Any one not in the secret perusing the above catalogue would naturally

conclude that the descriptions referred to pictorial art of some kind

or other. But such is by no means the case. The visitor, on being

admitted, finds, in place of the expected pictures, shelves or tables

on which are arranged sundry very commonplace objects, each bearing

a numbered ticket. On close examination he finds that the numbers

correspond with those in the catalogue, and that No. 1, “Horse Fair”

(_Fare_), is represented, after a realistic fashion, by a handful of

oats and a wisp of hay. No. 2, which he expected to find a spirited

marine sketch, is in reality only a tooth-brush lying beside a

jack-plane; while the supposed companion picture, “Caught in a Squall

off Yarmouth,” is represented by a red herring. No. 4, “The Last of

Poor Dog Tray,” is a sausage, and the exhibitor particularly begs that

no gentleman will on any account whistle while passing this picture.

No. 5, “He will return, I know he will,” presumably the agonized cry

of a forsaken maiden, is in reality a poor-rate collector’s paper,

marked “Fifth application.” No. 6 is represented by a numbered ticket

only, with no object attached to it. The exhibitor explains that “The

Midnight Hour” has not yet arrived, but that any gentleman who likes to

wait till it does (which will be at twelve o’clock punctually) is very

welcome to do so. The “Heroes of Waterloo,” Wellington and Blucher,

No. 7, are represented by a couple of the boots known by those

distinguished names. 8, “True to the Core,” is a rosy-cheeked apple.

9 is a coil of watch-spring. 10, “Tears, Idle Tears,” on which the

exhibitor feelingly expatiates as a noble example of the imaginative

in art, is—an onion! The space dedicated to No. 11 is occupied by the

numbered ticket only, the exhibitor explaining that “The Midnight

Assassin” (who is stated to be a large and lively _flea_) has strolled

away, and is wandering at large about the room; and he adds an entreaty

that any lady or gentleman who may meet with him will immediately

return him to his place in the collection. “The Dripping Well” (No. 12)

proves to be of the description more usually known as a dripping-_pan_.

“Family Jars,” by Potter, is found to consist of a pickle-jar and

jam-pot. No. 14, “Never Too Late to Mend,” is a boot patched all

over; while 15, “Past Healing,” is its fellow, too far gone to admit

of like renovation. “The First Sorrow” is a broken doll. “Saved” is

a money-box, containing twopence-halfpenny, mostly in farthings. The

next is a vacant space, over which the exhibitor passes with the casual

remark, “No. 18, as you will observe, is unfortunately _Lost_.” No. 19,

“First Love,” is a piece of taffy. 20, “The Death of the Camel,” is

a straw, labeled “The last,” and the exhibitor explains that this is

_the_ identical straw that broke the camel’s back. “His First Cigar”

is a mild Havana of brown paper. “A Good Fellow Gone” is suggested,

rather than represented, by an odd glove. Nos. 23, 24 are represented

by two small mirrors, which are handed to a lady and a gentleman

respectively, with a few appropriate remarks as to the extreme success

of the likenesses, coupled with critical remarks as to the “expression”

in each case. “Our Churchwardens” are a pair of long clay pipes. No.

26, “Portraits of the Reigning Sovereigns of Europe,” are represented

by a few cancelled foreign postage stamps. “The Monsters of the Deep,”

in No. 27, are represented by a periwinkle and a shrimp. “The Last

Man” (No. 28) is at present missing from his place in the collection,

but the exhibitor explains that he will be seen going out just as the

exhibition closes. The “Contribution from the Sheepshanks Collection”

(29) is a couple of mutton-bones; while “The Light of Other Days” (30)

is an old-fashioned lantern and tinder-box. “The Meet (_meat_) of Her

Majesty’s Hounds” is a piece of dog-biscuit. No. 32 is a leaky can of

water. “The Maiden’s Joy” (obviously) is a wedding-ring. “The Fall” is

a lady’s veil. No. 35, “Motherhood,” is the gem of the collection, and

should be kept carefully hidden (say by a handkerchief thrown over it)

until the company have had time to read and appreciate Mr. Calverley’s

graceful lines, when the veil is removed, and behold—an egg! No. 36,

“A Friendly Party on Hampstead Heath,” is represented by three toy

donkeys. “Borrowed Plumes” are represented by a lady’s false front.

“Out for the Night” is an extinguished candle. “Something to Adore”

is a rusty bolt. “The Wearied Grinder” is a back tooth of somebody’s,

very much the worse for wear. “Repentance” (No. 41) is represented by

a smashed hat and a bottle of soda-water. “Maggie’s Secret” is a gray

hair, labeled “Her first.” No. 43, “Somebody’s Luggage,” consists of

a broken comb and a paper collar. “Eusebius” is a pair of spectacles.

“Happy Childhood” is indicated by a lithe and “swishy” cane. When

the company arrive at No. 46, the corresponding object is apparently

missing. The exhibitor refers to his notes, and says, “46—46? I see

they have written down against No. 46, ‘The Exhibitor,’ but I don’t

see quite what they mean. Suppose we pass on to the curiosities,

ladies and gentlemen.” No. 47 is merely some smashed crockery, and

No. 48 a pewter quart-pot. No. 49 is again a vacant space, and the

exhibitor explains that ‘The Last of the Mohicans’ has just gone home

to his tea, and has taken his skull with him. No. 50 is, as its name

implies, a group of marbles (of the school-boy character). No. 51 is

a paper bag of peas, and, being too full, has “bust.” “The Puzzle”

(No. 52) is an old Guide-book. “The Instantaneous Kid Reviver” is a

baby’s feeding-bottle; and “The Earnest Entreaty” is the request of

the exhibitor that the visitors will recommend the collection to their

friends.

If the “showman” be possessed of a good fund of talk and a dash of dry

humor, the fun of the collection may be still further enhanced by his

explanations and criticism of the various objects. Poor Artemus Ward’s

celebrated lecture is an excellent model to copy; indeed, many of his

“bits” may be stolen bodily with very satisfactory result. Even without

the aid of a showman, the comparison of the poetical descriptions and

the sober reality will produce a good deal of fun; but, in this case,

the various _blanks_ or vacant spaces to be filled up by explanation

must necessarily be omitted—a good many telling items being thereby

sacrificed.

CONJURING WITH COIN.

Coin-conjuring, like card-conjuring, has its own peculiar sleights,

which it will be necessary for the student to practice diligently

before he can hope to attain much success in this direction.

The first faculty which the novice must seek to acquire is that of

“palming”—_i. e._, secretly holding an object in the open hand by the

contraction of the palm. To acquire this power, take a half-crown,

florin, or quarter (these being the most convenient in point of size),

and lay it on the palm of the open hand. Now close the hand very

slightly, and if you have placed the coin on the right spot (which a

few trials will quickly indicate), the contraction of the palm around

its edges will hold it securely, and you may move the hand and arm in

any direction without fear of dropping it. You should next accustom

yourself to use the hand and fingers easily and naturally, while still

holding the coin as described. A very little practice will enable you

to do this. You must bear in mind while practicing always to keep the

inside of the palm either downward or toward your own body, as any

reverse movement would expose the concealed coin.

PASSES.

Being thoroughly master of this first lesson, you may proceed to

the study of the various “passes.” All of the passes have the same

object—viz., the apparent transfer of an article from one hand to the

other, though such article really remains in the hand which it has

apparently just quitted. As the same movement frequently repeated would

cause suspicion, and possibly detection, it is desirable to acquire

different ways of effecting this object. It should be here mentioned

that the term “palming,” which we have so far used as meaning simply

the act of _holding_ any article, is also employed to signify the act

of _placing_ any article in the palm by one or other of the various

passes. The context will readily indicate in which of the two senses

the term is used in any given passage.

PASS 1.—Take the coin in the right hand, between the second and third

fingers and the thumb, letting it, however, really be supported by the

fingers, and only steadied by the thumb. Now move the thumb out of the

way, and close the second and third fingers, with the coin balanced

on them, into the palm. If the coin was rightly placed in the first

instance, you will find that this motion puts it precisely in the

position above described as the proper one for palming; and on again

extending the fingers, the coin is left palmed. When you can do this

easily with the hand at rest, you must practice doing the same thing

with the right hand in motion toward the left, which should meet it

open, but should close the moment that the fingers of the right hand

touch its palm, as though upon the coin which you have by this movement

feigned to transfer to it. The left hand must thenceforward remain

closed, as if holding the coin, and the right hand hang loosely open,

as if empty.

PALMING.

In the motion of “palming” the two hands must work in harmony, as in

the genuine act of passing an article from the one hand to the other.

The left hand must therefore rise to meet the right, but should not

begin its journey until the right hand begins its own. Nothing looks

more awkward or unnatural than to see the left hand extended, with

open palm, before the right hand has begun to move toward it.

PASS 2.—This is somewhat easier than Pass 1, and may sometimes be

usefully substituted for it. Take the coin edgeways between the first

and third fingers of the right hand, the sides of those fingers

pressing against the edges of the coin, and the middle finger steadying

it from behind. Carry the right hand toward the left, and at the same

time move the thumb swiftly over the face of the coin till the top

joint passes its outer edge, then bend the thumb, and the coin will be

found to be securely nipped between that joint and the junction of the

thumb with the hand. As in the last case, the left hand must be closed

the moment the right hand touches it; and the right must thenceforth

be held with the thumb bent slightly inward toward the palm, so that

the coin may be shielded from the view of the spectators. This is an

especially quick mode of palming, and if properly executed the illusion

is perfect.

PASS 3.—Hold the left hand palm upward, with the coin in position.

Move the right hand toward the left, and let the fingers simulate the

motion of picking up the coin, and instantly close. At the same moment

slightly close the left hand, so as to contract the palm around the

coin, and drop the hand, letting it hang loosely by your side.

THE VANISHING TRICK.

A word of caution may here be desirable. These “passes” must by no

means be regarded as being themselves _tricks_, but only as processes

to be used in the performance of tricks. If the operator, after

pretending to pass the coin, say, from the right hand to the left, and

showing that it had vanished from the left hand, were to allow his

audience to discover that it had all along remained in his right hand,

they might admire the dexterity with which he had in this instance

deceived their eyes, but they would henceforth guess half the secret of

any trick in which palming was employed. If it is necessary immediately

to reproduce the coin, the performer should do so by appearing to find

it in the hair or whiskers of a spectator, or in any other place that

may suit his purpose, remembering always to indicate beforehand that

it has passed to such a place, thereby diverting the general attention

from himself. As the coin is already in his hand, he has only to drop

it to his finger-tips as the hand reaches the place he has named, in

order, to all appearance, to take it from thence.

The various passes may be employed not only to cause the disappearance

of an article, as above described, but to secretly exchange it for a

substitute of similar appearance. These exchanges are of continual use

in conjuring; indeed, we may almost say that three parts of its marvels

depend on them. Such an exchange having been made, the substitute

is left in sight of the audience, while the performer, having thus

secretly gained possession of the original, disposes of it as may be

necessary for the purpose of the trick.

With this brief practical introduction, we proceed to describe a few of

the simpler tricks with coins.

HEADS OR TAILS.

You borrow a quarter, and spin it, or invite some other person to spin

it, on the table (which must be without a cloth). You allow it to spin

itself out, and immediately announce, without seeing it, whether it has

fallen head or tail upward. This may be repeated any number of times

with the same result, though you may be blindfolded, and placed at the

further end of the apartment.

The secret lies in the use of a quarter of your own, on one face

of which (say on the “tail” side) you have cut at the extreme edge

a little notch, thereby causing a minute point or tooth of metal to

project from that side of the coin. If a coin so prepared be spun on

the table, and should chance to go down with the notched side upward,

it will run down like an ordinary coin, with a long continuous “whirr,”

the sound growing fainter and fainter till it finally ceases; but if

it should run down with the notched side downward, the friction of

the point against the table will reduce this final whirr to half its

ordinary length, and the coin will finally go down with a sort of

“flop.” The difference of sound is not sufficiently marked to attract

the notice of the spectators, but is perfectly distinguishable by an

attentive ear. If, therefore, you have notched the coin on the “tail”

side, and it runs down slowly, you will cry “tail;” if quickly, “head.”

If you professedly use a borrowed coin, you must adroitly change it for

your own, under pretence of showing how to spin it, or the like.

ODD OR EVEN; OR, THE MYSTERIOUS ADDITION.

You take a handful of coins, and invite another person to do the same,

and to ascertain privately whether the number he has taken is odd or

even. You request the company to observe that you have not asked him

a single question, but that you are able, notwithstanding, to divine

and counteract his most secret intentions, and that you will, in proof

of this, yourself take a number of coins and add them to those he has

taken, when, if his number was odd, the total shall be even; if his

number was even, the total shall be odd. Requesting him to drop the

coins he holds into a hat, held on high by one of the company, you drop

in a certain number on your own account. He is now asked whether his

number was odd or even; and, the coins being counted, the total number

proves to be, as you stated, exactly the reverse. The experiment is

tried again and again, with different numbers, but the result is the

same.

The secret lies in the simple arithmetical fact, that if you add an odd

number to an even number, the result will be _odd_; if you add an odd

number to an odd number, the result will be _even_. You have only to

take care, therefore, that the number you yourself add, whether large

or small, shall always be odd.

TO RUB ONE DIME INTO THREE.

This is a simple little parlor trick, but will sometimes occasion a

good deal of wonderment. Procure three dimes of the same issue, and

privately stick two of them with wax to the under side of a table,

at about half an inch from the edge, and eight or ten inches apart.

Announce to the company that you are about to teach them how to make

money. Turn up your sleeves, and take the third dime in your right

hand, drawing particular attention to its date and general appearance,

and indirectly to the fact that you have no other coin concealed

in your hands. Turning back the table-cover, rub the dime with the

ball of the thumb backward and forward on the edge of the table. In

this position your fingers will naturally be below the edge. After

rubbing for a few seconds, say, “It is nearly done, for the dime is

getting hot;” and, after rubbing a moment or two longer with increased

rapidity, draw the hand away sharply, bringing away with it one of the

concealed dimes, which you exhibit as produced by the friction. Leaving

the waxed dime on the table, and again showing that you have but one

coin in your hands, repeat the operation with the remaining dime.

THE CAPITAL Q.

Take a number of coins, say from five-and-twenty to thirty, and arrange

them in the form of the letter Q, making the “tail” consist of some

six or seven coins. Then invite some person (during your absence from

the room) to count any number he pleases, beginning at the tip of the

tail and traveling up the _left_ side of the circle, touching each

coin as he does so; then to work back again from the coin at which he

stops (calling such coin _one_), this time, however, not returning down

the tail, but continuing round the opposite side of the circle to the

same number. During this process you retire, but on your return you

indicate with unerring accuracy the coin at which he left off. In order

to show (apparently) that the trick does not depend on any arithmetical

principle, you reconstruct the Q, or invite the spectators to do so,

with a different number of coins, but the result is the same.

The solution lies in the fact that the coin at which the spectator ends

will necessarily be _at the same distance from the root of the tail as

there are coins in the tail itself_. Thus, suppose that there are five

coins in the tail, and that the spectator makes up his mind to count

eleven. He commences from the tip of the tail, and counts up the left

side of the circle. This brings him to the sixth coin beyond the tail.

He then retrogrades, and calling that coin “one,” counts eleven in the

opposite direction. This necessarily brings him to the fifth coin from

the tail on the opposite side, being the length of the tail over and

above those coins which are common to both processes. If he chooses

ten, twelve, or any other number, he will still, in counting back

again, end at the same point.

The rearrangement of the coins, which is apparently only intended to

make the trick more surprising, is really designed, by altering the

length of the tail, to shift the position of the terminating coin. If

the trick were performed two or three times in succession with the

same number of coins in the tail, the spectators could hardly fail to

observe that the _same_ final coin was always indicated, and thereby to

gain a clue to the secret. The number of coins in the circle itself is

quite immaterial.

THE WANDERING DIME.

Have ready two dimes, each slightly waxed on one side. Borrow a dime,

and secretly exchange it for one of the waxed ones, laying the latter,

waxed side uppermost, on the table. Let any one draw two squares of

ordinary card-board. Take them in the left hand, and, transferring them

to the right, press the second waxed dime against the centre of the

undermost, to which it will adhere. Lay this card (which we will call

_a_) on the table, about eighteen inches from the dime which is already

there, and cover such dime with the other card, _b_. Lift both cards a

little way from the table, to show that the dime is under card _a_, and

that there is (apparently) nothing under card _b_. As you replace them,

press lightly on the centre of card _a_. You may now make the dime

appear under whichever card you like, remembering that, if you wish the

dime _not_ to adhere, you must bend the card slightly upward in taking

it from the table; if otherwise, take it up without bending.

THE MAGIC COVER AND VANISHING PENNIES.

For the purpose of this trick you require half a dozen cents, of which

the centre portion has been cut out, leaving each a mere rim of metal.

Upon these is placed a complete cent, and the whole are connected

together by a rivet, running through the whole thickness of the pile.

When placed upon the table, with the complete coin upward, they have

all the appearance of a pile of ordinary pennies, the slight lateral

play allowed by the rivet aiding the illusion. A little leather cap

(shaped something like a fez, with a little button on the top, and

of such a size as to fit loosely over the pile of cents), with an

ordinary die, such as backgammon is played with, complete the necessary

apparatus.

You begin by drawing attention to your magic cap and die, and in order

to exhibit their mystic powers, you request the loan of half a dozen

cents (the number must, of course, correspond with that of your own

pile). While they are being collected, you take the opportunity to slip

the little cap over your prepared pile, which should be placed ready

to hand behind some small object on the table, so as to be unseen by

the spectators. Pressing the side of the cap, you lift the pile with

it, and place the whole together in full view, in close proximity to

the die. The required cents having been now collected, you beg all to

observe that you place the leather cap (which the spectators suppose

to be empty) fairly over the die. Taking the genuine coins in either

hand, you pretend, by one or other of the “passes,” to transfer them

to the other. Holding the hand which is now supposed to contain the

coins immediately above the cap, you announce that they will at your

command pass under the cap, from which the die will disappear to make

room for them. Saying, “One, two, three! Pass!” you open your hand, and

show that the coins have vanished; and then, lifting up the cap by the

button, you show the hollow pile, covering the die and appearing to

be the genuine coins. Once more covering the pile with the cap, you

announce that you will again extract the coins, and replace the die;

and to make the trick still more extraordinary, you will this time

pass the coins right through the table. Placing the hand which holds

the genuine coins beneath the table, and once more saying, “One, two,

three! Pass!” you chink the coins, and, bringing them up, place them on

the table. Again picking up the cap, but this time pressing its sides,

you lift up the hollow pile with it, and disclose the die. Quickly

transferring the cap, without the pile, to the other hand, you place it

on the table, to bear the brunt of examination, while you get rid of

the prepared coins.

THE PEPPER-BOX, FOR VANISHING MONEY.

This is a small tin box, of the pepper-box or flour-dredger shape,

standing three to four inches high. The “box” portion (as distinguished

from the lid) is made double, consisting of two tin tubes sliding the

one within the other, the bottom being soldered to the inner one only.

By pulling the bottom downward, therefore, you draw down with it the

inner tube, telescope fashion. By so doing you bring into view a slit

or opening at one side of the inner tube, level with the bottom, and of

such a size as to let a half-dollar pass through it easily. The lid is

also specially prepared. It has an inner or false top, and between the

true and false top a loose bit of tin is introduced, which rattles when

the box is shaken, unless you at the same time press a little point of

wire projecting from one of the holes at the top, and so render it,

for the time being, silent. The box is first exhibited with the inner

tube pushed up into its place, and the opening thereby concealed. A

marked coin is borrowed, but either before or after the coin is placed

therein, as may best suit his purpose, the performer secretly draws out

the inner tube a quarter of an inch or so, thus allowing the coin to

slip through into his hand. As he places the box on the table, a very

slight pressure suffices to force the tube up again into its original

position, and close the opening. Having made the necessary disposition

of the coin, the performer takes up the box and shakes it, to show

(apparently) that the coin is still there, pressing on the little point

above mentioned when he desires it to appear that it has departed, and

immediately opening the box to show that it is empty. The pepper-box

will not bear minute inspection, and is in this particular inferior to

the rattle box.

A NEST OF BOXES.

This consists of half a dozen circular wooden boxes, one within the

other, the outer box having much the appearance, but being nearly

double the size, of an ordinary tooth-powder box, and the smallest

being just large enough to contain a quarter. The series is so

accurately made that, by arranging the boxes in due order, one within

the other, and the lids in like manner, you may, by simply putting on

all the lids together, close all the boxes at once, though they can

only be opened one by one.

These are placed, the boxes together and the lids together, anywhere

so as to be just out of sight of the audience. If on your table, they

may be hidden by any more bulky article. Having secretly obtained

possession, by either of the means before described, of a coin which is

ostensibly deposited in some other piece of apparatus, you seize your

opportunity to drop it into the innermost box, and to put on the united

lids. You then bring forward the nest of boxes (which the spectators

naturally take to be one box only), and announce that the twenty-five

cent piece will at your command pass from the place in which it has

been deposited into the box which you hold in your hand, and which you

forthwith deliver to one of the audience for safe keeping. Touching

both articles with the mystic wand, you invite inspection of the first

to show that the money has departed, and then of the box, wherein it

is to be found. The holder opens the box, and finds another, and then

another, and in the innermost of all, the marked coin. Seeing how

long the several boxes have taken to open, the spectators naturally

infer that they must take as long to close, and (apart from the other

mysteries of the trick) are utterly at a loss to imagine how, with the

mere moment of time at your command, you could have managed to insert

the coin, and close so many boxes. If you desire to use the nest for a

coin larger than a quarter, you can make it available for that purpose

by removing beforehand the smallest box.

THE BALL OF BERLIN WOOL.

How to Behave and How to Amuse: A Handy Manual of Etiquette and Parlor Games · 第 13 / 17 段