393.--THE TWO ROOKS.

The second player can always win, but to ensure his doing so he must

always place his rook, at the start and on every subsequent move, on the

same diagonal as his opponent's rook. He can then force his opponent

into a corner and win. Supposing the diagram to represent the positions

of the rooks at the start, then, if Black played first, White might have

placed his rook at A and won next move. Any square on that diagonal from

A to H will win, but the best play is always to restrict the moves of

the opposing rook as much as possible. If White played first, then Black

should have placed his rook at B (F would not be so good, as it gives

White more scope); then if White goes to C, Black moves to D; White to

E, Black to F; White to G, Black to C; White to H, Black to I; and Black

must win next move. If at any time Black had failed to move on to the

same diagonal as White, then White could take Black's diagonal and win.

r: black rook

R: white rook

+-+-+-+-+-+-+-+-+

|r| | | | | | | |

+-+-+-+-+-+-+-+-+

| |A| | | | | | |

+-+-+-+-+-+-+-+-+

| | | | | | | | |

+-+-+-+-+-+-+-+-+

| | | | | | | | |

+-+-+-+-+-+-+-+-+

| | | | |B|D|F| |

+-+-+-+-+-+-+-+-+

| | | | | |R|C|E|

+-+-+-+-+-+-+-+-+

| | | | | | |I|G|

+-+-+-+-+-+-+-+-+

| | | | | | | |H|

+-+-+-+-+-+-+-+-+

Amusements in Mathematics · 第 926 / 970 题