Cards Spades Hearts Clubs Diamonds

Ace Seat Head Caddy Dad

2 Sun Honey Coon Dawn

3 Seam Hem Comb Dam

4 Soar Hero Cur Deer

5 Sail Heel Coal Duel

6 Sage Hash Cage Ditch

7 Sack Hog Cake Dyke

8 Safe Hive Cave Dive

9 Soup Hobo Cap Daub

10 Seeds Hods Cuts Deeds

J Statute Heated Cadet Dotted

Q Stein Hidden Cotton Detain

K Steam Hit'em Cut'em Daytime

By use of these words it is not difficult to take a deck of cards

previously shuffled by some one, and to learn the position of each card

in the pack. The first card will be represented by its corresponding

word and visually associated with the first word of the Code List Tie.

For example, the first card you find in the pack is the 6 of Hearts,

which is represented by the word HASH, and you simply make a picture of

a TIE & HASH.

The second card might be the 4 of Clubs, which is represented by the

word Cur, and made into a picture with the second word of the Code

List, Snow.

The third card might be the 3 of Spades, in which case you would make a

picture of Home and SEAM.

In a similar manner proceed to make a visual picture for each card

in the pack, as you come to it, with the following word of your Code

List. Then when you have gone as far as you wish, pick up the cards,

being careful to keep them in the order in which you have learned them,

holding them with their backs to you and their faces to those who are

watching. In order to name the first card simply recall your picture

with Tie which will bring to mind the word HASH, which stands for the 6

of Hearts. The second card will be Snow and CUR for the 4 of Clubs. The

third card will be Home and SEAM or the 3 of Spades.

With practice you will be able to take the fifty-two cards of the

deck. At first it is advisable to take only twenty or twenty-five, so

that you can recall your pictures soon after they have been made. The

more cards you take, the stronger picture you must make to hold it

accurately in mind without review.

=When the Pictures Is Clear and Vivid the Memory Is Dependable.=

Miller's Mind training for children Book 3 (of 3) A practical training for successful living; Educational games that train the senses · 第 141 / 160 题