Node:cycle crunch, Next:cycle drought, Previous:cycle, Up:= C =

cycle crunch n.,obs.

A situation wherein the number of people trying to use a

computer simultaneously has reached the point where no one can

get enough cycles because they are spread too thin and the system

has probably begun to thrash. This

scenario is an inevitable result of Parkinson's Law applied to

timesharing. Usually the only solution is to buy more computer.

Happily, this has rapidly become easier since the mid-1980s, so

much so that the very term `cycle crunch' now has a faintly

archaic flavor; most hackers now use workstations or personal

computers as opposed to traditional timesharing systems, and are

far more likely to complain of `bandwidth crunch' on their shared

networks rather than cycle crunch.

Node:cycle drought, Next:cycle of

reincarnation, Previous:cycle crunch, Up:= C =

cycle drought n.

A scarcity of cycles. It may be due to a cycle crunch, but it could also occur

because part of the computer is temporarily not working, leaving

fewer cycles to go around. "The high

moby is down, so we're running

with only half the usual amount of memory. There will be a cycle

drought until it's fixed."

Node:cycle of

reincarnation, Next:cycle server, Previous:cycle drought, Up:= C =

cycle of reincarnation n.

See wheel of

reincarnation.

Node:cycle server, Next:cypherpunk, Previous:cycle of

reincarnation, Up:= C =

cycle server n.

A powerful machine that exists primarily for running large

compute-, disk-, or memory-intensive jobs (more formally called a

`compute server'). Implies that interactive tasks such as editing

are done on other machines on the network, such as

workstations.

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 437 / 1941 题