White. Black. White. Black.
Professor Major Professor Major
Rice. Hanham. Rice. Hanham.
1. P-K4 P-K4 | 15. Q-R3 Kt-B7
2. P-KB4 PxP | 16. RxB (ch) B-K3
3. Kt-KB3 P-KKt4 | 17. K-B sq Q-R8 (ch)
4. P-KR4 P-Kt5 | 18. Kt-Kt sq Kt-R6
5. Kt-K5 Kt-KB3 | 19. PxKt P-B6
6. B-B4 P-Q4 | 20. B-Kt5 Q-Kt7 (ch)
7. PxP B-Q3 | 21. K-K sq P-B7 (ch)
8. Castles BxKt | 22. K-Q2 P-B8=Kt (ch)
9. R-K sq Q-K2 | 23. K-Q3 K-Q2
10. P-B3 P-Kt6 | 24. PxB (ch) K-B2
11. P-Q4 Kt-Kt5 | 25. Q-K7 (ch) K-Kt3
12. Kt-Q2 QxP | 26. Q-Q8 (ch) RxQ
13. Kt-B3 Q-R3 | 27. BxQ and mates
14. Q-R4 (ch) P-B3 |
The Rice Gambit (so called after its inventor, Prof. Isaac L. Rice of
New York), whether right or not, is only possible if Black plays 7.
B-Q3. Paulsen's 7. B-Kt2 is better, and avoids unnecessary
complications. 8. P-Q4 is the usual move. Leaving the knight _en prise_,
followed by 9. R-K sq, constitutes the Rice Gambit. The interesting
points in the game are that White subjects himself to a most violent
attack with impunity, for in the end Black could not save the game by
22. P-B8 claiming a second queen with a discovered check, nor by
claiming a knight with double check, as it is equally harmless to White.