IV

Sitzfleisch (which roughly means endurance--"sitting flesh" or "buttock

meat") is the quality needed above all others by tournament chess

players--and their audiences.

After Sandra had watched the games (the players' faces, rather--she had

a really good pair of zoomer glasses) for a half hour or so, she had

gone to her hotel room, written her first article (interview with the

famous Dr. Krakatower), sent it in and then come back to the hall to

see how the games had turned out.

They were still going on, all five of them.

The press section was full, but two boys and a girl of high-school age

obligingly made room for Sandra on the top tier of seats and she tuned

in on their whispered conversation. The jargon was recognizably related

to that which she'd gotten a dose of on the floor, but gamier. Players

did not sacrifice pawns, they sacked them. No one was ever defeated,

only busted. Pieces weren't lost but blown. The Ruy Lopez was the Dirty

Old _Roo_ay--and incidentally a certain set of opening moves named

after a long-departed Spanish churchman, she now discovered from Dave,

Bill and Judy, whose sympathetic help she won by frequent loans of her

zoomer glasses.

The four-hour time control point--two hours and 30 moves for each

player--had been passed while she was sending in her article, she

learned, and they were well on their way toward the next control

point--an hour more and 15 moves for each player--after which

unfinished games would be adjourned and continued at a special morning

session. Sherevsky had had to make 15 moves in two minutes after taking

an hour earlier on just one move. But that was nothing out of the

ordinary, Dave had assured her in the same breath, Sherevsky was always

letting himself get into "fantastic time-pressure" and then wriggling

out of it brilliantly. He was apparently headed for a win over Serek.

_Score one for the USA over the USSR_, Sandra thought proudly.

Votbinnik had Jandorf practically in _Zugzwang_ (his pieces all tied

up, Bill explained) and the Argentinian would be busted shortly.

Through the glasses Sandra could see Jandorf's thick chest rise and

fall as he glared murderously at the board in front of him. By contrast

Votbinnik looked like a man lost in reverie.

Dr. Krakatower had lost a pawn to Lysmov but was hanging on grimly.

However, Dave would not give a plugged nickle for his chances against

the former world's champion, because "those old ones always weaken in

the sixth hour."

"You for-get the bio-logical mir-acle of Doc-tor Las-ker," Bill and

Judy chanted as one.

"Shut up," Dave warned them. An official glared angrily from the floor

and shook a finger. Much later Sandra discovered that Dr. Emanuel

Lasker was a philosopher-mathematician who, after holding the world's

championship for 26 years, had won a very strong tournament (New York

1924) at the age of 56 and later almost won another (Moscow 1935) at

the age of 67.

* * * * *

Sandra studied Doc's face carefully through her glasses. He looked

terribly tired now, almost a death's head. Something tightened in her

chest and she looked away quickly.

The Angler-Jal and Grabo-Machine games were still ding-dong contests,

Dave told her. If anything, Grabo had a slight advantage. The Machine

was "on the move," meaning that Grabo had just made a move and was

waiting the automaton's reply.

The Hungarian was about the most restless "waiter" Sandra could

imagine. He twisted his long legs constantly and writhed his shoulders

and about every five seconds he ran his hands back through his unkempt

tassle of hair.

Once he yawned selfconsciously, straightened himself and sat very

compactly. But almost immediately he was writhing again.

The Machine had its own mannerisms, if you could call them that. Its

dim, unobtrusive telltale lights were winking on and off in a fairly

rapid, random pattern. Sandra got the impression that from time to time

Grabo's eyes were trying to follow their blinking, like a man watching

fireflies.

Simon Great sat impassively behind a bare table next to the Machine,

his five gray-smocked technicians grouped around him.

A flushed-faced, tall, distinguished-looking elderly gentleman was

standing by the Machine's console. Dave told Sandra it was Dr.

Vanderhoef, the Tournament Director, one-time champion of the world.

"Another old potzer like Krakatower, but with sense enough to know when

he's licked," Bill characterized harshly.

"Youth, ah, un-van-quish-able youth," Judy chanted happily by herself.

"Flashing like a meteor across the chess fir-ma-ment. Morphy, Angler,

Judy Kaplan...."

"Shut up! They really will throw us out," Dave warned her and then

explained in whispers to Sandra that Vanderhoef and his assistants had

the nervous-making job of feeding into the Machine the moves made by

its opponent, "so everyone will know it's on the level, I guess." He

added, "It means the Machine loses a few seconds every move, between

the time Grabo punches the clock and the time Vanderhoef gets the move

fed into the Machine."

Sandra nodded. The players were making it as hard on the Machine as

possible, she decided with a small rush of sympathy.

* * * * *

Suddenly there was a tiny movement of the gadget attached from the

Machine to the clocks on Grabo's table and a faint _click_. But Grabo

almost leapt out of his skin.

Simultaneously a red castle-topped piece (one of the Machine's rooks,

Sandra was informed) moved four squares sideways on the big electric

board above the Machine. An official beside Dr. Vanderhoef went over to

Grabo's board and carefully moved the corresponding piece. Grabo seemed

about to make some complaint, then apparently thought better of it and

plunged into brooding cogitation over the board, elbows on the table,

both hands holding his head and fiercely massaging his scalp.

The Machine let loose with an unusually rapid flurry of blinking. Grabo

straightened up, seemed again about to make a complaint, then once

more to repress the impulse. Finally he moved a piece and punched his

clock. Dr. Vanderhoef immediately flipped four levers on the Machine's

console and Grabo's move appeared on the electric board.

Grabo sprang up, went over to the red velvet cord and motioned

agitatedly to Vanderhoef.

There was a short conference, inaudible at the distance, during which

Grabo waved his arms and Vanderhoef grew more flushed. Finally the

latter went over to Simon Great and said something, apparently with

some hesitancy. But Great smiled obligingly, sprang to his feet, and

in turn spoke to his technicians, who immediately fetched and unfolded

several large screens and set them in front of the Machine, masking the

blinking lights. _Blindfolding it_, Sandra found herself thinking.

Dave chuckled. "That's already happened once while you were out," he

told Sandra. "I guess seeing the lights blinking makes Grabo nervous.

But then _not_ seeing them makes him nervous. Just watch."

"The Machine has its own mysterious pow-wow-wers," Judy chanted.

"That's what you think," Bill told her. "Did you know that Willie

Angler has hired Evil Eye Bixel out of Brooklyn to put the whammy on

the Machine? S'fact."

"... pow-wow-wers unknown to mere mortals of flesh and blood--"

"Shut up!" Dave hissed. "Now you've done it. Here comes old Eagle Eye.

Look, I don't know you two. I'm with this lady here."

* * * * *

Bela Grabo was suffering acute tortures. He had a winning attack,

he knew it. The Machine was counter-attacking, but unstrategically,

desperately, in the style of a Frank Marshall complicating the issue

and hoping for a swindle. All Grabo had to do, he knew, was keep his

head and _not blunder_--not throw away a queen, say, as he had to old

Vanderhoef at Brussels, or overlook a mate in two, as he had against

Sherevsky at Tel Aviv. The memory of those unutterably black moments

and a dozen more like them returned to haunt him. Never if he lived a

thousand years would he be free of them.

For the tenth time in the last two minutes he glanced at his clock.

He had fifteen minutes in which to make five moves. He wasn't in

time-pressure, he must remember that. He mustn't make a move on

impulse, he mustn't let his treacherous hand leap out without waiting

for instructions from its guiding brain.

First prize in this tournament meant incredible wealth--transportation

money and hotel bills for more than a score of future tournaments. But

more than that, it was one more chance to blazon before the world his

true superiority rather than the fading reputation of it. "... Bela

Grabo, brilliant but erratic...." Perhaps his last chance.

When, in the name of Heaven, was the Machine going to make its next

move? Surely it had already taken more than four minutes! But a glance

at its clock showed him that hardly half that time had gone by. He

decided he had made a mistake in asking again for the screens. It was

easier to watch those damned lights blink than have them blink in his

imagination.

Oh, if chess could only be played in intergalactic space, in the

black privacy of one's thoughts. But there had to be the physical

presence of the opponent with his (possibly deliberate) unnerving

mannerisms--Lasker and his cigar, Capablanca and his red neck-tie,

Nimzowitsch and his nervous contortions (very like Bela Grabo's, though

the latter did not see it that way). And now this ghastly flashing,

humming, stinking, button-banging metal monster!

Actually, he told himself, he was being asked to play two opponents,

the Machine and Simon Great, a sort of consultation team. It wasn't

fair!

* * * * *

The Machine hammered its button and rammed its queen across the

electric board. In Grabo's imagination it was like an explosion.

Grabo held onto his nerves with an effort and plunged into a maze of

calculations.

Once he came to, like a man who has been asleep, to realize that he was

wondering whether the lights were still blinking behind the screens

while he was making his move. Did the Machine really analyze at such

times or were the lights just an empty trick? He forced his mind back

to the problems of the game, decided on his move, checked the board

twice for any violent move he might have missed, noted on his clock

that he'd taken five minutes, checked the board again very rapidly and

then put out his hand and made his move--with the fiercely suspicious

air of a boss compelled to send an extremely unreliable underling on an

all-important errand.

Then he punched his clock, sprang to his feet, and once more waved for

Vanderhoef.

Thirty seconds later the Tournament Director, very red-faced now, was

saying in a low voice, almost pleadingly, "But Bela, I cannot keep

asking them to change the screens. Already they have been up twice and

down once to please you. Moving them disturbs the other players and

surely isn't good for your own peace of mind. Oh, Bela, my dear Bela--"

Vanderhoef broke off. Grabo knew he had been going to say something

improper but from the heart, such as, "For God's sake don't blow this

game out of nervousness now that you have a win in sight"--and this

sympathy somehow made the Hungarian furious.

"I have other complaints which I will make formally after the game,"

he said harshly, quivering with rage. "It is a disgrace the way that

mechanism punches the time-clock button. It will crack the case! The

Machine never stops humming! And it stinks of ozone and hot metal, as

if it were about to explode!"

"It _cannot_ explode, Bela. Please!"

"No, but it threatens to! And you know a threat is always more

effective than an actual attack! As for the screens, they must be taken

down at once, I demand it!"

"Very well, Bela, very well, it will be done. Compose yourself."

Grabo did not at once return to his table--he could not have endured to

sit still for the moment--but paced along the line of tables, snatching

looks at the other games in progress. When he looked back at the big

electric board, he saw that the Machine had made a move although he

hadn't heard it punch the clock. He rushed back and studied the board

without sitting down. Why, the Machine had made a _stupid_ move, he saw

with a rush of exaltation. At that moment the last screen being folded

started to fall over, but one of the gray-smocked men caught it deftly.

Grabo flinched and his hand darted out and moved a piece.

He heard someone gasp. Vanderhoef.

* * * * *

It got very quiet. The four soft clicks of the move being fed into the

Machine were like the beat of a muffled drum.

There was a buzzing in Grabo's ears. He looked down at the board in

horror.

The Machine blinked, blinked once more and then, although barely twenty

seconds had elapsed, moved a rook.

On the glassy gray margin above the Machine's electric board, large red

words flamed on:

The 64-Square Madhouse · 第 5 / 19 题