Knight's Tour by Story

Another method of following the Knight's tour is to learn the following

story, the words of which are based upon the Number Code, each word

giving the number of the square to which the Knight should move next.

The story begins with the square 1. After you have learned the story,

go over it and instead of saying the words, speak the number of the

square as represented by the word of the story. This first sentence

is an example: The TIDE IS LOW, a TALL MAN is ROWING. These words

represent the following figures: 1, 11, 5, 15, 32, 47.

First learn the story, then practice until you are able to go over

the whole thing and speak the figures 1, 11, 5, etc. After you are

thoroughly acquainted with the number values of the words you can

allow the persons looking on to select any square on the board as the

starting place. For instance, if square 32 should be selected you would

know that the word MAN stands for 32, and so you would begin with MAN.

The next move would be the next word, ROWING (47), and so on through

the story. When you come to the end of the story you must go back to

the beginning and work forward to the word MAN, so as to cover the

entire board.

To learn the Knight's tour is excellent training, and gives you an

excellent method of entertaining your friends, as they will scarcely

believe it possible that you can remember the 64 moves without error.

Miller's Mind training for children Book 3 (of 3) A practical training for successful living; Educational games that train the senses · 第 157 / 160 题