Node:Borg, Next:borken, Previous:boot, Up:= B =

Borg n.

In "Star Trek: The Next Generation" the Borg is a species of

cyborg that ruthlessly seeks to incorporate all sentient life

into itself; their slogan is "You will be assimilated. Resistance

is futile." In hacker parlance, the Borg is usually Microsoft, which is thought to be trying

just as ruthlessly to assimilate all computers and the entire

Internet to itself (there is a widely circulated image of Bill

Gates as a Borg). Being forced to use Windows or NT is often

referred to as being "Borged". Interestingly, the Halloween Documents reveal that

this jargon is live within Microsoft itself. (Other companies,

notably Intel and UUNet, have also occasionally been equated to

the Borg.) See also Evil

Empire, Internet

Exploiter.

In IETF circles, where direct pressure from Microsoft is not a

daily reality, the Borg is sometimes Cisco. This usage

commemmorates their tendency to pay any price to hire talent away

from their competitors. In fact, at the Spring 1997 IETF, a large

number of ex-Cisco employees, all former members of Routing

Geeks, showed up with t-shirts printed with "Recovering

Borg".

Node:borken, Next:bot, Previous:Borg,

Up:= B =

borken adj.

(also `borked') Common deliberate typo for `broken'.

Node:bot, Next:bot spot, Previous:borken, Up:= B

=

bot n

[common on IRC, MUD and among gamers; from `robot'] 1. An

IRC or MUD

user who is actually a program. On IRC, typically the robot

provides some useful service. Examples are NickServ, which tries

to prevent random users from adopting nicks already claimed by others, and MsgServ,

which allows one to send asynchronous messages to be delivered

when the recipient signs on. Also common are `annoybots', such as

KissServ, which perform no useful function except to send cute

messages to other people. Service bots are less common on MUDs;

but some others, such as the `Julia' bot active in 1990-91, have

been remarkably impressive Turing-test experiments, able to pass

as human for as long as ten or fifteen minutes of conversation.

2. An AI-controlled player in a computer game (especially a

first-person shooter such as Quake) which, unlike ordinary

monsters, operates like a human-controlled player, with access to

a player's weapons and abilities. An example can be found at http://www.telefragged.com/thefatal/.

3. Term used, though less commonly, for a web spider. The file for controlling spider

behavior on your site is officially the "Robots Exclusion File"

and its URL is "http://<somehost>/robots.txt")

Note that bots in all senses were `robots' when the terms

first appeared in the early 1990s, but the shortened form is now

habitual.

Node:bot spot, Next:bottom feeder, Previous:bot, Up:= B

=

bot spot n.

[MUD] The user on a MUD with the longest connect time. Derives

from the fact that bots on MUDS often

stay constantly connected and appear at the bottom of the

list.

Node:bottom feeder, Next:bottom-up

implementation, Previous:bot spot, Up:= B =

bottom feeder n.

1. An Internet user that leeches off ISPs - the sort you can

never provide good enough services for, always complains about

the price, no matter how low it may be, and will bolt off to

another service the moment there is even the slimmest price

difference. While most bottom feeders infest free or almost free

services such as AOL, MSN, and Hotmail, too many flock to

whomever happens to be the cheapest regional ISP at the time.

Bottom feeders are often the classic problem user, known for

unleashing spam, flamage, and other breaches of netiquette. 2. Syn. for slopsucker, derived from the fishermen's

and naturalists' term for finny creatures who subsist on the

primordial ooze. (This sense is older.)

Node:bottom-up

implementation, Next:bounce,

Previous:bottom

feeder, Up:= B =

bottom-up implementation n.

Hackish opposite of the techspeak term `top-down design'. It

has been received wisdom in most programming cultures that it is

best to design from higher levels of abstraction down to lower,

specifying sequences of action in increasing detail until you get

to actual code. Hackers often find (especially in exploratory

designs that cannot be closely specified in advance) that it

works best to build things in the opposite order, by

writing and testing a clean set of primitive operations and then

knitting them together. Naively applied, this leads to

hacked-together bottom-up implementations; a more sophisticated

response is `middle-out implementation', in which scratch code

within primitives at the mid-level of the system is gradually

replaced with a more polished version of the lowest level at the

same time the structure above the midlevel is being built.

Node:bounce, Next:bounce message, Previous:bottom-up

implementation, Up:= B

=

bounce v.

1. [common; perhaps by analogy to a bouncing check] An

electronic mail message that is undeliverable and returns an

error notification to the sender is said to `bounce'. See also

bounce message. 2.

[Stanford] To play volleyball. The now-demolished D. C. Power Lab building used by

the Stanford AI Lab in the 1970s had a volleyball court on the

front lawn. From 5 P.M. to 7 P.M. was the scheduled maintenance

time for the computer, so every afternoon at 5 would come over

the intercom the cry: "Now hear this: bounce, bounce!", followed

by Brian McCune loudly bouncing a volleyball on the floor outside

the offices of known volleyballers. 3. To engage in sexual

intercourse; prob. from the expression `bouncing the mattress',

but influenced by Roo's psychosexually loaded "Try bouncing me,

Tigger!" from the "Winnie-the-Pooh" books. Compare boink. 4. To casually reboot a system in order

to clear up a transient problem. Reported primarily among VMS and Unix

users. 5. [VM/CMS programmers] Automatic warm-start of a

machine after an error. "I logged on this morning and found it

had bounced 7 times during the night" 6. [IBM] To power cycle a peripheral in order to

reset it.

The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 267 / 1941 题