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cyberpunk /si:'ber-puhnk/ n.,adj.

[orig. by SF writer Bruce Bethke and/or editor Gardner Dozois]

A subgenre of SF launched in 1982 by William Gibson's

epoch-making novel "Neuromancer" (though its roots go back

through Vernor Vinge's "True Names" (see the Bibliography in Appendix C) to John

Brunner's 1975 novel "The Shockwave Rider"). Gibson's near-total

ignorance of computers and the present-day hacker culture enabled

him to speculate about the role of computers and hackers in the

future in ways hackers have since found both irritatingly

naïve and tremendously stimulating. Gibson's work was widely

imitated, in particular by the short-lived but innovative "Max

Headroom" TV series. See cyberspace, ice,

jack in, go flatline.

Since 1990 or so, popular culture has included a movement or

fashion trend that calls itself `cyberpunk', associated

especially with the rave/techno subculture. Hackers have mixed

feelings about this. On the one hand, self-described cyberpunks

too often seem to be shallow trendoids in black leather who have

substituted enthusiastic blathering about technology for actually

learning and doing it. Attitude is no substitute for

competence. On the other hand, at least cyberpunks are excited

about the right things and properly respectful of hacking talent

in those who have it. The general consensus is to tolerate them

politely in hopes that they'll attract people who grow into being

true hackers.

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 434 / 1941 题