FORFEITS

In going through this book of--games the reader will find that the

players for various reasons are penalized or required to pay a

forfeit. When a player is so fined he must immediately surrender some

pocketpiece or personal belonging as a pawn or security which may

later be redeemed when "Blind Justice" passes the real sentence.

The players usually select some ready witted person to assume the part

of Justice, another acts as Crier or Collector. Justice is blindfolded

and the Crier holds the article over his head saying: "Heavy, heavy

hangs over thy head." Justice asks: "Fine or Superfine?" If it be an

article belonging to a gentleman the Crier answers "Fine"; if it

belongs to a lady he answers, "Superfine," and asks, "What shall the

owner do to redeem his (or her) property?" and Blind Justice renders

the sentence.

If the proper person has been chosen for Justice a great deal of fun

may be caused by the impromptu imposition of ridiculous penalties. Or

the persons making up the party may in turn take the part of Justice,

each imposing a penalty. Some of the most familiar penalties are:

Put one hand where the other cannot touch it.--Grasp the elbow.

Take the Journey to Rome.--The culprit is required to go to each

person and say that he or she is going on a journey to Rome and ask

whether they have anything to send to the Pope. The players load him

up with various articles, the more cumbersome the better, which he

must carry until every person has been visited. Then he must walk out

of the room and back, distributing the articles to their proper

places.

Spell Constantinople.--When the offender begins to spell and reaches

C-o-n-s-t-a-n-t-i-, the players cry "no" (the next letters in the word

being n-o). Each time the culprit gets to C-o-n-s-t-a-n-t-i-, the

players cry "no," and unless he knows the trick he will begin the

spelling again and again.

Kiss Your own Shadow.--If the culprit is not familiar with this

forfeit he will kiss his own shadow on the wall, but realizes how

foolish he was when he sees some other victim place himself between

the light and a lady and kiss his shadow which then falls on the lady.

Sit Upon the Fire.--This forfeit will puzzle the culprit, but may be

easily accomplished by writing the word "fire" on a slip of paper and

sitting upon it.

Ask a question Which cannot be Answered in the Negative.-"What do the

letters y-e-s spell?"

Kiss a Book Inside and Outside Without Opening the Book.--This

apparently impossible feat may be accomplished by kissing the book

inside the room and then carrying it outside of the room and kissing

it there.

Take a Person Upstairs and Bring him Down on a Feather.--This is

another apparently impossible feat but of course there is "down on a

feather."

Act Living Statue.--The victim must stand upon a chair and is posed by

the players in succession according to their various ideas of Grecian

statuary, giving the victim various articles to hold in his hand such

as pokers, shovels, etc.

Leave the Room with two Legs and Come Back with Six.--This sentence

can be fulfilled by going out of the room and carrying a chair into

the room when you come back.

Perform the Egotist.--The culprit is required to drink his own health

and make some flowery speech concerning himself. If his speech is not

egotistic enough the players may again and again demand a more

flattering one.

Place three Chairs in a Row, Take off Your Shoes and Jump Over them.--

It is very funny to hear the culprit plead that he could not possibly

jump over the three chairs when the sentence means to jump over his

shoes--"take off your shoes and jump over them."

The Three Salutes.--The victim is required to "Kneel to the prettiest;

bow to the wittiest and kiss the one he loves best." The easiest way

to pay this forfeit is to kneel to the plainest, bow to the dullest

and kiss the one for whom he cares the least.

Kiss the Lady you Love the best without letting any one know.--This is

performed by the condemned kissing several ladies, or perhaps every

lady in the room.

Imitate a Donkey.--The culprit must bray like one.

Play the Shoemaker.--The culprit must take off his shoe and pretend to

drive pegs into it.

Shake a Coin off the Head.--This may be made productive of much

amusement. The leader, having wetted a coin, presses it firmly for

several seconds against the forehead of the victim. When he withdraws

his thumb he secretly brings away the coin, but the victim invariably

believes that he can still feel it sticking to his forehead, and his

head-shakings and facial contortions to get rid of his imaginary

burden are ludicrous. It is understood at the time the sentence is

pronounced that he must shake the coin off and must not touch it with

his hands.

The Three Questions.--The victim is required to leave the room. Three

questions are agreed upon in his absence, and he is requested to say

"yes" or "no" to each as they are asked him, not knowing, of course,

what the questions are, the result is usually embarrassing, he finds

he has made some ignominious admission, has declined something he

would be very glad to have or accepted something he would much rather

do without.

Go to Market.--The culprit is ordered to go to market with some one of

the opposite sex. They stand about eight feet apart, facing each

other, and the culprit asks his companion if she likes apples (or any

article he may choose) if the answer is "yes," she takes a step

forward, if "no," a step backward. If something is liked very much or

disliked very much a long step is taken. Then she asks him a question

which is answered by stepping forward or backward and so on until they

meet when a kiss is usually claimed and taken.

Place a Straw or Small Article on the Ground in Such a Manner that No

one Present can Jump Over It.--This is done by placing the article

against the wall.

Bite an Inch Off the Poker.--A poker is held about an inch from the

face, making a bite---of course, the person does not bite the poker

but "an inch off the poker."

Blow a Candle Out Blindfold.--The person paying the forfeit is shown

the exact position of the candle and then blindfolded, and having been

turned about once or twice is requested to blow it out. The cautious

manner in which the person will go and endeavor to blow out the clock

on the mantle piece or an old gentleman's bald head, while the candle

is serenely burning a few feet away must be seen to be appreciated.

The German Band.--This is a joint forfeit for three or four persons,

each of whom is assigned some imaginary instrument and required to

personate a performer in a German band, imitating not only the action

of the players but the sound of the instrument as well.

Games for Hallow-e'en · 第 70 / 70 题