The Multiplication Game

The aim is to teach children their multiplication tables by visual

repetition and at the same time to introduce the game spirit, thus

to increase the interest and to prolong the period of effort without

fatigue.

The child can work with these cards himself and thus by self

instruction can learn this most difficult lesson of Arithmetic, and

without any possibility of error, accuracy is insured.

The equipment consists of a series of eleven pieces of cardboard about

2×6 inches on which are printed in large black numbers the tables

without the answers.

A series of ten odd shaped cards is then made and the digits printed on

them in bright red. The following are the suggested shapes for the ten

digit cards.

[Illustration]

(Digit cards should not exceed one and one half inches in height.)

The digit cards which are the correct answer to the table printed on

the larger cards are then laid in the correct position and the shapes

marked out. With a sharp knife cut out the shapes a trifle larger than

the marked size of the digit card. The result is a card as illustrated,

with the table and two holes of irregular shape into which the digit

cards with the correct answer in bright red will fit. No other card but

the correct one can be put into this opening, there is never any danger

of the child seeing a wrong answer to the table.

[Illustration]

The only cards which can be fitted into this table are the two and the

cipher making the correct answer 20. This card with the black 4×5= and

the bright red answer 20 will make a strong impression upon the brain

of the child, and by use of the strongest sense, that of sight. At the

same time he can repeat the table audibly and gain the added advantage

of the ear impression.

Give the child only one set at a time so that he learns one table

thoroughly. When he has learned it, mix the cards and place them one at

a time in front of the child and see how many correct answers he can

give without fitting the cards. In cases where there is hesitation have

him fit the digit cards and make sure. See to it that he is accurate

and certain.

After one table is well mastered make a similar set of cards for the

next table. If you do not wish to take time to cut out the irregular

shaped holes for the digit cards, the place can be blackened and the

digit cards laid carefully on. The cut outs are far better and well

worth the little effort necessary to make them.

For the tables up to 12's you will need the following number of digit

cards; with these you will be able to work out any complete table of

eleven cards. 10--1's; 8--2's; 6--3's; 6--4's; 10--5's; 4--6's; 4--7's;

5--8's; 4--9's; 16--0's.

After the child has learned two or three of the tables mix the cards,

take any six and see how quickly he can fit the correct digit cards

into place.

Keep him playing with these cards until he can give the correct answer

to any question and give the correct table as a whole. After the tables

have been learned you can make many tests of speed and competitive

games with several children of the same age or school grade.

Miller's Mind training for children Book 3 (of 3) A practical training for successful living; Educational games that train the senses · 第 93 / 160 题