It is surprising what a fund of amusement may be derived by the

children from four or five alphabets, printed on card-board, and then

cut up into, say, half-inch squares, with a single letter on each. A

double supply of vowels will be found an advantage. The most simple

mode of using the alphabets is for one person to pick out the letters

forming some word, _e. g._, “nevertheless,” and then hand them, well

mixed together, to another player, who endeavors to discover what word

they form.

Another game is played as follows.—The players, each of whom is

supplied with paper and pencil, are divided equally into two sides,

and the leader having selected a word, suppose “notwithstanding,”

each party sets to work to see how many different words they can make

of the same letters. (Thus from the word above suggested may be made

“not, with, stand, standing, gin, ton, to, wig, wit, his, twit, tan,

has, had, an, nod, tow, this, sat, that, sit, sin, tin, wing, what,

who, wish, win, wan, won,” and probably a host of others.) A scrutiny

is then taken, all words common to both parties being struck out. The

remainder are then compared, and the victory is adjudged to the one

having the largest number of words.

Sometimes the division into sides is dispensed with, and each player

depends on himself. Another purpose for which the alphabets in question

is used is that of forming _anagrams_, in the composition of which

they are a very great assistance, but this is hardly simple enough

for children. We are inclined to doubt whether the results obtained

in this game bear a fair proportion to the labor involved; though it

is unquestionable that once in a way an anagram is produced that is

curiously appropriate. We may instance the following:

Telegraph, Great help,

Florence Nightingale, Flit on, cheering angel,

Astronomers, Moon starers.

A fourth Spelling Game is played by each person drawing, say twenty

letters hap-hazard, and trying to form them into a sentence, the palm

of merit being awarded to the player who at the same time produces

the most coherent phrase, and also succeeds in using the greatest

proportion of the letters assigned to him.

THE “YOUNG FOLKS’ CONCERT.”

The little players sit or stand round the room in a circle. The leader

assigns to each some musical instrument, as harp, flute, violoncello,

trombone, etc., and also selects one for himself. Some well-known tune

is then given out, say “Yankee Doodle,” and the players all begin to

play accordingly, each doing his best to imitate, both in sound and

action, the instrument which has been assigned to him, the effect being

generally extremely harmonious. The leader commences with his own

instrument, but without any warning suddenly ceases, and begins instead

to perform on the instrument assigned to one or other of the players.

Such player is bound to notice the change, and forthwith to take to

the instrument just abandoned by the leader, incurring a forfeit if he

fails to do so.

MARY’S LITTLE LAMB.

This is a great favorite with the young folks. When everything else has

become tiresome, some one starts the first line of the verse,

Mary had a little lamb,

Fleece as white as snow, etc.

All sing, and on the second verse being reached the last syllable _of

the first line_ is dropped, then the next to the last, the third,

the fourth and so on, until the line is totally omitted. The aim of

the singers is to keep exact time, counting a beat for each omitted

syllable, and any one whose voice breaks in when all should be silent,

pays a forfeit. The same can be done with “John Brown’s Body,”

repeating the first verse and omitting syllable after syllable at the

end of the first line until there is nothing left to sing but the

chorus.

FUNNY OUTLINES.

The artistic faculty of the young folks is in this case brought into

requisition. Slips of paper being distributed, each young player

marks on his slip a crooked line of any shape he or she pleases. The

papers are then exchanged, and each has to draw some sort of figure,

working in as part of the outline the crooked line already drawn by his

neighbor.

The best plan in this game is to allow the line already drawn, if

possible, to suggest some figure, and to work out that idea. It

is of course understood that the works of art to be produced are

only expected to be of the very roughest description. If there is a

difficulty in dealing with the outline as it stands, the player is

entitled to place it on its side, or even upside down, if he prefers it.

Thus a curve may suggest a swan, a square may give a hint of a house, a

wave-line of a snake or an eel, a long sweeping curve may fit in as a

horse’s back, or an irregular outline may afford an idea for a comical

face. The sketches produced with strict regard to the conditions of the

game will be found full of fun and novelty, if not characterized by any

high degree of art.

* * * * *

Transcriber’s Notes:

Obvious punctuation errors repaired.

Page 64, “initals” changed to “initials” (of their initials)

Page 65, for the text version the superscripted “d” was changed to “’d”

(S’d be glad)

Page 67, repeated word “the” removed from text. Original read (If the

the sermon has begun)

Pages 99 and 103, the illustration caption is the section header for

the next problem.

Page 134, “Where” changed to “Were” (Were you very sorry)

Page 170, “villian” changed “villain” (leaves of the villain)

Page 173, “o” changed to “to” (adapted to the cone)

Page 205, “gallaries” changed to “galleries” (and other galleries)

Page 230, “quart” changed to “quarter” (to contain a quarter)

Page 250, “noisest” changed to “noisiest” (O the noisiest of all)

Page 274, “liftle” changed to “little” (noxious little creature)

Page 287, “surrround” changed to “surround” (surrounded by pill-boxes)

End of Project Gutenberg's How to Behave and How to Amuse, by G. H. Sandison

How to Behave and How to Amuse: A Handy Manual of Etiquette and Parlor Games · 第 17 / 17 段