to the first part of the tune given--that in three-eight time. This is

to be repeated until all the players are wound round the centre or

tallest player, in a tight coil. Then they all sing--

Stir up the dumplings, the pot boils over,

to the second part of the tune in 2-4 time. This is repeated, all

jumping simultaneously to the changed time, until there is a general

scrimmage, with shrieking and laughter, and a break up. The players

should look somewhat like a watch spring. [Illustration] As soon as the

last one is wound up, no matter in what part of the 3-8 time music they

may be, they leave off and begin to jump up and down, and sing to the

2-4 music.--Essex (Miss Dendy).

This game is called "Wind up the Watch" in Wolstanton, North

Staffordshire Potteries, and is played in the same manner. The words are

only, "Wind up the Watch," and are said. When all the players are wound

up they begin to unwind, saying, "Unwind the Watch."--Miss Bush. Called

"Wind up Jack" in Shropshire. It is the closing game of any playtime,

and was played before "breaking-up" at a boys' school at Shrewsbury,

1850-56. The players form a line hand in hand, the tallest at one end,

who stands still; the rest walk round and round him or her, saying,

"Wind up Jack! Wind up Jack!" (or at Ellesmere, "Roll up the

tobacco-box"), till "Jack" is completely imprisoned. They then "jog up

and down," crying, "A bundle o' rags, a bundle o' rags!"--Berrington,

Ellesmere (_Shropshire Folk-lore_, p. 521).

In Scotland the game is known as "Row-chow-Tobacco;" a long chain of

boys hold each other by the hands: they have one standing steadily

at one of the extremities, who is called the _Pin_. Round him the

rest coil like a watch chain round the cylinder, till the act of

winding is completed. A clamorous noise succeeds, in which the cry

Row-chow-Tobacco prevails; after giving and receiving the

_fraternal hug_, they disperse, and afterwards renew the process.

In West of Scotland, it is Rowity-chow-o'-Tobacco, pronounced,

_rowity-chowity-bacco_, and as the first syllable of each word is

shouted, another hug or squeeze is given. The game is not so common as

formerly. The same game is played in West Cornwall by Sunday-school

children at their out-of-door treats, and is called "Roll Tobacco."

It is known as "The Old Oak Tree" in Lincoln, Kelsey, and Winterton, and

is played in the same manner. When coiling round, the children sing--

Round and round the old oak tree:

I love the girls and the girls love me.

When they have twisted into a closely-packed crowd they dance up and

down, tumbling on each other, crying--

A bottle of rags, a bottle of rags.

In the Anderby and Nottinghamshire version of the game the children

often sing--

The old oak tree grows thicker and thicker every Monday morning.

--Miss M. Peacock.

In Mid-Cornwall, in the second week in June, at St. Roche, and in one or

two adjacent parishes, a curious dance is performed at the annual

"feasts." It enjoys the rather undignified name of "Snails Creep," but

would be more properly called the "Serpent's Coil." The following is

scarcely a perfect description of it:--"The young people being all

assembled in a large meadow, the village band strikes up a simple but

lively air and marches forward, followed by the whole assemblage,

leading hand-in-hand (or more closely linked in case of engaged

couples), the whole keeping time to the tune with a lively step. The

band, or head of the serpent, keeps marching in an ever-narrowing

circle, whilst its train of dancing followers becomes coiled round it in

circle after circle. It is now that the most interesting part of the

dance commences, for the band, taking a sharp turn about, begins to

retrace the circle, still followed as before, and a number of young men,

with long leafy branches in their hands as standards, direct this

counter movement with almost military precision."--W. C. Wade (_Western

Antiquary_, April 1881).

From this description of the "Snail Creep," it is not difficult to

arrive at an origin for the game. It has evidently arisen from a custom

of performing some religious observance, such as encircling sacred trees

or stones, accompanied by song and dance. "On May Day, in Ireland, all

the young men and maidens hold hands and dance in a circle round a tree

hung with ribbons and garlands, or round a bonfire, moving in curves

from right to left, as if imitating the windings of a serpent."--Wilde

(_Ancient Cures, Charms, and Usages of Ireland_, 106).

It is easy to conjecture how the idea of "winding up a watch," or

"rolling tobacco," would come in, and be thought the origin of the game

from the similarity of action; but it is, I think, evident that this is

not the case, from the words "a bundle o' rags," the mention of trees,

and the "jogging" up and down, to say nothing of the existence of

customs in Ireland and Wales similar to that of "Snail Creep." It is

noticeable, too, that some of these games should be connected with

trees, and that, in the "Snail Creep" dance the young men should carry

branches of trees with them.

See "Bulliheisle," "Eller Tree."

Wind, The

I. The wind, the wind, the wind blows high,

The rain comes pouring from the sky;

Miss So-and-So says she'd die

For the sake of the old man's eye.

She is handsome, she is pretty,

She is the lass of the golden city;

She goes courting one, two, three,

Please to tell me who they be.

A. B. says he loves her,

All the boys are fighting for her,

Let the boys say what they will

A. B. has got her still.

--Forest of Dean, Gloucestershire (Miss Matthews).

II. The wind, wind blows, and the rain, rain goes,

And the clouds come gathering from the sky!

_Annie Dingley's_ very, very pretty,

She is a girl of a noble city;

She's the girl of one, two, three,

Pray come tell me whose she'll be.

_Johnny Tildersley_ says he loves her,

All the boys are fighting for her,

All the girls think nothing of her.

Let the boys say what they will,

_Johnny Tildersley's_ got her still.

He takes her by the lily-white hand

And leads her over the water,

Gives her kisses one, two, three,

Mrs. _Dingley's_ daughter!

--Berrington, Eccleshall (_Shropshire Folk-lore_, p. 510).

III. When the wind blows high,

When the wind blows high,

The rain comes peltering from the sky.

She is handsome, she is pretty,

She is the girl in all the city.

She [He?] comes courting one, two, three,

Pray you tell me who she be.

I love her, I love her,

All the boys are fighting for her.

Let them all say what they will,

I shall love her always still.

She pulled off her gloves to show me her ring,

To-morrow, to-morrow, the wedding bells ring.

--Cowes, Isle of Wight (Miss E. Smith).

IV. The wind, the wind, the wind blows high,

The rain comes falling from the sky.

She is handsome, she is pretty,

She is the girl of London city.

She goes a courting one, two, three,

Please will you tell me who is he?

[Boy's name] says he loves her.

All the boys are fighting for her.

Let the boys do what they will,

[Boy's name] has got her still.

He knocks at the knocker and he rings at the bell,

Please, Mrs. ----, is your daughter in?

She's neither ways in, she's neither ways out,

She's in the back parlour walking about.

Out she came as white as snow,

With a rose in her breast as soft as silk.

Please, my dear, will you have a drop of this?

No, my dear, I'd rather have a kiss.

--Settle, Yorks. (Rev. W. G. Sykes).

V. The wind, the wind, the wind blows high,

The rain comes sparkling from the sky,

[A girl's name] says she'll die

For a lad with a rolling eye.

She is handsome, she is pretty,

She is the flower of the golden city.

She's got lovers one, two, three.

Come, pray, and tell me who they be.

[A boy's name] says he'll have her,

Some one else is waiting for her.

Lash the whip and away we go

To see Newcastle races, oh.

--Tyrie (Rev. W. Gregor).

[Another version after--

---- says he'll have her,

is--

In his bosom he will clap her.]

[Another one after--

She has got lovers one, two, three,

continues--

Wait till [a boy's name] grows some bigger,

He will ride her in his giggie.

Lash your whip and away you go

To see Newcastle races, O!]

--Pittulie (Rev. W. Gregor).

[And another version gives--

---- says she'll die

For the want of the golden eye.]

--Fochabers (Rev. W. Gregor).

VI. The wind blows high, and the wind blows low,

The snow comes scattering down below.

Is not ---- very very pretty?

She is the flower of one, two, three.

Please to tell me who is he.

---- says he loves her,

All the boys are fighting for her.

Let the boys say what they will,

---- loves her still.

--Perth (Rev. W. Gregor).

A ring is formed by the children joining hands, one player standing in

the centre. When asked, "Please tell me who they be," the girl in the

middle gives the name or initials of a boy in the ring (or _vice

versa_). The ring then sings the rest of the words, and the boy who was

named goes into the centre. This is the Forest of Dean way of playing.

In the Shropshire game, at the end of the first verse the girl in the

centre beckons one from the ring, or one volunteers to go into the

centre; the ring continues singing, and at the end the two children

kiss; the first one joins the ring, and the other chooses in his turn.

The other versions are played in the same way.

Northall (_English Folk-Rhymes_, p. 380) gives a version from

Warwickshire very similar.

Wink-egg

Elworthy (_West Somerset Words_) says--When a nest is found boys shout,

"Let's play 'Wink-egg.'" An egg is placed on the ground, and a boy goes

back three paces from it, holding a stick in his hand; he then shuts his

eyes, and takes two paces towards the egg and strikes a blow on the

ground with the stick--the object being to break the egg. If he misses,

another tries, and so on until all the eggs are smashed. In Cornwall it

is called "Winky-eye," and is played in the spring. An egg taken from a

bird's nest is placed on the ground, at some distance off--the number of

paces having been previously fixed. Blindfolded, one after the other,

the players attempt with a stick to hit and break it.--_Folk-lore

Journal_, v. 61.

See "Blind Man's Stan."

Witch, The

This game is played by nine children. One is chosen as Mother, seven are

chosen for her children, and the other is a Witch. The Mother and Witch

stand opposite the seven children. The _Mother_ advances and names the

children by the days of the week, saying--

Sunday, take care of Monday,

Monday, take care of Tuesday,

Tuesday, take care of Wednesday,

Wednesday, take care of Thursday,

Thursday, take care of Friday,

Friday, take care of Saturday.

Take care the Old Witch does not catch you, and I'll bring you

something nice.

The Mother then goes away, and the Witch advances saying--

Sunday, your mother sent me for your best bonnet, she wants to get one

like it for Monday. It is up in the top long drawer, fetch it quick.

Sunday goes away, and the Witch then seizes Saturday and runs off with

her.

The Mother re-enters, and names the children again, Sunday, Monday,

Tuesday, Wednesday, Thursday, Friday, misses Saturday, and says--

Where's Saturday?

The children all cry and say--

The Old Witch has got her.

This part is then repeated until the Witch has taken all the children

and put them in a corner one by one, and stands in front to guard them.

The Mother sets out to find the children, she sees the Old Witch, and

says to her--

Have you seen my children?

_Witch._ Yes, I saw them walking down High Street.

_Mother_ then goes away, does not find them, and comes back asking--

Have you seen my children?

_W._ Yes, I saw them going to school.

_Mother_ then goes away, does not find them, and comes back asking--

Have you seen my children?

_W._ Yes, they are gone to church.

_Mother_ again goes away, does not find them, and comes back asking--

Have you seen my children?

_W._ They are having dinner--you can't see them.

_Mother_ again goes away, does not find them, and comes back asking--

Have you seen my children?

_W._ They are in bed.

_M._ Can't I go up and see them?

_W._ Your shoes are too dirty.

_M._ Can't I take them off?

_W._ Your stockings are too dirty.

_M._ Can't I take them off?

_W._ Your feet are too dirty.

_M._ Can't I cut them off?

_W._ The blood would run on the floor.

_M._ Can't I wrap them up in a blanket?

_W._ The fleas would hop out.

_M._ Can't I wrap them up in a sheet?

_W._ The sheet is too white.

_M._ Can't I ride up in a carriage?

_W._ You would break the stairs down.

The children then burst out from behind the Witch and they and the

Mother run after her, crying out, "Burn the Old Witch." They continue

chasing the Witch till she is caught, and the child who succeeds in

catching her, takes the part of the Witch in the next game.--Dartmouth

(Miss Kimber).

The children choose from their party an Old Witch (who is supposed to

hide herself) and a Mother. The other players are the daughters, and are

called by the names of the week. The Mother says that she is going to

market, and will bring home for each the thing that she most wishes for.

Upon this they all name something. Then, after telling them upon no

account to allow any one to come into the house, she gives her children

in charge of her eldest daughter, Sunday, and goes away. In a moment,

the Witch makes her appearance, and asks to borrow some trifle.

Sunday at first refuses, but, after a short parley, goes into the next

room to fetch the required article. In her absence the Witch steals the

youngest of the children (Saturday), and runs off with her. Sunday, on

her return, seeing that the Witch has left, thinks there must be

something wrong, and counts the children, saying, "Monday, Tuesday,"

&c., until she comes to Saturday, who is missing. She then pretends to

cry, wrings her hands, and sobs out--"Mother will beat me when she comes

home."

On the Mother's return, she, too, counts the children, and finding

Saturday gone, asks Sunday where she is. Sunday answers, "Oh, mother! an

Old Witch called, and asked to borrow ----, and, whilst I was fetching

it, she ran off with Saturday." The Mother scolds and beats her, tells

her to be more careful in the future, and again sets off for the market.

This is repeated until all the children but Sunday have been stolen.

Then the Mother and Sunday, hand in hand, go off to search for them.

They meet the Old Witch, who has them all crouching down in a line

behind her.

_Mother._ Have you seen my children?

_Old Witch._ Yes! I think by Eastgate.

The Mother and Sunday retire, as if to go there, but, not finding them,

again return to the Witch, who this time sends them to Westgate, then to

Southgate and Northgate. At last one of the children pops her head up

over the Witch's shoulder, and cries out, "Here we are, Mother." Then

follows this dialogue:--

_M._ I see my children, may I go in?

_O. W._ No! your boots are too dirty.

_M._ I will take them off.

_O. W._ Your stockings are too dirty.

_M._ I will take them off.

_O. W._ Your feet are too dirty.

_M._ I will cut them off.

_O. W._ Then the blood will stream over the floor.

The Mother at this loses patience, and pushes her way in, the Witch

trying in vain to keep her out. She, with all her children, then chase

the Witch until they catch her; when they pretend to bind her hand and

foot, put her on a pile, and burn her, the children fanning the

imaginary flames with their pinafores. Sometimes the dialogue after

"Here we are, mother," is omitted, and the Witch is at once

chased.--Cornwall (_Folk-lore Journal_, v. 53-54).

One child represents an old woman who is blind, and has eight children.

She says she is going to market, and bids her eldest daughter let no one

into the house in her absence. The eldest daughter promises. Then a

second old woman knocks, and bribes the daughter, by the promise of a

gay ribbon, to give her a light. Whilst the daughter is getting the

light, the Witch steals a child and carries it off.

The daughter comes back, and makes all the other children promise not to

tell their Mother. The Mother returns and says: "Are all the children

safe?"

The daughter says, "Yes." "Then let me count them." The children stand

in a row, and the Mother counts by placing her hands alternately on

their heads. The eldest daughter runs round to the bottom of the row,

and so is counted twice.

This is repeated until all the children are gone. At the end the eldest

daughter runs away, and the Mother finds all her children gone. Then the

Witch asks the old woman to dinner, and the children, who have covered

their faces, are served up as beef, mutton, lamb, &c. Finally they throw

off their coverings and a general scrimmage takes place.--London (Miss

Dendy).

At Deptford the game is played in the same way, and the dialogue is

similar to the Cornish version, then follows--

I'll ride in a pan.

That will do.

The Mother gets inside to her children and says to them in turn, "Poke

out your tongue, you're one of mine," then they run away home.--Deptford

(Miss Chase).

In another Deptford version the children are named for days of the week,

the Mother goes out, and the Witch calls and asks--

Please you, give me a match.

The minder goes upstairs, and the Witch carries a child off. The Mother

comes home, misses child, and asks--

Where's Monday?

She's gone to her grandma.

Mother pretends to look for her, and says--

She ain't there.

She's gone to her aunt's.

Children own at last--

The bonny Old Witch has took her!

The Mother beats the Daughter who has been so careless, goes to Witch,

and says--

Have you any blocks of wood?

No.

Can I come in and see?

No, your boots are too dirty, &c.

[Same as previous versions.]

A number of girls stand in a line. Three girls out of the number

represent Mother, Jack, and Daughter. The Mother leaves her children in

charge of her Daughter, counts them, and says the following:--

I am going into the garden to gather some rue,

And mind old Jack-daw don't get you,

Especially you my daughter Sue,

I'll beat you till you're black and blue.

While the Mother is gone Jack comes and asks for a match; he takes a

child and hides her up. The Mother comes back, counts her children, and

finds one missing. Then she asks where she is, and the Daughter says

that Jack has got her. The Mother beats the Daughter, and leaves them

again, saying the same words as before, until all the children have

gone.--Ipswich (_Suffolk Folk-lore_, p. 62).

I'll charge my children every one

To keep good house till I come home,

Especially you my daughter Sue,

Or else I'll beat you black and blue.

--Hersham, Surrey (_Folk-lore Record_, v. 88).

Halliwell gives a version of this which he calls the game of the

"Gipsy." He gives no dialogue, but his game begins by the Mother saying

some lines to the eldest daughter, which are almost identical with those

given from Hersham, Surrey. Mr. Newell gives some interesting American

versions.

This game appears in the versions given above to be a child-stealing

game, and it may originate from this being a common practice some years

ago, but it will be found on comparison to be so much like "Mother,

mother, the pot boils over" (vol. i. p. 396) that it is more probable

that this is the same game, having lost the important element of the

"giving of fire," or a "light from the fire" out of the house, so soon

as the idea that doing this put the inhabitants of the house into the

power of the receiver or some evil spirit had become lost as a popular

belief. "Matches" being asked for and a "light" confirms this. It will

be seen that a Witch or evilly-disposed person is dreaded by the Mother,

the eldest Daughter being specially charged to keep a good look-out. The

naming of the children after the days of the week, the counting of them

by the Mother, and the artifice of the eldest Daughter, in the London

version, who gets counted twice, are archaic points. The discovery by

tasting of the children by their Mother, and their suggested revival;

the catching and "burning" of the Witch in the Dartmouth and Cornish

games, are incidents familiar to us from nursery tales and from the

trials of people condemned for witchcraft. Of the Cornish version it is

said that "it has descended from generation to generation."

Mr. Newell's versions tend, I think, to strengthen my suggestion in

"Mother, the pot boils over," that the "fire" custom alluded to is the

origin of that game and this. The fire incident has been forgotten, and

the game therefore developed into a child-stealing or gipsy game.

See "Mother, Mother."

Witte-Witte-Way

A game among boys, which I do not remember in the South.--Brockett's

_North Country Words_. Probably the same as "Whiddy," which see.

Wolf

I. Sheep, sheep, come home!

We dare not.

What are you frightened of?

The wolf.

The wolf has gone home for seven days,

Sheep, sheep, come home.

--Settle, Yorks. (Rev. W. S. Sykes).

II. Sheep, sheep, come home!

I'm afraid.

What of?

The wolf.

The wolf's gone into Derbyshire,

And won't be back till six o'clock.

Sheep, sheep, come home.

--Hanbury, Staffordshire (Miss Edith Hollis).

III. Sheep, sheep, go out!

I'm afraid.

What you're 'fraid of?

Wolf.

Wolf has gone to Devonshire;

Won't be back for seven year.

Sheep, sheep, go out!

--Hurstmonceux, Sussex, as played about forty years ago (Miss E. Chase).

IV. Sheep, sheep, come home!

I'm afraid.

What of?

The wolf.

The wolf's gone to Devonshire,

And won't be back for seven year.

Sheep, sheep, come home.

--Anderby (Miss M. Peacock), Barnes (A. B. Gomme).

V., VI. Won't be back for eleven year.

--Nottinghamshire (Miss M. Peacock).

--Marlborough, Wilts (H. S. May).

(_b_) One player acts as Shepherd, and stands at one side of the

playground or field; another acts as Wolf. He crouches in one corner, or

behind a post or tree. The other players are sheep, and stand close

together on the opposite side of the ground to the Shepherd. The

Shepherd advances and calls the sheep. At the end of the dialogue the

sheep run across to the Shepherd and the Wolf pounces out, chases, and

tries to catch them. Whoever he catches has to stand aside until all are

caught. The game is played in this way in all versions sent me except

Hurstmonceux, where there is the following addition:--The Wolf chases

until he has caught all the sheep, and put them in his den. He then

pretends to taste them, and sets them aside as needing more salt. The

Shepherd or Mother comes after them, and the sheep cover their heads

with their aprons. The Mother guesses the name of each child, saying,

"This is my daughter ----. Run away home!" until she has freed them all.

Versions of this game, almost identical with the Anderby version, have

been collected from Sporle, Norfolk (Miss Matthews); Crockham Hill, Kent

(Miss E. Chase); Hersham, Surrey (_Folk-lore Record_, v. p. 88);

Marlborough, Wilts (H. S. May); Ash and Barnes, Surrey (A. B. Gomme). In

Nottinghamshire, Derbyshire is the place the wolf is said to have gone

to. Mr. M. L. Rouse sends the following fuller description of the game

as played at Woolpit, near Haughley, Suffolk, which gives, I think, the

clue to the earlier idea of the game:--

The game was played out of doors in a meadow. Two long parallel lines

were drawn about fifty yards apart, forming bases behind them. Two boys

stood some distance apart between the bases, and the rest of the players

all stood within one base. One of the two boys in the centre acting as

decoy cried "Sheep, sheep, come home!" The sheep represented by the boys

in the base cried back, "We can't, we're afraid of the Wolf." The decoy

then said--

The wolf's gone to Devonshire,

And won't be back for seven year.

Sheep, sheep, come home.

The sheep then made rushes from different points, and tried to get

across to the other base. The other player in the centre tried to catch

the sheep as they ran. Those caught joined the side of the wolf, and

caught others in their turn.

It appears clear that the "Decoy" is the correct character in this game

instead of a "shepherd" or "master," as now given. The decoy is

evidently assuming the character and voice of the shepherd, or

shepherd's dog, to induce the sheep to leave the fold where they are

protected, in order to pounce upon them as they endeavour to go in the

direction the voice calls them. The game owes its origin to times and

places, when wolves were prowling about at night, and sheep were penned

and protected against them by shepherds and watch-dogs.

Wolf and the Lamb, The

The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2) With Tunes, Singing-Rhymes, and Methods of Playing etc. · 第 25 / 36 段