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wumpus /wuhm'p*s/ n.

The central monster (and, in many versions, the name) of a

famous family of very early computer games called "Hunt The

Wumpus'. The original was invented in 1970 (several years before

ADVENT) by Gregory Yob. The wumpus

lived somewhere in a cave with the topology of an dodecahedron's

edge/vertex graph (later versions supported other topologies,

including an icosahedron and Möbius strip). The player

started somewhere at random in the cave with five `crooked

arrows'; these could be shot through up to three connected rooms,

and would kill the wumpus on a hit (later versions introduced the

wounded wumpus, which got very angry). Unfortunately for players,

the movement necessary to map the maze was made hazardous not

merely by the wumpus (which would eat you if you stepped on him)

but also by bottomless pits and colonies of super bats that would

pick you up and drop you at a random location (later versions

added `anaerobic termites' that ate arrows, bat migrations, and

earthquakes that randomly changed pit locations).

This game appears to have been the first to use a non-random

graph-structured map (as opposed to a rectangular grid like the

even older Star Trek games). In this respect, as in the

dungeon-like setting and its terse, amusing messages, it

prefigured ADVENT and Zork and was directly ancestral to the latter

(Zork acknowledged this heritage by including a super-bat

colony). A C emulation of the original Basic game is available at

the Retrocomputing Museum, http://www.ccil.org/retro.

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WYSIAYG /wiz'ee-ayg/ adj.

Describes a user interface under which "What You See Is

All You Get"; an unhappy variant of WYSIWYG. Visual, `point-and-shoot'-style

interfaces tend to have easy initial learning curves, but also to

lack depth; they often frustrate advanced users who would be

better served by a command-style interface. When this happens,

the frustrated user has a WYSIAYG problem. This term is most

often used of editors, word processors, and document formatting

programs. WYSIWYG `desktop publishing' programs, for example, are

a clear win for creating small documents with lots of fonts and

graphics in them, especially things like newsletters and

presentation slides. When typesetting book-length manuscripts, on

the other hand, scale changes the nature of the task; one quickly

runs into WYSIAYG limitations, and the increased power and

flexibility of a command-driven formatter like TeX or Unix's troff

becomes not just desirable but a necessity. Compare YAFIYGI.

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WYSIWYG /wiz'ee-wig/ adj.

[Traced to Flip Wilson's "Geraldine" character c.1970]

Describes a user interface under which "What You See Is What You

Get", as opposed to one that uses more-or-less obscure commands

that do not result in immediate visual feedback. True WYSIWYG in

environments supporting multiple fonts or graphics is a a

rarely-attained ideal; there are variants of this term to express

real-world manifestations including WYSIAWYG (What You See Is

Almost What You Get) and WYSIMOLWYG (What You See Is

More or Less What You Get). All these can be mildly derogatory,

as they are often used to refer to dumbed-down user-friendly interfaces targeted at

non-programmers; a hacker has no fear of obscure commands

(compare WYSIAYG). On the other

hand, EMACS was one of the very first

WYSIWYG editors, replacing (actually, at first overlaying) the

extremely obscure, command-based TECO.

See also WIMP

environment. [Oddly enough, WYSIWYG has already made it

into the OED, in lower case yet. --ESR]

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 1817 / 1941 题