fue una N y una P, con

que se significaba el nombre de su inventor, Nicolao Pepin: y de ahi

con pequeña corrupcion se dixo Naipe."--Diccionario de la Academia

Españolo, edit. 1734.

[32] Istoria della Citta di Viterbo, da Feliciano Bussi, p. 213. Roma,

1743. The passage relating to cards appears to have been first pointed

out by Leber, in his Etudes Historiques sur les Cartes à jouer, p.

43. "Though we have no information respecting the precise date of

Covelluzzo's birth or death," says Mons. Leber, in a note at p. 17

of Mons. Duchesne's Précis Historique, "it is yet certain that this

chronicler, whose name is properly Giovanni de Juzzo de Covelluzzo,

wrote in the fifteenth century, and that what he relates about cards

being brought into Viterbo in 1379, was extracted from the chronicle of

Nicholas de Covelluzzo, one of his ancestors, who, as well as himself,

was an inhabitant of Viterbo, and who possibly might have resided there

at the period when cards were first introduced."

[33] Mahmoud, the Gasnevide, first invaded Hindostan in A.D. 999.

[34] "Χαρταριον; Gallicum, _quartier_; scutulum quadratum.

Extat. apud Codinum de Offic. aulæ Constantinop. χαρτιον, idem

quod χαρταριον."--Meursii Glossarium Græco-Barbarum, 4to, Lugd.

Batavor., 1605.--_Quartier de bois._ A quarter, or square piece of

timber.--Cotgrave's French and English Dictionary.

[35] "_Cayer_. A quire of written paper; a piece of a written book,

divided into equal parts."--Cotgrave. The _cayer_ appears to have been

synonymous with the _pecia_ of monkish writers. It may be observed that

from _chartar_, a Persian word literally signifying '_four-strings_,'

the Rev. Stephen Weston has traced the descent of κιθαρα _cithara_;

_chitarra;_ and _guitar_. To these derivates the old English _gittern_

may be added."--Specimens of the Conformity of the European Languages,

especially the English, with the Oriental languages, especially the

Persian. By Stephen Weston, B. D. 12mo, 1802.

[36] It may be here noted that the word _Wuruk_ or _Wuruq_, used by the

Moslems in Hindostan to signify a card, signifies also the _leaf_ of a

tree, a _leaf_ of paper, being in the latter sense identical with the

Latin _folium_. See Richardson's Arabic Dictionary, word "Card;" and

the word "_Wuruq_"' in the list of terms used at the game of cards as

played at Hindostan, given in a subsequent page.

[37] Should I be told that the correct word for "_four_" in

Hindostanee, is _chatur_, _chatta_, or _cattah_,--not _chartah_,--and

be required to account for the ρ in χαρτης, supposing the latter word

to be derived from the same root, I should answer by giving a case in

point--the derivation of _quartus_ from _quatuor_,--leaving others to

assign the reason. I subjoin here, by way of contrast, a different

etymology of _carta_--Epistola, a letter. "Quieren algunos que este

nombre Castellano, Carta, se derivasse de la ciudad de Carta insigne

por aver sido cuna de la reyna Dido, y atribuyen à esta ciudad la

etimologia, por aver sido la primera que dio materia en que las Cartas

se escriviessen."--Seneca impugnado de Seneca, &c. Por Don Alonzo Nuñez

de Castro, p. 220, 4to. Madrid, 1661.--Is there any evidence to show

that the form of ancient Carthage was _Square_?

[38] "Im Arabischen heist _Nabaa_: er hat einen leisen Ton, wie die

Zauberer thun, von sich gegeben; davon _Naba_, die Zaubertrommel, und

_Nabi_, ein Prophet, Wahrsager, herkömmt. Eichhorn erklärt, in der

Einleitung zum A. Testamente, die hebräischen Worte _Nabi_, Nabüm,

durch göttliche Eingebung, und durch Leute, die durch göttliche

Eingebung handeln."--Ueber den Ursprung der Spielkarten, s. 15.

[39] Heineken, Idée Générale d'une complète Collection d'Estampes, p.

240. Leipsic, 1771.

[40] The Abbé Bullet, previous to the appearance of his little book on

Cards, in 1757, had commenced the publication of a Celtic Dictionary.

In the former there are many traces of his mind having acquired a bent

from his Celtic researches. He finds the origin of the term _as_ or

_ace_ in the Celtic _as_; and in the same language he finds the true

meaning of the names of the Queens of Clubs and Hearts, Argine and

Judith. Argine is formed of _ar_, la, the, and _gin_, belle, beautiful;

and Judith is a corruption of Judic,--which is formed of _jud_, a

queen, and _dyc_, twice. Both those queens, according to his fancy,

are intended to represent Anne of Bretagne, wife of Charles VIII and

Louis XII. According to Père Daniel, Argine is an anagram of Regina,

and is meant for Mary of Anjou, wife of Charles VII; and Judith is not

the heroine of the Old Testament, but the wife of Louis-le-Debonnaire.

Though those doctors disagree, yet each appears to have _equally good_

reasons for his opinions. The consequence is that we can put no faith

in either.

[41] The Abbé Rive, grounding his opinion on an interpolated passage

in Guterry's French translation of Guevara's Epistles, ascribes the

invention of cards to the Spaniards, and places it about the year

1330. With respect to the origin of the name Naipes, he adopts the N

P etymology of the Spanish Academy. The Abbé's _brochure_ on cards is

entitled 'Eclaircissements Historiques et Critiques sur l'Invention des

Cartes à jouer.' Paris, 1780.

[42] "MAPPA, dit Papias, _togilla_, (c-est-à-dire, touaille,

nappe); MAPA etiam dicitur PICTURA vel FORMA LUDORUM, unde dicitur

MAPAMUNDI. Un vieux glossaire latin-français de la Bibliothèque de

Saint-Germain-des-Prés, cité par Ducange, reproduit et explique

ainsi ce passage précieux, en le traduisant: 'MAPAMUNDI, mapemunde;

et dicitur a MAPA, nappe ou picture, ou form de jeux.'"--Mélanges

d'Origines Etymologiques et de Questions Grammaticales. Par M. Eloi

Johanneau, p. 40. Paris, 1818.

[43] The description alluded to will be found at p. 41.

[44] The sex of the Company appears to be a matter of interest even

with the ladies of Affghanistan. "At night the ladies of Mahomed Shah

Khan, and other chiefs who were travelling in our company, invited

Mrs. Eyre to dinner. She found them exceedingly kind in manner and

prepossessing in outward appearance, being both well-dressed and

good-looking. They asked the old question as to the gender of the

Company."--Lieut. Eyre's Journal of Imprisonment in Affghanistan.

[45] "Apropos de bottes,"--"Now you speak of a _Gun_:" Moore, in

his Life of Sheridan, observes that but a very imperfect report of

Sheridan's celebrated speech on the impeachment of Warren Hastings is

preserved. The following piquant passage relating to the East India

Company, as then constituted and acting, occurs in a report of the

speech published in an old Magazine, for February, 1787. "He remembered

to have heard an honourable and learned gentleman (Mr. Dundas) remark,

that there was something in the first frame and constitution of the

Company, which extended the sordid principles of their origin over all

their successive operations, connecting with their civil policy, and

even with their boldest achievements, the meanness of a pedlar and the

profligacy of pirates. Alike in the political and the military line

could be observed auctioneering ambassadors and trading generals; and

thus we saw a revolution brought about by affidavits; an army employed

in executing an arrest; a town besieged on a note of hand; a prince

dethroned for the balance of an account. Thus it was they exhibited a

government which united the mock majesty of a bloody sceptre, and the

little traffic of a merchant's counting-house, wielding a truncheon

with one hand and picking a pocket with another."

[46] It is expressly stated that the cards of one of the packs are made

of canvas, in a memorandum which accompanies them. This is the pack

which is said to be a thousand years old. On first handling them they

seemed to me to be made of thin veneers of wood.

[47] Though Mahometans might object to paint figured cards, it appears

that they do "tolerate" them, and that very amply, by using them. See a

description of the Gunjeefu, or cards used by the Moslems, at page 41.

[48] In a note to the article on Whist, in the Foreign Quarterly

Review, No. 48, previously referred to, this pack of cards is noticed,

and the suits are thus enumerated: "While this article was in the

press, we have been favoured with a sight of two packs of cards in the

possession of the Royal Asiatic Society: and, as truth is more strange

than fiction, one of these, consisting of TEN Suits, certainly does

represent the TEN Avatars or incarnations of the VISTNOU, or Vishnava,

sect.... The suits are:

1. The Fish.

2. The Tortoise.

3. The Boar.

4. The Lion.

5. The Monkey.

6. The Hatchet.

7. The Umbrella (or Bow.)

8. The Goat.

9. The Boodh.

10. The Horse.

"The Dwarf of the 5th Avatar is substituted by the Monkey; the Bow and

Arrows of the 7th by the Cattashal or Umbrella, which gives precisely

the same outline; and the Goat there, as often elsewhere, takes the

place of the Plough."

On the pack of eight cards, which was probably one of those previously

noticed in the present volume, the writer of the article makes the

following observations: "The other pack has eight suits, of eight

cards and two court cards each; eighty in all. [The number of cards,

inclusive of the honours, in each suit, is twelve, as has been

previously observed.] The Parallelogram, Sword, Flower, and Vase,

answer to the Carreau, Espada, Club, and Copa of European suits: the

Barrel (?), the Garland (?), and two kinds of Chakra (quoit) complete

the set."--The Sword is plain enough, and so is the parallelogram. The

Flower and the Cup, I confess, I have not been able to make out; and I

question much if the Parallelogram--which in another pack, subsequently

described, represents a royal diploma or mandate--be the original of

the Carreau or Diamond on European cards. The "two kinds of Chakra" are

simply two circular marks.

[49] Engravings of those subjects, as well as their description, will

be found in 'Religions de l'Antiquité, considerées principalement

dans leurs formes symboliques et mythologiques; ouvrage traduit de

l'Allemand du Dr. Frederic Creutzer, par J. D. Guigniant.' Planches,

premier cahier, p. 11, 8vo; Paris, 1825.

[50] "Espèce de roue enflammée, symbole de la force vivante qui pénètre

et meut l'univers."

[51] The Institutions of Moses and those of the Hindoos compared. By

Joseph Priestly, LL.D. p. 56. 8vo. Philadelphia, 1799.

[52] Beshbur.

[53] Kumbur.

[54] The names of the suits are thus explained: _Taj_, a crown.

_Soofed_, white, abbreviated from the original appellation,

_zur-i-soofed_, a silver coin; figuratively, the moon. _Shumsher_,

a sabre. _Gholam_, a slave. _Chung_, a harp. _Soorkh_, red, or

_zur-i-soorkh_, gold coin; figuratively, the sun. _Burat_, a royal

diploma, or assignment. _Quimash_, merchandize.

[55] In cutting for the deal, _Taj_ is the highest suit, and the rest

have precedence, after that suit, in the order above recited.

[56] "By an oversight of the engraver, a native Bengalee artist, the

Moon in No. 2, Plate I, is represented as crescent instead of full.

[The error has been _faithfully retained_ in our fac-similes.] The

price of the pack was two rupees."

[57] "In the Dictionary Hindostanee and English, edited by the late

Dr. Hunter, the names of the Eight Suits of Cards are to be found

under the word _Taj_, the name of the first suit."--On the authority

of a gentleman of eminent attainments in Hindostanee literature, I am

informed that there is no _Sanscrit_ word for Playing Cards.

[58] A particular account of the mode of playing the game of "L'Hombre

à trois," will be found in the first volume of the 'Académie des Jeux.'

The author observes, "Il est inutile de s'arrêter à l'etymologie du jeu

de l'hombre; il suffit de dire que les Espagnols en sont les auteurs,

et qu'il se sent du flegme de la nation dont il tire son origine."

According to the same authority, "_La Quadrille_ n'est, à proprement

parler, que l'hombre à quatre, qui n'a pas, à la verité, la beauté, ni

ne demande pas une si grande attention que l'hombre à trois; mais aussi

faut-il convenir qu'il est plus amusant et plus recréatif."

[59] Barrington's Observations on the Antiquity of Card-playing in

England.--Archæologia, vol. viii, 1787.

[60] Chung is also the Chinese name for a kind of harp.--In three

other packs of Hindostanee cards, of the same kind, which I have had

an opportunity of examining, the harp occurs both in the honours

and the numeral cards. I suspect that the bird has been substituted

through a mistake of the native artist who engraved the cards. In

one of the packs just alluded to, the cards are not circular, but

rectangular, like European cards, but of much smaller size. In another

pack of Hindostanee cards which I have seen, the marks in all the

eight suits are birds; in four of the suits, they are all of the same

form--something like that of a starling--but differing in their colour;

in three others they are all geese, and of the same colour, so that

the suit is only to be distinguished by the ground on which they are

painted. The mark of the eighth suit is a peacock.

[61] These are still the marks of the suits in Spain: "Copas, Espadas,

Oros, y Bastos." The "Oros," literally golden money, are also called

_Dineros_, that is, money in general. The same marks are also to be

found on old Italian cards, and the names for them were, Coppe, Spade,

Danari, and Bastoni. The discrepancy between the names, Spades and

Clubs, and the marks of these suits, in English cards, will be noticed

in its proper place.

[62] Religions de l'Antiquité; traduction Française de Guigniant.

[63] Von Hammer's Mines of the East.

[64] This is Mr. Colebrooke's conclusion. Sir John Malcolm gives a

different account, the correctness of which may be very justly doubted,

both as regards the present time and the past: "The four divisions

of Hindoos, viz. the priests, soldiers, merchants, and labourers,

appear to have existed in every human society, at a certain stage of

civilization; but in India alone have they been maintained for _several

thousand years_ with prescriptive vigour."--Essay on the Bhills (Beels)

by Sir John Malcolm, in the Transactions of the Royal Asiatic Society,

vol. i, p. 65, 1824.

[65] Innocentio Ringhieri, Cento Ginochi liberali et d'Ingegno, p. 132.

4to. Bologna, 1551.

[66] The Life of St. Francis Xavier, by Father Bouhours: translated by

John Dryden, pp. 71, 203, 697.

[67] "The 6th October, [1592] they met with a Malacca ship of 700

tons, which, after her main-yard was shot through, yielded.... They

found on board fifteen pieces of brass cannon, 300 butts of Canary

and Nipar or Palm-wine, with very strong raisin wine; all sorts of

haberdashery-wares, as hats, red knit caps, and stockings of Spanish

wool; velvets, taffeties, camblets, and silks; abundance of suckets,

rice, Venice glasses, counterfeit stones (brought by an Indian from

Venice, to cheat the Indians), _Playing Cards_, and two or three packs

of French paper." The prize was taken in the Straits of Malacca; and

the articles of European manufacture appear to have been brought to

Malacca by the Portuguese.--The Naval Chronicle; or Voyages of the most

celebrated English Navigators, vol. i, p. 392. 8vo. 1760.

[68] Burnes's Travels into Bokhara, vol. ii, p. 169. Second edit. 1835.

[69] Card-playing appears to be a very common amusement in

Hindostan.--"I could remind or perhaps inform the fashionable gamesters

of St. James's Street, that before England ever saw a dice-box, many

a main has been won and lost under a palm-tree, in Malacca, by the

half-naked Malays, with wooden and painted dice; and that he could not

pass through a bazaar in this country [Hindostan] without seeing many

parties playing with cards, most cheaply supplied to them by leaves of

the cocoa-nut or palm-tree, dried, and their distinctive characters

traced with an iron style.... At the corner of every street you may see

the Gentoo-bearers gambling over chalked-out squares, with small stones

for men, and with wooden dice; or Coolies playing with cards of the

palm-leaf. Nay, in a pagoda under the very shadow of the idol, I have

seen Brahmins playing with regular packs of Chinese cards."--Sketches

of India: written by an Officer for Fireside Travellers at Home, pp. 68

and 100. Fourth edition, 1826.

[70] For the reference to the Ching-tsze-tung, and the explanation of

the passage relating to cards, I am indebted to Mr. S. Birch, of the

British Museum.

[71] "Second Mémoire sur les Relations politiques des Rois de France

avec les Empereurs Mongols," dans le Journal Asiatique, de Septembre,

1822, p. 62.

Facts and Speculations on the Origin and History of Playing Cards · 第 1 / 8 章