4. Fascination with puns and wordplay.

5. A fondness for apparently mindless humor with subversive

currents of intelligence in it -- for example, old Warner

Brothers and Rocky & Bullwinkle cartoons, the Marx brothers,

the early B-52s, and Monty Python's Flying Circus. Humor that

combines this trait with elements of high camp and slapstick is

especially favored.

6. References to the symbol-object antinomies and associated

ideas in Zen Buddhism and (less often) Taoism. See has the X nature, Discordianism, zen, ha ha

only serious, koan, AI koans.

See also filk, retrocomputing, and the Portrait of J.

Random Hacker in Appendix B.

If you have an itchy feeling that all six of these traits are

really aspects of one thing that is incredibly difficult to talk

about exactly, you are (a) correct and (b) responding like a

hacker. These traits are also recognizable (though in a less

marked form) throughout science-fiction fandom.

Node:Hackers (the movie),

Next:hacking run,

Previous:hacker

humor, Up:= H =

Hackers (the movie) n.

A notable bomb from 1995. Should have been titled "Crackers",

because cracking is what the movie was about. It's understandable

that they didn't however; titles redolent of snack food are

probably a tough sell in Hollywood.

Node:hacking run, Next:Hacking X for Y, Previous:Hackers (the

movie), Up:= H =

hacking run n.

[analogy with `bombing run' or `speed run'] A hack session

extended long outside normal working times, especially one longer

than 12 hours. May cause you to `change phase the hard way' (see

phase).

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 796 / 1941 题