THE 64-SQUARE MADHOUSE

by FRITZ LEIBER

The machine was not perfect. It

could be tricked. It could make

mistakes. And--it could learn!

[Transcriber's Note: This etext was produced from

Worlds of If Science Fiction, May 1962.

Extensive research did not uncover any evidence that

the U.S. copyright on this publication was renewed.]

Silently, so as not to shock anyone with illusions about well dressed

young women, Sandra Lea Grayling cursed the day she had persuaded the

_Chicago Space Mirror_ that there would be all sorts of human interest

stories to be picked up at the first international grandmaster chess

tournament in which an electronic computing machine was entered.

Not that there weren't enough humans around, it was the interest that

was in doubt. The large hall was crammed with energetic dark-suited

men of whom a disproportionately large number were bald, wore glasses,

were faintly untidy and indefinably shabby, had Slavic or Scandinavian

features, and talked foreign languages.

They yakked interminably. The only ones who didn't were scurrying

individuals with the eager-zombie look of officials.

Chess sets were everywhere--big ones on tables, still bigger

diagram-type electric ones on walls, small peg-in sets dragged from

side pockets and manipulated rapidly as part of the conversational

ritual and still smaller folding sets in which the pieces were the tiny

magnetized disks used for playing in free-fall.

There were signs featuring largely mysterious combinations of letters:

FIDE, WBM, USCF, USSF, USSR and UNESCO. Sandra felt fairly sure about

the last three.

The many clocks, bedside table size, would have struck a familiar

note except that they had little red flags and wheels sprinkled over

their faces and they were all in pairs, two clocks to a case. That

Siamese-twin clocks should be essential to a chess tournament struck

Sandra as a particularly maddening circumstance.

* * * * *

Her last assignment had been to interview the pilot pair riding the

first American manned circum-lunar satellite--and the five alternate

pairs who hadn't made the flight. This tournament hall seemed to Sandra

much further out of the world.

Overheard scraps of conversation in reasonably intelligible English

were not particularly helpful. Samples:

"They say the Machine has been programmed to play nothing but pure

Barcza System and Indian Defenses--and the Dragon Formation if anyone

pushes the King Pawn."

"Hah! In that case...."

"The Russians have come with ten trunkfuls of prepared variations and

they'll gang up on the Machine at adjournments. What can one New Jersey

computer do against four Russian grandmasters?"

"I heard the Russians have been programmed--with hypnotic cramming and

somno-briefing. Votbinnik had a nervous breakdown."

"Why, the Machine hasn't even a _Haupturnier_ or an intercollegiate

won. It'll over its head be playing."

"Yes, but maybe like Capa at San Sebastian or Morphy or Willie Angler

at New York. The Russians will look like potzers."

"Have you studied the scores of the match between Moon Base and

Circum-Terra?"

"Not worth the trouble. The play was feeble. Barely Expert Rating."

Sandra's chief difficulty was that she knew absolutely nothing about

the game of chess--a point that she had slid over in conferring with

the powers at the _Space Mirror_, but that now had begun to weigh on

her. How wonderful it would be, she dreamed, to walk out this minute,

find a quiet bar and get pie-eyed in an evil, ladylike way.

"Perhaps mademoiselle would welcome a drink?"

"You're durn tootin' she would!" Sandra replied in a rush, and then

looked down apprehensively at the person who had read her thoughts.

It was a small sprightly elderly man who looked like a somewhat

thinned down Peter Lorre--there was that same impression of the happy

Slavic elf. What was left of his white hair was cut very short,

making a silvery nap. His pince-nez had quite thick lenses. But in

sharp contrast to the somberly clad men around them, he was wearing

a pearl-gray suit of almost exactly the same shade as Sandra's--a

circumstance that created for her the illusion that they were fellow

conspirators.

"Hey, wait a minute," she protested just the same. He had already taken

her arm and was piloting her toward the nearest flight of low wide

stairs. "How did you know I wanted a drink?"

"I could see that mademoiselle was having difficulty swallowing," he

replied, keeping them moving. "Pardon me for feasting my eyes on your

lovely throat."

"I didn't suppose they'd serve drinks here."

"But of course." They were already mounting the stairs. "What would

chess be without coffee or schnapps?"

"Okay, lead on," Sandra said. "You're the doctor."

"Doctor?" He smiled widely. "You know, I like being called that."

"Then the name is yours as long as you want it--Doc."

* * * * *

Meanwhile the happy little man had edged them into the first of a small

cluster of tables, where a dark-suited jabbering trio was just rising.

He snapped his fingers and hissed through his teeth. A white-aproned

waiter materialized.

"For myself black coffee," he said. "For mademoiselle rhine wine and

seltzer?"

"That'd go fine." Sandra leaned back. "Confidentially, Doc, I was

having trouble swallowing ... well, just about everything here."

He nodded. "You are not the first to be shocked and horrified by

chess," he assured her. "It is a curse of the intellect. It is a game

for lunatics--or else it creates them. But what brings a sane and

beautiful young lady to this 64-square madhouse?"

Sandra briefly told him her story and her predicament. By the time they

were served, Doc had absorbed the one and assessed the other.

"You have one great advantage," he told her. "You know nothing

whatsoever of chess--so you will be able to write about it

understandably for your readers." He swallowed half his demitasse and

smacked his lips. "As for the Machine--you _do_ know, I suppose, that

it is not a humanoid metal robot, walking about clanking and squeaking

like a late medieval knight in armor?"

"Yes, Doc, but...." Sandra found difficulty in phrasing the question.

"Wait." He lifted a finger. "I think I know what you're going to ask.

You want to know why, if the Machine works at all, it doesn't work

perfectly, so that it always wins and there is no contest. Right?"

Sandra grinned and nodded. Doc's ability to interpret her mind was as

comforting as the bubbly, mildly astringent mixture she was sipping.

He removed his pince-nez, massaged the bridge of his nose and replaced

them.

"If you had," he said, "a billion computers all as fast as the Machine,

it would take them all the time there ever will be in the universe just

to play through all the possible games of chess, not to mention the

time needed to classify those games into branching families of wins for

White, wins for Black and draws, and the additional time required to

trace out chains of key-moves leading always to wins. So the Machine

can't play chess like God. What the Machine can do is examine all the

likely lines of play for about eight moves ahead--that is, four moves

each for White and Black--and then decide which is the best move on the

basis of capturing enemy pieces, working toward checkmate, establishing

a powerful central position and so on."

* * * * *

"That sounds like the way a man would play a game," Sandra observed.

"Look ahead a little way and try to make a plan. You know, like getting

out trumps in bridge or setting up a finesse."

"Exactly!" Doc beamed at her approvingly. "The Machine _is_ like a

man. A rather peculiar and not exactly pleasant man. A man who always

abides by sound principles, who is utterly incapable of flights of

genius, but who never makes a mistake. You see, you are finding human

interest already, even in the Machine."

Sandra nodded. "Does a human chess player--a grandmaster, I mean--ever

look eight moves ahead in a game?"

"Most assuredly he does! In crucial situations, say where there's a

chance of winning at once by trapping the enemy king, he examines

many more moves ahead than that--thirty or forty even. The Machine

is probably programmed to recognize such situations and do something

of the same sort, though we can't be sure from the information World

Business Machines has released. But in most chess positions the

possibilities are so very nearly unlimited that even a grandmaster can

only look a very few moves ahead and must rely on his judgment and

experience and artistry. The equivalent of those in the Machine is the

directions fed into it before it plays a game."

"You mean the programming?"

"Indeed yes! The programming is the crux of the problem of the

chess-playing computer. The first practical model, reported by

Bernstein and Roberts of IBM in 1958 and which looked four moves

ahead, was programmed so that it had a greedy worried tendency to grab

at enemy pieces and to retreat its own whenever they were attacked. It

had a personality like that of a certain kind of chess-playing dub--a

dull-brained woodpusher afraid to take the slightest risk of losing

material--but a dub who could almost always beat an utter novice.

The WBM machine here in the hall operates about a million times as

fast. Don't ask me how, I'm no physicist, but it depends on the new

transistors and something they call hypervelocity, which in turn

depends on keeping parts of the Machine at a temperature near absolute

zero. However, the result is that the Machine can see eight moves ahead

and is capable of being programmed much more craftily."

"A million times as fast as the first machine, you say, Doc? And yet it

only sees twice as many moves ahead?" Sandra objected.

"There is a geometrical progression involved there," he told her

with a smile. "Believe me, eight moves ahead is a lot of moves when

you remember that the Machine is errorlessly examining every one of

thousands of variations. Flesh-and-blood chess masters have lost games

by blunders they could have avoided by looking only one or two moves

ahead. The Machine will make no such oversights. Once again, you see,

you have the human factor, in this case working for the Machine."

"Savilly, I have been looking allplace for you!"

A stocky, bull-faced man with a great bristling shock of black,

gray-flecked hair had halted abruptly by their table. He bent over Doc

and began to whisper explosively in a guttural foreign tongue.

* * * * *

Sandra's gaze traveled beyond the balustrade. Now that she could look

down at it, the central hall seemed less confusedly crowded. In the

middle, toward the far end, were five small tables spaced rather widely

apart and with a chessboard and men and one of the Siamese clocks set

out on each. To either side of the hall were tiers of temporary seats,

about half of them occupied. There were at least as many more people

still wandering about.

On the far wall was a big electric scoreboard and also, above the

corresponding tables, five large dully glassy chessboards, the White

squares in light gray, the Black squares in dark.

One of the five wall chessboards was considerably larger than the other

four--the one above the Machine.

Sandra looked with quickening interest at the console of the Machine--a

bank of keys and some half-dozen panels of rows and rows of tiny

telltale lights, all dark at the moment. A thick red velvet cord on

little brass standards ran around the Machine at a distance of about

ten feet. Inside the cord were only a few gray-smocked men. Two of

them had just laid a black cable to the nearest chess table and were

attaching it to the Siamese clock.

Sandra tried to think of a being who always checked everything, but

only within limits beyond which his thoughts never ventured, and who

never made a mistake....

"Miss Grayling! May I present to you Igor Jandorf."

She turned back quickly with a smile and a nod.

"I should tell you, Igor," Doc continued, "that Miss Grayling

represents a large and influential Midwestern newspaper. Perhaps you

have a message for her readers."

The shock-headed man's eyes flashed. "I most certainly do!" At that

moment the waiter arrived with a second coffee and wine-and-seltzer.

Jandorf seized Doc's new demitasse, drained it, set it back on the tray

with a flourish and drew himself up.

* * * * *

"Tell your readers, Miss Grayling," he proclaimed, fiercely arching his

eyebrows at her and actually slapping his chest, "that I, Igor Jandorf,

will defeat the Machine by the living force of my human personality!

Already I have offered to play it an informal game blindfold--I, who

have played 50 blindfold games simultaneously! Its owners refuse me. I

have challenged it also to a few games of rapid-transit--an offer no

true grandmaster would dare ignore. Again they refuse me. I predict

that the Machine will play like a great oaf--at least against _me_.

Repeat: I, Igor Jandorf, by the living force of my human personality,

will defeat the Machine. Do you have that? You can remember it?"

"Oh yes," Sandra assured him, "but there are some other questions I

very much want to ask you, Mr. Jandorf."

"I am sorry, Miss Grayling, but I must clear my mind now. In ten

minutes they start the clocks."

While Sandra arranged for an interview with Jandorf after the day's

playing session, Doc reordered his coffee.

"One expects it of Jandorf," he explained to Sandra with a philosophic

shrug when the shock-headed man was gone. "At least he didn't take your

wine-and-seltzer. Or did he? One tip I have for you: don't call a chess

master Mister, call him Master. They all eat it up."

"Gee, Doc, I don't know how to thank you for everything. I hope I

haven't offended Mis--Master Jandorf so that he doesn't--"

"Don't worry about that. Wild horses couldn't keep Jandorf away from a

press interview. You know, his rapid-transit challenge was cunning.

That's a minor variety of chess where each player gets only ten seconds

to make a move. Which I don't suppose would give the Machine time to

look three moves ahead. Chess players would say that the Machine has a

very slow sight of the board. This tournament is being played at the

usual international rate of 15 moves an hour, and--"

"Is that why they've got all those crazy clocks?" Sandra interrupted.

"Oh, yes. Chess clocks measure the time each player takes in making his

moves. When a player makes a move he presses a button that shuts his

clock off and turns his opponent's on. If a player uses too much time,

he loses as surely as if he were checkmated. Now since the Machine

will almost certainly be programmed to take an equal amount of time

on successive moves, a rate of 15 moves an hour means it will have 4

minutes a move--and it will need every second of them! Incidentally

it was typical Jandorf bravado to make a point of a blindfold

challenge--just as if the Machine weren't playing blindfold itself. Or

_is_ the Machine blindfold? How do you think of it?"

"Gosh, I don't know. Say, Doc, is it really true that Master Jandorf

has played 50 games at once blindfolded? I can't believe that."

* * * * *

"Of course not!" Doc assured her. "It was only 49 and he lost two of

those and drew five. Jandorf always exaggerates. It's in his blood."

"He's one of the Russians, isn't he?" Sandra asked. "Igor?"

Doc chuckled. "Not exactly," he said gently. "He is originally a Pole

and now he has Argentinian citizenship. You have a program, don't you?"

Sandra started to hunt through her pocketbook, but just then two lists

of names lit up on the big electric scoreboard.

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