5. A fondness for apparently mindless humor with subversive
currents of intelligence in it -- for example, old Warner
Brothers and Rocky & Bullwinkle cartoons, the Marx brothers,
the early B-52s, and Monty Python's Flying Circus. Humor that
combines this trait with elements of high camp and slapstick is
especially favored.
6. References to the symbol-object antinomies and associated
ideas in Zen Buddhism and (less often) Taoism. See has the X nature, Discordianism, zen, ha ha
only serious, koan, AI koans.
See also filk, retrocomputing, and the Portrait of J.
Random Hacker in Appendix B.
If you have an itchy feeling that all six of these traits are
really aspects of one thing that is incredibly difficult to talk
about exactly, you are (a) correct and (b) responding like a
hacker. These traits are also recognizable (though in a less
marked form) throughout science-fiction fandom.
Node:Hackers (the movie),
Next:hacking run,
Previous:hacker
humor, Up:= H =
Hackers (the movie) n.
A notable bomb from 1995. Should have been titled "Crackers",
because cracking is what the movie was about. It's understandable
that they didn't however; titles redolent of snack food are
probably a tough sell in Hollywood.
Node:hacking run, Next:Hacking X for Y, Previous:Hackers (the
movie), Up:= H =
hacking run n.
[analogy with `bombing run' or `speed run'] A hack session
extended long outside normal working times, especially one longer
than 12 hours. May cause you to `change phase the hard way' (see
phase).