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demoscene /dem'oh-seen/

[also `demo scene'] A culture of multimedia hackers located

primarily in Scandinavia and northern Europe. Demoscene folklore

recounts that when old-time warez

d00dz cracked some piece of software they often added an

advertisement of in the beginning, usually containing colorful

display hacks with greetings

to other cracking groups. The demoscene was born among people who

decided building these display hacks is more interesting than

hacking and began to build self-contained display hacks of

considerable elaboration and beauty (within the culture such a

hack is called a demo). The split

seems to have happened at the end of the 1980s. As more of these

demogroups emerged, they started

to have compos at copying parties

(see copyparty), which later

evolved to standalone events (see demoparty). The demoscene has retained some

traits from the warez d00dz,

including their style of handles and group names and some of

their jargon.

Traditionally demos were written in assembly language, with

lots of smart tricks, self-modifying code, undocumented op-codes

and the like. Some time around 1995, people started coding demos

in C, and a couple of years after that, they also started using

Java.

Ten years on (in 1998-1999), the demoscene is changing as its

original platforms (C64, Amiga, Spectrum, Atari ST, IBM PC under

DOS) die out and activity shifts towards Windows, Linux, and the

Internet. While deeply underground in the past, demoscene is

trying to get into the mainstream as accepted art form, and one

symptom of this is the commercialization of bigger demoparties.

Older demosceneers frown at this, but the majority think it's a

good direction. Many demosceneers end up working in the computer

game industry. Demoscene resource pages are available at http://www.oldskool.org/demos/explained/

and http://www.scene.org/.

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 487 / 1941 题