"Neither," shuddered the Knight, "but you may carry me on yo

The YELLOW KNIGHT of OZ

By RUTH PLUMLY THOMPSON

Founded on and continuing the Famous Oz Stories

By L. FRANK BAUM

"Royal Historian of Oz"

_Illustrated by_

JOHN R. NEILL

The Reilly & Lee Co.

Chicago

New York

COPYRIGHT 1930

_by

The_ REILLY & LEE CO.

All Rights reserved

_Dear Boys, and Dear Girls_:

The tip top of the year to you!

Good times and wishes!

Grand fun and good cheer to you!

And in this new book

Full of merry Oz folks

You may read of the quest

Of Sir Hokus of Pokes--

Of a strange Yellow Knight

And Stampedro, his horse.

There's a wicked old Shah,

And a Princess, of course.

I know I'll enjoy

All the letters you'll write

When you've finished the tale

Of this jolly old Knight.

What ho and what hey!

For adventures, I say!

And I'll write you some more

In a year and a day. (Really.)

RUTH PLUMLY THOMPSON.

254 S. Farragut Terrace, West Philadelphia, Penn.

This book is dedicated to

my very dear

and very little

Aunt Gertrude!

_Ruth Plumly Thompson, 1930_

CONTENTS

1 Sir Hokus Plans a Quest

2 The Knight's First Adventure

3 Queen Marcia of Marshland

4 Ploppa and Sir Hokus Escape

5 Concerning a Camel

6 Tuzzle at the Court of Oz

7 The Cruise of the Skyrocket

8 A Golden Princess

9 Sir Hokus Meets an Old Friend

10 The Deserted City

11 The Knight Loses His Camel

12 Camy at the Sultan's Court

13 King of the Quix!

14 The Enchanted Forest

15 Five Travellers Meet

16 Speedy in Samandra

17 The Restoration of Corumbia

18 The Return of the Yellow Knight

19 For the Hand of a Princess

20 The Marriage of Marygolden

CHAPTER ONE

SIR HOKUS PLANS A QUEST

"I am minded," said Sir Hokus of Pokes, drawing aside the green

curtains and looking out over the sparkling towers and spires of the

Emerald City of Oz--"I am minded to go on a quest!"

"Quest?" shouted Scraps, the Patchwork Girl, hand-springing over the

sofa, capering up to the Knight, and collapsing in front of him with a

giggle. "What manner of quest, Sir Knight? Request or conquest?

"Methinks we'll go upon a quest

East, North, or South, Sir Hoke, or West?

To slay a dragon? Or what ho!

What hey! What say? When do we go?"

"We!" Dropping the curtain, Sir Hokus looked sternly at the Patchwork

Girl, then striding over to a small sofa sat solemnly down beside

Dorothy, a little girl from Kansas and a Princess of Oz. The Knight and

several more of Dorothy's friends were spending the evening in her cozy

apartment in Ozma's palace.

"Wait till Monday," smiled Dorothy, looking up from a book she was

reading. "Wait till Monday and I'll go with you."

"Next week a questing we will go;

I'll break the news to those below,"

chortled Scraps with a gay bounce.

"Well, don't break all the furniture while you're about it," warned

Dorothy, as the Patchwork Girl vaulted easily over the sofa and fell

through the door.

"Oh, I do hope my blue dress will be finished in time," exclaimed Trot,

clasping her hands eagerly.

"Can I take Hank?" inquired Bettsy Bobbin, who was extremely fond of

the little mule she had brought from America. At this, Sir Hokus looked

thoughtfully at his boots.

"In my day," mused the Knight mournfully, "maidens remained quietly at

home, doing household tasks, embroidering, watching from towers, and so

on----"

"How stuffy!" sniffed Bettsy Bobbin, sliding carefully into his lap,

which his armor made rather hard and uncomfortable. "How old-fashioned.

Now don't be quaint! What fun is it watching from a tower? And this

embroidery and so on that you talk about ruins the eyes, and you know

it!"

"Well, well," rumbled Sir Hokus, looking uneasily into Bettsy's

bright eyes, "I see no signs of ruin here, but let us speak of this

to-morrow," and setting Bettsy gently on the floor, he bowed to all

three girls and went clanking down the gold-flagged hallway muttering

unhappily to himself. "Odds fish and funnels! Why did I ever mention

this quest? Before morning every man, maiden, child, and kitten in the

castle will know of it. Go to, now! It is too bad! Go _too_, now! Why,

that's just what they'll all want to do. 'Twill be a parade and no

quest at all. By my Knight shirt, it is too much!" Reaching his great

stone chambers, Sir Hokus leaned against his four-post bed and stared

gloomily at a picture of his friend the Scarecrow on the opposite wall.

And his fears, let me tell you, were well founded, for news travels

fast in the Emerald City, especially good news. In less than an hour

there was not a soul in that whole merrie castle who had not heard

from Scraps that the Good Knight of Oz was about to fare forth upon an

adventure.

In his tower room, Tik Tok, the machine man, marched sternly to and

fro, practising thrusts and parries with an old cane. The Soldier with

Green Whiskers began to brush his beard vigorously and try to recall

what he had done with his sword, his musket, and his military brushes.

The little Wizard of Oz, in his laboratory back of the throne room,

took down his bag and began rubbing his hands briskly as he sorted

out the magic appliances best suited to a perilous adventure. Even

Dorothy's pink kitten stopped washing her face long enough to decide

which bow she would wear upon this grand and exciting occasion.

Now Oz, as nearly everyone knows, is the happiest Kingdom out of the

world, a Kingdom so unfashionable, informal and jolly, that Queen Ozma

thinks nothing of jumping rope, and even the most important court

officials play tag and croquet in the gardens after tea. Perhaps this

is because the Ruler of Oz is a girl, a fairy, to be sure, but such an

unassuming, gracious fairy that no one feels frightened or embarrassed

by her power or importance. Yet, Ozma of Oz is both powerful and

important. Important enough to govern the four great countries of her

realm wisely and well, powerful enough to overcome all her enemies

and keep her people contented and happy. Of all the fairy cities in

enchanted countries anywhere, there is none to compare with Ozma's

capital. Its streets sparkle and twinkle with emeralds; the towered

green castle, set in a lovely flowering park, shines and glows with

the same precious gems, casting a radiance that can be seen for miles

on all sides. And to her castle Ozma has called the most celebrated

and interesting of her subjects. In a magical country like Oz, where

wizards, witches, and fabulous monsters still abound, there are certain

to be unusual and amazing characters. But Ozma is fondest of Dorothy,

Bettsy and Trot, three young girls from the United States, who reached

the Emerald City at different times after bewildering adventures in

her fairy Kingdom. All three found life there so exciting and gay that

they have never returned to America at all, and living in the palace

with the Queen they advise her in all important matters of state, and

accompany her on all of her visits and adventures.

Dorothy, having come first, has had more strange experiences than

almost anyone else, and has discovered a great many of the Oz

celebrities. On her first trip she found the Scarecrow, a delightful

straw-stuffed person who spends half of his time in the capital and

the other half in a splendid corn-ear castle near the Royal Residence

of his friend the Tin Woodman. Nick is a woodman entirely of tin,

another of Dorothy's discoveries, and so kind and dependable that Ozma

has made him Emperor of the East and Ruler of the Winkies. Nick's only

worry is that his joints will rust, and no one thinks it odd that he

carries an oil can wherever he goes and often stops in the middle of a

conversation to lubricate his jaws. Tik Tok, on the other hand, is made

of copper and was manufactured by a firm of magicians to be a slave

to the King of Ev. The machine man is guaranteed to last a thousand

years and can walk, talk, think and do everything but live. Dorothy

found Tik Tok locked in a cave, and releasing the copper man, brought

him to the Emerald City, where he is greatly admired and respected.

Like Tik Tok, the Patchwork Girl is of magic origin, too, having been

intended for a servant by her owner. Made from an old patchwork quilt,

stuffed with cotton by a wizard's wife, Scraps was brought to life by

the wizard's Powder of Life. But so much cleverness and fun got into

Scraps' make-up that she refused to work and, taking an unceremonious

leave of her master, ran off to the capital. Wherever Scraps happens

to be, there is always plenty of fun and excitement. Then, along with

the interesting people in the Emerald City, there are many amazing

animals, every one of them able to talk as fast as you can. There are

the Cowardly Lion, the Hungry Tiger, an Iffin, a glass cat, and so many

more it would never do to start telling you about them. Indeed, when I

start talking about the celebrities at Ozma's court I never _do_ know

when to stop. To describe them all would take about three days and as

you probably have not that long to listen, and know most of them as

well as I do, I'll not try, but shall get back to Sir Hokus of Pokes

and his quest. Not much is known of the early history of this brave

Knight except that for five centuries he was imprisoned in the Kingdom

of Pokes, until he was rescued by Dorothy and the Cowardly Lion not so

long ago. Since then he has lived in the capital and has been of great

assistance to Ozma in the wars and uprisings that disturb her peaceful

Kingdom from time to time.

To some, five centuries might seem to make a man a bit ancient, but

in Oz, where no one ever really grows old, it is just middle-aged,

and Sir Hokus can hold his own with any of the young fellows in the

castle. Hearing a great buzz and clatter beneath his windows, the Good

Knight looked out and saw fifty of Ozma's gay courtiers drilling under

the lime-drop trees with more than half the palace servants treading

earnestly behind them. Learning from Scraps that Sir Hokus was about

to start upon a quest, they, too, had decided to accompany him. In the

royal stables the excitement was no less. The Sawhorse, Ozma's little

wooden steed, magically brought to life, was quite certain he would be

chosen for the Knight's charger.

"Who," whinnied the Sawhorse proudly, "can travel so fast or so

far as I, without food, rest, or water?" The Cowardly Lion and the

Hungry Tiger exchanged knowing glances, for they felt that Sir Hokus

would much prefer a soft seat upon their backs. Hank, Bettsy's mule,

explained to everyone in a loud bray that if Bettsy Bobbin were going

he was going, and the voices of the Comfortable Camel and the Doubtful

Dromedary grew positively shrill when anyone suggested that they might

be left behind.

"Hokus is our dear discoverer. He found and brought us to the Emerald

City and would not think of going on a quest without us," quavered the

Comfortable Camel, rolling his eyes appealingly at Hank.

"You eat too much," sniffed the little mule. "And hee, haw! Hee, haw!

You wobble too much!"

"You bray too much," put in the Doubtful Dromedary, coming to the

rescue of his friend. "And don't you get hee haughty with me, sir!"

And so they argued back and forth, till even the family of mice in the

hayloft knew Sir Hokus was going upon a quest, and the tiniest member

had resolved to slip in the Knight's boot and go, too.

Nothing else was talked of at dinner that night in the palace, and

so interested were Ozma, Dorothy, and the others, that they scarcely

noticed that Sir Hokus himself said never a word and ate hardly

a mouthful. Indeed, right in the middle of an argument as to the

advisability of taking water-proofs or just heavy coats, the Knight

tiptoed off to his own apartment and flung himself wearily down on a

stone bench.

"It's not that I don't want them!" groaned Sir Hokus sadly, "but how,

with an army like that, can I hope to rescue a damsel, slay a dragon,

or challenge a giant to mortal combat? And how shall I know that I am

still brave and fit to do battle with fabulous monsters? The Wizard's

magic will overcome all our difficulties, Scraps' verses will make even

the enemy laugh, and with so many maidens, how can I hope for a proper

fight? I would not mind just Dorothy or Ozma, but everyone in the

castle! Odds black and blue fish! It is too much!" Folding his arms,

Sir Hokus glared at a large calendar on his wall, then suddenly smote

his hands joyfully together. Three days before Monday, the day set by

Dorothy for the quest. Three days!

"Hah!" breathed the Knight gleefully, and again, "Hah!" Snatching up

his battle-axe and seizing his second best helmet from its hook behind

the door, he trod softly into the hall and down a little-used stairway

to the garden.

And while preparations for his quest went merrily forward, Sir Hokus

himself, without even one sandwich or extra suit of armor, marched

grimly through the night.

CHAPTER TWO

THE KNIGHT'S FIRST ADVENTURE

Walking rapidly, Sir Hokus soon reached the outskirts of the Emerald

City and paused on the edge of a small wood to consider the next step

of his journey. In which of the four countries of Oz would he be most

likely to find a maiden in distress, a monarch in need of his trusty

sword, or a monster ferocious enough to engage in mortal combat?

Should he go to the North, into the purple land of the Gillikins and

offer his services to Joe King, and Queen Hyacinth? Or into the red

Quadling Country where Glinda, the Good Sorceress, ruled over the

turbulent tribes of the South? To the West stretched the blue realm

of the Munchkins with its wonderful Sapphire City and newly appointed

sovereign, Cheeriobed the First. Should he go there? To the East lay

the yellow domain of the Winkies ruled over by the Tin Woodman, and

after looking thoughtfully in each direction, Sir Hokus turned his

steps toward the East. It was in the Winkie Country that he had been

first discovered by little Dorothy and in this strange and enchanted

Empire he hoped to learn something of his former history.

During his five century imprisonment in Pokes, Sir Hokus had lost

all recollection of his early life and since his residence in the

Emerald City he had been too occupied and interested to bother. But

now, treading through the starlit wood, he began to think of the long

ago days of his youth, to wonder whence he had come, who he really

was and what great purpose had sent him riding upon that first quest

on a far-away and but dimly remembered morning. Of his father or his

father's castle he could recall nothing. He only remembered meeting,

not far from the postern gates, a strange, black Knight who had

harshly challenged him to battle. Sir Hokus had accepted the challenge

at once and unseated the stranger with a clever thrust of his lance.

Instantly the black Knight had sprung up, and crying in a loud voice,

"Live, wretch, for centuries in the stupidest Kingdom in Oz," had

disappeared, and Sir Hokus himself, though of course that was not his

name at that time, had been immediately transported to Pokes and there

he had been held captive for long forgotten ages until Dorothy and the

Cowardly Lion had come there by chance and all three had managed to

escape together.

"Strange," mused the Knight, shaking his head sorrowfully, "strange

that I can remember nothing more of it." The longer he thought, the

less he could think of, and finally he gave it up altogether. "After

all, does it matter?" he murmured, throwing back his shoulders and

standing a trifle more straight. "A Knight's but a Knight and can but

be bold!" Cheered by the thought of his own boldness, he peered about

hopefully for signs of a dragon or stray gundersnatch. "What ho!" he

roared lustily, more to keep himself company than because he expected

any answer. "What ho, there! What HO!"

"What who?" quavered a shrill voice from the branch of a tree just

ahead, and a big, yellow owl blinked disagreeably down at him. "What

who-ooo are you, and what 'Ho' is this you are calling?" he demanded

sulkily.

"Ah, my good bird," Sir Hokus bowed politely, "perchance you can direct

me to a maiden in distress, a monarch in need of my sharp sword, or a

monster whose head I might haply dissever."

"Dissever?" screeched the owl, ruffling his feathers. "Well, did you

ever! There are no maidens, monarchs, or monsters in this wood, and I

advise you to go home and mind your own business."

"It is a Knight's business to render assistance to others," Sir Hokus

informed him sternly.

"Oh, you're a Knight are you?" The owl opened his eyes wider. "Well,

I'm a Knight, too, a night owl, and you may render me a service if you

will."

"Name it!" Eagerly Sir Hokus drew his sword.

"You can go away," sniffed the owl fretfully, settling down on the

branch. "Go away, go along with you!" And as Sir Hokus stood uncertain

whether to clip a few feathers from its tail to teach it a lesson

in courtesy or just go off, the bird closed its eyes. "Good-night,

Knight," it yawned sleepily.

"Good-night, night owl," answered Sir Hokus, deciding that after all

the creature was not worth a quarrel. "Odds bodikens! I might as well

be home in bed for all the adventures I'm having," he sighed, moving

mournfully along in the moonlight. "Not a wild beast has crossed my

path, not a witch, a robber, or even one little dragon! Hah, Hoh, HUM!"

With another great yawn, the Knight removed his heavy armor, hung it

on a nearby branch, and wrapping himself in his gray cloak lay down

under a tree and slept soundly till morning. The chatter of the yellow

birds awakened him about six, and buckling on his armor he quenched his

thirst in a clear forest brook. As there were no breakfast bushes or

afternoon tea trees about he marched resolutely onward. The forest grew

denser at every step and he was often forced to hew out a path with his

battle-axe, but about noon he came to a narrow footway shut in on both

sides by giant trees and heavy underbrush. Following this for several

miles, Sir Hokus was suddenly cheered by a bright shaft of sunlight

ahead. Hurrying forward joyfully, he was about to step out into the

open when a heavy hand fell upon his shoulder.

"Halt!" cried a deep voice. "Halt! Stop! And other words meaning

surrender!"

"Surrender?" bellowed the Knight, with a furious bounce. "Stand back,

knave! Unhand me, villain! Who dares cry 'halt' to Sir Hokus of Pokes?"

"Getsom and Gotsom!" answered the same deep voice. "Getsom and Gotsom!

Mud Guards to her Majesty, Queen Marcia of Marshland."

"Mud Guards!" sputtered Sir Hokus, staring at the two without

enthusiasm. "Well, in faith an' ye look it!" For Getsom and Gotsom were

so spattered with mud and streaked with mire that scarcely any of their

dark skin was visible. They wore rough swamp grass skirts and little

else, and their long hair was tangled and matted and hung half over

their sullen faces. As Sir Hokus continued to stare, the second Mud

Guard addressed him:

"Good-morrow!" he croaked, jerking his forelock. Then turning to his

companion he whispered hoarsely, "Be careful how you treat him, Getsom,

old fellow. Remember he is the King!"

"King!" exploded Sir Hokus, growing quite curious. "What merry nonsense

is this? I am a Knight, bound upon a curious quest."

"He'll do very well indeed, if we remove the shell," continued Gotsom,

eyeing Sir Hokus with frank approval. "How would you like to be Monarch

of the Marshes and King of the Stick-in-the-Muds?" he asked coaxingly.

"Our Queen has sworn to marry the first stranger who enters the

Kingdom; you are the first, so--"

"Hold, fellow!" Imperiously Sir Hokus raised his arm. "I would hear

more of this Queen."

"Well," admitted Getsom, looking uneasily at Gotsom, "she has one

wonderful eye."

"One wonderful eye!" gulped the Knight. "By my father's beard, it is

not enough! If I ever marry 'twill be a Princess with two wonderful

eyes and curly hair like little Dorothy's. But I am not minded to marry

at all. I crave adventure, conquest, and furious battle!"

"Marry Marcia, and you will have all three," promised Gotsom quickly.

"Oh, come on! You're wasting our time," grumbled Getsom, and pressing

forward impatiently the two Mud Guards made ready to seize the Knight.

But Sir Hokus had no intention of being taken. Striking two ways at

once, he felled Getsom with his sword and Gotsom with his battle-axe

and, leaping over their inert bodies, rushed impetuously forward.

Almost instantly he regretted this hasty action; for though he was

indeed out of the gloomy forest, in all directions stretched a wild

and desolate marsh, and scarcely had he run three paces before he

began to sink down into the treacherous, watery bog. Sir Hokus struck

out bravely enough, but what good is bravery in the mud? No matter

how brave you are, you still keep on sinking, and weighed down by his

heavy armor the Knight was soon in to his waist and going deeper every

minute. Indeed, if he had not snatched desperately at a scraggly little

tree, he would have disappeared altogether.

"Methinks," groaned the Knight regretfully, "methinks I had done better

to have gone with those muddy rogues and taken my chance with their

one-eyed Queen. They, no doubt, have a way of crossing this mire." But

the Mud Guards would not regain their senses for hours, and meanwhile

he could do nothing but cling to the tree. "What now? And what next?"

he muttered, looking around despondently. Then he took a firmer hold on

his sword. "Odds goblins!" breathed Sir Hokus, wrinkling his brows.

All around him giant bubbles were rising in the mud, and from each

bubble came a great green frog's head. Odd goblins they were, indeed!

Frog goblins, to be perfectly correct, and with hair-raising croaks and

screeches they pressed closer, trying to pull the Knight down into the

mire. Each frog goblin was about the size of a small child, and at

first Sir Hokus struck them lightly with the flat of his sword. But as

they came nearer and nearer, snatching with their long, skinny fingers

and trying to loosen his hold on the tree, he swung his sword with all

his might and brought it down with resounding whacks on their heads.

But as fast as he struck down four, a dozen others hurled themselves

upon him. Having only one hand free and being waist deep in the mud,

Sir Hokus fought them off as best he could, but there were so many it

seemed but a question of time before he would be pulled ingloriously

into the swamp and suffocated. Then, suddenly, right at the height of

the conflict, the frog goblins, with a hundred dismal croaks, dove into

the bog. Panting with exhaustion, Sir Hokus glared around to discover

the cause of their disappearance and saw a giant mud turtle plowing

determinedly toward him. Its jaws snapped, its eyes rolled, and it was

as large as an elephant flattened out.

"A monster!" puffed Sir Hokus. "At last, a monster! But I could wish

it had come at some happier moment, when I had more breath and better

footing!" Nevertheless, he pulled himself resolutely up out of the mud

and, raising his sword, calmly waited for the turtle to approach. When

it had almost reached his tree, the creature stopped, stretched up its

neck and regarded him long and searchingly, as if it were deciding upon

the best place to begin biting him. Sir Hokus endured this inspection

for several minutes in silence; then, as the monster made no move or

murmur, he called out impatiently:

"Quail, wretch! Quiver, or at least do something to show that you are

afraid!"

"I am not a quail," answered the turtle in a dignified voice, "and in

this shell, how could I quiver?"

"Well, do what you're going to do, then," shouted the Knight, "and be

done with it." Lack of breakfast and the discomforts of the past few

hours had not improved his temper. "Do something, d'ye hear?"

"I am," said the turtle, blinking its eyes solemnly. "I am admiring

you, dear brother. I have always suspected that somewhere a turtle

man existed and here, at last, you are! What a gorgeous shell, and

how perfectly it fits!" At these words, and seeing there was to be

no slaying, Sir Hokus returned his sword to its scabbard and looked

thoughtfully at the green monster.

"Dear, dear," it continued, rolling its eyes affectionately, "I dote

on you already. Can I catch you some nice little frogs, or would you

prefer a serpent for breakfast?"

"Neither," shuddered the Knight, "but you may carry me on your back,

an' you will." If the creature were really as friendly as it appeared

to be, he could stand being called its brother, at least until he was

out of the swamp. At his words the turtle gave a squeal of pleasure,

and hurling itself hit or miss through the mud, drew up like a

ferryboat beside him. Seizing hold of its strong shell, Sir Hokus

pulled himself thankfully up on its back.

"A fine Knight Errant I must appear," he sighed, regarding his muddy

armor ruefully. "No wonder it thinks I'm a turtle man! What ho, my good

creature," he called anxiously, "is it far to the edge of this marsh?"

"Far--far--very far, but not too far for Ploppa," wheezed the mud

turtle, looking fondly back at the Knight.

[Illustration: "PROCEED, PLOPPA!"]

"Then proceed, Ploppa!" cried Sir Hokus, chuckling in spite of himself

at the turtle's name. "Proceed, and let us make what speed we may!"

CHAPTER THREE

QUEEN MARCIA OF MARSHLAND

With his sword, Sir Hokus scraped some of the mud from his armor; then,

settling himself cross-legged on Ploppa's back, he looked about with

deep distaste.

"Are you sure you would not like to squirm along behind me?" inquired

the turtle, looking fondly over his shoulder. "The marsh is beautiful

to-day. Ah, to feel the delicious squg and glug of it," he murmured,

rolling his eyes rapturously.

"Nay, an' I care not for this glugging," shuddered the Knight, "so

splash along by yourself, dear creature." Taking some chessmen from his

boot, Sir Hokus set them out on the nicely marked squares of Ploppa's

shell and in the problems of the game tried to forget his hunger and

the strangeness of his situation. Several times Ploppa opened his mouth

to speak, for he felt extremely curious about this superior being he

was carrying, but the Knight seemed so engrossed moving the ivory

figures from place to place that he did not like to interrupt and

churned quietly along saying nothing. Now and then a frog goblin rose

from the mud, or a flock of wild geese flew screaming overhead, but for

nearly an hour they met no one. Then, glancing up suddenly, Sir Hokus

saw two giants striding across the marsh.

"What ho, and who goes there?" cried the Knight, thumping Ploppa on the

head with a red king.

"Oh, just a couple of Stick-in-the-Muds," answered the turtle

indifferently. "The marsh is full of them." Sweeping the chessmen back

into his boot, Sir Hokus sat up very straight to have a better look at

Queen Marcia's odd subjects. Their bodies seemed no larger than his

own, but their legs were long and stick-like and reached almost to the

tops of the trees.

"Why, they _are_ sticks," decided Sir Hokus, after a long, intent look

at the Marshlanders.

"Stilts," corrected the turtle composedly. "They use stilts to keep out

of the mud, you know."

"So that's how one manages," said Sir Hokus, tapping his nose

thoughtfully. He had once tried a smaller pair of stilts back in the

Emerald City and had fallen hard upon his helmet, and he could not

help but admire the clever way in which these fellows got about on

the unwieldy poles. Their dwellings were surprising, too, for the

Marshlanders lived in tiny mud-thatched houses built high up in the

trees. As Sir Hokus continued to watch, the two travellers, reaching

their own house, which was on an exact level with their feet, stepped

off their stilts and leaving them standing against the tree went in and

slammed the door. "Well done, by my head!" breathed Sir Hokus, settling

back with a little chuckle. "I must tell Dorothy about this. Hast ever

heard of Princess Dorothy, my good Ploppa?"

"Is she a turtle?" inquired the monster in a bored voice.

"Oh, no, no, no!" exclaimed Sir Hokus with a little gesture of

distress, and immediately began telling the turtle all about the

Emerald City; about Ozma, Dorothy, Bettsy, and Trot, and the other

wonderful citizens of Oz.

The turtle listened attentively, and as Sir Hokus paused for breath,

turned his head.

"If everything is so squg," (and "squg," I must tell you, is

turtle-talk for cozy) "why did you ever come away from there?" he

inquired, reasonably enough.

"Well," muttered Sir Hokus, beginning to wonder a little himself,

"well!" Then recalling the high purpose of his journey, he braced up

and spoke most earnestly. "A Knight," stated Sir Hokus, raising his

sword solemnly, "must beware of squgness! A Knight must seek danger and

go upon curious quests in search of adventure. In other words, he must

fight!"

"I see," Ploppa shook his head knowingly. "By the way, have you met our

Queen?"

"No, but I've heard of her," admitted Sir Hokus, recalling his strange

encounter with Getsom and Gotsom. He had been so busy describing the

Emerald City to Ploppa that he had not remarked the change in their

surroundings. Ahead, like an oasis in a desert, lay a higher and dryer

bit of ground. In the exact center of this clearing rose a mud house

much larger and more pretentious than the tree dwellings of the other

Stick-in-the-Muds. Before the door stood six Mud Guards, their stilts

held stiffly before them. At sight of Sir Hokus, all six dropped their

stilts and stared at him so fixedly that his grip upon his sword

tightened and he quietly reached for his battle-axe.

"The Royal Hut of her Majesty, Queen Marcia," announced the turtle,

seeming to take no notice of the Guards.

"Yes? Yes, but let us make haste!" puffed Sir Hokus, thumping Ploppa

hard upon the shell. "I crave not to meet her muddy Majesty." But

before Ploppa could obey his instructions, they had come opposite the

hut; the six Guards darted forward, and jumping upon Ploppa's back,

dragged Sir Hokus triumphantly in to the Queen.

[Illustration: QUEEN MARCIA SAT CROSS-LEGGED ON THE FLOOR.]

"The King!" they shouted, all together. "Long live the King!" And

hurling the Knight upon the floor of the hut, they stood proudly

at attention. Queen Marcia sat cross-legged on the floor, eating

marshmallows from a large box at her side. She looked, at first glance,

like a South Sea Islander, with her dark skin and skirt of swamp grass.

But when Sir Hokus, who had instantly sprung to his feet, gazed into

the face of this royal lady, he was too stunned to speak or even

stutter. Marcia had, indeed, one wonderful eye. It was large, brown,

and lively, turning in toward the nose. The other, which was small and

blue and turned impishly outward, did not count at all. The Queen's

hair had evidently never been combed, and Sir Hokus in his whole seven

centuries had not seen anyone so bewilderingly wild and ugly. As he

stood uncomfortably shifting from one foot to the other, Marcia's dog,

a dingy little swampoodle, rushed out and snapped viciously at his

heels. But the Knight's armor served him well, and yelping with pain

and bad temper the swampoodle ran back to its mistress. The Queen had

been examining Sir Hokus quite as closely as he had been examining her,

and now, popping another marshmallow into her mouth, she spoke.

"Well, I'll be splattered!" mumbled her Majesty. "I'll be splashed

and splattered! What do _you_ think of him, Mira? My sister, the

Marchioness of Muckengoo!" explained the Queen, with a wave at the

dark-skinned lady at her side. Sir Hokus bowed in a dazed fashion and

Mira, who was weaving baskets from dried reeds, squinted critically up

at the Knight.

"Well," said Mira, after a long, earnest squint, "if you don't marry

him, sister, I shall!"

"But ladies!" protested Sir Hokus, backing away in great distress,

"this is impossible! I must go----"

"Silence!" roared Marcia, as well as she could with her mouth full of

marshmallows. "I have sworn to marry the first stranger who enters my

Kingdom, and marry you I will. Guards! Fetch the crown, bring on the

food, and summon the guests!"

"You always have the best of everything," pouted Mira, throwing

down her reeds. "You married the last stranger. This one is mine!"

Swallowing with great difficulty, the Marchioness of Muckengoo buried

her face in her handkerchief and sobbed as if her heart would break.

"But if your Majesty is already married," began Sir Hokus, stepping

forward hopefully, "how can you marry me?"

"Silence!" cried the Queen furiously. "Speak when you're spoken to, and

bow when you speak to me."

"The last King was a p--peer!" sobbed Marcia, coming out from behind

her handkerchief.

"Well, what became of him?" demanded the Knight, paying no attention to

Marcia's angry gestures.

"He--he disappeared!" confided the Marchioness, beginning to sob anew.

"Oh, I expect he fell off his stilts and was lost in the mud," sniffed

the Queen unfeelingly. "You must be careful with your stilts, fellow.

By the way, what is your name?"

"You see in me a Knight, bound upon a curious quest," announced Sir

Hokus, resolved to speak his mind and end this ridiculous discussion.

"You see----"

"That will do, Usee! Smirch! Conduct the King to his apartment and see

that he is served a portion of the royal duck." At the Queen's last

remark, Sir Hokus brightened visibly, for he had not eaten since the

night before.

"Duck!" muttered Sir Hokus. "Well, beshrew me now, after a portion of

the royal duck I'll be better able to duck this whole proceeding." A

glance at the door had convinced him that escape, for the time being,

was impossible. Ten Mud Guards had replaced the first six and at a

slight move in their direction all ten had brandished their stilts

threateningly. So, resolved to fall in with the plans of the Queen

for the moment and make off at the first opportunity, Sir Hokus

followed Smirch into a small, mean room at the back of the royal

hut. There was a rough table and chair, and a pile of grass in the

corner evidently served for a bed. While the Knight was reflecting

upon the very doubtful pleasures of being King of the Marsh, Smirch

brought in a heaping platter of duck and, retreating, locked the door

securely behind him. Almost never had anything tasted so delicious and

Sir Hokus, unmindful of his dreary surroundings and his approaching

marriage, fell upon the platter and soon reduced the duck to skin and

bones. Then, much refreshed, he rose up to see what was to be done. The

room's one window was high and barred, but by placing a chair upon the

table and standing on that, he could manage to see out. What he saw

filled him with new hope and courage. Asleep in the tall grass beneath

the window lay the giant mud turtle.

"Good, honest, faithful creature!" puffed the Knight, looking around

for something to throw at Ploppa. There was nothing in the room but the

knife, fork, and platter. The first two made no impression, but as the

platter splintered to bits on his shell, Ploppa raised his head.

"What ho! What ho, below!" whispered the Knight, so as not to arouse

the Guards.

"Oh, it's you, is it? Well, how are you enjoying the fighting? Is our

Queen not a famous fighter?" wheezed Ploppa, blinking his eyes in an

interested fashion.

"It is not seemly for a knight to fight with ladies," hissed Sir Hokus

earnestly. "And lest I forget I am a Knight, I must get hence. Get me

hence at once, my good Ploppa. Wouldst have me marry a wild-eyed witch

and break my head learning to stilt?"

"But they will follow us," panted the turtle, pulling himself erect. So

huge was the turtle that it towered above the house top and had to bend

down to look in the window. "The Queen will not let you go."

[Illustration: "BREAK ME THESE BARS."]

"Break me these bars," breathed Sir Hokus impatiently. "Break me these

bars and we'll go anyway. And if we are followed, I'll break a few

heads. Odds dragons! A few heads, and shins, and what nots!" As easily

as you or I would bend wax, Ploppa forced the window bars apart with

his strong claws; then, peering round to be sure nobody was looking, he

put his face close to the Knight's.

"I have just thought of something," confided the turtle hoarsely. "When

I return and call three times, be ready to jump!" Before Sir Hokus

could stop him or ask about his plan, the great mud turtle was flopping

at a great pace across the marsh.

CHAPTER FOUR

PLOPPA AND SIR HOKUS ESCAPE

Gloomily Sir Hokus climbed down from the table. If he jumped before

Ploppa's return, he could only reach the edge of the clearing and then

sink into the treacherous mud. But suppose the turtle was too late? In

great agitation he paced up and down the narrow room. Preparations for

the wedding were going forward briskly, judging from the thumps and

bangs and excited shrieks on the other side of the door.

"A pretty kettle of blue fish!" fumed Sir Hokus, who, like most of the

rest of us, had often dreamed of his own wedding and pictured an affair

of great pomp and magnificence. "Not a cake nor a castle in the whole

Kingdom. Like as not there'll be mud pie. Not a tune--not a dance step.

And such a bride!" Climbing on the table again, he stared anxiously out

of the window. All around the Queen's hut little black pigs grunted

and squealed. In the distance he saw several cows on stilts nibbling

hungrily at the tree tops, but nowhere in that whole dreary waste could

he catch so much as a glimpse of Ploppa. Sir Hokus tried to imagine

himself King of the Marshes, wobbling about uncomfortably on stilts,

pointing out the sights to Dorothy or Bettsy Bobbin, but the mere

thought of Marcia for a Queen made his heart thump so hard it rattled

all his armor. "As soon as that door opens, I'll make a dash for it,"

he decided desperately, "and woe to the man who stands in my way!" But

it was not a man who stood in the door when it did open, but Marcia

herself, surrounded by a bevy of marsh maidens. Her brown eye rolled

round and round with excitement, and in her arms she clasped a huge

bouquet of tiger lilies and cat-tails.

"Approach, Usee!" croaked this frightful apparition. "Approach and

salute your Queen!"

"Avaunt, woman!" rasped Sir Hokus, backing rapidly toward the window.

"Avaunt, wench, and come not near!" Though Marcia repelled him utterly,

the Knight could not bring himself to push her aside and fight his way

through the marsh maidens to the door. Queen Marcia had no such nice

feelings to hold her back and, infuriated by the Knight's remarks, she

rushed upon him and brought her bouquet down so hard upon his helmet

that tiger lilies and cat-tails flew in every direction. I am not sure

how long Sir Hokus would have submitted to her pummeling, or whether he

would not in time have broken his Knightly vows and struck out at this

marsh maiden, but at this instant three shrill calls sounded at the

window. In one leap he was upon the table, in another, on the chair.

[Illustration: "LADY, FAREWELL!"]

"Lady!" boomed Sir Hokus, pulling himself up on the ledge and kissing

his mailed glove to the Queen of the Marshes. "Lady, farewell!"

Headlong he dove through the window and, amid the screeches of the

Stick-in-the-Muds, disappeared. The shock of his landing on Ploppa's

hard shell rendered him speechless for several seconds, and by the time

he had regained his breath and his balance, Ploppa had reached the

edge of the clearing and plunged joyfully into the impenetrable swamp.

"A lucky and timely escape!" panted Sir Hokus, peering expectantly

around for signs of the enemy. "How, now? Does no man pursue?"

"Trust Ploppa for that," grunted the turtle, looking back with a

chuckle. "I've knocked down all the stilts for miles around and tramped

them into the mire. A fine time they'll have making new ones!"

"You did?" roared the Knight, feeling more really cheerful than he had

felt since he left the Emerald City. "Ho! Ho! Ho! This is capital,

my dear Ploppa! Excellent and grand." Sir Hokus bent nearly double

at the effort of a tree-dweller to draw his stilts out of the mud

with a fishing line. And it was comical indeed to see Marcia and her

court marooned on the tiny clearing surrounding her hut, making fierce

gestures and shouting for the Knight to return. From every tree-house

they passed, Stick-in-the-Muds screamed and scolded, but Ploppa had

done his work so well that they were forced to stick to their trees and

were powerless to prevent their new King from escaping.

"I could love you for this!" beamed the Knight, thumping Ploppa

affectionately on the shell.

"Then you won't leave the swamp?" cried the turtle, with a little

flounce of excitement. "Do say that you will remain. I'll find you a

dry spot for a hut, bring you all the frogs you can eat, carry you

everywhere on my back, and when you wish to fight there are always

Stick-in-the-Muds handy."

"Nay! Nay!" sighed Sir Hokus, growing sober at the mere thought of

such an existence. "I must go forward and never shall I rest till I

have saved a maiden, served a monarch, and destroyed a monster. I must

go on. On, and on, and on!" Ploppa made no answer, but two big tears

trickled down his cheeks and fell with a great splash into the bog.

"You come with _me_," begged the Knight in great distress. "Come with

me and see the world, dear Ploppa."

"Will there be plenty of mud?" choked the poor turtle, controlling his

sobs with difficulty.

"Well, that I cannot promise," sighed the Knight, shaking his head

doubtfully. "But there will be rivers and streams and plenty of fresh

showers."

"But I must have mud," insisted the turtle sorrowfully, "plenty of

good, thick, wet mud."

"And I must have adventure," declared Sir Hokus, looking with a shudder

over the cold foggy marsh filled with the dismal croaking of frog

goblins and the sigh of a desolate wind in the straggly trees. "I must

have adventure and the glitter and glory of strange, glamorous places."

"I must have mud and you must have adventure. Oh, why," wailed Ploppa,

with a smothered sob, "cannot people who like each other like the same

things? I long to go with you, but I cannot live without mud."

"Well, I hope there is more magic and less mud in the next country I

come to," said Sir Hokus, with a slight shiver. Now the next country,

as it happened, was quite close, only hidden by the thick fog from the

Knight's curious gaze. And presently Ploppa, dragging himself out of

the swamp, set him down on the edge of a wide yellow plain.

"Good-bye!" gurgled Ploppa, winking fast to keep from crying again.

"Good-bye! I'll never forget you."

"Nor I, you, my brave fellow." Leaning down, Sir Hokus gave the

slippery turtle a hug--or as much of a hug as he could manage with a

monster so huge and unwieldy. "Don't grieve," he begged earnestly, "for

I will return! I will return," he promised, raising his sword solemnly,

"anon!" Then, because he was not feeling any too cheerful himself, he

strode quickly across the plain, for in the distance he could just

descry the gleaming turrets of a strange, tall castle.

[Illustration: HE STRODE QUICKLY ACROSS THE PLAIN.]

"Anon! He will return anon!" strangled poor Ploppa, settling with a

tired flop into the mud. "Anon? Anon? How long is that, pray?"

CHAPTER FIVE

CONCERNING A CAMEL

"Any tidings, Tuzzle?" Pushing back his yellow turban, the Sultan of

Samandra looked anxiously at his Grand Vizier. Without speaking, Tuzzle

shook his head. "What? No tidings!" yelled the Sultan, half rising from

his great cushioned throne. "Then woe is me--she, you, her, it, us, and

them!" The Sultan's voice rose to a shrill scream, and sinking back on

his embroidered cushions he began to rock to and fro and beat himself

violently on the chest. "Woe! Woe! Woe, I tell you!"

"I am not a horse and cannot whoa, but I will do anything else that

your Majesty suggests," murmured Tuzzle, folding his hands calmly on

his broad stomach.

"Then summon that scoundrelly Seer and fetch the Imperial Puppy!"

commanded the Sultan in a choked voice. Tuzzle inclined his head

grandly, for he was a very Grand Vizier, so grand, in fact, that he

never did anything himself, but clapped his hands twice and, to the

small slaves who appeared, communicated the orders of the Sultan.

In five shakes of a yellow fez the slaves returned, one ushering in

Chinda, the Seer, the other bearing upon a satin cushion Confido, a

tiny Pekinese and the Imperial Puppy of the Realm. The sight of the

proud little dog seemed to calm the Sultan considerably. Holding it

close to his round, moon-like face, he whispered excitedly into one of

its long, silky ears. The little dog nodded understandingly from time

to time but said nothing, partly because it had nothing to say and

partly because it could not talk, even if it had. Though Samandra is in

the wonderful Kingdom of Oz, the animals there do not have the gift

of speech like animals in most other Oz countries, and unfortunately

cannot converse at all. Perhaps this is why the Sultan made the little

dog his sole confidant, told it all his worries, secrets of state, and

plans. An excellent idea, when you come to think of it, and one many a

monarch might follow with good results, for secrets one tells a dog go

no further, and Confido never betrayed his Royal Master's confidences.

After whispering earnestly, the Sultan set the dog on his knee and

glared fiercely down at Chinda, the Prophet.

"So!" he hissed contemptuously. "You call yourself a Seer and yet for

ten years you have been seeking my lost camel without success. Acting

upon your misguided advice we have sent couriers here, there, and

everywhere, searching for this valuable creature and still, still,

he is lost to us! Never had I so comfortable a steed, so beauteous a

beast. He was a very King of Camels; not one in my whole herd compares

with him, and yet you, Chief Prophet and Seer of Samandra, allow him to

be lost in a sand storm and never recovered at all."

"The sand storm was not my doing," observed Chinda stiffly. "I am a

Seer and not a weather prophet, your Highness."

"A Seer, a _Seer_! Why, you sere and cast-off yellow leaf of a dead and

blighted tree, have you nothing more to say for yourself?"

"Your Majesty seems to have covered the situation," answered Chinda,

drawing his cloak about him with a dignified gesture. "Though why the

loss of one wretched camel should cause you such unhappiness is a

mystery to your humble servant. Have you not held undisputed sway over

the great Kingdom of Samandra for seven centuries? Did you not, five

hundred years ago, by a magic unrevealed to your illustrious advisors,

conquer the neighboring Kingdoms of Corabia and Corumbia? Verily, the

Corabians and Corumbians are no more; all their land and treasure are

added to your riches, and yet, for the last ten years, you have done

nothing but grieve for a miserable, moth-eaten, wobbly-kneed camel!

And I," Chinda thumped himself gloomily upon the chest, "how _I_ have

suffered! My left eye has a permanent squint from staring through the

magic telescope for signs of this tiresome creature. My right ear has

become flattened out and uncurled listening to the undeserved and

continuous abuse of a once kindly sovereign. I beg that your Excellency

will permit me to retire and go to some far country where I may never

hear the word 'camel' again. But before I go----" Chinda raised his

voice defiantly, "before I go, let me say this: The camel you seek is

in the Emerald City in the Royal Stable of Queen Ozma of Oz. Scarce ten

minutes ago I saw him through a new lens in my magic telescope."

"Emerald City! My dear, dear fellow, why did you not say so before?"

Tucking the Imperial Peke under his arm and fairly rolling down the

steps of his throne, the Sultan flung both arms around Chinda and

hugged him heartily. "You are a Seer among seers, a wiz among wizards,"

panted the little monarch joyfully. "I hereby promote you to Magician

Extraordinary and Grand Bozzywoz of the Realm." While Chinda was

recovering from the shock of his sudden promotion, and feeling his ribs

to see that none were cracked, the Sultan spun round like a fat little

top.

"Prepare for a journey at once," he commanded, waving his scepter at

Tuzzle. "Order the Royal Sampan! You sail at dawn down the Winkie River

to the capital of Oz. Have the Chief Camel Driver give you a golden

halter to bring the good beast home, and moreover and furthermore," the

Sultan's voice rose to an anxious squeak "see that he is wearing the

same harness and saddle sacks that he wore when he left us, especially

the saddle sacks!" finished his Excellency, shaking his finger under

Tuzzle's nose.

"Very well, your Highness," sighed Tuzzle resignedly, "but I will

require a gold embroidered robe and twenty slaves to wait upon me that

I may properly represent the Sultan of Samandra at the Court of Oz."

"Twenty fiddlesticks!" fumed the Sultan, stamping his foot. "Be ready

to sail at dawn or I'll set you to work in the sulphur mines."

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