Anthropomorphization

Semantically, one rich source of jargon constructions is the

hackish tendency to anthropomorphize hardware and software.

English purists and academic computer scientists frequently look

down on others for anthropomorphizing hardware and software,

considering this sort of behavior to be characteristic of naive

misunderstanding. But most hackers anthropomorphize freely,

frequently describing program behavior in terms of wants and

desires.

Thus it is common to hear hardware or software talked about as

though it has homunculi talking to each other inside it, with

intentions and desires. Thus, one hears "The protocol handler got

confused", or that programs "are trying" to do things, or one may

say of a routine that "its goal in life is to X". One even hears

explanations like "... and its poor little brain

couldn't understand X, and it died." Sometimes modelling things

this way actually seems to make them easier to understand,

perhaps because it's instinctively natural to think of anything

with a really complex behavioral repertoire as `like a person'

rather than `like a thing'.

At first glance, to anyone who understands how these programs

actually work, this seems like an absurdity. As hackers are among

the people who know best how these phenomena work, it seems odd

that they would use language that seemds to ascribe conciousness

to them. The mind-set behind this tendency thus demands

examination.

The key to understanding this kind of usage is that it isn't

done in a naive way; hackers don't personalize their stuff in the

sense of feeling empathy with it, nor do they mystically believe

that the things they work on every day are `alive'. To the

contrary: hackers who anthropomorphize are expressing not a

vitalistic view of program behavior but a mechanistic view of

human behavior.

Almost all hackers subscribe to the mechanistic, materialistic

ontology of science (this is in practice true even of most of the

minority with contrary religious theories). In this view, people

are biological machines - consciousness is an interesting and

valuable epiphenomenon, but mind is implemented in machinery

which is not fundamentally different in information-processing

capacity from computers.

Hackers tend to take this a step further and argue that the

difference between a substrate of CHON atoms and water and a

substrate of silicon and metal is a relatively unimportant one;

what matters, what makes a thing `alive', is information and

richness of pattern. This is animism from the flip side; it

implies that humans and computers and dolphins and rocks are all

machines exhibiting a continuum of modes of `consciousness'

according to their information-processing capacity.

Because hackers accept a that a human machine can have

intentions, it is therefore easy for them to ascribe

consciousness and intention to complex patterned systems such as

computers. If consciousness is mechanical, it is neither more or

less absurd to say that "The program wants to go into an infinite

loop" than it is to say that "I want to go eat some chocolate" -

and even defensible to say that "The stone, once dropped, wants

to move towards the center of the earth".

This viewpoint has respectable company in academic philosophy.

Daniel Dennett organizes explanations of behavior using three

stances: the "physical stance" (thing-to-be-explained as a

physical object), the "design stance" (thing-to-be-explained as

an artifact), and the "intentional stance" (thing-to-be-explained

as an agent with desires and intentions). Which stances are

appropriate is a matter not of truth but of utility. Hackers

typically view simple programs from the design stance, but more

complex ones are modelled using the intentional stance.

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The Jargon File, Version 4.2.2, 20 Aug 2000 · 第 24 / 1941 题