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slop n.

1. A one-sided fudge

factor, that is, an allowance for error but in only one

of two directions. For example, if you need a piece of wire 10

feet long and have to guess when you cut it, you make very sure

to cut it too long, by a large amount if necessary, rather than

too short by even a little bit, because you can always cut off

the slop but you can't paste it back on again. When discrete

quantities are involved, slop is often introduced to avoid the

possibility of being on the losing side of a fencepost error. 2. The percentage

of `extra' code generated by a compiler over the size of

equivalent assembler code produced by hand-hacking; i.e., the space (or maybe

time) you lose because you didn't do it yourself. This number is

often used as a measure of the goodness of a compiler; slop below

5% is very good, and 10% is usually acceptable. With modern

compiler technology, esp. on RISC machines, the compiler's slop

may actually be negative; that is, humans may be unable

to generate code as good. This is one of the reasons assembler

programming is no longer common.

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 1471 / 1941 题